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Implement a three-state menu item

This commit is contained in:
smoogipoo 2019-11-08 12:47:42 +09:00
parent ce08d664a5
commit 30f877c4ab
2 changed files with 88 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneThreeStateMenuItem : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuMenu),
typeof(ThreeStateMenuItem),
typeof(DrawableStatefulMenuItem)
};
public TestSceneThreeStateMenuItem()
{
Add(new OsuMenu(Direction.Vertical, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Items = new[]
{
new ThreeStateMenuItem("First"),
new ThreeStateMenuItem("Second") { State = { Value = ThreeStates.Indeterminate } },
new ThreeStateMenuItem("Third") { State = { Value = ThreeStates.Enabled } },
}
});
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.UserInterface
{
public class ThreeStateMenuItem : StatefulMenuItem<ThreeStates>
{
public ThreeStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: base(text, type, getNextState)
{
}
public override IconUsage? GetIconForState(ThreeStates state)
{
switch (state)
{
case ThreeStates.Indeterminate:
return FontAwesome.Regular.Circle;
case ThreeStates.Enabled:
return FontAwesome.Solid.Check;
}
return null;
}
private static ThreeStates getNextState(ThreeStates state)
{
switch (state)
{
case ThreeStates.Disabled:
return ThreeStates.Enabled;
case ThreeStates.Indeterminate:
return ThreeStates.Enabled;
case ThreeStates.Enabled:
return ThreeStates.Disabled;
}
return ThreeStates.Disabled;
}
}
public enum ThreeStates
{
Disabled,
Indeterminate,
Enabled
}
}