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Renew smoke rng every draw
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@ -216,8 +216,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
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SmokeEndTime = Source.smokeEndTime;
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CurrentTime = Source.Clock.CurrentTime;
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rotationRNG = new Random(Source.rotationSeed);
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initialFadeOutDurationTrunc = Math.Min(initial_fade_out_duration, SmokeEndTime - SmokeStartTime);
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firstVisiblePointTime = SmokeEndTime - initialFadeOutDurationTrunc;
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@ -233,6 +231,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
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if (points.Count == 0)
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return;
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rotationRNG = new Random(Source.rotationSeed);
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quadBatch ??= renderer.CreateQuadBatch<TexturedVertex2D>(max_point_count / 10, 10);
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texture ??= renderer.WhitePixel;
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RectangleF textureRect = texture.GetTextureRect();
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