From db8bf8a78fbd8377a06f1197a80a7f8d6c055eed Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Thu, 23 Mar 2017 11:21:45 +0900 Subject: [PATCH] Add Hit class, make TaikoHitObject abstract. --- osu.Game.Modes.Taiko/Objects/Hit.cs | 35 +++++++++++++++++++ .../Objects/TaikoHitObject.cs | 23 ++---------- .../osu.Game.Modes.Taiko.csproj | 1 + 3 files changed, 38 insertions(+), 21 deletions(-) create mode 100644 osu.Game.Modes.Taiko/Objects/Hit.cs diff --git a/osu.Game.Modes.Taiko/Objects/Hit.cs b/osu.Game.Modes.Taiko/Objects/Hit.cs new file mode 100644 index 0000000000..ad8d07d901 --- /dev/null +++ b/osu.Game.Modes.Taiko/Objects/Hit.cs @@ -0,0 +1,35 @@ +// Copyright (c) 2007-2017 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Beatmaps.Timing; +using osu.Game.Database; + +namespace osu.Game.Modes.Taiko.Objects +{ + public class Hit : TaikoHitObject + { + /// + /// The hit window that results in a "GREAT" hit. + /// + public double HitWindowGreat = 35; + + /// + /// The hit window that results in a "GOOD" hit. + /// + public double HitWindowGood = 80; + + /// + /// The hit window that results in a "MISS". + /// + public double HitWindowMiss = 95; + + public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) + { + base.ApplyDefaults(timing, difficulty); + + HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20); + HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50); + HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70); + } + } +} diff --git a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs index 61d8ed5f01..4505065489 100644 --- a/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Modes.Taiko/Objects/TaikoHitObject.cs @@ -7,28 +7,13 @@ using osu.Game.Modes.Objects; namespace osu.Game.Modes.Taiko.Objects { - public class TaikoHitObject : HitObject + public abstract class TaikoHitObject : HitObject { /// /// HitCircle radius. /// public const float CIRCLE_RADIUS = 64; - /// - /// The hit window that results in a "GREAT" hit. - /// - public double HitWindowGreat = 35; - - /// - /// The hit window that results in a "GOOD" hit. - /// - public double HitWindowGood = 80; - - /// - /// The hit window that results in a "MISS". - /// - public double HitWindowMiss = 95; - /// /// The time to scroll in the HitObject. /// @@ -37,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Objects /// /// Whether this HitObject is in Kiai time. /// - public bool Kiai; + public bool Kiai { get; protected set; } public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty) { @@ -50,10 +35,6 @@ namespace osu.Game.Modes.Taiko.Objects if (overridePoint != null) Kiai |= overridePoint.KiaiMode; - - HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20); - HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50); - HitWindowMiss = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 135, 95, 70); } } } \ No newline at end of file diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj index 8c3bd1b438..de6444dd5f 100644 --- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj +++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj @@ -54,6 +54,7 @@ +