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Fix test failures due to unpopulated room

This commit is contained in:
smoogipoo 2021-03-02 19:06:21 +09:00
parent 5cfaf1de1b
commit 30ff0b83c1

View File

@ -7,8 +7,10 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -48,7 +50,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
RoomManager.Schedule(() => RoomManager.PartRoom());
if (joinRoom)
{
Room.Name.Value = "test name";
Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
});
RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
}
});
public override void SetUpSteps()