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mirror of https://github.com/ppy/osu.git synced 2025-02-13 22:35:23 +08:00

Make UserDimContainer abstract

This commit is contained in:
David Zhao 2019-07-11 13:17:28 +09:00
parent 221ee58f55
commit 321266e96f
6 changed files with 95 additions and 78 deletions

View File

@ -243,7 +243,7 @@ namespace osu.Game.Tests.Visual.Background
{ {
player.StoryboardEnabled.Value = false; player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false; player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new OsuSpriteText player.CurrentDimmableStoryboardContainer.Add(new OsuSpriteText
{ {
Size = new Vector2(500, 50), Size = new Vector2(500, 50),
Alpha = 1, Alpha = 1,
@ -336,9 +336,9 @@ namespace osu.Game.Tests.Visual.Background
{ {
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
protected override StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new TestStoryboardContainer { RelativeSizeAxes = Axes.Both }; protected override DimmableStoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new TestDimmableStoryboardContainer { RelativeSizeAxes = Axes.Both };
public TestStoryboardContainer CurrentStoryboardContainer => (TestStoryboardContainer)StoryboardContainer; public TestDimmableStoryboardContainer CurrentDimmableStoryboardContainer => (TestDimmableStoryboardContainer)DimmableStoryboardContainer;
// Whether or not the player should be allowed to load. // Whether or not the player should be allowed to load.
public bool BlockLoad; public bool BlockLoad;
@ -352,9 +352,9 @@ namespace osu.Game.Tests.Visual.Background
{ {
} }
public bool IsStoryboardVisible() => CurrentStoryboardContainer.CurrentAlpha == 1; public bool IsStoryboardVisible() => CurrentDimmableStoryboardContainer.CurrentAlpha == 1;
public bool IsStoryboardInvisible() => CurrentStoryboardContainer.CurrentAlpha <= 1; public bool IsStoryboardInvisible() => CurrentDimmableStoryboardContainer.CurrentAlpha <= 1;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token) private void load(OsuConfigManager config, CancellationToken token)
@ -387,7 +387,7 @@ namespace osu.Game.Tests.Visual.Background
private class FadeAccessibleBackground : BackgroundScreenBeatmap private class FadeAccessibleBackground : BackgroundScreenBeatmap
{ {
protected override UserDimContainer CreateFadeContainer() => fadeContainer = new TestUserDimContainer { RelativeSizeAxes = Axes.Both }; protected override DimmableBackgroundContainer CreateFadeContainer() => fadeContainer = new TestDimmableBackgroundContainer { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => fadeContainer.CurrentColour; public Color4 CurrentColour => fadeContainer.CurrentColour;
@ -395,7 +395,7 @@ namespace osu.Game.Tests.Visual.Background
public Vector2 CurrentBlur => Background.BlurSigma; public Vector2 CurrentBlur => Background.BlurSigma;
private TestUserDimContainer fadeContainer; private TestDimmableBackgroundContainer fadeContainer;
public FadeAccessibleBackground(WorkingBeatmap beatmap) public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap) : base(beatmap)
@ -403,17 +403,17 @@ namespace osu.Game.Tests.Visual.Background
} }
} }
private class TestStoryboardContainer : StoryboardContainer private class TestDimmableStoryboardContainer : DimmableStoryboardContainer
{ {
public float CurrentAlpha => DimContainer.Alpha; public float CurrentAlpha => DimContainer.Alpha;
public TestStoryboardContainer() public TestDimmableStoryboardContainer()
: base(new Storyboard()) : base(new Storyboard())
{ {
} }
} }
private class TestUserDimContainer : UserDimContainer private class TestDimmableBackgroundContainer : DimmableBackgroundContainer
{ {
public Color4 CurrentColour => DimContainer.Colour; public Color4 CurrentColour => DimContainer.Colour;
public float CurrentAlpha => DimContainer.Alpha; public float CurrentAlpha => DimContainer.Alpha;

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@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osuTK;
namespace osu.Game.Graphics.Containers
{
public class DimmableBackgroundContainer : UserDimContainer
{
/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
private Bindable<double> userBlurLevel { get; set; }
private Background background;
public Background Background
{
get => background;
set
{
base.Add(background = value);
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
}
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value);
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
BlurAmount.ValueChanged += _ => UpdateVisuals();
userBlurLevel.ValueChanged += _ => UpdateVisuals();
}
protected override void ApplyFade()
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(ShowStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
Background?.BlurTo(blurTarget, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
}
}

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@ -11,16 +11,14 @@ namespace osu.Game.Graphics.Containers
/// <summary> /// <summary>
/// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it. /// A container that handles <see cref="Storyboard"/> loading, as well as applies user-specified visual settings to it.
/// </summary> /// </summary>
public class StoryboardContainer : UserDimContainer public class DimmableStoryboardContainer : UserDimContainer
{ {
private readonly Storyboard storyboard; private readonly Storyboard storyboard;
private DrawableStoryboard drawableStoryboard; private DrawableStoryboard drawableStoryboard;
public StoryboardContainer(Storyboard storyboard) public DimmableStoryboardContainer(Storyboard storyboard)
{ {
this.storyboard = storyboard; this.storyboard = storyboard;
EnableUserDim.Default = true;
EnableUserDim.Value = true;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -1,15 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
@ -17,7 +13,7 @@ namespace osu.Game.Graphics.Containers
/// <summary> /// <summary>
/// A container that applies user-configured visual settings to its contents. /// A container that applies user-configured visual settings to its contents.
/// </summary> /// </summary>
public class UserDimContainer : Container public abstract class UserDimContainer : Container
{ {
protected const float BACKGROUND_FADE_DURATION = 800; protected const float BACKGROUND_FADE_DURATION = 800;
@ -31,14 +27,6 @@ namespace osu.Game.Graphics.Containers
/// </summary> /// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>(); public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
protected Bindable<double> UserDimLevel { get; private set; } protected Bindable<double> UserDimLevel { get; private set; }
protected Bindable<bool> ShowStoryboard { get; private set; } protected Bindable<bool> ShowStoryboard { get; private set; }
@ -47,62 +35,30 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => DimContainer; protected override Container<Drawable> Content => DimContainer;
private Bindable<double> userBlurLevel { get; set; }
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value);
/// <summary> /// <summary>
/// Creates a new <see cref="UserDimContainer"/>. /// Creates a new <see cref="UserDimContainer"/>.
/// </summary> /// </summary>
public UserDimContainer() protected UserDimContainer()
{ {
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both }); AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
} }
private Background background;
public Background Background
{
get => background;
set
{
base.Add(background = value);
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel); UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard); ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateVisuals(); EnableUserDim.ValueChanged += _ => UpdateVisuals();
UserDimLevel.ValueChanged += _ => updateVisuals(); UserDimLevel.ValueChanged += _ => UpdateVisuals();
ShowStoryboard.ValueChanged += _ => updateVisuals(); ShowStoryboard.ValueChanged += _ => UpdateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals(); StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
BlurAmount.ValueChanged += _ => updateVisuals();
userBlurLevel.ValueChanged += _ => updateVisuals();
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
updateVisuals(); UpdateVisuals();
} }
/// <summary> /// <summary>
@ -112,14 +68,9 @@ namespace osu.Game.Graphics.Containers
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/> /// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="ShowStoryboard"/>
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred. /// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
/// </remarks> /// </remarks>
protected virtual void ApplyFade() protected abstract void ApplyFade();
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(ShowStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, BACKGROUND_FADE_DURATION, Easing.OutQuint);
Background?.BlurTo(blurTarget, BACKGROUND_FADE_DURATION, Easing.OutQuint);
}
private void updateVisuals() protected void UpdateVisuals()
{ {
ApplyFade(); ApplyFade();

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@ -30,9 +30,9 @@ namespace osu.Game.Screens.Backgrounds
/// </summary> /// </summary>
public readonly Bindable<float> BlurAmount = new Bindable<float>(); public readonly Bindable<float> BlurAmount = new Bindable<float>();
private readonly UserDimContainer fadeContainer; private readonly DimmableBackgroundContainer fadeContainer;
protected virtual UserDimContainer CreateFadeContainer() => new UserDimContainer { RelativeSizeAxes = Axes.Both }; protected virtual DimmableBackgroundContainer CreateFadeContainer() => new DimmableBackgroundContainer() { RelativeSizeAxes = Axes.Both };
public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null) public BackgroundScreenBeatmap(WorkingBeatmap beatmap = null)
{ {

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@ -76,9 +76,9 @@ namespace osu.Game.Screens.Play
protected GameplayClockContainer GameplayClockContainer { get; private set; } protected GameplayClockContainer GameplayClockContainer { get; private set; }
protected StoryboardContainer StoryboardContainer { get; private set; } protected DimmableStoryboardContainer DimmableStoryboardContainer { get; private set; }
protected virtual StoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new StoryboardContainer(storyboard) { RelativeSizeAxes = Axes.Both }; protected virtual DimmableStoryboardContainer CreateStoryboardContainer(Storyboard storyboard) => new DimmableStoryboardContainer(storyboard) { RelativeSizeAxes = Axes.Both };
[Cached] [Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))] [Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play
GameplayClockContainer.Children = new[] GameplayClockContainer.Children = new[]
{ {
StoryboardContainer = CreateStoryboardContainer(Beatmap.Value.Storyboard), DimmableStoryboardContainer = CreateStoryboardContainer(Beatmap.Value.Storyboard),
new ScalingContainer(ScalingMode.Gameplay) new ScalingContainer(ScalingMode.Gameplay)
{ {
Child = new LocalSkinOverrideContainer(working.Skin) Child = new LocalSkinOverrideContainer(working.Skin)
@ -455,7 +455,7 @@ namespace osu.Game.Screens.Play
Background.BlurAmount.Value = 0; Background.BlurAmount.Value = 0;
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); DimmableStoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable; storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable;