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Reset selected mods between each test method
This doesn't actually fix or change behaviour, but does seem like something we probably want to do here.
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@ -87,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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Ruleset.Value = new OsuRuleset().RulesetInfo;
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Beatmap.SetDefault();
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Beatmap.SetDefault();
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SelectedMods.Value = Array.Empty<Mod>();
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});
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});
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AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
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AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
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