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Avoid drawing segments of cursor trail near current cursor position
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@ -172,7 +172,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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float interval = partSize.X / 2.5f * IntervalMultiplier;
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float interval = partSize.X / 2.5f * IntervalMultiplier;
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for (float d = interval; d < distance; d += interval)
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for (float d = interval; d < distance - interval; d += interval)
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{
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{
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lastPosition = pos1 + direction * d;
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lastPosition = pos1 + direction * d;
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addPart(lastPosition.Value);
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addPart(lastPosition.Value);
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