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Fix slider circle masks blocking input for now
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@ -3,6 +3,8 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Scale = slider.HeadCircle.Scale;
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AddInternal(new RingPiece());
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State = Visibility.Visible;
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}
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[BackgroundDependencyLoader]
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@ -52,5 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => false;
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}
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}
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