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Change silence threshold and target restore volume level

This commit is contained in:
Mike Will 2024-02-02 02:12:46 -05:00
parent dfd966e039
commit 3122211268

View File

@ -544,7 +544,7 @@ namespace osu.Game.Screens.Play
private int restartCount;
private const double volume_requirement = 1e-3; // -60 dB
private const double volume_requirement = 0.01;
private void showMuteWarningIfNeeded()
{
@ -581,11 +581,11 @@ namespace osu.Game.Screens.Play
volumeOverlay.IsMuted.Value = false;
// Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes.
// Note that we only restore to -30 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume.
// Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume.
if (audioManager.Volume.Value * audioManager.VolumeTrack.Value <= volume_requirement)
{
// Prioritize increasing music over master volume as to avoid also increasing effects volume.
const double target = 0.031622776601684; // 10 ^ (-30 / 20)
const double target = 0.1;
double result = target / Math.Max(0.01, audioManager.Volume.Value);
if (result > 1)
{