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3136bbeabc
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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/// <summary>
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/// Connects hit objects visually, for example with follow points.
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/// </summary>
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public abstract class ConnectionRenderer<T> : Container
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where T : HitObject
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{
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/// <summary>
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/// Hit objects to create connections for
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/// </summary>
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public abstract IEnumerable<T> HitObjects { get; set; }
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
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{
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public class FollowPoint : Container
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{
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public double StartTime;
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public double EndTime;
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public Vector2 EndPosition;
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const float width = 8;
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public FollowPoint()
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{
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Origin = Anchor.Centre;
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Alpha = 0;
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Masking = true;
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AutoSizeAxes = Axes.Both;
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CornerRadius = width / 2;
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = Color4.White.Opacity(0.2f),
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Radius = 4,
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};
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Children = new Drawable[]
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{
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new Box
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{
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Size = new Vector2(width),
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BlendingMode = BlendingMode.Additive,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0.5f,
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Delay(StartTime);
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FadeIn(DrawableOsuHitObject.TIME_FADEIN);
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ScaleTo(1.5f);
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ScaleTo(1, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
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MoveTo(EndPosition, DrawableOsuHitObject.TIME_FADEIN, EasingTypes.Out);
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Delay(EndTime - StartTime);
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FadeOut(DrawableOsuHitObject.TIME_FADEIN);
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Delay(DrawableOsuHitObject.TIME_FADEIN);
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Expire(true);
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}
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}
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}
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class FollowPointRenderer : ConnectionRenderer<OsuHitObject>
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{
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private int pointDistance = 32;
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/// <summary>
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/// Determines how much space there is between points.
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/// </summary>
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public int PointDistance
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{
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get { return pointDistance; }
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set
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{
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if (pointDistance == value) return;
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pointDistance = value;
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update();
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}
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}
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private int preEmpt = 800;
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/// <summary>
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/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
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/// </summary>
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public int PreEmpt
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{
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get { return preEmpt; }
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set
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{
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if (preEmpt == value) return;
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preEmpt = value;
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update();
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}
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}
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private IEnumerable<OsuHitObject> hitObjects;
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public override IEnumerable<OsuHitObject> HitObjects
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{
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get { return hitObjects; }
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set
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{
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hitObjects = value;
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update();
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}
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}
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private void update()
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{
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Clear();
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if (hitObjects == null)
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return;
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OsuHitObject prevHitObject = null;
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foreach (var currHitObject in hitObjects)
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{
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if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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{
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Vector2 startPosition = prevHitObject.EndPosition;
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Vector2 endPosition = currHitObject.Position;
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double startTime = prevHitObject.EndTime;
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double endTime = currHitObject.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)Math.Atan2(distanceVector.Y, distanceVector.X);
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double duration = endTime - startTime;
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for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
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{
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float fraction = ((float)d / distance);
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - PreEmpt;
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Add(new FollowPoint()
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{
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StartTime = fadeInTime,
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EndTime = fadeOutTime,
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Position = pointStartPosition,
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EndPosition = pointEndPosition,
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Rotation = rotation,
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});
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}
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}
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prevHitObject = currHitObject;
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}
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}
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}
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}
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@ -1,13 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using osu.Game.Modes.UI;
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using OpenTK;
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using System.Linq;
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namespace osu.Game.Modes.Osu.UI
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{
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@ -15,6 +17,7 @@ namespace osu.Game.Modes.Osu.UI
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{
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private Container approachCircles;
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private Container judgementLayer;
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private ConnectionRenderer<OsuHitObject> connectionLayer;
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public override Vector2 Size
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{
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@ -36,6 +39,11 @@ namespace osu.Game.Modes.Osu.UI
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Add(new Drawable[]
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{
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connectionLayer = new FollowPointRenderer
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{
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RelativeSizeAxes = Axes.Both,
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Depth = 2,
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},
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judgementLayer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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base.Add(h);
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}
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public override void PostProcess()
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{
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connectionLayer.HitObjects = HitObjects.Children
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.Select(d => (OsuHitObject)d.HitObject)
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.OrderBy(h => h.StartTime);
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}
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private void judgement(DrawableHitObject h, JudgementInfo j)
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{
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HitExplosion explosion = new HitExplosion((OsuJudgementInfo)j, (OsuHitObject)h.HitObject);
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<Compile Include="Objects\BezierApproximator.cs" />
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<Compile Include="Objects\CircularArcApproximator.cs" />
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<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
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<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
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<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
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<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawables\DrawableSlider.cs" />
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<Compile Include="Objects\Drawables\Connections\FollowPoint.cs" />
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<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
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Playfield.Add(drawableObject);
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}
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Playfield.PostProcess();
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}
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private void onJudgement(DrawableHitObject o, JudgementInfo j) => TriggerOnJudgement(j);
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Modes.UI
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{
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});
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}
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public virtual void PostProcess()
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{
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}
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public class ScaledContainer : Container
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{
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protected override Vector2 DrawScale => new Vector2(DrawSize.X / 512);
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{
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base.LoadComplete();
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Delay(250, true);
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Content.Delay(250);
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Content.FadeIn(250);
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Delay(500, true);
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Delay(750);
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Schedule(() =>
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{
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sourceClock.Start();
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