From c3123bf11712937fed58039477442717e7e8076b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 8 Sep 2020 17:22:59 +0900 Subject: [PATCH] Rename drag blueprint selection method for discoverability --- .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index fcff672045..865e225645 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Compose.Components AddRangeInternal(new[] { - DragBox = CreateDragBox(select), + DragBox = CreateDragBox(selectBlueprintsFromDragRectangle), selectionHandler, SelectionBlueprints = CreateSelectionBlueprintContainer(), selectionHandler.CreateProxy(), @@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Select all masks in a given rectangle selection area. /// /// The rectangle to perform a selection on in screen-space coordinates. - private void select(RectangleF rect) + private void selectBlueprintsFromDragRectangle(RectangleF rect) { foreach (var blueprint in SelectionBlueprints) {