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Merge branch 'master' into async-beatmap-load

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Dean Herbert 2019-07-02 20:44:53 +09:00 committed by GitHub
commit 31b1480263
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73 changed files with 1339 additions and 605 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -25,11 +25,7 @@ namespace osu.Desktop.Updater
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
@ -46,7 +42,7 @@ namespace osu.Desktop.Updater
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
bool scheduleRecheck = true;
try
{
@ -86,10 +82,11 @@ namespace osu.Desktop.Updater
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
scheduleRecheck = false;
}
else
{
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(e, @"update failed!");
}
}
@ -100,11 +97,8 @@ namespace osu.Desktop.Updater
}
finally
{
if (scheduleRetry)
if (scheduleRecheck)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
@ -134,8 +128,8 @@ namespace osu.Desktop.Updater
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.GracefullyExit()));
return true;
}
};

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
@ -17,8 +16,8 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
var tickSamples = Samples.Select(s => new SampleInfo
var tickSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
public double? LegacyLastTickOffset { get; set; }
}

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@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@ -443,7 +443,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == HitSampleInfo.HIT_WHISTLE || s.Name == HitSampleInfo.HIT_FINISH || s.Name == HitSampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
@ -472,7 +472,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
private List<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
switch (TotalColumns)
{
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
@ -72,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples = new List<HitSampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;

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@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!convertType.HasFlag(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
@ -263,7 +263,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// Whether this hit object can generate a note in the special column.
/// </summary>
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
/// <summary>
/// Generates a random pattern.
@ -364,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);

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@ -248,9 +248,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createCatmull(int repeats = 0)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
var slider = new Slider
{
@ -270,11 +270,11 @@ namespace osu.Game.Rulesets.Osu.Tests
addSlider(slider, 3, 1);
}
private List<List<SampleInfo>> createEmptySamples(int repeats)
private List<List<HitSampleInfo>> createEmptySamples(int repeats)
{
var repeatSamples = new List<List<SampleInfo>>();
var repeatSamples = new List<List<HitSampleInfo>>();
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
repeatSamples.Add(new List<HitSampleInfo>());
return repeatSamples;
}

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@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
private readonly ShakeContainer shakeContainer;
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
public override bool HandlePositionalInput => true;
protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject)
{

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@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
internal float LazyTravelDistance;
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
public List<List<HitSampleInfo>> NodeSamples { get; set; } = new List<List<HitSampleInfo>>();
private int repeatCount;
@ -157,12 +157,12 @@ namespace osu.Game.Rulesets.Osu.Objects
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
var firstSample = Samples.Find(s => s.Name == HitSampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
var sampleList = new List<HitSampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
sampleList.Add(new HitSampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
private List<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
typeof(InputDrum),
typeof(DrumSampleMapping),
typeof(SampleInfo),
typeof(HitSampleInfo),
typeof(SampleControlPoint)
};

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
foreach (var s in samplePoints)
{
var centre = s.GetSampleInfo();
var rim = s.GetSampleInfo(SampleInfo.HIT_CLAP);
var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP);
// todo: this is ugly
centre.Namespace = "taiko";
@ -43,9 +43,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(SampleInfo sampleInfo)
private SkinnableSound addSound(HitSampleInfo hitSampleInfo)
{
var drawable = new SkinnableSound(sampleInfo);
var drawable = new SkinnableSound(hitSampleInfo);
Sounds.Add(drawable);
return drawable;
}

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@ -79,9 +79,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
List<SampleInfo> samples = obj.Samples;
List<HitSampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (distanceData != null)
{
@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
List<List<SampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<SampleInfo>>(new[] { samples });
List<List<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<HitSampleInfo>>(new[] { samples });
int i = 0;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
List<SampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
List<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
{
@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
else
{
bool isRim = samples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{

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@ -9,5 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override string Description => @"Beats fade out before you hit them!";
public override double ScoreMultiplier => 1.06;
public override bool HasImplementation => false;
}
}

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@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
protected override string SampleNamespace => "Taiko";

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@ -354,14 +354,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, hitObjects[0].StartTime);
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(hitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = hitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, hitObjects[1].StartTime);
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(hitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
}
@ -384,7 +384,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -402,7 +402,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -422,7 +422,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
}
[Test]
@ -438,34 +438,34 @@ namespace osu.Game.Tests.Beatmaps.Formats
var slider1 = (ConvertSlider)hitObjects[0];
Assert.AreEqual(1, slider1.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
Assert.AreEqual(1, slider1.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
var slider2 = (ConvertSlider)hitObjects[1];
Assert.AreEqual(2, slider2.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
Assert.AreEqual(2, slider2.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
var slider3 = (ConvertSlider)hitObjects[2];
Assert.AreEqual(2, slider3.NodeSamples[0].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(SampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
Assert.AreEqual(1, slider3.NodeSamples[1].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
Assert.AreEqual(2, slider3.NodeSamples[2].Count);
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(SampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
Assert.AreEqual(HitSampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
Assert.AreEqual(HitSampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
}
}

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@ -101,14 +101,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.IsNotNull(curveData);
Assert.AreEqual(new Vector2(192, 168), positionData.Position);
Assert.AreEqual(956, beatmap.HitObjects[0].StartTime);
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == SampleInfo.HIT_NORMAL));
Assert.IsTrue(beatmap.HitObjects[0].Samples.Any(s => s.Name == HitSampleInfo.HIT_NORMAL));
positionData = beatmap.HitObjects[1] as IHasPosition;
Assert.IsNotNull(positionData);
Assert.AreEqual(new Vector2(304, 56), positionData.Position);
Assert.AreEqual(1285, beatmap.HitObjects[1].StartTime);
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == SampleInfo.HIT_CLAP));
Assert.IsTrue(beatmap.HitObjects[1].Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP));
}
[TestCase(normal)]

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@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneBeatmapAvailability : OsuTestScene
{
private readonly BeatmapAvailability container;
public TestSceneBeatmapAvailability()
{
Add(container = new BeatmapAvailability());
}
[Test]
public void TestUndownloadableWithLink()
{
AddStep("set undownloadable beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestUndownloadableNoLink()
{
AddStep("set undownloadable beatmapset without link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
},
});
visiblityAssert(true);
}
[Test]
public void TestPartsRemovedWithLink()
{
AddStep("set parts-removed beatmapset with link", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = @"https://osu.ppy.sh",
},
},
});
visiblityAssert(true);
}
[Test]
public void TestNormal()
{
AddStep("set normal beatmapset", () => container.BeatmapSet = new BeatmapSetInfo
{
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
},
},
});
visiblityAssert(false);
}
private void visiblityAssert(bool shown)
{
AddAssert($"is container {(shown ? "visible" : "hidden")}", () => container.Alpha == (shown ? 1 : 0));
}
}
}

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneBeatmapSetOverlay : OsuTestScene
{
private readonly BeatmapSetOverlay overlay;
private readonly TestBeatmapSetOverlay overlay;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -39,21 +39,22 @@ namespace osu.Game.Tests.Visual.Online
typeof(Info),
typeof(PreviewButton),
typeof(SuccessRate),
typeof(BeatmapAvailability),
};
private RulesetInfo maniaRuleset;
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
public TestSceneBeatmapSetOverlay()
{
Add(overlay = new BeatmapSetOverlay());
Add(overlay = new TestBeatmapSetOverlay());
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
maniaRuleset = rulesets.GetRuleset(3);
taikoRuleset = rulesets.GetRuleset(1);
maniaRuleset = rulesets.GetRuleset(3);
}
[Test]
@ -75,159 +76,53 @@ namespace osu.Game.Tests.Visual.Online
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1235,
Metadata = new BeatmapMetadata
{
Title = @"Lachryma <Re:QueenM>",
Artist = @"Kaneko Chiharu",
Source = @"SOUND VOLTEX III GRAVITY WARS",
Tags = @"sdvx grace the 5th kac original song contest konami bemani",
Title = @"an awesome beatmap",
Artist = @"naru narusegawa",
Source = @"hinata sou",
Tags = @"test tag tag more tag",
Author = new User
{
Username = @"Fresh Chicken",
Id = 3984370,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/415886.mp3",
PlayCount = 681380,
FavouriteCount = 356,
Submitted = new DateTime(2016, 2, 10),
Ranked = new DateTime(2016, 6, 19),
Status = BeatmapSetOnlineStatus.Ranked,
BPM = 236,
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
Covers = new BeatmapSetOnlineCovers
{
Cover = @"https://assets.ppy.sh/beatmaps/415886/covers/cover.jpg?1465651778",
},
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.36,
Version = @"BASIC",
StarDifficulty = 9.99,
Version = @"TEST",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 6.5f,
OverallDifficulty = 6.5f,
ApproachRate = 5,
CircleSize = 1,
DrainRate = 2.3f,
OverallDifficulty = 4.5f,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 115000,
CircleCount = 265,
SliderCount = 71,
PlayCount = 47906,
PassCount = 19899,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 2.22,
Version = @"NOVICE",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7,
OverallDifficulty = 7,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 592,
SliderCount = 62,
PlayCount = 162021,
PassCount = 72116,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 3.49,
Version = @"ADVANCED",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 7.5f,
OverallDifficulty = 7.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1042,
SliderCount = 79,
PlayCount = 225178,
PassCount = 73001,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 4.24,
Version = @"EXHAUST",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8,
OverallDifficulty = 8,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1352,
SliderCount = 69,
PlayCount = 131545,
PassCount = 42703,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 5.26,
Version = @"GRAVITY",
Ruleset = maniaRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 4,
DrainRate = 8.5f,
OverallDifficulty = 8.5f,
ApproachRate = 5,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 118000,
CircleCount = 1730,
SliderCount = 115,
PlayCount = 117673,
PassCount = 24241,
Length = 456000,
CircleCount = 111,
SliderCount = 12,
PlayCount = 222,
PassCount = 21,
},
Metrics = new BeatmapMetrics
{
@ -239,162 +134,68 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddStep(@"show second", () =>
downloadAssert(true);
}
[Test]
public void TestAvailability()
{
AddStep(@"show undownloadable", () =>
{
overlay.ShowBeatmapSet(new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234,
Metadata = new BeatmapMetadata
{
Title = @"Soumatou Labyrinth",
Artist = @"Yunomi with Momobako&miko",
Tags = @"mmbk.com yuzu__rinrin charlotte",
Title = @"undownloadable beatmap",
Artist = @"no one",
Source = @"some source",
Tags = @"another test tag tag more test tags",
Author = new User
{
Username = @"komasy",
Id = 1980256,
Username = @"BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Preview = @"https://b.ppy.sh/preview/625493.mp3",
PlayCount = 22996,
FavouriteCount = 58,
Submitted = new DateTime(2016, 6, 11),
Ranked = new DateTime(2016, 7, 12),
Status = BeatmapSetOnlineStatus.Pending,
BPM = 160,
HasVideo = false,
Covers = new BeatmapSetOnlineCovers
Availability = new BeatmapSetOnlineAvailability
{
Cover = @"https://assets.ppy.sh/beatmaps/625493/covers/cover.jpg?1499167472",
DownloadDisabled = true,
ExternalLink = "https://osu.ppy.sh",
},
Preview = @"https://b.ppy.sh/preview/1234.mp3",
PlayCount = 123,
FavouriteCount = 456,
Submitted = DateTime.Now,
Ranked = DateTime.Now,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
StarDifficulty = 1.40,
Version = @"yzrin's Kantan",
StarDifficulty = 5.67,
Version = @"ANOTHER TEST",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 7,
OverallDifficulty = 3,
ApproachRate = 10,
CircleSize = 9,
DrainRate = 8,
OverallDifficulty = 7,
ApproachRate = 6,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 262,
SliderCount = 0,
PlayCount = 3952,
PassCount = 1373,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 2.23,
Version = @"Futsuu",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 4,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 464,
SliderCount = 0,
PlayCount = 4833,
PassCount = 920,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 3.19,
Version = @"Muzukashii",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 2,
DrainRate = 6,
OverallDifficulty = 5,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 712,
SliderCount = 0,
PlayCount = 4405,
PassCount = 854,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 3.97,
Version = @"Charlotte's Oni",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 6,
OverallDifficulty = 5.5f,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 943,
SliderCount = 0,
PlayCount = 3950,
PassCount = 693,
},
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6).ToArray(),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6).ToArray(),
},
},
new BeatmapInfo
{
StarDifficulty = 5.08,
Version = @"Labyrinth Oni",
Ruleset = taikoRuleset,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 6,
ApproachRate = 10,
},
OnlineInfo = new BeatmapOnlineInfo
{
Length = 193000,
CircleCount = 1068,
SliderCount = 0,
PlayCount = 5856,
PassCount = 1207,
Length = 123000,
CircleCount = 123,
SliderCount = 45,
PlayCount = 567,
PassCount = 89,
},
Metrics = new BeatmapMetrics
{
@ -405,6 +206,8 @@ namespace osu.Game.Tests.Visual.Online
},
});
});
downloadAssert(false);
}
[Test]
@ -418,5 +221,15 @@ namespace osu.Game.Tests.Visual.Online
{
AddStep(@"show without reload", overlay.Show);
}
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public bool DownloadButtonsVisible => Header.DownloadButtonsVisible;
}
}
}

View File

@ -3,19 +3,23 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
[Description("Testing chat api and overlay")]
public class TestSceneChatOverlay : OsuTestScene
public class TestSceneChatOverlay : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -28,17 +32,126 @@ namespace osu.Game.Tests.Visual.Online
typeof(TabCloseButton)
};
private TestChatOverlay chatOverlay;
private ChannelManager channelManager;
private readonly Channel channel1 = new Channel(new User()) { Name = "test1" };
private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
[SetUp]
public void Setup()
{
Schedule(() =>
{
ChannelManagerContainer container;
Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
{
RelativeSizeAxes = Axes.Both,
};
chatOverlay = container.ChatOverlay;
channelManager = container.ChannelManager;
});
}
[Test]
public void TestHideOverlay()
{
AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Close chat overlay", () => chatOverlay.Hide());
AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestSelectingChannelClosesSelector()
{
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
}
[Test]
public void TestCloseChannelWhileSelectorClosed()
{
AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
}
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);
InputManager.Click(MouseButton.Left);
}
private class ChannelManagerContainer : Container
{
public TestChatOverlay ChatOverlay { get; private set; }
[Cached]
private readonly ChannelManager channelManager = new ChannelManager();
public ChannelManager ChannelManager { get; } = new ChannelManager();
private readonly List<Channel> channels;
public ChannelManagerContainer(List<Channel> channels)
{
this.channels = channels;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
ChatOverlay.Show();
}
}
private class TestChatOverlay : ChatOverlay
{
channelManager,
new ChatOverlay { State = { Value = Visibility.Visible } }
};
public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
}
private class TestTabControl : ChannelTabControl
{
protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
}
private class TestChannelTabItem : PrivateChannelTabItem
{
public TestChannelTabItem(Channel channel)
: base(channel)
{
}
public new ClickableContainer CloseButton => base.CloseButton;
}
}
}

View File

@ -0,0 +1,158 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets.Osu;
using osu.Game.Tests.Resources;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneDirectDownloadButton : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(DownloadButton)
};
private TestDownloadButton downloadButton;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Test]
public void TestDownloadableBeatmap()
{
createButton(true);
assertEnabled(true);
}
[Test]
public void TestUndownloadableBeatmap()
{
createButton(false);
assertEnabled(false);
}
[Test]
public void TestDownloadState()
{
AddUntilStep("ensure manager loaded", () => beatmaps != null);
ensureSoleilyRemoved();
createButtonWithBeatmap(createSoleily());
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
AddStep("import soleily", () => beatmaps.Import(new[] { TestResources.GetTestBeatmapForImport() }));
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
createButtonWithBeatmap(createSoleily());
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
ensureSoleilyRemoved();
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
}
private void ensureSoleilyRemoved()
{
AddStep("remove soleily", () =>
{
var beatmap = beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == 241526);
if (beatmap != null) beatmaps.Delete(beatmap);
});
}
private void assertEnabled(bool enabled)
{
AddAssert($"button {(enabled ? "enabled" : "disabled")}", () => downloadButton.DownloadEnabled == enabled);
}
private BeatmapSetInfo createSoleily()
{
return new BeatmapSetInfo
{
ID = 1,
OnlineBeatmapSetID = 241526,
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = false,
ExternalLink = string.Empty,
},
},
};
}
private void createButtonWithBeatmap(BeatmapSetInfo beatmap)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private void createButton(bool downloadable)
{
AddStep("create button", () =>
{
Child = downloadButton = new TestDownloadButton(downloadable ? getDownloadableBeatmapSet() : getUndownloadableBeatmapSet())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(75, 50),
};
});
}
private BeatmapSetInfo getDownloadableBeatmapSet()
{
var normal = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
return normal;
}
private BeatmapSetInfo getUndownloadableBeatmapSet()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo).BeatmapSetInfo;
beatmap.Metadata.Artist = "test";
beatmap.Metadata.Title = "undownloadable";
beatmap.Metadata.AuthorString = "test";
beatmap.OnlineInfo.HasVideo = true;
beatmap.OnlineInfo.HasStoryboard = true;
beatmap.OnlineInfo.Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
ExternalLink = "http://osu.ppy.sh",
};
return beatmap;
}
private class TestDownloadButton : DownloadButton
{
public new bool DownloadEnabled => base.DownloadEnabled;
public DownloadState DownloadState => State.Value;
public TestDownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet, noVideo)
{
}
}
}
}

View File

@ -6,8 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Online
@ -21,13 +24,59 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
{
Title = "undownloadable beatmap",
Artist = "test",
Source = "more tests",
Author = new User
{
Username = "BanchoBot",
Id = 3,
},
},
OnlineInfo = new BeatmapSetOnlineInfo
{
Availability = new BeatmapSetOnlineAvailability
{
DownloadDisabled = true,
},
Preview = @"https://b.ppy.sh/preview/12345.mp3",
PlayCount = 123,
FavouriteCount = 456,
BPM = 111,
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
},
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = ruleset,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
[BackgroundDependencyLoader]
private void load()
{
var beatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
beatmap.BeatmapSetInfo.OnlineInfo.HasVideo = true;
beatmap.BeatmapSetInfo.OnlineInfo.HasStoryboard = true;
var ruleset = new OsuRuleset().RulesetInfo;
var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
var undownloadable = getUndownloadableBeatmapSet(ruleset);
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
@ -37,9 +86,12 @@ namespace osu.Game.Tests.Visual.Online
Spacing = new Vector2(0, 20),
Children = new Drawable[]
{
new DirectGridPanel(beatmap.BeatmapSetInfo),
new DirectListPanel(beatmap.BeatmapSetInfo)
}
new DirectGridPanel(normal),
new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
new DirectListPanel(undownloadable),
},
},
};
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Header.Components;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Taiko;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneProfileRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ProfileRulesetSelector),
typeof(ProfileRulesetTabItem),
};
public TestSceneProfileRulesetSelector()
{
ProfileRulesetSelector selector;
Child = selector = new ProfileRulesetSelector
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
AddStep("set osu! as default", () => selector.SetDefaultRuleset(new OsuRuleset().RulesetInfo));
AddStep("set mania as default", () => selector.SetDefaultRuleset(new ManiaRuleset().RulesetInfo));
AddStep("set taiko as default", () => selector.SetDefaultRuleset(new TaikoRuleset().RulesetInfo));
AddStep("set catch as default", () => selector.SetDefaultRuleset(new CatchRuleset().RulesetInfo));
AddStep("select default ruleset", selector.SelectDefaultRuleset);
}
}
}

View File

@ -7,7 +7,10 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.UserInterface
{
@ -19,17 +22,24 @@ namespace osu.Game.Tests.Visual.UserInterface
typeof(ToolbarRulesetTabButton),
};
public TestSceneToolbarRulesetSelector()
{
ToolbarRulesetSelector selector;
[Resolved]
private RulesetStore rulesets { get; set; }
Add(new Container
[Test]
public void TestDisplay()
{
ToolbarRulesetSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
};
});
AddStep("Select random", () =>
@ -38,5 +48,32 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}
[Test]
public void TestNonFirstRulesetInitialState()
{
TestSelector selector = null;
AddStep("create selector", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new TestSelector()
};
selector.Current.Value = rulesets.GetRuleset(2);
});
AddAssert("mode line has moved", () => selector.ModeButtonLine.DrawPosition.X > 0);
}
private class TestSelector : ToolbarRulesetSelector
{
public new Drawable ModeButtonLine => base.ModeButtonLine;
}
}
}

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
/// <summary>
/// Describes a gameplay hit sample.
/// </summary>
[Serializable]
public class HitSampleInfo : ISampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume { get; set; }
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
}
}
public HitSampleInfo Clone() => (HitSampleInfo)MemberwiseClone();
}
}

View File

@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
namespace osu.Game.Audio
{
public interface ISampleInfo
{
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
IEnumerable<string> LookupNames { get; }
int Volume { get; }
}
}

View File

@ -1,67 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
namespace osu.Game.Audio
{
[Serializable]
public class SampleInfo
/// <summary>
/// Describes a gameplay sample.
/// </summary>
public class SampleInfo : ISampleInfo
{
public const string HIT_WHISTLE = @"hitwhistle";
public const string HIT_FINISH = @"hitfinish";
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
private readonly string sampleName;
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
public string Bank;
/// <summary>
/// The name of the sample to load.
/// </summary>
public string Name;
/// <summary>
/// An optional suffix to provide priority lookup. Falls back to non-suffixed <see cref="Name"/>.
/// </summary>
public string Suffix;
/// <summary>
/// The sample volume.
/// </summary>
public int Volume;
/// <summary>
/// Retrieve all possible filenames that can be used as a source, returned in order of preference (highest first).
/// </summary>
public virtual IEnumerable<string> LookupNames
public SampleInfo(string sampleName)
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
this.sampleName = sampleName;
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
public IEnumerable<string> LookupNames => new[] { sampleName };
yield return $"{Bank}-{Name}";
}
}
public SampleInfo Clone() => (SampleInfo)MemberwiseClone();
public int Volume { get; set; } = 100;
}
}

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@ -145,6 +145,8 @@ namespace osu.Game.Beatmaps
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override bool CheckLocalAvailability(BeatmapSetInfo model, IQueryable<BeatmapSetInfo> items) => items.Any(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>

View File

@ -65,6 +65,11 @@ namespace osu.Game.Beatmaps
/// The amount of people who have favourited this beatmap set.
/// </summary>
public int FavouriteCount { get; set; }
/// <summary>
/// The availability of this beatmap set.
/// </summary>
public BeatmapSetOnlineAvailability Availability { get; set; }
}
public class BeatmapSetOnlineCovers
@ -84,4 +89,13 @@ namespace osu.Game.Beatmaps
[JsonProperty(@"list@2x")]
public string List { get; set; }
}
public class BeatmapSetOnlineAvailability
{
[JsonProperty(@"download_disabled")]
public bool DownloadDisabled { get; set; }
[JsonProperty(@"more_information")]
public string ExternalLink { get; set; }
}
}

View File

@ -24,8 +24,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// Create a SampleInfo based on the sample settings in this control point.
/// </summary>
/// <param name="sampleName">The name of the same.</param>
/// <returns>A populated <see cref="SampleInfo"/>.</returns>
public SampleInfo GetSampleInfo(string sampleName = SampleInfo.HIT_NORMAL) => new SampleInfo
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) => new HitSampleInfo
{
Bank = SampleBank,
Name = sampleName,
@ -33,15 +33,15 @@ namespace osu.Game.Beatmaps.ControlPoints
};
/// <summary>
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="SampleInfo"/> if necessary, returning the modified <see cref="SampleInfo"/>.
/// Applies <see cref="SampleBank"/> and <see cref="SampleVolume"/> to a <see cref="HitSampleInfo"/> if necessary, returning the modified <see cref="HitSampleInfo"/>.
/// </summary>
/// <param name="sampleInfo">The <see cref="SampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="SampleInfo"/>. This does not share a reference with <paramref name="sampleInfo"/>.</returns>
public virtual SampleInfo ApplyTo(SampleInfo sampleInfo)
/// <param name="hitSampleInfo">The <see cref="HitSampleInfo"/>. This will not be modified.</param>
/// <returns>The modified <see cref="HitSampleInfo"/>. This does not share a reference with <paramref name="hitSampleInfo"/>.</returns>
public virtual HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{
var newSampleInfo = sampleInfo.Clone();
newSampleInfo.Bank = sampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = sampleInfo.Volume > 0 ? sampleInfo.Volume : SampleVolume;
var newSampleInfo = hitSampleInfo.Clone();
newSampleInfo.Bank = hitSampleInfo.Bank ?? SampleBank;
newSampleInfo.Volume = hitSampleInfo.Volume > 0 ? hitSampleInfo.Volume : SampleVolume;
return newSampleInfo;
}

View File

@ -2,9 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
@ -49,7 +50,7 @@ namespace osu.Game.Beatmaps.Drawables
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Colour = ColourInfo.GradientVertical(OsuColour.Gray(0.2f), OsuColour.Gray(0.1f)),
};
}

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@ -193,9 +193,9 @@ namespace osu.Game.Beatmaps.Formats
{
public int CustomSampleBank;
public override SampleInfo ApplyTo(SampleInfo sampleInfo)
public override HitSampleInfo ApplyTo(HitSampleInfo hitSampleInfo)
{
var baseInfo = base.ApplyTo(sampleInfo);
var baseInfo = base.ApplyTo(hitSampleInfo);
if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
baseInfo.Suffix = CustomSampleBank.ToString();

View File

@ -20,7 +20,7 @@ namespace osu.Game.Database
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete, IEquatable<TModel>
where TFileModel : INamedFileInfo, new()
{
public event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
@ -110,7 +110,15 @@ namespace osu.Game.Database
return true;
}
public virtual bool IsAvailableLocally(TModel model) => modelStore.ConsumableItems.Any(m => m.Equals(model) && !m.DeletePending);
public bool IsAvailableLocally(TModel model) => CheckLocalAvailability(model, modelStore.ConsumableItems.Where(m => !m.DeletePending));
/// <summary>
/// Performs implementation specific comparisons to determine whether a given model is present in the local store.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
/// <param name="items">The usable items present in the store.</param>
/// <returns>Whether the <see cref="TModel"/> exists.</returns>
protected abstract bool CheckLocalAvailability(TModel model, IQueryable<TModel> items);
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));

View File

@ -96,7 +96,9 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuDropdownMenuItem(item) { AccentColour = accentColour };
protected override ScrollContainer<Drawable> CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction);

View File

@ -210,7 +210,7 @@ namespace osu.Game.Graphics.UserInterface
MaxHeight = 400;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableOsuTabDropdownMenuItem(item) { AccentColour = AccentColour };
private class DrawableOsuTabDropdownMenuItem : DrawableOsuDropdownMenuItem
{

View File

@ -63,6 +63,9 @@ namespace osu.Game.Online.API.Requests.Responses
set => Author.Id = value;
}
[JsonProperty(@"availability")]
private BeatmapSetOnlineAvailability availability { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
@ -87,6 +90,7 @@ namespace osu.Game.Online.API.Requests.Responses
Submitted = submitted,
Ranked = ranked,
LastUpdated = lastUpdated,
Availability = availability,
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};

View File

@ -154,6 +154,7 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Medium"));
runMigrations();

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapAvailability : Container
{
private BeatmapSetInfo beatmapSet;
private bool downloadDisabled => BeatmapSet?.OnlineInfo.Availability?.DownloadDisabled ?? false;
private bool hasExternalLink => !string.IsNullOrEmpty(BeatmapSet?.OnlineInfo.Availability?.ExternalLink);
private readonly LinkFlowContainer textContainer;
public BeatmapAvailability()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Top = 10, Right = 20 };
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(0.6f),
},
textContainer = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: 14))
{
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(10),
},
};
}
public BeatmapSetInfo BeatmapSet
{
get => beatmapSet;
set
{
if (value == beatmapSet)
return;
beatmapSet = value;
if (downloadDisabled || hasExternalLink)
{
Show();
updateText();
}
else
Hide();
}
}
private void updateText()
{
textContainer.Clear();
textContainer.AddParagraph(downloadDisabled
? "This beatmap is currently not available for download."
: "Portions of this beatmap have been removed at the request of the creator or a third-party rights holder.", t => t.Colour = Color4.Orange);
if (hasExternalLink)
{
textContainer.NewParagraph();
textContainer.NewParagraph();
textContainer.AddLink("Check here for more information.", BeatmapSet.OnlineInfo.Availability.ExternalLink, creationParameters: t => t.Font = OsuFont.GetFont(size: 10));
}
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -33,9 +34,12 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly OsuSpriteText title, artist;
private readonly AuthorInfo author;
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapAvailability beatmapAvailability;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
public Details Details;
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
public readonly BeatmapPicker Picker;
private readonly FavouriteButton favouriteButton;
@ -100,7 +104,8 @@ namespace osu.Game.Overlays.BeatmapSet
},
new Container
{
RelativeSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Top = 20,
@ -149,6 +154,7 @@ namespace osu.Game.Overlays.BeatmapSet
Margin = new MarginPadding { Top = 20 },
Child = author = new AuthorInfo(),
},
beatmapAvailability = new BeatmapAvailability(),
new Container
{
RelativeSizeAxes = Axes.X,
@ -167,12 +173,13 @@ namespace osu.Game.Overlays.BeatmapSet
},
},
},
}
},
loading = new LoadingAnimation
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
Scale = new Vector2(1.5f),
},
new FillFlowContainer
{
@ -214,7 +221,7 @@ namespace osu.Game.Overlays.BeatmapSet
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = author.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
Picker.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
cover.BeatmapSet = setInfo.NewValue;
if (setInfo.NewValue == null)
@ -251,11 +258,17 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (BeatmapSet.Value == null) return;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
{
downloadButtonsContainer.Clear();
return;
}
switch (State.Value)
{
case DownloadState.LocallyAvailable:
// temporary for UX until new design is implemented.
downloadButtonsContainer.Child = new osu.Game.Overlays.Direct.DownloadButton(BeatmapSet.Value)
downloadButtonsContainer.Child = new Direct.DownloadButton(BeatmapSet.Value)
{
Width = 50,
RelativeSizeAxes = Axes.Y

View File

@ -27,12 +27,10 @@ namespace osu.Game.Overlays
public const float TOP_PADDING = 25;
public const float RIGHT_WIDTH = 275;
private readonly Header header;
protected readonly Header Header;
private RulesetStore rulesets;
private readonly OsuScrollContainer scroll;
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
// receive input outside our bounds so we can trigger a close event on ourselves.
@ -40,6 +38,7 @@ namespace osu.Game.Overlays
public BeatmapSetOverlay()
{
OsuScrollContainer scroll;
Info info;
ScoresContainer scores;
@ -61,7 +60,7 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
header = new Header(),
Header = new Header(),
info = new Info(),
scores = new ScoresContainer(),
},
@ -69,13 +68,15 @@ namespace osu.Game.Overlays
},
};
header.BeatmapSet.BindTo(beatmapSet);
Header.BeatmapSet.BindTo(beatmapSet);
info.BeatmapSet.BindTo(beatmapSet);
header.Picker.Beatmap.ValueChanged += b =>
Header.Picker.Beatmap.ValueChanged += b =>
{
info.Beatmap = b.NewValue;
scores.Beatmap = b.NewValue;
scroll.ScrollToStart();
};
}
@ -104,7 +105,7 @@ namespace osu.Game.Overlays
req.Success += res =>
{
beatmapSet.Value = res.ToBeatmapSet(rulesets);
header.Picker.Beatmap.Value = header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
API.Queue(req);
Show();
@ -119,11 +120,14 @@ namespace osu.Game.Overlays
Show();
}
/// <summary>
/// Show an already fully-populated beatmap set.
/// </summary>
/// <param name="set">The set to show.</param>
public void ShowBeatmapSet(BeatmapSetInfo set)
{
beatmapSet.Value = set;
Show();
scroll.ScrollTo(0);
}
}
}

View File

@ -32,6 +32,8 @@ namespace osu.Game.Overlays.Chat.Selection
private readonly SearchTextBox search;
private readonly SearchContainer<ChannelSection> sectionsFlow;
protected override bool DimMainContent => false;
public Action<Channel> OnRequestJoin;
public Action<Channel> OnRequestLeave;

View File

@ -49,6 +49,8 @@ namespace osu.Game.Overlays.Chat.Tabs
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
base.AddTabItem(item, addToDropdown);
}
@ -57,10 +59,10 @@ namespace osu.Game.Overlays.Chat.Tabs
switch (value.Type)
{
default:
return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
return new ChannelTabItem(value);
case ChannelType.PM:
return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
return new PrivateChannelTabItem(value);
}
}

View File

@ -45,7 +45,9 @@ namespace osu.Game.Overlays
public const float TAB_AREA_HEIGHT = 50;
private ChannelTabControl channelTabControl;
protected ChannelTabControl ChannelTabControl;
protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
private Container chatContainer;
private TabsArea tabsArea;
@ -55,9 +57,10 @@ namespace osu.Game.Overlays
public Bindable<double> ChatHeight { get; set; }
private Container channelSelectionContainer;
private ChannelSelectionOverlay channelSelectionOverlay;
protected ChannelSelectionOverlay ChannelSelectionOverlay;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
public ChatOverlay()
{
@ -81,7 +84,7 @@ namespace osu.Game.Overlays
Masking = true,
Children = new[]
{
channelSelectionOverlay = new ChannelSelectionOverlay
ChannelSelectionOverlay = new ChannelSelectionOverlay
{
RelativeSizeAxes = Axes.Both,
},
@ -154,31 +157,25 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
channelTabControl = new ChannelTabControl
ChannelTabControl = CreateChannelTabControl().With(d =>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
OnRequestLeave = channelManager.LeaveChannel
},
d.Anchor = Anchor.BottomLeft;
d.Origin = Anchor.BottomLeft;
d.RelativeSizeAxes = Axes.Both;
d.OnRequestLeave = channelManager.LeaveChannel;
}),
}
},
},
},
};
channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.State.ValueChanged += state =>
ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
ChannelSelectionOverlay.State.ValueChanged += state =>
{
if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
{
channelSelectionOverlay.Show();
Hide();
return;
}
channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
// Propagate the visibility state to ChannelSelectorActive
ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
if (state.NewValue == Visibility.Visible)
{
@ -190,8 +187,8 @@ namespace osu.Game.Overlays
textbox.HoldFocus = true;
};
channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
ChatHeight.ValueChanged += height =>
@ -217,11 +214,11 @@ namespace osu.Game.Overlays
channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
foreach (Channel channel in channelManager.JoinedChannels)
channelTabControl.AddChannel(channel);
ChannelTabControl.AddChannel(channel);
channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
currentChannel = channelManager.CurrentChannel.GetBoundCopy();
currentChannel.BindValueChanged(currentChannelChanged, true);
@ -236,7 +233,7 @@ namespace osu.Game.Overlays
{
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
channelSelectionOverlay.Show();
ChannelSelectionOverlay.Show();
return;
}
@ -245,8 +242,8 @@ namespace osu.Game.Overlays
textbox.Current.Disabled = e.NewValue.ReadOnly;
if (channelTabControl.Current.Value != e.NewValue)
Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue);
if (ChannelTabControl.Current.Value != e.NewValue)
Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
@ -294,7 +291,7 @@ namespace osu.Game.Overlays
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
// If the channel selection screen is shown, mind its minimum height
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
targetChatHeight = 1f - channel_selection_min_height;
ChatHeight.Value = targetChatHeight;
@ -311,9 +308,9 @@ namespace osu.Game.Overlays
private void selectTab(int index)
{
var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
var channel = ChannelTabControl.Items.Skip(index).FirstOrDefault();
if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
channelTabControl.Current.Value = channel;
ChannelTabControl.Current.Value = channel;
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -358,6 +355,7 @@ namespace osu.Game.Overlays
this.FadeIn(transition_length, Easing.OutQuint);
textbox.HoldFocus = true;
base.PopIn();
}
@ -366,7 +364,7 @@ namespace osu.Game.Overlays
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
channelSelectionOverlay.Hide();
ChannelSelectionOverlay.Hide();
textbox.HoldFocus = false;
base.PopOut();
@ -375,20 +373,20 @@ namespace osu.Game.Overlays
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)
channelTabControl.AddChannel(channel);
ChannelTabControl.AddChannel(channel);
}
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
{
foreach (Channel channel in channels)
{
channelTabControl.RemoveChannel(channel);
ChannelTabControl.RemoveChannel(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
}
}
private void availableChannelsChanged(IEnumerable<Channel> channels)
=> channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
=> ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
protected override void Dispose(bool isDisposing)
{

View File

@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Direct
private const float height = 70;
private FillFlowContainer statusContainer;
protected DownloadButton DownloadButton;
private PlayButton playButton;
private Box progressBar;
@ -149,7 +150,7 @@ namespace osu.Game.Overlays.Direct
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Child = new DownloadButton(SetInfo)
Child = DownloadButton = new DownloadButton(SetInfo)
{
Size = new Vector2(height - vertical_padding * 3),
Margin = new MarginPadding { Left = vertical_padding * 2, Right = vertical_padding },

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -34,6 +35,7 @@ namespace osu.Game.Overlays.Direct
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }
@ -43,6 +45,8 @@ namespace osu.Game.Overlays.Direct
protected DirectPanel(BeatmapSetInfo setInfo)
{
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
SetInfo = setInfo;
}
@ -117,12 +121,11 @@ namespace osu.Game.Overlays.Direct
protected override bool OnClick(ClickEvent e)
{
ShowInformation();
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
return true;
}
protected void ShowInformation() => beatmapSetOverlay?.ShowBeatmapSet(SetInfo);
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -16,15 +16,15 @@ namespace osu.Game.Overlays.Direct
{
public class DownloadButton : BeatmapDownloadTrackingComposite
{
protected bool DownloadEnabled => button.Enabled.Value;
private readonly bool noVideo;
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
private OsuColour colours;
private readonly ShakeContainer shakeContainer;
private readonly OsuAnimatedButton button;
public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
@ -73,11 +73,18 @@ namespace osu.Game.Overlays.Direct
FinishTransforms(true);
}
[BackgroundDependencyLoader(permitNulls: true)]
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, OsuGame game, BeatmapManager beatmaps)
{
this.colours = colours;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "This beatmap is currently not available for download.";
return;
}
button.Action = () =>
{
switch (State.Value)

View File

@ -0,0 +1,66 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetSelector : RulesetSelector
{
private Color4 accentColour = Color4.White;
public ProfileRulesetSelector()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(10, 0);
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
accentColour = colours.Seafoam;
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
}
public void SetDefaultRuleset(RulesetInfo ruleset)
{
// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
}
public void SelectDefaultRuleset()
{
// Todo: This method shouldn't exist, but bindables don't provide the concept of observing a change to the default value
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
if (((ProfileRulesetTabItem)tabItem).IsDefault)
{
Current.Value = ((ProfileRulesetTabItem)tabItem).Value;
return;
}
}
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
{
AccentColour = accentColour
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
};
}
}

View File

@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class ProfileRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
{
private readonly OsuSpriteText text;
private readonly SpriteIcon icon;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
updateState();
}
}
private bool isDefault;
public bool IsDefault
{
get => isDefault;
set
{
if (isDefault == value)
return;
isDefault = value;
icon.FadeTo(isDefault ? 1 : 0, 200, Easing.OutQuint);
}
}
public ProfileRulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Text = value.Name,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Alpha = 0,
AlwaysPresent = true,
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
},
}
},
new HoverClickSounds()
};
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
if (IsHovered || Active.Value)
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
icon.FadeColour(Color4.White, 120, Easing.InQuad);
}
else
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
icon.FadeColour(AccentColour, 120, Easing.InQuad);
}
}
}
}

View File

@ -2,9 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -14,37 +12,17 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{
protected override string Header => "Garbage Collector";
private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
private Bindable<GCLatencyMode> configLatencyMode;
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<LatencyMode>
{
LabelText = "Active mode",
Bindable = latencyMode
},
new SettingsButton
{
Text = "Force garbage collection",
Action = GC.Collect
},
};
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
}
private enum LatencyMode
{
Batch = GCLatencyMode.Batch,
Interactive = GCLatencyMode.Interactive,
LowLatency = GCLatencyMode.LowLatency,
SustainedLowLatency = GCLatencyMode.SustainedLowLatency
}
}
}

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@ -319,7 +319,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
BackgroundColour = colours.Gray3;
}
protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
protected override DrawableDropdownMenuItem CreateDrawableDropdownMenuItem(MenuItem item) => new DrawableUserDropdownMenuItem(item);
private class DrawableUserDropdownMenuItem : DrawableOsuDropdownMenuItem
{

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@ -34,6 +34,8 @@ namespace osu.Game.Overlays
});
}
protected override bool DimMainContent => false; // dimming is handled by main overlay
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private AspectContainer aspect;

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@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Toolbar
{
private const float padding = 10;
private Drawable modeButtonLine;
protected Drawable ModeButtonLine { get; private set; }
public ToolbarRulesetSelector()
{
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Toolbar
{
Depth = 1,
},
modeButtonLine = new Container
ModeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
@ -66,17 +66,22 @@ namespace osu.Game.Overlays.Toolbar
Current.BindValueChanged(_ => moveLineToCurrent(), true);
}
private void moveLineToCurrent()
private bool hasInitialPosition;
// Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
foreach (var tabItem in TabContainer)
{
if (tabItem.Value == Current.Value)
{
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
ModeButtonLine.MoveToX(tabItem.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
break;
}
}
}
hasInitialPosition = true;
});
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;

View File

@ -32,7 +32,8 @@ namespace osu.Game.Overlays
public void ShowUser(User user, bool fetchOnline = true)
{
if (user == User.SYSTEM_USER) return;
if (user == User.SYSTEM_USER)
return;
Show();
@ -76,7 +77,7 @@ namespace osu.Game.Overlays
{
Colour = OsuColour.Gray(34),
RelativeSizeAxes = Axes.Both
}
},
});
sectionsContainer.SelectedSection.ValueChanged += section =>
{

View File

@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
protected SkinnableSound Samples;
protected virtual IEnumerable<SampleInfo> GetSamples() => HitObject.Samples;
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
@ -77,10 +77,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
private bool judgementOccurred;
public bool Interactive = true;
public override bool HandleNonPositionalInput => Interactive;
public override bool HandlePositionalInput => Interactive;
public override bool RemoveWhenNotAlive => false;
public override bool RemoveCompletedTransforms => false;
protected override bool RequiresChildrenUpdate => true;
@ -108,7 +104,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
var samples = GetSamples().ToArray();
if (samples.Any())
if (samples.Length > 0)
{
if (HitObject.SampleControlPoint == null)
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public virtual double StartTime { get; set; }
private List<SampleInfo> samples;
private List<HitSampleInfo> samples;
/// <summary>
/// The samples to be played when this hit object is hit.
@ -38,9 +38,9 @@ namespace osu.Game.Rulesets.Objects
/// and can be treated as the default samples for the hit object.
/// </para>
/// </summary>
public List<SampleInfo> Samples
public List<HitSampleInfo> Samples
{
get => samples ?? (samples = new List<SampleInfo>());
get => samples ?? (samples = new List<HitSampleInfo>());
set => samples = value;
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;

View File

@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
// Generate the final per-node samples
var nodeSamples = new List<List<SampleInfo>>(nodes);
var nodeSamples = new List<List<HitSampleInfo>>(nodes);
for (int i = 0; i < nodes; i++)
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
@ -291,7 +291,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="repeatCount">The slider repeat count.</param>
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples);
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples);
/// <summary>
/// Creates a legacy Spinner-type hit object.
@ -312,14 +312,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime);
private List<SampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
private List<HitSampleInfo> convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
// Todo: This should return the normal SampleInfos if the specified sample file isn't found, but that's a pretty edge-case scenario
if (!string.IsNullOrEmpty(bankInfo.Filename))
{
return new List<SampleInfo>
return new List<HitSampleInfo>
{
new FileSampleInfo
new FileHitSampleInfo
{
Filename = bankInfo.Filename,
Volume = bankInfo.Volume
@ -327,12 +327,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
};
}
var soundTypes = new List<SampleInfo>
var soundTypes = new List<HitSampleInfo>
{
new LegacySampleInfo
new LegacyHitSampleInfo
{
Bank = bankInfo.Normal,
Name = SampleInfo.HIT_NORMAL,
Name = HitSampleInfo.HIT_NORMAL,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
}
@ -340,10 +340,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Finish))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_FINISH,
Name = HitSampleInfo.HIT_FINISH,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -351,10 +351,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Whistle))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_WHISTLE,
Name = HitSampleInfo.HIT_WHISTLE,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -362,10 +362,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (type.HasFlag(LegacySoundType.Clap))
{
soundTypes.Add(new LegacySampleInfo
soundTypes.Add(new LegacyHitSampleInfo
{
Bank = bankInfo.Add,
Name = SampleInfo.HIT_CLAP,
Name = HitSampleInfo.HIT_CLAP,
Volume = bankInfo.Volume,
CustomSampleBank = bankInfo.CustomSampleBank
});
@ -387,7 +387,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public SampleBankInfo Clone() => (SampleBankInfo)MemberwiseClone();
}
private class LegacySampleInfo : SampleInfo
private class LegacyHitSampleInfo : HitSampleInfo
{
public int CustomSampleBank
{
@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
}
private class FileSampleInfo : SampleInfo
private class FileHitSampleInfo : HitSampleInfo
{
public string Filename;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
public double Distance => Path.Distance;
public List<List<SampleInfo>> NodeSamples { get; set; }
public List<List<HitSampleInfo>> NodeSamples { get; set; }
public int RepeatCount { get; set; }
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
};
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
newCombo |= forceNewCombo;
comboOffset += extraComboOffset;

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
return new ConvertHit();
}
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<HitSampleInfo>> nodeSamples)
{
return new ConvertSlider
{

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Objects.Types
/// n-1: The last repeat.<br />
/// n: The last node.
/// </summary>
List<List<SampleInfo>> NodeSamples { get; }
List<List<HitSampleInfo>> NodeSamples { get; }
}
public static class HasRepeatsExtensions

View File

@ -24,11 +24,13 @@ using osu.Game.Screens.Edit.Design;
using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Users;
namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen
public class Editor : OsuScreen, IKeyBindingHandler<GlobalAction>
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
@ -206,6 +208,20 @@ namespace osu.Game.Screens.Edit
return true;
}
public bool OnPressed(GlobalAction action)
{
if (action == GlobalAction.Back)
{
// as we don't want to display the back button, manual handling of exit action is required.
this.Exit();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
public override void OnResuming(IScreen last)
{
Beatmap.Value.Track?.Stop();

View File

@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play
{
public class ComboEffects : CompositeDrawable
{
private readonly ScoreProcessor processor;
private SkinnableSound comboBreakSample;
public ComboEffects(ScoreProcessor processor)
{
this.processor = processor;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
}
protected override void LoadComplete()
{
base.LoadComplete();
processor.Combo.BindValueChanged(onComboChange, true);
}
private void onComboChange(ValueChangedEvent<int> combo)
{
if (combo.NewValue == 0 && combo.OldValue > 20)
comboBreakSample?.Play();
}
}
}

View File

@ -127,7 +127,11 @@ namespace osu.Game.Screens.Play
Child = new LocalSkinOverrideContainer(working.Skin)
{
RelativeSizeAxes = Axes.Both,
Child = DrawableRuleset
Children = new Drawable[]
{
DrawableRuleset,
new ComboEffects(ScoreProcessor)
}
}
},
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)

View File

@ -11,7 +11,6 @@ using osu.Game.Configuration;
using osuTK.Input;
using osu.Framework.MathUtils;
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -64,24 +63,19 @@ namespace osu.Game.Screens.Select
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get => beatmapSets.Select(g => g.BeatmapSet);
set => loadBeatmapSets(() => value);
set => loadBeatmapSets(value);
}
public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
private void loadBeatmapSets(IEnumerable<BeatmapSetInfo> beatmapSets)
{
CarouselRoot newRoot = new CarouselRoot(this);
Task.Run(() =>
{
beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
@ -92,7 +86,6 @@ namespace osu.Game.Screens.Select
BeatmapSetsChanged?.Invoke();
BeatmapSetsLoaded = true;
});
}));
}
private readonly List<float> yPositions = new List<float>();
@ -125,13 +118,15 @@ namespace osu.Game.Screens.Select
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, BeatmapManager beatmaps)
{
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
}
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)

View File

@ -244,8 +244,6 @@ namespace osu.Game.Screens.Select
sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand");
SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection");
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
if (dialogOverlay != null)
{
Schedule(() =>

View File

@ -81,7 +81,10 @@ namespace osu.Game.Skinning
};
}
var texture = GetTexture(componentName);
// temporary allowance is given for skins the fact that stable handles non-animatable items such as hitcircles (incorrectly)
// by (incorrectly) displaying the first frame of animation rather than the non-animated version.
// users have used this to "hide" certain elements like hit300.
var texture = GetTexture($"{componentName}-0") ?? GetTexture(componentName);
if (texture == null)
return null;

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@ -23,6 +23,7 @@ namespace osu.Game.Skinning
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
private readonly ISkin skin;
private ISkinSource fallbackSource;
public LocalSkinOverrideContainer(ISkin skin)

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -13,14 +14,19 @@ namespace osu.Game.Skinning
{
public class SkinnableSound : SkinReloadableDrawable
{
private readonly SampleInfo[] samples;
private readonly ISampleInfo[] hitSamples;
private SampleChannel[] channels;
private AudioManager audio;
public SkinnableSound(params SampleInfo[] samples)
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{
this.samples = samples;
this.hitSamples = hitSamples.ToArray();
}
public SkinnableSound(ISampleInfo hitSamples)
{
this.hitSamples = new[] { hitSamples };
}
[BackgroundDependencyLoader]
@ -35,7 +41,7 @@ namespace osu.Game.Skinning
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
channels = samples.Select(s =>
channels = hitSamples.Select(s =>
{
var ch = loadChannel(s, skin.GetSample);
if (ch == null && allowFallback)
@ -44,7 +50,7 @@ namespace osu.Game.Skinning
}).Where(c => c != null).ToArray();
}
private SampleChannel loadChannel(SampleInfo info, Func<string, SampleChannel> getSampleFunction)
private SampleChannel loadChannel(ISampleInfo info, Func<string, SampleChannel> getSampleFunction)
{
foreach (var lookup in info.LookupNames)
{

View File

@ -14,8 +14,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.701.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.702.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -104,9 +104,9 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.625.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.701.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.702.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.702.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -6,6 +6,8 @@
<string>sh.ppy.osulazer</string>
<key>CFBundleName</key>
<string>osu!</string>
<key>CFBundleDisplayName</key>
<string>osu!</string>
<key>CFBundleShortVersionString</key>
<string>0.1</string>
<key>CFBundleVersion</key>