mirror of
https://github.com/ppy/osu.git
synced 2025-01-30 02:22:55 +08:00
Fix method which should be class.
This commit is contained in:
parent
77558abf58
commit
3125fa89ee
@ -1,42 +1,42 @@
|
|||||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Transformations;
|
using osu.Framework.Graphics.Transformations;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Drawables
|
namespace osu.Game.Beatmaps.Drawables
|
||||||
{
|
{
|
||||||
class BeatmapGroup : IStateful<BeatmapGroupState>
|
class BeatmapGroup : IStateful<BeatmapGroupState>
|
||||||
{
|
{
|
||||||
public BeatmapPanel SelectedPanel;
|
public BeatmapPanel SelectedPanel;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fires when one of our difficulties was selected. Will fire on first expand.
|
/// Fires when one of our difficulties was selected. Will fire on first expand.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
|
public Action<BeatmapGroup, BeatmapInfo> SelectionChanged;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
|
/// Fires when one of our difficulties is clicked when already selected. Should start playing the map.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public Action<BeatmapInfo> StartRequested;
|
public Action<BeatmapInfo> StartRequested;
|
||||||
|
|
||||||
public BeatmapSetHeader Header;
|
public BeatmapSetHeader Header;
|
||||||
|
|
||||||
private BeatmapGroupState state;
|
private BeatmapGroupState state;
|
||||||
|
|
||||||
public List<BeatmapPanel> BeatmapPanels;
|
public List<BeatmapPanel> BeatmapPanels;
|
||||||
|
|
||||||
public BeatmapGroupState State
|
public BeatmapGroupState State
|
||||||
{
|
{
|
||||||
get { return state; }
|
get { return state; }
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
state = value;
|
state = value;
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case BeatmapGroupState.Expanded:
|
case BeatmapGroupState.Expanded:
|
||||||
@ -56,28 +56,28 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
panel.FadeOut(300, EasingTypes.OutQuint);
|
panel.FadeOut(300, EasingTypes.OutQuint);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
|
public BeatmapGroup(WorkingBeatmap beatmap, BeatmapSetInfo set = null)
|
||||||
{
|
{
|
||||||
Header = new BeatmapSetHeader(beatmap)
|
Header = new BeatmapSetHeader(beatmap)
|
||||||
{
|
{
|
||||||
GainedSelection = headerGainedSelection,
|
GainedSelection = headerGainedSelection,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
};
|
};
|
||||||
|
|
||||||
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
|
BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
GainedSelection = panelGainedSelection,
|
GainedSelection = panelGainedSelection,
|
||||||
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
|
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
}).ToList();
|
}).ToList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void headerGainedSelection(BeatmapSetHeader panel)
|
private void headerGainedSelection(BeatmapSetHeader panel)
|
||||||
{
|
{
|
||||||
State = BeatmapGroupState.Expanded;
|
State = BeatmapGroupState.Expanded;
|
||||||
|
|
||||||
//we want to make sure one of our children is selected in the case none have been selected yet.
|
//we want to make sure one of our children is selected in the case none have been selected yet.
|
||||||
@ -85,10 +85,10 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
BeatmapPanels.First().State = PanelSelectedState.Selected;
|
BeatmapPanels.First().State = PanelSelectedState.Selected;
|
||||||
else
|
else
|
||||||
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
|
SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void panelGainedSelection(BeatmapPanel panel)
|
private void panelGainedSelection(BeatmapPanel panel)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (SelectedPanel == panel) return;
|
if (SelectedPanel == panel) return;
|
||||||
@ -96,18 +96,18 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
if (SelectedPanel != null)
|
if (SelectedPanel != null)
|
||||||
SelectedPanel.State = PanelSelectedState.NotSelected;
|
SelectedPanel.State = PanelSelectedState.NotSelected;
|
||||||
SelectedPanel = panel;
|
SelectedPanel = panel;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
State = BeatmapGroupState.Expanded;
|
State = BeatmapGroupState.Expanded;
|
||||||
SelectionChanged?.Invoke(this, panel.Beatmap);
|
SelectionChanged?.Invoke(this, panel.Beatmap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum BeatmapGroupState
|
public enum BeatmapGroupState
|
||||||
{
|
{
|
||||||
Collapsed,
|
Collapsed,
|
||||||
Expanded,
|
Expanded,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -152,18 +152,18 @@ namespace osu.Game.Screens.Select
|
|||||||
Margin = new MarginPadding { Top = 20 },
|
Margin = new MarginPadding { Top = 20 },
|
||||||
Spacing = new Vector2(40,0),
|
Spacing = new Vector2(40,0),
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new []
|
||||||
{
|
{
|
||||||
infoLabel(FontAwesome.fa_clock_o, length),
|
new InfoLabel(FontAwesome.fa_clock_o, length),
|
||||||
infoLabel(FontAwesome.fa_circle, bpm),
|
new InfoLabel(FontAwesome.fa_circle, bpm),
|
||||||
infoLabel(FontAwesome.fa_dot_circle_o, hitCircles),
|
new InfoLabel(FontAwesome.fa_dot_circle_o, hitCircles),
|
||||||
infoLabel(FontAwesome.fa_circle_o, sliders),
|
new InfoLabel(FontAwesome.fa_circle_o, sliders),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}).Preload(game, delegate(Drawable d)
|
}).Preload(game, delegate (Drawable d)
|
||||||
{
|
{
|
||||||
FadeIn(250);
|
FadeIn(250);
|
||||||
|
|
||||||
@ -187,15 +187,15 @@ namespace osu.Game.Screens.Select
|
|||||||
if (bpmMin > tmp) bpmMin = tmp;
|
if (bpmMin > tmp) bpmMin = tmp;
|
||||||
}
|
}
|
||||||
if (bpmMax == bpmMin) return Math.Round(bpmMin) + "bpm";
|
if (bpmMax == bpmMin) return Math.Round(bpmMin) + "bpm";
|
||||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "(" + Math.Round(bpmMost) + ")bpm";
|
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (avg. " + Math.Round(bpmMost) + "bpm)";
|
||||||
}
|
}
|
||||||
|
|
||||||
private Container infoLabel(FontAwesome icon, string text)
|
public class InfoLabel : Container
|
||||||
{
|
{
|
||||||
return new Container
|
public InfoLabel(FontAwesome icon, string text)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both;
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new TextAwesome
|
new TextAwesome
|
||||||
{
|
{
|
||||||
@ -218,8 +218,8 @@ namespace osu.Game.Screens.Select
|
|||||||
TextSize = 17,
|
TextSize = 17,
|
||||||
Origin = Anchor.CentreLeft
|
Origin = Anchor.CentreLeft
|
||||||
},
|
},
|
||||||
}
|
};
|
||||||
};
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user