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Fix test failures due to unpopulated room
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@ -7,8 +7,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual.Multiplayer
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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{
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@ -48,7 +50,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RoomManager.Schedule(() => RoomManager.PartRoom());
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RoomManager.Schedule(() => RoomManager.PartRoom());
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if (joinRoom)
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if (joinRoom)
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{
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Room.Name.Value = "test name";
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Room.Playlist.Add(new PlaylistItem
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{
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Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
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Ruleset = { Value = Ruleset.Value }
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});
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RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
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RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
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}
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});
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});
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public override void SetUpSteps()
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public override void SetUpSteps()
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