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Merge branch 'master' into fix-fail-sample-playing-after-leaving-dialog
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commit
31e7d7333b
@ -262,7 +262,7 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("Nothing happened", () => this.ChildrenOfType<ReportCommentPopover>().Any());
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AddAssert("Nothing happened", () => this.ChildrenOfType<ReportCommentPopover>().Any());
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AddStep("Set report data", () =>
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AddStep("Set report data", () =>
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{
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{
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var field = this.ChildrenOfType<OsuTextBox>().Single();
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var field = this.ChildrenOfType<ReportCommentPopover>().Single().ChildrenOfType<OsuTextBox>().Single();
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field.Current.Value = report_text;
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field.Current.Value = report_text;
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var reason = this.ChildrenOfType<OsuEnumDropdown<CommentReportReason>>().Single();
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var reason = this.ChildrenOfType<OsuEnumDropdown<CommentReportReason>>().Single();
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reason.Current.Value = CommentReportReason.Other;
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reason.Current.Value = CommentReportReason.Other;
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@ -250,13 +250,16 @@ namespace osu.Game.Graphics.UserInterface
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protected override void OnFocus(FocusEvent e)
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protected override void OnFocus(FocusEvent e)
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{
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{
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BorderThickness = 3;
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if (Masking)
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BorderThickness = 3;
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base.OnFocus(e);
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base.OnFocus(e);
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}
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}
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protected override void OnFocusLost(FocusLostEvent e)
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protected override void OnFocusLost(FocusLostEvent e)
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{
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{
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BorderThickness = 0;
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if (Masking)
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BorderThickness = 0;
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base.OnFocusLost(e);
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base.OnFocusLost(e);
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}
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}
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@ -147,7 +147,7 @@ namespace osu.Game.Overlays.Comments
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private void updateCommitButtonState() =>
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private void updateCommitButtonState() =>
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commitButton.Enabled.Value = loadingSpinner.State.Value == Visibility.Hidden && !string.IsNullOrEmpty(Current.Value);
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commitButton.Enabled.Value = loadingSpinner.State.Value == Visibility.Hidden && !string.IsNullOrEmpty(Current.Value);
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private partial class EditorTextBox : BasicTextBox
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private partial class EditorTextBox : OsuTextBox
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{
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{
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protected override float LeftRightPadding => side_padding;
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protected override float LeftRightPadding => side_padding;
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@ -173,12 +173,6 @@ namespace osu.Game.Overlays.Comments
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{
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{
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Font = OsuFont.GetFont(weight: FontWeight.Regular),
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Font = OsuFont.GetFont(weight: FontWeight.Regular),
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};
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};
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protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
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{
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AutoSizeAxes = Axes.Both,
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Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: CalculatedTextSize) }
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};
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}
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}
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protected partial class EditorButton : RoundedButton
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protected partial class EditorButton : RoundedButton
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@ -133,6 +133,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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new SettingsSlider<float>
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new SettingsSlider<float>
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{
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{
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LabelText = GraphicsSettingsStrings.HorizontalPosition,
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LabelText = GraphicsSettingsStrings.HorizontalPosition,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingPositionX,
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Current = scalingPositionX,
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KeyboardStep = 0.01f,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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DisplayAsPercentage = true
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@ -140,6 +141,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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new SettingsSlider<float>
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new SettingsSlider<float>
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{
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{
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LabelText = GraphicsSettingsStrings.VerticalPosition,
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LabelText = GraphicsSettingsStrings.VerticalPosition,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingPositionY,
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Current = scalingPositionY,
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KeyboardStep = 0.01f,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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DisplayAsPercentage = true
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@ -147,6 +149,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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new SettingsSlider<float>
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new SettingsSlider<float>
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{
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{
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LabelText = GraphicsSettingsStrings.HorizontalScale,
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LabelText = GraphicsSettingsStrings.HorizontalScale,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingSizeX,
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Current = scalingSizeX,
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KeyboardStep = 0.01f,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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DisplayAsPercentage = true
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@ -154,6 +157,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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new SettingsSlider<float>
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new SettingsSlider<float>
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{
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{
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LabelText = GraphicsSettingsStrings.VerticalScale,
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LabelText = GraphicsSettingsStrings.VerticalScale,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingSizeY,
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Current = scalingSizeY,
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KeyboardStep = 0.01f,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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DisplayAsPercentage = true
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