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Move snapping logic into SnapFinder
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parent
91bf0d422d
commit
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@ -7,12 +7,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.Skinning.Default;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.Utils;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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@ -31,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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[Resolved]
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[Resolved]
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private Bindable<bool> configColourCode { get; set; }
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private Bindable<bool> configColourCode { get; set; }
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[Resolved(canBeNull: true)]
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[Resolved]
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private ManiaBeatmap beatmap { get; set; }
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private SnapFinder snapFinder { get; set; }
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protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
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protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
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@ -63,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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HitObject.StartTimeBindable.BindValueChanged(_ => SnapToBeatmap(), true);
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HitObject.StartTimeBindable.BindValueChanged(_ => Snap = snapFinder.FindSnap(HitObject), true);
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SnapBindable.BindValueChanged(snap => UpdateSnapColour(configColourCode.Value, snap.NewValue), true);
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SnapBindable.BindValueChanged(snap => UpdateSnapColour(configColourCode.Value, snap.NewValue), true);
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configColourCode.BindValueChanged(colourCode => UpdateSnapColour(colourCode.NewValue, Snap));
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configColourCode.BindValueChanged(colourCode => UpdateSnapColour(colourCode.NewValue, Snap));
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@ -108,63 +105,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public virtual void OnReleased(ManiaAction action)
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public virtual void OnReleased(ManiaAction action)
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{
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{
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}
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}
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private void SnapToBeatmap()
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{
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if (beatmap != null)
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{
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TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(HitObject.StartTime);
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int timeSignature = (int)currentTimingPoint.TimeSignature;
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double startTime = currentTimingPoint.Time;
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double secondsPerFourCounts = currentTimingPoint.BeatLength * 4;
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double offset = startTime % secondsPerFourCounts;
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double snapResult = HitObject.StartTime % secondsPerFourCounts - offset;
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if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
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{
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Snap = 1;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
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{
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Snap = 2;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
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{
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Snap = 3;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
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{
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Snap = 4;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
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{
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Snap = 6;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
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{
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Snap = 8;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
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{
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Snap = 12;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
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{
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Snap = 16;
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}
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else
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{
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Snap = 0;
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}
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}
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}
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private const double LENIENCY_MS = 1.0;
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private static bool AlmostDivisibleBy(double dividend, double divisor)
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{
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double remainder = Math.Abs(dividend) % divisor;
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return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS);
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}
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private void UpdateSnapColour(bool colourCode, int snap)
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private void UpdateSnapColour(bool colourCode, int snap)
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{
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{
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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Utils;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -45,8 +46,8 @@ namespace osu.Game.Rulesets.Mania.UI
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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[Cached(typeof(ManiaBeatmap))]
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[Cached]
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private ManiaBeatmap CachedBeatmap { get; }
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private SnapFinder snapFinder { get; set; }
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public IEnumerable<BarLine> BarLines;
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public IEnumerable<BarLine> BarLines;
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@ -84,7 +85,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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CachedBeatmap = Beatmap;
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snapFinder = new SnapFinder(Beatmap);
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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75
osu.Game.Rulesets.Mania/Utils/SnapFinder.cs
Normal file
75
osu.Game.Rulesets.Mania/Utils/SnapFinder.cs
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@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Utils
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{
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public class SnapFinder
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{
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private ManiaBeatmap beatmap;
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public SnapFinder(ManiaBeatmap beatmap)
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{
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this.beatmap = beatmap;
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}
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public int FindSnap(HitObject hitObject)
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{
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TimingControlPoint currentTimingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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int timeSignature = (int)currentTimingPoint.TimeSignature;
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double startTime = currentTimingPoint.Time;
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double secondsPerFourCounts = currentTimingPoint.BeatLength * 4;
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double offset = startTime % secondsPerFourCounts;
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double snapResult = hitObject.StartTime % secondsPerFourCounts - offset;
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if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 4.0))
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{
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return 1;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 8.0))
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{
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return 2;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 12.0))
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{
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return 3;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 16.0))
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{
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return 4;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 24.0))
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{
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return 6;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 32.0))
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{
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return 8;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 48.0))
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{
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return 12;
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}
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else if (AlmostDivisibleBy(snapResult, secondsPerFourCounts / 64.0))
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{
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return 16;
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}
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else
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{
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return 0;
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}
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}
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private const double LENIENCY_MS = 1.0;
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private static bool AlmostDivisibleBy(double dividend, double divisor)
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{
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double remainder = Math.Abs(dividend) % divisor;
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return Precision.AlmostEquals(remainder, 0, LENIENCY_MS) || Precision.AlmostEquals(remainder - divisor, 0, LENIENCY_MS);
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}
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}
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}
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