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Add parenthesis to disambiguify conditionals

This commit is contained in:
Dean Herbert 2022-02-04 17:07:21 +09:00
parent 1444df4d50
commit 30d2c7ba6a

View File

@ -166,7 +166,7 @@ namespace osu.Game.Graphics.Containers
var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
bool requiresMasking = scaling && targetSize != Vector2.One
bool requiresMasking = (scaling && targetSize != Vector2.One)
// For the top level scaling container, for now we apply masking if safe areas are in use.
// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
|| (targetMode == ScalingMode.Everything && safeArea.SafeAreaPadding.Value.Total != Vector2.Zero);