mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 16:02:55 +08:00
simplify column type check logic
This commit is contained in:
parent
e0a876ceaf
commit
323146e4a6
12
osu.Game.Rulesets.Mania/Beatmaps/ColumnType.cs
Normal file
12
osu.Game.Rulesets.Mania/Beatmaps/ColumnType.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||||
|
{
|
||||||
|
public enum ColumnType
|
||||||
|
{
|
||||||
|
Even,
|
||||||
|
Odd,
|
||||||
|
Special
|
||||||
|
}
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||||
@ -21,5 +22,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
/// <param name="column">The 0-based column index.</param>
|
/// <param name="column">The 0-based column index.</param>
|
||||||
/// <returns>Whether the column is a special column.</returns>
|
/// <returns>Whether the column is a special column.</returns>
|
||||||
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the type of column given a column index.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="column">The 0-based column index.</param>
|
||||||
|
/// <returns>The type of the column.</returns>
|
||||||
|
public ColumnType GetTypeOfColumn(int column)
|
||||||
|
{
|
||||||
|
if (IsSpecialColumn(column))
|
||||||
|
return ColumnType.Special;
|
||||||
|
|
||||||
|
int distanceToEdge = Math.Min(column, (Columns - 1) - column);
|
||||||
|
return distanceToEdge % 2 == 1 ? ColumnType.Odd : ColumnType.Even;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
|||||||
using osu.Game.Rulesets.Mania.UI.Components;
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
@ -101,22 +102,24 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public override Axes RelativeSizeAxes => Axes.Y;
|
public override Axes RelativeSizeAxes => Axes.Y;
|
||||||
|
|
||||||
private bool isSpecial;
|
private ColumnType columnType;
|
||||||
|
|
||||||
public bool IsSpecial
|
public ColumnType ColumnType
|
||||||
{
|
{
|
||||||
get => isSpecial;
|
get => columnType;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (isSpecial == value)
|
if (columnType == value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
isSpecial = value;
|
columnType = value;
|
||||||
|
|
||||||
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
|
Width = IsSpecial ? special_column_width : COLUMN_WIDTH;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsSpecial => columnType == ColumnType.Special;
|
||||||
|
|
||||||
private Color4 accentColour;
|
private Color4 accentColour;
|
||||||
|
|
||||||
public Color4 AccentColour
|
public Color4 AccentColour
|
||||||
|
@ -39,8 +39,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
private readonly Container topLevelContainer;
|
private readonly Container topLevelContainer;
|
||||||
|
|
||||||
private List<Color4> normalColumnColours = new List<Color4>();
|
private readonly Dictionary<ColumnType, Color4> columnColours = new Dictionary<ColumnType, Color4>
|
||||||
private Color4 specialColumnColour;
|
{
|
||||||
|
{ ColumnType.Even, new Color4(94, 0, 57, 255) },
|
||||||
|
{ ColumnType.Odd, new Color4(6, 84, 0, 255) },
|
||||||
|
{ ColumnType.Special, new Color4(0, 48, 63, 255) }
|
||||||
|
};
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos));
|
||||||
|
|
||||||
@ -125,11 +129,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
for (int i = 0; i < definition.Columns; i++)
|
for (int i = 0; i < definition.Columns; i++)
|
||||||
{
|
{
|
||||||
var isSpecial = definition.IsSpecialColumn(i);
|
var columnType = definition.GetTypeOfColumn(i);
|
||||||
var column = new Column(firstColumnIndex + i)
|
var column = new Column(firstColumnIndex + i)
|
||||||
{
|
{
|
||||||
IsSpecial = isSpecial,
|
ColumnType = columnType,
|
||||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
AccentColour = columnColours[columnType],
|
||||||
|
Action = { Value = columnType == ColumnType.Special ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||||
};
|
};
|
||||||
|
|
||||||
AddColumn(column);
|
AddColumn(column);
|
||||||
@ -195,38 +200,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
normalColumnColours = new List<Color4>
|
|
||||||
{
|
|
||||||
new Color4(94, 0, 57, 255),
|
|
||||||
new Color4(6, 84, 0, 255)
|
|
||||||
};
|
|
||||||
|
|
||||||
specialColumnColour = new Color4(0, 48, 63, 255);
|
|
||||||
|
|
||||||
// Set the special column + colour + key
|
|
||||||
foreach (var column in Columns)
|
|
||||||
{
|
|
||||||
if (!column.IsSpecial)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
column.AccentColour = specialColumnColour;
|
|
||||||
}
|
|
||||||
|
|
||||||
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
|
||||||
|
|
||||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
|
||||||
// column colours are mirrored across their centre and special styles mess with this
|
|
||||||
for (int i = 0; i < Math.Ceiling(nonSpecialColumns.Count / 2f); i++)
|
|
||||||
{
|
|
||||||
Color4 colour = normalColumnColours[i % normalColumnColours.Count];
|
|
||||||
nonSpecialColumns[i].AccentColour = colour;
|
|
||||||
nonSpecialColumns[nonSpecialColumns.Count - 1 - i].AccentColour = colour;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
// Due to masking differences, it is not possible to get the width of the columns container automatically
|
||||||
|
Loading…
Reference in New Issue
Block a user