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Add TODO comment
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Replays
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/// <summary>
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/// <summary>
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/// The next frame of the replay.
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/// The next frame of the replay.
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/// The start time is always greater or equals to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
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/// The start time is always greater or equal to the start time of <see cref="CurrentFrame"/> regardless of the seeking direction.
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/// If it is before the first frame of the replay or the after the last frame of the replay, <see cref="CurrentFrame"/> and <see cref="NextFrame"/> agree.
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/// If it is before the first frame of the replay or the after the last frame of the replay, <see cref="CurrentFrame"/> and <see cref="NextFrame"/> agree.
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/// </summary>
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/// </summary>
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/// <exception cref="InvalidOperationException">The replay is empty.</exception>
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/// <exception cref="InvalidOperationException">The replay is empty.</exception>
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@ -83,7 +83,8 @@ namespace osu.Game.Rulesets.Replays
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protected FramedReplayInputHandler(Replay replay)
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protected FramedReplayInputHandler(Replay replay)
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{
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{
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// This replay frame ordering should be enforced on the Replay type
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// TODO: This replay frame ordering should be enforced on the Replay type.
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// Currently, the ordering can be broken if the frames are added after this construction.
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replay.Frames.Sort((x, y) => x.Time.CompareTo(y.Time));
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replay.Frames.Sort((x, y) => x.Time.CompareTo(y.Time));
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this.replay = replay;
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this.replay = replay;
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