mirror of
https://github.com/ppy/osu.git
synced 2025-02-11 00:02:56 +08:00
Merge remote-tracking branch 'ppy/master' into colour-rework
This commit is contained in:
commit
319d0aa036
@ -52,7 +52,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.607.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.611.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||||
|
@ -113,6 +113,9 @@ namespace osu.Desktop
|
|||||||
{
|
{
|
||||||
tools.CreateShortcutForThisExe();
|
tools.CreateShortcutForThisExe();
|
||||||
tools.CreateUninstallerRegistryEntry();
|
tools.CreateUninstallerRegistryEntry();
|
||||||
|
}, onAppUpdate: (version, tools) =>
|
||||||
|
{
|
||||||
|
tools.CreateUninstallerRegistryEntry();
|
||||||
}, onAppUninstall: (version, tools) =>
|
}, onAppUninstall: (version, tools) =>
|
||||||
{
|
{
|
||||||
tools.RemoveShortcutForThisExe();
|
tools.RemoveShortcutForThisExe();
|
||||||
|
@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly double StrainTime;
|
public readonly double StrainTime;
|
||||||
|
|
||||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int position)
|
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int index)
|
||||||
: base(hitObject, lastObject, clockRate, objects, position)
|
: base(hitObject, lastObject, clockRate, objects, index)
|
||||||
{
|
{
|
||||||
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||||
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;
|
||||||
|
@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
|
|||||||
{
|
{
|
||||||
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
|
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
|
||||||
|
|
||||||
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
|
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||||
: base(hitObject, lastObject, clockRate, objects, position)
|
: base(hitObject, lastObject, clockRate, objects, index)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -92,7 +92,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
// The first jump is formed by the first two hitobjects of the map.
|
// The first jump is formed by the first two hitobjects of the map.
|
||||||
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
|
||||||
for (int i = 1; i < beatmap.HitObjects.Count; i++)
|
for (int i = 1; i < beatmap.HitObjects.Count; i++)
|
||||||
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate, objects, objects.Count));
|
{
|
||||||
|
var lastLast = i > 1 ? beatmap.HitObjects[i - 2] : null;
|
||||||
|
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], lastLast, clockRate, objects, objects.Count));
|
||||||
|
}
|
||||||
|
|
||||||
return objects;
|
return objects;
|
||||||
}
|
}
|
||||||
|
@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
|||||||
private readonly OsuHitObject lastLastObject;
|
private readonly OsuHitObject lastLastObject;
|
||||||
private readonly OsuHitObject lastObject;
|
private readonly OsuHitObject lastObject;
|
||||||
|
|
||||||
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
|
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||||
: base(hitObject, lastObject, clockRate, objects, position)
|
: base(hitObject, lastObject, clockRate, objects, index)
|
||||||
{
|
{
|
||||||
lastLastObject = (OsuHitObject)Previous(1)?.BaseObject;
|
this.lastLastObject = (OsuHitObject)lastLastObject;
|
||||||
this.lastObject = (OsuHitObject)lastObject;
|
this.lastObject = (OsuHitObject)lastObject;
|
||||||
|
|
||||||
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
|
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
private double strainValueOf(DifficultyHitObject current)
|
private double strainValueOf(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
if (current.BaseObject is Spinner || current.Position <= 1 || current.Previous(0).BaseObject is Spinner)
|
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
var osuCurrObj = (OsuDifficultyHitObject)current;
|
var osuCurrObj = (OsuDifficultyHitObject)current;
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
OsuDifficultyHitObject lastObj = osuCurrent;
|
OsuDifficultyHitObject lastObj = osuCurrent;
|
||||||
|
|
||||||
// This is iterating backwards in time from the current object.
|
// This is iterating backwards in time from the current object.
|
||||||
for (int i = 0; i < Math.Min(current.Position, 10); i++)
|
for (int i = 0; i < Math.Min(current.Index, 10); i++)
|
||||||
{
|
{
|
||||||
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
|
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
|
||||||
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
|
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);
|
||||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
bool firstDeltaSwitch = false;
|
bool firstDeltaSwitch = false;
|
||||||
|
|
||||||
int historicalNoteCount = Math.Min(current.Position, 32);
|
int historicalNoteCount = Math.Min(current.Index, 32);
|
||||||
|
|
||||||
int rhythmStart = 0;
|
int rhythmStart = 0;
|
||||||
|
|
||||||
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
|
|||||||
|
|
||||||
// derive strainTime for calculation
|
// derive strainTime for calculation
|
||||||
var osuCurrObj = (OsuDifficultyHitObject)current;
|
var osuCurrObj = (OsuDifficultyHitObject)current;
|
||||||
var osuPrevObj = current.Position > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
|
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
|
||||||
|
|
||||||
double strainTime = osuCurrObj.StrainTime;
|
double strainTime = osuCurrObj.StrainTime;
|
||||||
double greatWindowFull = greatWindow * 2;
|
double greatWindowFull = greatWindow * 2;
|
||||||
|
@ -17,9 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
public class TaikoDifficultyHitObject : DifficultyHitObject
|
public class TaikoDifficultyHitObject : DifficultyHitObject
|
||||||
{
|
{
|
||||||
private readonly IReadOnlyList<TaikoDifficultyHitObject> monoDifficultyHitObjects;
|
private readonly IReadOnlyList<TaikoDifficultyHitObject> monoDifficultyHitObjects;
|
||||||
public readonly int MonoPosition;
|
public readonly int MonoIndex;
|
||||||
private readonly IReadOnlyList<TaikoDifficultyHitObject> noteObjects;
|
private readonly IReadOnlyList<TaikoDifficultyHitObject> noteObjects;
|
||||||
public readonly int NotePosition;
|
public readonly int NoteIndex;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The rhythm required to hit this hit object.
|
/// The rhythm required to hit this hit object.
|
||||||
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
/// <param name="centreHitObjects">The list of centre (don) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
/// <param name="centreHitObjects">The list of centre (don) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||||
/// <param name="rimHitObjects">The list of rim (kat) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
/// <param name="rimHitObjects">The list of rim (kat) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||||
/// <param name="noteObjects">The list of <see cref="DifficultyHitObject"/>s that is a hit (i.e. not a slider or spinner) in the current beatmap.</param>
|
/// <param name="noteObjects">The list of <see cref="DifficultyHitObject"/>s that is a hit (i.e. not a slider or spinner) in the current beatmap.</param>
|
||||||
/// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
|
/// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
|
||||||
///
|
///
|
||||||
/// TODO: This argument list is getting long, we might want to refactor this into a static method that create
|
/// TODO: This argument list is getting long, we might want to refactor this into a static method that create
|
||||||
/// all <see cref="DifficultyHitObject"/>s from a <see cref="IBeatmap"/>.
|
/// all <see cref="DifficultyHitObject"/>s from a <see cref="IBeatmap"/>.
|
||||||
@ -86,8 +86,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
List<DifficultyHitObject> objects,
|
List<DifficultyHitObject> objects,
|
||||||
List<TaikoDifficultyHitObject> centreHitObjects,
|
List<TaikoDifficultyHitObject> centreHitObjects,
|
||||||
List<TaikoDifficultyHitObject> rimHitObjects,
|
List<TaikoDifficultyHitObject> rimHitObjects,
|
||||||
List<TaikoDifficultyHitObject> noteObjects, int position)
|
List<TaikoDifficultyHitObject> noteObjects, int index)
|
||||||
: base(hitObject, lastObject, clockRate, objects, position)
|
: base(hitObject, lastObject, clockRate, objects, index)
|
||||||
{
|
{
|
||||||
var currentHit = hitObject as Hit;
|
var currentHit = hitObject as Hit;
|
||||||
this.noteObjects = noteObjects;
|
this.noteObjects = noteObjects;
|
||||||
@ -97,13 +97,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
|
|
||||||
if (HitType == Objects.HitType.Centre)
|
if (HitType == Objects.HitType.Centre)
|
||||||
{
|
{
|
||||||
MonoPosition = centreHitObjects.Count;
|
MonoIndex = centreHitObjects.Count;
|
||||||
centreHitObjects.Add(this);
|
centreHitObjects.Add(this);
|
||||||
monoDifficultyHitObjects = centreHitObjects;
|
monoDifficultyHitObjects = centreHitObjects;
|
||||||
}
|
}
|
||||||
else if (HitType == Objects.HitType.Rim)
|
else if (HitType == Objects.HitType.Rim)
|
||||||
{
|
{
|
||||||
MonoPosition = rimHitObjects.Count;
|
MonoIndex = rimHitObjects.Count;
|
||||||
rimHitObjects.Add(this);
|
rimHitObjects.Add(this);
|
||||||
monoDifficultyHitObjects = rimHitObjects;
|
monoDifficultyHitObjects = rimHitObjects;
|
||||||
}
|
}
|
||||||
@ -111,10 +111,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
// Need to be done after HitType is set.
|
// Need to be done after HitType is set.
|
||||||
if (HitType == null) return;
|
if (HitType == null) return;
|
||||||
|
|
||||||
NotePosition = noteObjects.Count;
|
NoteIndex = noteObjects.Count;
|
||||||
noteObjects.Add(this);
|
noteObjects.Add(this);
|
||||||
|
|
||||||
// Need to be done after NotePosition is set.
|
// Need to be done after NoteIndex is set.
|
||||||
Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this);
|
Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -155,12 +155,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
|
|||||||
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
|
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
|
||||||
}
|
}
|
||||||
|
|
||||||
public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition - (backwardsIndex + 1));
|
public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoIndex - (backwardsIndex + 1));
|
||||||
|
|
||||||
public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition + (forwardsIndex + 1));
|
public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1));
|
||||||
|
|
||||||
public TaikoDifficultyHitObject PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NotePosition - (backwardsIndex + 1));
|
public TaikoDifficultyHitObject PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1));
|
||||||
|
|
||||||
public TaikoDifficultyHitObject NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NotePosition + (forwardsIndex + 1));
|
public TaikoDifficultyHitObject NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
|
|||||||
if (!samePattern(start, mostRecentPatternsToCompare))
|
if (!samePattern(start, mostRecentPatternsToCompare))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
int notesSince = hitObject.Position - rhythmHistory[start].Position;
|
int notesSince = hitObject.Index - rhythmHistory[start].Index;
|
||||||
penalty *= repetitionPenalty(notesSince);
|
penalty *= repetitionPenalty(notesSince);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -24,6 +24,24 @@ namespace osu.Game.Tests.Visual.Settings
|
|||||||
AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
|
AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSimple()
|
||||||
|
{
|
||||||
|
AddStep("set visual mode to simple", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.Simple);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCircleGameplay()
|
||||||
|
{
|
||||||
|
AddStep("set visual mode to circles", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.CircleGameplay);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCycleVisualModes()
|
||||||
|
{
|
||||||
|
AddRepeatStep("cycle mode", () => InputManager.Key(Key.Space), 6);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestCertification()
|
public void TestCertification()
|
||||||
{
|
{
|
||||||
@ -38,7 +56,6 @@ namespace osu.Game.Tests.Visual.Settings
|
|||||||
|
|
||||||
clickUntilResults(true);
|
clickUntilResults(true);
|
||||||
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
|
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
|
||||||
AddAssert("check no buttons", () => !latencyCertifier.ChildrenOfType<OsuButton>().Any());
|
|
||||||
checkDifficulty(1);
|
checkDifficulty(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,7 +35,10 @@ namespace osu.Game.Graphics
|
|||||||
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
|
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
|
||||||
/// <returns>The <see cref="FontUsage"/>.</returns>
|
/// <returns>The <see cref="FontUsage"/>.</returns>
|
||||||
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
|
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
|
||||||
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
|
{
|
||||||
|
string familyString = GetFamilyString(typeface);
|
||||||
|
return new FontUsage(familyString, size, GetWeightString(familyString, weight), getItalics(italics), fixedWidth);
|
||||||
|
}
|
||||||
|
|
||||||
private static bool getItalics(in bool italicsRequested)
|
private static bool getItalics(in bool italicsRequested)
|
||||||
{
|
{
|
||||||
@ -54,16 +57,16 @@ namespace osu.Game.Graphics
|
|||||||
switch (typeface)
|
switch (typeface)
|
||||||
{
|
{
|
||||||
case Typeface.Venera:
|
case Typeface.Venera:
|
||||||
return "Venera";
|
return @"Venera";
|
||||||
|
|
||||||
case Typeface.Torus:
|
case Typeface.Torus:
|
||||||
return "Torus";
|
return @"Torus";
|
||||||
|
|
||||||
case Typeface.TorusAlternate:
|
case Typeface.TorusAlternate:
|
||||||
return "Torus-Alternate";
|
return @"Torus-Alternate";
|
||||||
|
|
||||||
case Typeface.Inter:
|
case Typeface.Inter:
|
||||||
return "Inter";
|
return @"Inter";
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -72,25 +75,17 @@ namespace osu.Game.Graphics
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="typeface">The <see cref="Typeface"/>.</param>
|
/// <param name="family">The font family.</param>
|
||||||
/// <param name="weight">The <see cref="FontWeight"/>.</param>
|
/// <param name="weight">The font weight.</param>
|
||||||
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
|
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
|
||||||
public static string GetWeightString(Typeface typeface, FontWeight weight)
|
public static string GetWeightString(string family, FontWeight weight)
|
||||||
{
|
{
|
||||||
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
|
if ((family == GetFamilyString(Typeface.Torus) || family == GetFamilyString(Typeface.TorusAlternate)) && weight == FontWeight.Medium)
|
||||||
// torus doesn't have a medium; fallback to regular.
|
// torus doesn't have a medium; fallback to regular.
|
||||||
weight = FontWeight.Regular;
|
weight = FontWeight.Regular;
|
||||||
|
|
||||||
return GetWeightString(GetFamilyString(typeface), weight);
|
return weight.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Retrieves the string representation of a <see cref="FontWeight"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="family">The family string.</param>
|
|
||||||
/// <param name="weight">The <see cref="FontWeight"/>.</param>
|
|
||||||
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
|
|
||||||
public static string GetWeightString(string family, FontWeight weight) => weight.ToString();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static class OsuFontExtensions
|
public static class OsuFontExtensions
|
||||||
|
@ -34,11 +34,6 @@ namespace osu.Game.Localisation
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
|
public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. "2x refresh rate" is recommended."
|
|
||||||
/// </summary>
|
|
||||||
public static LocalisableString UnlimitedFramesNote => new TranslatableString(getKey(@"unlimited_frames_note"), @"Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. ""2x refresh rate"" is recommended.");
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// "Layout"
|
/// "Layout"
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -10,8 +10,8 @@ namespace osu.Game.Online
|
|||||||
WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh";
|
WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh";
|
||||||
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
|
||||||
APIClientID = "5";
|
APIClientID = "5";
|
||||||
SpectatorEndpointUrl = "https://spectator2.ppy.sh/spectator";
|
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
|
||||||
MultiplayerEndpointUrl = "https://spectator2.ppy.sh/multiplayer";
|
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,8 +15,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
{
|
{
|
||||||
protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
|
protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
|
||||||
|
|
||||||
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
|
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
|
||||||
{
|
{
|
||||||
@ -24,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
// TODO: this needs to be a custom dropdown at some point
|
// TODO: this needs to be a custom dropdown at some point
|
||||||
frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
|
new SettingsEnumDropdown<FrameSync>
|
||||||
{
|
{
|
||||||
LabelText = GraphicsSettingsStrings.FrameLimiter,
|
LabelText = GraphicsSettingsStrings.FrameLimiter,
|
||||||
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
|
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
|
||||||
@ -41,24 +39,5 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
frameLimiterDropdown.Current.BindValueChanged(limit =>
|
|
||||||
{
|
|
||||||
switch (limit.NewValue)
|
|
||||||
{
|
|
||||||
case FrameSync.Unlimited:
|
|
||||||
frameLimiterDropdown.SetNoticeText(GraphicsSettingsStrings.UnlimitedFramesNote, true);
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
frameLimiterDropdown.ClearNoticeText();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}, true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
|
|||||||
private readonly IReadOnlyList<DifficultyHitObject> difficultyHitObjects;
|
private readonly IReadOnlyList<DifficultyHitObject> difficultyHitObjects;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.
|
/// The index of this <see cref="DifficultyHitObject"/> in the list of all <see cref="DifficultyHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int Position;
|
public int Index;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="HitObject"/> this <see cref="DifficultyHitObject"/> wraps.
|
/// The <see cref="HitObject"/> this <see cref="DifficultyHitObject"/> wraps.
|
||||||
@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
|
|||||||
/// <param name="lastObject">The last <see cref="HitObject"/> which occurs before <paramref name="hitObject"/> in the beatmap.</param>
|
/// <param name="lastObject">The last <see cref="HitObject"/> which occurs before <paramref name="hitObject"/> in the beatmap.</param>
|
||||||
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
|
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
|
||||||
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
|
||||||
/// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.</param>
|
/// <param name="index">The index of this <see cref="DifficultyHitObject"/> in <paramref name="objects"/> list.</param>
|
||||||
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
|
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
|
||||||
{
|
{
|
||||||
difficultyHitObjects = objects;
|
difficultyHitObjects = objects;
|
||||||
Position = position;
|
Index = index;
|
||||||
BaseObject = hitObject;
|
BaseObject = hitObject;
|
||||||
LastObject = lastObject;
|
LastObject = lastObject;
|
||||||
DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
|
DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
|
||||||
@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
|
|||||||
EndTime = hitObject.GetEndTime() / clockRate;
|
EndTime = hitObject.GetEndTime() / clockRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position - (backwardsIndex + 1));
|
public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index - (backwardsIndex + 1));
|
||||||
|
|
||||||
public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position + (forwardsIndex + 1));
|
public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index + (forwardsIndex + 1));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
|
|||||||
public sealed override void Process(DifficultyHitObject current)
|
public sealed override void Process(DifficultyHitObject current)
|
||||||
{
|
{
|
||||||
// The first object doesn't generate a strain, so we begin with an incremented section end
|
// The first object doesn't generate a strain, so we begin with an incremented section end
|
||||||
if (current.Position == 0)
|
if (current.Index == 0)
|
||||||
currentSectionEnd = Math.Ceiling(current.StartTime / SectionLength) * SectionLength;
|
currentSectionEnd = Math.Ceiling(current.StartTime / SectionLength) * SectionLength;
|
||||||
|
|
||||||
while (current.StartTime > currentSectionEnd)
|
while (current.StartTime > currentSectionEnd)
|
||||||
|
240
osu.Game/Screens/Utility/CircleGameplay.cs
Normal file
240
osu.Game/Screens/Utility/CircleGameplay.cs
Normal file
@ -0,0 +1,240 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Input.States;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Screens.Utility.SampleComponents;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Utility
|
||||||
|
{
|
||||||
|
public class CircleGameplay : LatencySampleComponent
|
||||||
|
{
|
||||||
|
private int nextLocation;
|
||||||
|
|
||||||
|
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
|
||||||
|
|
||||||
|
private double? lastGeneratedBeatTime;
|
||||||
|
|
||||||
|
private Container circles = null!;
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
circles = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
SampleBPM.BindValueChanged(_ =>
|
||||||
|
{
|
||||||
|
circles.Clear();
|
||||||
|
lastGeneratedBeatTime = null;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAtLimitedRate(InputState inputState)
|
||||||
|
{
|
||||||
|
double beatLength = 60000 / SampleBPM.Value;
|
||||||
|
|
||||||
|
int nextBeat = (int)(Clock.CurrentTime / beatLength) + 1;
|
||||||
|
|
||||||
|
// We want to generate a few hit objects ahead of the current time (to allow them to animate).
|
||||||
|
double generateUpTo = (nextBeat + 2) * beatLength;
|
||||||
|
|
||||||
|
while (lastGeneratedBeatTime == null || lastGeneratedBeatTime < generateUpTo)
|
||||||
|
{
|
||||||
|
double time = ++nextBeat * beatLength;
|
||||||
|
|
||||||
|
if (time <= lastGeneratedBeatTime)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
newBeat(time);
|
||||||
|
lastGeneratedBeatTime = time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void newBeat(double time)
|
||||||
|
{
|
||||||
|
nextLocation++;
|
||||||
|
|
||||||
|
Vector2 location;
|
||||||
|
|
||||||
|
float adjust = SampleVisualSpacing.Value * 0.25f;
|
||||||
|
|
||||||
|
float spacingLow = 0.5f - adjust;
|
||||||
|
float spacingHigh = 0.5f + adjust;
|
||||||
|
|
||||||
|
switch (nextLocation % 4)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
location = new Vector2(spacingLow, spacingLow);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
location = new Vector2(spacingHigh, spacingHigh);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
location = new Vector2(spacingHigh, spacingLow);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
location = new Vector2(spacingLow, spacingHigh);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
circles.Add(new SampleHitCircle(time)
|
||||||
|
{
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Position = location,
|
||||||
|
Hit = hit,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void hit(HitEvent h)
|
||||||
|
{
|
||||||
|
hitEvents.Add(h);
|
||||||
|
}
|
||||||
|
|
||||||
|
public class SampleHitCircle : LatencySampleComponent
|
||||||
|
{
|
||||||
|
public HitEvent? HitEvent;
|
||||||
|
|
||||||
|
public Action<HitEvent>? Hit { get; set; }
|
||||||
|
|
||||||
|
public readonly double HitTime;
|
||||||
|
|
||||||
|
private CircularContainer approach = null!;
|
||||||
|
private Circle circle = null!;
|
||||||
|
|
||||||
|
private const float size = 100;
|
||||||
|
private const float duration = 200;
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||||
|
=> circle.ReceivePositionalInputAt(screenSpacePos);
|
||||||
|
|
||||||
|
public SampleHitCircle(double hitTime)
|
||||||
|
{
|
||||||
|
HitTime = hitTime;
|
||||||
|
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
AlwaysPresent = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
circle = new Circle
|
||||||
|
{
|
||||||
|
Colour = OverlayColourProvider.Content1,
|
||||||
|
Size = new Vector2(size),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
|
approach = new CircularContainer
|
||||||
|
{
|
||||||
|
BorderColour = colours.Blue,
|
||||||
|
Size = new Vector2(size),
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = 4,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
if (HitEvent != null)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
attemptHit();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
{
|
||||||
|
if (!IsActive.Value)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (IsHovered)
|
||||||
|
attemptHit();
|
||||||
|
return base.OnKeyDown(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAtLimitedRate(InputState inputState)
|
||||||
|
{
|
||||||
|
if (HitEvent == null)
|
||||||
|
{
|
||||||
|
double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
|
||||||
|
|
||||||
|
approach.Scale = new Vector2(1 + 4 * (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
|
||||||
|
Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
|
||||||
|
|
||||||
|
if (Clock.CurrentTime > HitTime + duration)
|
||||||
|
Expire();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void attemptHit() => Schedule(() =>
|
||||||
|
{
|
||||||
|
if (HitEvent != null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// in case it was hit outside of display range, show immediately
|
||||||
|
// so the user isn't confused.
|
||||||
|
this.FadeIn();
|
||||||
|
|
||||||
|
approach.Expire();
|
||||||
|
|
||||||
|
circle
|
||||||
|
.FadeOut(duration)
|
||||||
|
.ScaleTo(1.5f, duration);
|
||||||
|
|
||||||
|
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
|
||||||
|
{
|
||||||
|
HitWindows = new HitWindows(),
|
||||||
|
}, null, null);
|
||||||
|
|
||||||
|
Hit?.Invoke(HitEvent.Value);
|
||||||
|
|
||||||
|
this.Delay(duration).Expire();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,14 +9,14 @@ using osu.Framework.Bindables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osuTK;
|
using osu.Game.Screens.Utility.SampleComponents;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Utility
|
namespace osu.Game.Screens.Utility
|
||||||
{
|
{
|
||||||
|
[Cached]
|
||||||
public class LatencyArea : CompositeDrawable
|
public class LatencyArea : CompositeDrawable
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
@ -28,10 +28,14 @@ namespace osu.Game.Screens.Utility
|
|||||||
|
|
||||||
private readonly Key key;
|
private readonly Key key;
|
||||||
|
|
||||||
|
private Container visualContent = null!;
|
||||||
|
|
||||||
public readonly int? TargetFrameRate;
|
public readonly int? TargetFrameRate;
|
||||||
|
|
||||||
public readonly BindableBool IsActiveArea = new BindableBool();
|
public readonly BindableBool IsActiveArea = new BindableBool();
|
||||||
|
|
||||||
|
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
|
||||||
|
|
||||||
public LatencyArea(Key key, int? targetFrameRate)
|
public LatencyArea(Key key, int? targetFrameRate)
|
||||||
{
|
{
|
||||||
this.key = key;
|
this.key = key;
|
||||||
@ -61,20 +65,9 @@ namespace osu.Game.Screens.Utility
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Action = () => ReportUserBest?.Invoke(),
|
Action = () => ReportUserBest?.Invoke(),
|
||||||
},
|
},
|
||||||
new Container
|
visualContent = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new LatencyMovableBox(IsActiveArea)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new LatencyCursorContainer(IsActiveArea)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -82,6 +75,43 @@ namespace osu.Game.Screens.Utility
|
|||||||
{
|
{
|
||||||
background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
|
background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
|
VisualMode.BindValueChanged(mode =>
|
||||||
|
{
|
||||||
|
switch (mode.NewValue)
|
||||||
|
{
|
||||||
|
case LatencyVisualMode.Simple:
|
||||||
|
visualContent.Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new LatencyMovableBox
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new LatencyCursorContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
break;
|
||||||
|
|
||||||
|
case LatencyVisualMode.CircleGameplay:
|
||||||
|
visualContent.Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new CircleGameplay
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new LatencyCursorContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException();
|
||||||
|
}
|
||||||
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
@ -102,140 +132,5 @@ namespace osu.Game.Screens.Utility
|
|||||||
|
|
||||||
return base.UpdateSubTree();
|
return base.UpdateSubTree();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LatencyMovableBox : CompositeDrawable
|
|
||||||
{
|
|
||||||
private Box box = null!;
|
|
||||||
private InputManager inputManager = null!;
|
|
||||||
|
|
||||||
private readonly BindableBool isActive;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
|
||||||
|
|
||||||
public LatencyMovableBox(BindableBool isActive)
|
|
||||||
{
|
|
||||||
this.isActive = isActive;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
|
||||||
|
|
||||||
InternalChild = box = new Box
|
|
||||||
{
|
|
||||||
Size = new Vector2(40),
|
|
||||||
RelativePositionAxes = Axes.Both,
|
|
||||||
Position = new Vector2(0.5f),
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Colour = overlayColourProvider.Colour1,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e) => false;
|
|
||||||
|
|
||||||
private double? lastFrameTime;
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (!isActive.Value)
|
|
||||||
{
|
|
||||||
lastFrameTime = null;
|
|
||||||
box.Colour = overlayColourProvider.Colour1;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lastFrameTime != null)
|
|
||||||
{
|
|
||||||
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
|
|
||||||
|
|
||||||
var buttons = inputManager.CurrentState.Keyboard.Keys;
|
|
||||||
|
|
||||||
box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
|
|
||||||
|
|
||||||
foreach (var key in buttons)
|
|
||||||
{
|
|
||||||
switch (key)
|
|
||||||
{
|
|
||||||
case Key.K:
|
|
||||||
case Key.Up:
|
|
||||||
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Key.J:
|
|
||||||
case Key.Down:
|
|
||||||
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Key.Z:
|
|
||||||
case Key.Left:
|
|
||||||
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Key.X:
|
|
||||||
case Key.Right:
|
|
||||||
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lastFrameTime = Clock.CurrentTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class LatencyCursorContainer : CompositeDrawable
|
|
||||||
{
|
|
||||||
private Circle cursor = null!;
|
|
||||||
private InputManager inputManager = null!;
|
|
||||||
|
|
||||||
private readonly BindableBool isActive;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
|
||||||
|
|
||||||
public LatencyCursorContainer(BindableBool isActive)
|
|
||||||
{
|
|
||||||
this.isActive = isActive;
|
|
||||||
Masking = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
InternalChild = cursor = new Circle
|
|
||||||
{
|
|
||||||
Size = new Vector2(40),
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Colour = overlayColourProvider.Colour2,
|
|
||||||
};
|
|
||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e) => false;
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
|
|
||||||
|
|
||||||
if (isActive.Value)
|
|
||||||
{
|
|
||||||
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
|
||||||
cursor.Alpha = 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cursor.Alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.Update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using System;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -24,11 +25,13 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Utility
|
namespace osu.Game.Screens.Utility
|
||||||
{
|
{
|
||||||
|
[Cached]
|
||||||
public class LatencyCertifierScreen : OsuScreen
|
public class LatencyCertifierScreen : OsuScreen
|
||||||
{
|
{
|
||||||
private FrameSync previousFrameSyncMode;
|
private FrameSync previousFrameSyncMode;
|
||||||
@ -42,12 +45,16 @@ namespace osu.Game.Screens.Utility
|
|||||||
|
|
||||||
public override float BackgroundParallaxAmount => 0;
|
public override float BackgroundParallaxAmount => 0;
|
||||||
|
|
||||||
private readonly OsuTextFlowContainer explanatoryText;
|
private readonly LinkFlowContainer explanatoryText;
|
||||||
|
|
||||||
private readonly Container<LatencyArea> mainArea;
|
private readonly Container<LatencyArea> mainArea;
|
||||||
|
|
||||||
private readonly Container resultsArea;
|
private readonly Container resultsArea;
|
||||||
|
|
||||||
|
public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300, Precision = 1 };
|
||||||
|
public readonly BindableDouble SampleApproachRate = new BindableDouble(9) { MinValue = 5, MaxValue = 12, Precision = 0.1 };
|
||||||
|
public readonly BindableFloat SampleVisualSpacing = new BindableFloat(0.5f) { MinValue = 0f, MaxValue = 1, Precision = 0.1f };
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The rate at which the game host should attempt to run.
|
/// The rate at which the game host should attempt to run.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -62,6 +69,8 @@ namespace osu.Game.Screens.Utility
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private FrameworkConfigManager config { get; set; } = null!;
|
private FrameworkConfigManager config { get; set; } = null!;
|
||||||
|
|
||||||
|
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
|
||||||
|
|
||||||
private const int rounds_to_complete = 5;
|
private const int rounds_to_complete = 5;
|
||||||
|
|
||||||
private const int rounds_to_complete_certified = 20;
|
private const int rounds_to_complete_certified = 20;
|
||||||
@ -81,9 +90,14 @@ namespace osu.Game.Screens.Utility
|
|||||||
private double lastPoll;
|
private double lastPoll;
|
||||||
private int pollingMax;
|
private int pollingMax;
|
||||||
|
|
||||||
|
private readonly FillFlowContainer settings;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private GameHost host { get; set; } = null!;
|
private GameHost host { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private MusicController musicController { get; set; } = null!;
|
||||||
|
|
||||||
public LatencyCertifierScreen()
|
public LatencyCertifierScreen()
|
||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
@ -116,18 +130,54 @@ namespace osu.Game.Screens.Utility
|
|||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
},
|
},
|
||||||
explanatoryText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
settings = new FillFlowContainer
|
||||||
{
|
{
|
||||||
|
Name = "Settings",
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Width = 800,
|
||||||
|
Padding = new MarginPadding(10),
|
||||||
|
Spacing = new Vector2(2),
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
TextAnchor = Anchor.TopCentre,
|
Children = new Drawable[]
|
||||||
RelativeSizeAxes = Axes.X,
|
{
|
||||||
|
explanatoryText = new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
|
||||||
|
{
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Text = @"Welcome to the latency certifier!
|
RelativeSizeAxes = Axes.X,
|
||||||
Use the arrow keys, Z/X/J/K to move the square.
|
Anchor = Anchor.TopCentre,
|
||||||
Use the Tab key to change focus.
|
Origin = Anchor.TopCentre,
|
||||||
Do whatever you need to try and perceive the difference in latency, then choose your best side.
|
TextAnchor = Anchor.TopCentre,
|
||||||
",
|
},
|
||||||
|
new SettingsSlider<double>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.None,
|
||||||
|
Width = 400,
|
||||||
|
LabelText = "bpm",
|
||||||
|
Current = SampleBPM
|
||||||
|
},
|
||||||
|
new SettingsSlider<float>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.None,
|
||||||
|
Width = 400,
|
||||||
|
LabelText = "visual spacing",
|
||||||
|
Current = SampleVisualSpacing
|
||||||
|
},
|
||||||
|
new SettingsSlider<double>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.None,
|
||||||
|
Width = 400,
|
||||||
|
LabelText = "approach rate",
|
||||||
|
Current = SampleApproachRate
|
||||||
|
},
|
||||||
|
},
|
||||||
},
|
},
|
||||||
resultsArea = new Container
|
resultsArea = new Container
|
||||||
{
|
{
|
||||||
@ -143,11 +193,17 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
explanatoryText.AddParagraph(@"Welcome to the latency certifier!");
|
||||||
|
explanatoryText.AddParagraph(@"Do whatever you need to try and perceive the difference in latency, then choose your best side. Read more about the methodology ");
|
||||||
|
explanatoryText.AddLink("here", "https://github.com/ppy/osu/wiki/Latency-and-unlimited-frame-rates#methodology");
|
||||||
|
explanatoryText.AddParagraph(@"Use the arrow keys or Z/X/F/J to control the display.");
|
||||||
|
explanatoryText.AddParagraph(@"Tab key to change focus. Space to change display mode");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
if (lastPoll > 0)
|
if (lastPoll > 0 && Clock.CurrentTime != lastPoll)
|
||||||
pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
|
pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
|
||||||
lastPoll = Clock.CurrentTime;
|
lastPoll = Clock.CurrentTime;
|
||||||
return base.OnMouseMove(e);
|
return base.OnMouseMove(e);
|
||||||
@ -162,6 +218,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
|
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
|
||||||
host.UpdateThread.ActiveHz = target_host_update_frames;
|
host.UpdateThread.ActiveHz = target_host_update_frames;
|
||||||
host.AllowBenchmarkUnlimitedFrames = true;
|
host.AllowBenchmarkUnlimitedFrames = true;
|
||||||
|
|
||||||
|
musicController.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool OnExiting(ScreenExitEvent e)
|
public override bool OnExiting(ScreenExitEvent e)
|
||||||
@ -182,6 +240,11 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
{
|
{
|
||||||
switch (e.Key)
|
switch (e.Key)
|
||||||
{
|
{
|
||||||
|
case Key.Space:
|
||||||
|
int availableModes = Enum.GetValues(typeof(LatencyVisualMode)).Length;
|
||||||
|
VisualMode.Value = (LatencyVisualMode)(((int)VisualMode.Value + 1) % availableModes);
|
||||||
|
return true;
|
||||||
|
|
||||||
case Key.Tab:
|
case Key.Tab:
|
||||||
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
|
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
|
||||||
if (firstArea != null)
|
if (firstArea != null)
|
||||||
@ -195,6 +258,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
private void showResults()
|
private void showResults()
|
||||||
{
|
{
|
||||||
mainArea.Clear();
|
mainArea.Clear();
|
||||||
|
resultsArea.Clear();
|
||||||
|
settings.Hide();
|
||||||
|
|
||||||
var displayMode = host.Window?.CurrentDisplayMode.Value;
|
var displayMode = host.Window?.CurrentDisplayMode.Value;
|
||||||
|
|
||||||
@ -301,7 +366,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
isCertifying = true;
|
isCertifying = true;
|
||||||
changeDifficulty(DifficultyLevel - 1);
|
changeDifficulty(DifficultyLevel - 1);
|
||||||
},
|
},
|
||||||
TooltipText = isPass ? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!" : "You've reached your limits. Go to the previous level to complete certification!",
|
TooltipText = isPass
|
||||||
|
? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!"
|
||||||
|
: "You've reached your limits. Go to the previous level to complete certification!",
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -374,6 +441,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
|
|
||||||
private void loadNextRound()
|
private void loadNextRound()
|
||||||
{
|
{
|
||||||
|
settings.Show();
|
||||||
|
|
||||||
attemptsAtCurrentDifficulty++;
|
attemptsAtCurrentDifficulty++;
|
||||||
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
|
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
|
||||||
|
|
||||||
@ -386,12 +455,14 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
||||||
{
|
{
|
||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
|
VisualMode = { BindTarget = VisualMode },
|
||||||
IsActiveArea = { Value = true },
|
IsActiveArea = { Value = true },
|
||||||
ReportUserBest = () => recordResult(betterSide == 0),
|
ReportUserBest = () => recordResult(betterSide == 0),
|
||||||
},
|
},
|
||||||
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
|
||||||
{
|
{
|
||||||
Width = 0.5f,
|
Width = 0.5f,
|
||||||
|
VisualMode = { BindTarget = VisualMode },
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
ReportUserBest = () => recordResult(betterSide == 1)
|
ReportUserBest = () => recordResult(betterSide == 1)
|
||||||
|
12
osu.Game/Screens/Utility/LatencyVisualMode.cs
Normal file
12
osu.Game/Screens/Utility/LatencyVisualMode.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
namespace osu.Game.Screens.Utility
|
||||||
|
{
|
||||||
|
public enum LatencyVisualMode
|
||||||
|
{
|
||||||
|
CircleGameplay,
|
||||||
|
Simple,
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,57 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Input.States;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Utility.SampleComponents
|
||||||
|
{
|
||||||
|
public class LatencyCursorContainer : LatencySampleComponent
|
||||||
|
{
|
||||||
|
private Circle cursor = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
||||||
|
|
||||||
|
public LatencyCursorContainer()
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
InternalChild = cursor = new Circle
|
||||||
|
{
|
||||||
|
Size = new Vector2(40),
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = overlayColourProvider.Colour2,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e) => false;
|
||||||
|
|
||||||
|
protected override void UpdateAtLimitedRate(InputState inputState)
|
||||||
|
{
|
||||||
|
cursor.Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
|
||||||
|
|
||||||
|
if (IsActive.Value)
|
||||||
|
{
|
||||||
|
cursor.Position = ToLocalSpace(inputState.Mouse.Position);
|
||||||
|
cursor.Alpha = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cursor.Alpha = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,84 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Input.States;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Utility.SampleComponents
|
||||||
|
{
|
||||||
|
public class LatencyMovableBox : LatencySampleComponent
|
||||||
|
{
|
||||||
|
private Box box = null!;
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
InternalChild = box = new Box
|
||||||
|
{
|
||||||
|
Size = new Vector2(40),
|
||||||
|
RelativePositionAxes = Axes.Both,
|
||||||
|
Position = new Vector2(0.5f),
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Colour = OverlayColourProvider.Colour1,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e) => false;
|
||||||
|
|
||||||
|
private double? lastFrameTime;
|
||||||
|
|
||||||
|
protected override void UpdateAtLimitedRate(InputState inputState)
|
||||||
|
{
|
||||||
|
if (!IsActive.Value)
|
||||||
|
{
|
||||||
|
lastFrameTime = null;
|
||||||
|
box.Colour = OverlayColourProvider.Colour1;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (lastFrameTime != null)
|
||||||
|
{
|
||||||
|
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
|
||||||
|
|
||||||
|
var buttons = inputState.Keyboard.Keys;
|
||||||
|
|
||||||
|
box.Colour = buttons.HasAnyButtonPressed ? OverlayColourProvider.Content1 : OverlayColourProvider.Colour1;
|
||||||
|
|
||||||
|
foreach (var key in buttons)
|
||||||
|
{
|
||||||
|
switch (key)
|
||||||
|
{
|
||||||
|
case Key.F:
|
||||||
|
case Key.Up:
|
||||||
|
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Key.J:
|
||||||
|
case Key.Down:
|
||||||
|
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Key.Z:
|
||||||
|
case Key.Left:
|
||||||
|
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Key.X:
|
||||||
|
case Key.Right:
|
||||||
|
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastFrameTime = Clock.CurrentTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,55 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable enable
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Input.States;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Utility.SampleComponents
|
||||||
|
{
|
||||||
|
public abstract class LatencySampleComponent : CompositeDrawable
|
||||||
|
{
|
||||||
|
protected readonly BindableDouble SampleBPM = new BindableDouble();
|
||||||
|
protected readonly BindableDouble SampleApproachRate = new BindableDouble();
|
||||||
|
protected readonly BindableFloat SampleVisualSpacing = new BindableFloat();
|
||||||
|
|
||||||
|
protected readonly BindableBool IsActive = new BindableBool();
|
||||||
|
|
||||||
|
private InputManager inputManager = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private LatencyArea latencyArea { get; set; } = null!;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected OverlayColourProvider OverlayColourProvider { get; private set; } = null!;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LatencyCertifierScreen latencyCertifierScreen)
|
||||||
|
{
|
||||||
|
SampleBPM.BindTo(latencyCertifierScreen.SampleBPM);
|
||||||
|
SampleApproachRate.BindTo(latencyCertifierScreen.SampleApproachRate);
|
||||||
|
SampleVisualSpacing.BindTo(latencyCertifierScreen.SampleVisualSpacing);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
inputManager = GetContainingInputManager();
|
||||||
|
IsActive.BindTo(latencyArea.IsActiveArea);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected sealed override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
UpdateAtLimitedRate(inputManager.CurrentState);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected abstract void UpdateAtLimitedRate(InputState inputState);
|
||||||
|
}
|
||||||
|
}
|
@ -36,7 +36,7 @@
|
|||||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
</PackageReference>
|
</PackageReference>
|
||||||
<PackageReference Include="Realm" Version="10.14.0" />
|
<PackageReference Include="Realm" Version="10.14.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.607.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.611.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||||
<PackageReference Include="Sentry" Version="3.17.1" />
|
<PackageReference Include="Sentry" Version="3.17.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||||
|
@ -61,7 +61,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.607.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.611.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||||
@ -84,7 +84,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2022.607.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2022.611.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
<PackageReference Include="SharpCompress" Version="0.31.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user