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Fix slider circle masks blocking input for now

This commit is contained in:
smoogipoo 2018-03-29 22:41:49 +09:00
parent d9c5a0c6d1
commit 3129c2cc75

View File

@ -3,6 +3,8 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
@ -38,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
Scale = slider.HeadCircle.Scale;
AddInternal(new RingPiece());
State = Visibility.Visible;
}
[BackgroundDependencyLoader]
@ -52,5 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
}
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => false;
}
}