From 4eb7a349442680ace0fb534b4f8bf5a03903c1b0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 30 May 2018 21:49:49 +0900 Subject: [PATCH] Always update children when ruleset input manager is updated --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 58a66a5224..b35616985a 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -121,8 +121,6 @@ namespace osu.Game.Rulesets.UI /// private bool validState; - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && validState; - private bool isAttached => replayInputHandler != null && !UseParentState; private const int max_catch_up_updates_per_frame = 50;