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Implement a three-state menu item
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneThreeStateMenuItem : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuMenu),
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typeof(ThreeStateMenuItem),
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typeof(DrawableStatefulMenuItem)
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};
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public TestSceneThreeStateMenuItem()
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{
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Add(new OsuMenu(Direction.Vertical, true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Items = new[]
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{
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new ThreeStateMenuItem("First"),
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new ThreeStateMenuItem("Second") { State = { Value = ThreeStates.Indeterminate } },
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new ThreeStateMenuItem("Third") { State = { Value = ThreeStates.Enabled } },
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}
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});
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}
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}
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}
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53
osu.Game/Graphics/UserInterface/ThreeStateMenuItem.cs
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53
osu.Game/Graphics/UserInterface/ThreeStateMenuItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ThreeStateMenuItem : StatefulMenuItem<ThreeStates>
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{
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public ThreeStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
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: base(text, type, getNextState)
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{
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}
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public override IconUsage? GetIconForState(ThreeStates state)
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{
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switch (state)
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{
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case ThreeStates.Indeterminate:
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return FontAwesome.Regular.Circle;
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case ThreeStates.Enabled:
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return FontAwesome.Solid.Check;
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}
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return null;
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}
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private static ThreeStates getNextState(ThreeStates state)
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{
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switch (state)
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{
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case ThreeStates.Disabled:
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return ThreeStates.Enabled;
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case ThreeStates.Indeterminate:
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return ThreeStates.Enabled;
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case ThreeStates.Enabled:
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return ThreeStates.Disabled;
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}
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return ThreeStates.Disabled;
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}
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}
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public enum ThreeStates
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{
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Disabled,
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Indeterminate,
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Enabled
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}
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}
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