mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 15:12:57 +08:00
Merge branch 'master' into drawable-multiplayer-room
This commit is contained in:
commit
3094a8267f
@ -1 +1 @@
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|||||||
Subproject commit 42e26d49b9046fcb96c123b0dfb48e06d741e162
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Subproject commit 777996fb9731ba1895a5ab1323cbbc97259ff741
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@ -1 +1 @@
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|||||||
Subproject commit ffccbeb98dc9e8f0965520270b5885e63f244c83
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Subproject commit 9f46a456dc3a56dcbff09671a3f588b16a464106
|
199
osu.Desktop.VisualTests/Tests/TestCaseDirect.cs
Normal file
199
osu.Desktop.VisualTests/Tests/TestCaseDirect.cs
Normal file
@ -0,0 +1,199 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
|
||||||
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
|
{
|
||||||
|
public class TestCaseDirect : TestCase
|
||||||
|
{
|
||||||
|
public override string Description => @"osu!direct overlay";
|
||||||
|
|
||||||
|
private DirectOverlay direct;
|
||||||
|
private RulesetDatabase rulesets;
|
||||||
|
|
||||||
|
public override void Reset()
|
||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
|
||||||
|
Add(direct = new DirectOverlay());
|
||||||
|
newBeatmaps();
|
||||||
|
|
||||||
|
AddStep(@"toggle", direct.ToggleVisibility);
|
||||||
|
AddStep(@"result counts", () => direct.ResultAmounts = new DirectOverlay.ResultCounts(1, 4, 13));
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(RulesetDatabase rulesets)
|
||||||
|
{
|
||||||
|
this.rulesets = rulesets;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void newBeatmaps()
|
||||||
|
{
|
||||||
|
var ruleset = rulesets.GetRuleset(0);
|
||||||
|
|
||||||
|
direct.BeatmapSets = new[]
|
||||||
|
{
|
||||||
|
new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"OrVid",
|
||||||
|
Artist = @"An",
|
||||||
|
Author = @"RLC",
|
||||||
|
Source = @"",
|
||||||
|
},
|
||||||
|
Beatmaps = new List<BeatmapInfo>
|
||||||
|
{
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 5.35f,
|
||||||
|
Metadata = new BeatmapMetadata(),
|
||||||
|
OnlineInfo = new BeatmapOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new[] { @"https://assets.ppy.sh//beatmaps/578332/covers/cover.jpg?1494591390" },
|
||||||
|
Preview = @"https://b.ppy.sh/preview/578332.mp3",
|
||||||
|
PlayCount = 97,
|
||||||
|
FavouriteCount = 72,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"tiny lamp",
|
||||||
|
Artist = @"fhana",
|
||||||
|
Author = @"Sotarks",
|
||||||
|
Source = @"ぎんぎつね",
|
||||||
|
},
|
||||||
|
Beatmaps = new List<BeatmapInfo>
|
||||||
|
{
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 5.81f,
|
||||||
|
Metadata = new BeatmapMetadata(),
|
||||||
|
OnlineInfo = new BeatmapOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new[] { @"https://assets.ppy.sh//beatmaps/599627/covers/cover.jpg?1494539318" },
|
||||||
|
Preview = @"https//b.ppy.sh/preview/599627.mp3",
|
||||||
|
PlayCount = 3082,
|
||||||
|
FavouriteCount = 14,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"At Gwanghwamun",
|
||||||
|
Artist = @"KYUHYUN",
|
||||||
|
Author = @"Cerulean Veyron",
|
||||||
|
Source = @"",
|
||||||
|
},
|
||||||
|
Beatmaps = new List<BeatmapInfo>
|
||||||
|
{
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 0.9f,
|
||||||
|
Metadata = new BeatmapMetadata(),
|
||||||
|
OnlineInfo = new BeatmapOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new[] { @"https://assets.ppy.sh//beatmaps/513268/covers/cover.jpg?1494502863" },
|
||||||
|
Preview = @"https//b.ppy.sh/preview/513268.mp3",
|
||||||
|
PlayCount = 2762,
|
||||||
|
FavouriteCount = 15,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 1.1f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 2.02f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 3.49f,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"RHAPSODY OF BLUE SKY",
|
||||||
|
Artist = @"fhana",
|
||||||
|
Author = @"[Kamiya]",
|
||||||
|
Source = @"小林さんちのメイドラゴン",
|
||||||
|
},
|
||||||
|
Beatmaps = new List<BeatmapInfo>
|
||||||
|
{
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 1.26f,
|
||||||
|
Metadata = new BeatmapMetadata(),
|
||||||
|
OnlineInfo = new BeatmapOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new[] { @"https://assets.ppy.sh//beatmaps/586841/covers/cover.jpg?1494052741" },
|
||||||
|
Preview = @"https//b.ppy.sh/preview/586841.mp3",
|
||||||
|
PlayCount = 62317,
|
||||||
|
FavouriteCount = 161,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 2.01f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 2.87f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 3.76f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 3.93f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 4.37f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 5.13f,
|
||||||
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 5.42f,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -18,7 +18,7 @@ using osu.Game.Rulesets.Taiko.UI;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Desktop.VisualTests.Beatmaps;
|
using osu.Desktop.VisualTests.Beatmaps;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
{
|
{
|
||||||
@ -53,8 +53,8 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
time += RNG.Next(50, 500);
|
time += RNG.Next(50, 500);
|
||||||
}
|
}
|
||||||
|
|
||||||
TimingInfo timing = new TimingInfo();
|
var controlPointInfo = new ControlPointInfo();
|
||||||
timing.ControlPoints.Add(new ControlPoint
|
controlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||||
{
|
{
|
||||||
BeatLength = 200
|
BeatLength = 200
|
||||||
});
|
});
|
||||||
@ -73,7 +73,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Author = @"peppy",
|
Author = @"peppy",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
TimingInfo = timing
|
ControlPointInfo = controlPointInfo
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new Drawable[]
|
Add(new Drawable[]
|
||||||
|
@ -7,10 +7,10 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Mania.Timing;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
{
|
{
|
||||||
@ -27,7 +27,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
|
Action<int, SpecialColumnPosition> createPlayfield = (cols, pos) =>
|
||||||
{
|
{
|
||||||
Clear();
|
Clear();
|
||||||
Add(new ManiaPlayfield(cols, new List<ControlPoint>())
|
Add(new ManiaPlayfield(cols, new List<TimingChange>())
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -41,7 +41,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Clear();
|
Clear();
|
||||||
|
|
||||||
ManiaPlayfield playField;
|
ManiaPlayfield playField;
|
||||||
Add(playField = new ManiaPlayfield(cols, new List<ControlPoint> { new ControlPoint { BeatLength = 200 } })
|
Add(playField = new ManiaPlayfield(cols, new List<TimingChange> { new TimingChange { BeatLength = 200 } })
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
57
osu.Desktop.VisualTests/Tests/TestCaseUserPanel.cs
Normal file
57
osu.Desktop.VisualTests/Tests/TestCaseUserPanel.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Testing;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
|
{
|
||||||
|
internal class TestCaseUserPanel : TestCase
|
||||||
|
{
|
||||||
|
public override string Description => @"Panels for displaying a user's status";
|
||||||
|
|
||||||
|
public override void Reset()
|
||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
|
||||||
|
UserPanel flyte;
|
||||||
|
UserPanel peppy;
|
||||||
|
Add(new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(10f),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
flyte = new UserPanel(new User
|
||||||
|
{
|
||||||
|
Username = @"flyte",
|
||||||
|
Id = 3103765,
|
||||||
|
Country = new Country { FlagName = @"JP" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3103765/5b012e13611d5761caa7e24fecb3d3a16e1cf48fc2a3032cfd43dd444af83d82.jpeg"
|
||||||
|
}) { Width = 300 },
|
||||||
|
peppy = new UserPanel(new User
|
||||||
|
{
|
||||||
|
Username = @"peppy",
|
||||||
|
Id = 2,
|
||||||
|
Country = new Country { FlagName = @"AU" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/2/08cad88747c235a64fca5f1b770e100f120827ded1ffe3b66bfcd19c940afa65.jpeg"
|
||||||
|
}) { Width = 300 },
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
flyte.Status.Value = new UserStatusOnline();
|
||||||
|
peppy.Status.Value = new UserStatusSoloGame();
|
||||||
|
|
||||||
|
AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
|
||||||
|
AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
|
||||||
|
AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
|
||||||
|
AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
|
||||||
|
AddStep(@"null status", () => { flyte.Status.Value = null; });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -221,6 +221,8 @@
|
|||||||
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
|
<Compile Include="Beatmaps\TestWorkingBeatmap.cs" />
|
||||||
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
|
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
|
||||||
<Compile Include="Tests\TestCaseDrawableRoom.cs" />
|
<Compile Include="Tests\TestCaseDrawableRoom.cs" />
|
||||||
|
<Compile Include="Tests\TestCaseUserPanel.cs" />
|
||||||
|
<Compile Include="Tests\TestCaseDirect.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup />
|
<ItemGroup />
|
||||||
<ItemGroup />
|
<ItemGroup />
|
||||||
|
@ -37,5 +37,7 @@ namespace osu.Desktop.Beatmaps.IO
|
|||||||
{
|
{
|
||||||
// no-op
|
// no-op
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Stream GetUnderlyingStream() => null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,11 +12,17 @@ using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
|
|||||||
using osu.Game.Rulesets.Mania.MathUtils;
|
using osu.Game.Rulesets.Mania.MathUtils;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Beatmaps
|
namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||||
{
|
{
|
||||||
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
|
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum number of previous notes to consider for density calculation.
|
||||||
|
/// </summary>
|
||||||
|
private const int max_notes_for_density = 7;
|
||||||
|
|
||||||
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
|
||||||
|
|
||||||
private Pattern lastPattern = new Pattern();
|
private Pattern lastPattern = new Pattern();
|
||||||
@ -56,6 +62,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
yield return obj;
|
yield return obj;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
|
||||||
|
private double density = int.MaxValue;
|
||||||
|
private void computeDensity(double newNoteTime)
|
||||||
|
{
|
||||||
|
if (prevNoteTimes.Count == max_notes_for_density)
|
||||||
|
prevNoteTimes.RemoveAt(0);
|
||||||
|
prevNoteTimes.Add(newNoteTime);
|
||||||
|
|
||||||
|
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double lastTime;
|
||||||
|
private Vector2 lastPosition;
|
||||||
|
private PatternType lastStair;
|
||||||
|
private void recordNote(double time, Vector2 position)
|
||||||
|
{
|
||||||
|
lastTime = time;
|
||||||
|
lastPosition = position;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Method that generates hit objects for osu!mania specific beatmaps.
|
/// Method that generates hit objects for osu!mania specific beatmaps.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -92,7 +118,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
|
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap);
|
||||||
else if (positionData != null)
|
else if (positionData != null)
|
||||||
{
|
{
|
||||||
// Circle
|
computeDensity(original.StartTime);
|
||||||
|
|
||||||
|
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair);
|
||||||
|
|
||||||
|
recordNote(original.StartTime, positionData.Position);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (conversion == null)
|
if (conversion == null)
|
||||||
@ -101,6 +131,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
Pattern newPattern = conversion.Generate();
|
Pattern newPattern = conversion.Generate();
|
||||||
lastPattern = newPattern;
|
lastPattern = newPattern;
|
||||||
|
|
||||||
|
var stairPatternGenerator = (HitObjectPatternGenerator)conversion;
|
||||||
|
lastStair = stairPatternGenerator.StairType;
|
||||||
|
|
||||||
return newPattern.HitObjects;
|
return newPattern.HitObjects;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,11 +5,11 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Game.Rulesets.Mania.MathUtils;
|
using osu.Game.Rulesets.Mania.MathUtils;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||||
{
|
{
|
||||||
@ -32,11 +32,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern)
|
||||||
: base(random, hitObject, beatmap, previousPattern)
|
: base(random, hitObject, beatmap, previousPattern)
|
||||||
{
|
{
|
||||||
ControlPoint overridePoint;
|
|
||||||
ControlPoint controlPoint = Beatmap.TimingInfo.TimingPointAt(hitObject.StartTime, out overridePoint);
|
|
||||||
|
|
||||||
convertType = PatternType.None;
|
convertType = PatternType.None;
|
||||||
if ((overridePoint ?? controlPoint)?.KiaiMode == false)
|
if (Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
|
||||||
convertType = PatternType.LowProbability;
|
convertType = PatternType.LowProbability;
|
||||||
|
|
||||||
var distanceData = hitObject as IHasDistance;
|
var distanceData = hitObject as IHasDistance;
|
||||||
@ -44,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
|
|
||||||
repeatCount = repeatsData?.RepeatCount ?? 1;
|
repeatCount = repeatsData?.RepeatCount ?? 1;
|
||||||
|
|
||||||
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(hitObject.StartTime);
|
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||||
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(hitObject.StartTime) * speedAdjustment;
|
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
|
||||||
|
|
||||||
// The true distance, accounting for any repeats
|
// The true distance, accounting for any repeats
|
||||||
double distance = (distanceData?.Distance ?? 0) * repeatCount;
|
double distance = (distanceData?.Distance ?? 0) * repeatCount;
|
||||||
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
// The velocity of the osu! hit object - calculated as the velocity of a slider
|
||||||
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength;
|
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
|
||||||
// The duration of the osu! hit object
|
// The duration of the osu! hit object
|
||||||
double osuDuration = distance / osuVelocity;
|
double osuDuration = distance / osuVelocity;
|
||||||
|
|
||||||
|
@ -0,0 +1,404 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Mania.MathUtils;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||||
|
{
|
||||||
|
internal class HitObjectPatternGenerator : PatternGenerator
|
||||||
|
{
|
||||||
|
public PatternType StairType { get; private set; }
|
||||||
|
|
||||||
|
private readonly PatternType convertType;
|
||||||
|
|
||||||
|
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, Beatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair)
|
||||||
|
: base(random, hitObject, beatmap, previousPattern)
|
||||||
|
{
|
||||||
|
StairType = lastStair;
|
||||||
|
|
||||||
|
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
|
||||||
|
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime);
|
||||||
|
|
||||||
|
var positionData = hitObject as IHasPosition;
|
||||||
|
|
||||||
|
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
|
||||||
|
double timeSeparation = hitObject.StartTime - previousTime;
|
||||||
|
|
||||||
|
if (timeSeparation <= 125)
|
||||||
|
{
|
||||||
|
// More than 120 BPM
|
||||||
|
convertType |= PatternType.ForceNotStack;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (timeSeparation <= 80)
|
||||||
|
{
|
||||||
|
// More than 187 BPM
|
||||||
|
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle;
|
||||||
|
}
|
||||||
|
else if (timeSeparation <= 95)
|
||||||
|
{
|
||||||
|
// More than 157 BPM
|
||||||
|
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair;
|
||||||
|
}
|
||||||
|
else if (timeSeparation <= 105)
|
||||||
|
{
|
||||||
|
// More than 140 BPM
|
||||||
|
convertType |= PatternType.ForceNotStack | PatternType.LowProbability;
|
||||||
|
}
|
||||||
|
else if (timeSeparation <= 125)
|
||||||
|
{
|
||||||
|
// More than 120 BPM
|
||||||
|
convertType |= PatternType.ForceNotStack;
|
||||||
|
}
|
||||||
|
else if (timeSeparation <= 135 && positionSeparation < 20)
|
||||||
|
{
|
||||||
|
// More than 111 BPM stream
|
||||||
|
convertType |= PatternType.Cycle | PatternType.KeepSingle;
|
||||||
|
}
|
||||||
|
else if (timeSeparation <= 150 & positionSeparation < 20)
|
||||||
|
{
|
||||||
|
// More than 100 BPM stream
|
||||||
|
convertType |= PatternType.ForceStack | PatternType.LowProbability;
|
||||||
|
}
|
||||||
|
else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5)
|
||||||
|
{
|
||||||
|
// Low density stream
|
||||||
|
convertType |= PatternType.Reverse | PatternType.LowProbability;
|
||||||
|
}
|
||||||
|
else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode)
|
||||||
|
{
|
||||||
|
// High density
|
||||||
|
}
|
||||||
|
else
|
||||||
|
convertType |= PatternType.LowProbability;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Pattern Generate()
|
||||||
|
{
|
||||||
|
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
|
||||||
|
|
||||||
|
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
|
||||||
|
{
|
||||||
|
// Generate a new pattern by copying the last hit objects in reverse-column order
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
for (int i = RandomStart; i < AvailableColumns; i++)
|
||||||
|
if (PreviousPattern.ColumnHasObject(i))
|
||||||
|
addToPattern(pattern, RandomStart + AvailableColumns - i - 1);
|
||||||
|
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
|
||||||
|
// If we convert to 7K + 1, let's not overload the special key
|
||||||
|
&& (AvailableColumns != 8 || lastColumn != 0)
|
||||||
|
// Make sure the last column was not the centre column
|
||||||
|
&& (AvailableColumns % 2 == 0 || lastColumn != AvailableColumns / 2))
|
||||||
|
{
|
||||||
|
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
int column = RandomStart + AvailableColumns - lastColumn - 1;
|
||||||
|
addToPattern(pattern, column);
|
||||||
|
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
|
||||||
|
{
|
||||||
|
// Generate a new pattern by placing on the already filled columns
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
for (int i = RandomStart; i < AvailableColumns; i++)
|
||||||
|
if (PreviousPattern.ColumnHasObject(i))
|
||||||
|
addToPattern(pattern, i);
|
||||||
|
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
|
||||||
|
{
|
||||||
|
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
int targetColumn = lastColumn + 1;
|
||||||
|
if (targetColumn == AvailableColumns)
|
||||||
|
{
|
||||||
|
targetColumn = RandomStart;
|
||||||
|
StairType = PatternType.ReverseStair;
|
||||||
|
}
|
||||||
|
|
||||||
|
addToPattern(pattern, targetColumn);
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
|
||||||
|
{
|
||||||
|
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
int targetColumn = lastColumn - 1;
|
||||||
|
if (targetColumn == RandomStart - 1)
|
||||||
|
{
|
||||||
|
targetColumn = AvailableColumns - 1;
|
||||||
|
StairType = PatternType.Stair;
|
||||||
|
}
|
||||||
|
|
||||||
|
addToPattern(pattern, targetColumn);
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((convertType & PatternType.KeepSingle) > 0)
|
||||||
|
return generateRandomNotes(1);
|
||||||
|
|
||||||
|
if ((convertType & PatternType.Mirror) > 0)
|
||||||
|
{
|
||||||
|
if (ConversionDifficulty > 6.5)
|
||||||
|
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
|
||||||
|
if (ConversionDifficulty > 4)
|
||||||
|
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
|
||||||
|
return generateRandomPatternWithMirrored(0.12, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ConversionDifficulty > 6.5)
|
||||||
|
{
|
||||||
|
if ((convertType & PatternType.LowProbability) > 0)
|
||||||
|
return generateRandomPattern(0.78, 0.42, 0, 0);
|
||||||
|
return generateRandomPattern(1, 0.62, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ConversionDifficulty > 4)
|
||||||
|
{
|
||||||
|
if ((convertType & PatternType.LowProbability) > 0)
|
||||||
|
return generateRandomPattern(0.35, 0.08, 0, 0);
|
||||||
|
return generateRandomPattern(0.52, 0.15, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ConversionDifficulty > 2)
|
||||||
|
{
|
||||||
|
if ((convertType & PatternType.LowProbability) > 0)
|
||||||
|
return generateRandomPattern(0.18, 0, 0, 0);
|
||||||
|
return generateRandomPattern(0.45, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
return generateRandomPattern(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates random notes.
|
||||||
|
/// <para>
|
||||||
|
/// This will generate as many as it can up to <paramref name="noteCount"/>, accounting for
|
||||||
|
/// any stacks if <see cref="convertType"/> is forcing no stacks.
|
||||||
|
/// </para>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="noteCount">The amount of notes to generate.</param>
|
||||||
|
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||||
|
private Pattern generateRandomNotes(int noteCount)
|
||||||
|
{
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
|
||||||
|
|
||||||
|
if (!allowStacking)
|
||||||
|
noteCount = Math.Min(noteCount, AvailableColumns - RandomStart - PreviousPattern.ColumnWithObjects);
|
||||||
|
|
||||||
|
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
|
||||||
|
for (int i = 0; i < noteCount; i++)
|
||||||
|
{
|
||||||
|
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
|
||||||
|
{
|
||||||
|
if ((convertType & PatternType.Gathered) > 0)
|
||||||
|
{
|
||||||
|
nextColumn++;
|
||||||
|
if (nextColumn == AvailableColumns)
|
||||||
|
nextColumn = RandomStart;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
nextColumn = Random.Next(RandomStart, AvailableColumns);
|
||||||
|
}
|
||||||
|
|
||||||
|
addToPattern(pattern, nextColumn);
|
||||||
|
}
|
||||||
|
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this hit object can generate a note in the special column.
|
||||||
|
/// </summary>
|
||||||
|
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random pattern.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||||
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||||
|
/// <param name="p4">Probability for 4 notes to be generated.</param>
|
||||||
|
/// <param name="p5">Probability for 5 notes to be generated.</param>
|
||||||
|
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||||
|
private Pattern generateRandomPattern(double p2, double p3, double p4, double p5)
|
||||||
|
{
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
pattern.Add(generateRandomNotes(getRandomNoteCount(p2, p3, p4, p5)));
|
||||||
|
|
||||||
|
if (RandomStart > 0 && hasSpecialColumn)
|
||||||
|
addToPattern(pattern, 0);
|
||||||
|
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a random pattern which has both normal and mirrored notes.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
|
||||||
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||||
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||||
|
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
|
||||||
|
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
|
||||||
|
{
|
||||||
|
var pattern = new Pattern();
|
||||||
|
|
||||||
|
bool addToCentre;
|
||||||
|
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
|
||||||
|
|
||||||
|
int columnLimit = (AvailableColumns % 2 == 0 ? AvailableColumns : AvailableColumns - 1) / 2;
|
||||||
|
int nextColumn = Random.Next(RandomStart, columnLimit);
|
||||||
|
for (int i = 0; i < noteCount; i++)
|
||||||
|
{
|
||||||
|
while (pattern.ColumnHasObject(nextColumn))
|
||||||
|
nextColumn = Random.Next(RandomStart, columnLimit);
|
||||||
|
|
||||||
|
// Add normal note
|
||||||
|
addToPattern(pattern, nextColumn);
|
||||||
|
// Add mirrored note
|
||||||
|
addToPattern(pattern, RandomStart + AvailableColumns - nextColumn - 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (addToCentre)
|
||||||
|
addToPattern(pattern, AvailableColumns / 2);
|
||||||
|
|
||||||
|
if (RandomStart > 0 && hasSpecialColumn)
|
||||||
|
addToPattern(pattern, 0);
|
||||||
|
|
||||||
|
return pattern;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a count of notes to be generated from a list of probabilities.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||||
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||||
|
/// <param name="p4">Probability for 4 notes to be generated.</param>
|
||||||
|
/// <param name="p5">Probability for 5 notes to be generated.</param>
|
||||||
|
/// <returns>The amount of notes to be generated.</returns>
|
||||||
|
private int getRandomNoteCount(double p2, double p3, double p4, double p5)
|
||||||
|
{
|
||||||
|
switch (AvailableColumns)
|
||||||
|
{
|
||||||
|
case 2:
|
||||||
|
p2 = 0;
|
||||||
|
p3 = 0;
|
||||||
|
p4 = 0;
|
||||||
|
p5 = 0;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
p2 = Math.Max(p2, 0.1);
|
||||||
|
p3 = 0;
|
||||||
|
p4 = 0;
|
||||||
|
p5 = 0;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
p2 = Math.Max(p2, 0.23);
|
||||||
|
p3 = Math.Max(p3, 0.04);
|
||||||
|
p4 = 0;
|
||||||
|
p5 = 0;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
p3 = Math.Max(p3, 0.15);
|
||||||
|
p4 = Math.Max(p4, 0.03);
|
||||||
|
p5 = 0;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
|
||||||
|
p2 = 1;
|
||||||
|
|
||||||
|
return GetRandomNoteCount(p2, p3, p4, p5);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Generates a count of notes to be generated from a list of probabilities.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
|
||||||
|
/// <param name="p2">Probability for 2 notes to be generated.</param>
|
||||||
|
/// <param name="p3">Probability for 3 notes to be generated.</param>
|
||||||
|
/// <param name="addToCentre">Whether to add a note to the centre column.</param>
|
||||||
|
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
|
||||||
|
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
|
||||||
|
{
|
||||||
|
addToCentre = false;
|
||||||
|
|
||||||
|
if ((convertType & PatternType.ForceNotStack) > 0)
|
||||||
|
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
|
||||||
|
|
||||||
|
switch (AvailableColumns)
|
||||||
|
{
|
||||||
|
case 2:
|
||||||
|
centreProbability = 0;
|
||||||
|
p2 = 0;
|
||||||
|
p3 = 0;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
centreProbability = Math.Max(centreProbability, 0.03);
|
||||||
|
p2 = Math.Max(p2, 0.1);
|
||||||
|
p3 = 0;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
centreProbability = 0;
|
||||||
|
p2 = Math.Max(p2 * 2, 0.2);
|
||||||
|
p3 = 0;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
centreProbability = Math.Max(centreProbability, 0.03);
|
||||||
|
p3 = 0;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
centreProbability = 0;
|
||||||
|
p2 = Math.Max(p2 * 2, 0.5);
|
||||||
|
p3 = Math.Max(p3 * 2, 0.15);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
double centreVal = Random.NextDouble();
|
||||||
|
int noteCount = GetRandomNoteCount(p2, p3);
|
||||||
|
|
||||||
|
addToCentre = AvailableColumns % 2 != 0 && noteCount != 3 && centreVal > 1 - centreProbability;
|
||||||
|
return noteCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Constructs and adds a note to a pattern.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pattern">The pattern to add to.</param>
|
||||||
|
/// <param name="column">The column to add the note to.</param>
|
||||||
|
private void addToPattern(Pattern pattern, int column)
|
||||||
|
{
|
||||||
|
pattern.Add(new Note
|
||||||
|
{
|
||||||
|
StartTime = HitObject.StartTime,
|
||||||
|
Samples = HitObject.Samples,
|
||||||
|
Column = column
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -140,6 +140,26 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
|
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the hit result for a time offset.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitOffset">The time offset.</param>
|
||||||
|
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
|
||||||
|
public ManiaHitResult? ResultFor(double hitOffset)
|
||||||
|
{
|
||||||
|
if (hitOffset <= Perfect / 2)
|
||||||
|
return ManiaHitResult.Perfect;
|
||||||
|
if (hitOffset <= Great / 2)
|
||||||
|
return ManiaHitResult.Great;
|
||||||
|
if (hitOffset <= Good / 2)
|
||||||
|
return ManiaHitResult.Good;
|
||||||
|
if (hitOffset <= Ok / 2)
|
||||||
|
return ManiaHitResult.Ok;
|
||||||
|
if (hitOffset <= Bad / 2)
|
||||||
|
return ManiaHitResult.Bad;
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Constructs new hit windows which have been multiplied by a value.
|
/// Constructs new hit windows which have been multiplied by a value.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
21
osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs
Normal file
21
osu.Game.Rulesets.Mania/Judgements/ManiaHitResult.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.ComponentModel;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
|
{
|
||||||
|
public enum ManiaHitResult
|
||||||
|
{
|
||||||
|
[Description("PERFECT")]
|
||||||
|
Perfect,
|
||||||
|
[Description("GREAT")]
|
||||||
|
Great,
|
||||||
|
[Description("GOOD")]
|
||||||
|
Good,
|
||||||
|
[Description("OK")]
|
||||||
|
Ok,
|
||||||
|
[Description("BAD")]
|
||||||
|
Bad
|
||||||
|
}
|
||||||
|
}
|
@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
public override string ResultString => string.Empty;
|
public override string ResultString => string.Empty;
|
||||||
|
|
||||||
public override string MaxResultString => string.Empty;
|
public override string MaxResultString => string.Empty;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The hit result.
|
||||||
|
/// </summary>
|
||||||
|
public ManiaHitResult ManiaResult;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Drawables;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using OpenTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
private readonly BodyPiece bodyPiece;
|
private readonly BodyPiece bodyPiece;
|
||||||
private readonly NotePiece tailPiece;
|
private readonly NotePiece tailPiece;
|
||||||
|
|
||||||
public DrawableHoldNote(HoldNote hitObject)
|
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
|
||||||
: base(hitObject)
|
: base(hitObject, key)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Height = (float)HitObject.Duration;
|
Height = (float)HitObject.Duration;
|
||||||
|
@ -2,6 +2,8 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -11,13 +13,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
|
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
|
||||||
where TObject : ManiaHitObject
|
where TObject : ManiaHitObject
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The key that will trigger input for this hit object.
|
||||||
|
/// </summary>
|
||||||
|
protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
|
||||||
|
|
||||||
public new TObject HitObject;
|
public new TObject HitObject;
|
||||||
|
|
||||||
protected DrawableManiaHitObject(TObject hitObject)
|
protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
|
|
||||||
|
if (key != null)
|
||||||
|
Key.BindTo(key);
|
||||||
|
|
||||||
RelativePositionAxes = Axes.Y;
|
RelativePositionAxes = Axes.Y;
|
||||||
Y = (float)HitObject.StartTime;
|
Y = (float)HitObject.StartTime;
|
||||||
}
|
}
|
||||||
|
@ -1,8 +1,13 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
@ -12,8 +17,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly NotePiece headPiece;
|
private readonly NotePiece headPiece;
|
||||||
|
|
||||||
public DrawableNote(Note hitObject)
|
public DrawableNote(Note hitObject, Bindable<Key> key = null)
|
||||||
: base(hitObject)
|
: base(hitObject, key)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Height = 100;
|
Height = 100;
|
||||||
@ -38,14 +43,53 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void CheckJudgement(bool userTriggered)
|
||||||
{
|
{
|
||||||
if (Time.Current > HitObject.StartTime)
|
if (!userTriggered)
|
||||||
Colour = Color4.Green;
|
{
|
||||||
|
if (Judgement.TimeOffset > HitObject.HitWindows.Bad / 2)
|
||||||
|
Judgement.Result = HitResult.Miss;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
double offset = Math.Abs(Judgement.TimeOffset);
|
||||||
|
|
||||||
|
if (offset > HitObject.HitWindows.Miss / 2)
|
||||||
|
return;
|
||||||
|
|
||||||
|
ManiaHitResult? tmpResult = HitObject.HitWindows.ResultFor(offset);
|
||||||
|
|
||||||
|
if (tmpResult.HasValue)
|
||||||
|
{
|
||||||
|
Judgement.Result = HitResult.Hit;
|
||||||
|
Judgement.ManiaResult = tmpResult.Value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Judgement.Result = HitResult.Miss;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
switch (State)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
Colour = Color4.Green;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (Judgement.Result != HitResult.None)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (args.Key != Key)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (args.Repeat)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return UpdateJudgement(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
@ -31,11 +31,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key-release hit windows for this hold note.
|
/// The key-release hit windows for this hold note.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected HitWindows ReleaseHitWindows = new HitWindows();
|
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
ReleaseHitWindows = HitWindows * release_window_lenience;
|
ReleaseHitWindows = HitWindows * release_window_lenience;
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
|
|
||||||
@ -15,11 +15,11 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The key-press hit window for this note.
|
/// The key-press hit window for this note.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
protected HitWindows HitWindows = new HitWindows();
|
public HitWindows HitWindows { get; protected set; } = new HitWindows();
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
HitWindows = new HitWindows(difficulty.OverallDifficulty);
|
HitWindows = new HitWindows(difficulty.OverallDifficulty);
|
||||||
}
|
}
|
||||||
|
@ -22,5 +22,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
|||||||
protected override void OnNewJudgement(ManiaJudgement judgement)
|
protected override void OnNewJudgement(ManiaJudgement judgement)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Reset()
|
||||||
|
{
|
||||||
|
base.Reset();
|
||||||
|
|
||||||
|
Health.Value = 1;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,7 +7,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Timing
|
namespace osu.Game.Rulesets.Mania.Timing
|
||||||
{
|
{
|
||||||
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Timing
|
|||||||
|
|
||||||
private readonly List<DrawableControlPoint> drawableControlPoints;
|
private readonly List<DrawableControlPoint> drawableControlPoints;
|
||||||
|
|
||||||
public ControlPointContainer(IEnumerable<ControlPoint> timingChanges)
|
public ControlPointContainer(IEnumerable<TimingChange> timingChanges)
|
||||||
{
|
{
|
||||||
drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
|
drawableControlPoints = timingChanges.Select(t => new DrawableControlPoint(t)).ToList();
|
||||||
Children = drawableControlPoints;
|
Children = drawableControlPoints;
|
||||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Timing
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private class DrawableControlPoint : Container
|
private class DrawableControlPoint : Container
|
||||||
{
|
{
|
||||||
private readonly ControlPoint timingChange;
|
private readonly TimingChange timingChange;
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.Timing
|
|||||||
/// the content container will scroll at twice the normal rate.
|
/// the content container will scroll at twice the normal rate.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="timingChange">The control point to create the drawable control point for.</param>
|
/// <param name="timingChange">The control point to create the drawable control point for.</param>
|
||||||
public DrawableControlPoint(ControlPoint timingChange)
|
public DrawableControlPoint(TimingChange timingChange)
|
||||||
{
|
{
|
||||||
this.timingChange = timingChange;
|
this.timingChange = timingChange;
|
||||||
|
|
||||||
|
23
osu.Game.Rulesets.Mania/Timing/TimingChange.cs
Normal file
23
osu.Game.Rulesets.Mania/Timing/TimingChange.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Timing
|
||||||
|
{
|
||||||
|
public class TimingChange
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The time at which this timing change happened.
|
||||||
|
/// </summary>
|
||||||
|
public double Time;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The beat length.
|
||||||
|
/// </summary>
|
||||||
|
public double BeatLength = 500;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The speed multiplier.
|
||||||
|
/// </summary>
|
||||||
|
public double SpeedMultiplier = 1;
|
||||||
|
}
|
||||||
|
}
|
@ -17,7 +17,8 @@ using System.Collections.Generic;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using System;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
@ -33,7 +34,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
private const float column_width = 45;
|
private const float column_width = 45;
|
||||||
private const float special_column_width = 70;
|
private const float special_column_width = 70;
|
||||||
|
|
||||||
public Key Key;
|
/// <summary>
|
||||||
|
/// The key that will trigger input actions for this column and hit objects contained inside it.
|
||||||
|
/// </summary>
|
||||||
|
public Bindable<Key> Key = new Bindable<Key>();
|
||||||
|
|
||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
private readonly Container hitTargetBar;
|
private readonly Container hitTargetBar;
|
||||||
@ -41,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public readonly ControlPointContainer ControlPointContainer;
|
public readonly ControlPointContainer ControlPointContainer;
|
||||||
|
|
||||||
public Column(IEnumerable<ControlPoint> timingChanges)
|
public Column(IEnumerable<TimingChange> timingChanges)
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Width = column_width;
|
Width = column_width;
|
||||||
@ -95,6 +99,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Name = "Hit objects",
|
Name = "Hit objects",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
|
// For column lighting, we need to capture input events before the notes
|
||||||
|
new InputTarget
|
||||||
|
{
|
||||||
|
KeyDown = onKeyDown,
|
||||||
|
KeyUp = onKeyUp
|
||||||
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
@ -178,12 +188,9 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
|
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
|
||||||
{
|
|
||||||
ControlPointContainer.Add(hitObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
private bool onKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
if (args.Repeat)
|
if (args.Repeat)
|
||||||
return false;
|
return false;
|
||||||
@ -197,7 +204,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
private bool onKeyUp(InputState state, KeyUpEventArgs args)
|
||||||
{
|
{
|
||||||
if (args.Key == Key)
|
if (args.Key == Key)
|
||||||
{
|
{
|
||||||
@ -207,5 +214,24 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is a simple container which delegates various input events that have to be captured before the notes.
|
||||||
|
/// </summary>
|
||||||
|
private class InputTarget : Container
|
||||||
|
{
|
||||||
|
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
|
||||||
|
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
|
||||||
|
|
||||||
|
public InputTarget()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
AlwaysPresent = true;
|
||||||
|
Alpha = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
|
||||||
|
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,17 +2,22 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Lists;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Beatmaps;
|
using osu.Game.Rulesets.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Scoring;
|
using osu.Game.Rulesets.Mania.Scoring;
|
||||||
|
using osu.Game.Rulesets.Mania.Timing;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
@ -31,22 +36,32 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
|
protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
|
||||||
{
|
{
|
||||||
ControlPoint firstTimingChange = Beatmap.TimingInfo.ControlPoints.FirstOrDefault(t => t.TimingChange);
|
double lastSpeedMultiplier = 1;
|
||||||
|
double lastBeatLength = 500;
|
||||||
|
|
||||||
if (firstTimingChange == null)
|
// Merge timing + difficulty points
|
||||||
throw new InvalidOperationException("The Beatmap contains no timing points!");
|
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
|
||||||
|
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
|
||||||
|
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
|
||||||
|
|
||||||
// Generate the timing points, making non-timing changes use the previous timing change
|
// Generate the timing points, making non-timing changes use the previous timing change
|
||||||
var timingChanges = Beatmap.TimingInfo.ControlPoints.Select(c =>
|
var timingChanges = allPoints.Select(c =>
|
||||||
{
|
{
|
||||||
ControlPoint t = c.Clone();
|
var timingPoint = c as TimingControlPoint;
|
||||||
|
var difficultyPoint = c as DifficultyControlPoint;
|
||||||
|
|
||||||
if (c.TimingChange)
|
if (timingPoint != null)
|
||||||
firstTimingChange = c;
|
lastBeatLength = timingPoint.BeatLength;
|
||||||
else
|
|
||||||
t.BeatLength = firstTimingChange.BeatLength;
|
|
||||||
|
|
||||||
return t;
|
if (difficultyPoint != null)
|
||||||
|
lastSpeedMultiplier = difficultyPoint.SpeedMultiplier;
|
||||||
|
|
||||||
|
return new TimingChange
|
||||||
|
{
|
||||||
|
Time = c.Time,
|
||||||
|
BeatLength = lastBeatLength,
|
||||||
|
SpeedMultiplier = lastSpeedMultiplier
|
||||||
|
};
|
||||||
});
|
});
|
||||||
|
|
||||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
||||||
@ -76,13 +91,19 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
|
||||||
{
|
{
|
||||||
|
var maniaPlayfield = Playfield as ManiaPlayfield;
|
||||||
|
if (maniaPlayfield == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
|
||||||
|
|
||||||
var holdNote = h as HoldNote;
|
var holdNote = h as HoldNote;
|
||||||
if (holdNote != null)
|
if (holdNote != null)
|
||||||
return new DrawableHoldNote(holdNote);
|
return new DrawableHoldNote(holdNote, key);
|
||||||
|
|
||||||
var note = h as Note;
|
var note = h as Note;
|
||||||
if (note != null)
|
if (note != null)
|
||||||
return new DrawableNote(note);
|
return new DrawableNote(note, key);
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Timing;
|
using osu.Game.Rulesets.Mania.Timing;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
|
|
||||||
@ -55,7 +54,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly FlowContainer<Column> Columns;
|
private readonly FlowContainer<Column> columns;
|
||||||
|
public IEnumerable<Column> Columns => columns.Children;
|
||||||
|
|
||||||
private readonly ControlPointContainer barlineContainer;
|
private readonly ControlPointContainer barlineContainer;
|
||||||
|
|
||||||
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
private readonly int columnCount;
|
private readonly int columnCount;
|
||||||
|
|
||||||
public ManiaPlayfield(int columnCount, IEnumerable<ControlPoint> timingChanges)
|
public ManiaPlayfield(int columnCount, IEnumerable<TimingChange> timingChanges)
|
||||||
{
|
{
|
||||||
this.columnCount = columnCount;
|
this.columnCount = columnCount;
|
||||||
|
|
||||||
@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Black
|
Colour = Color4.Black
|
||||||
},
|
},
|
||||||
Columns = new FillFlowContainer<Column>
|
columns = new FillFlowContainer<Column>
|
||||||
{
|
{
|
||||||
Name = "Columns",
|
Name = "Columns",
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
};
|
};
|
||||||
|
|
||||||
for (int i = 0; i < columnCount; i++)
|
for (int i = 0; i < columnCount; i++)
|
||||||
Columns.Add(new Column(timingChanges));
|
columns.Add(new Column(timingChanges));
|
||||||
|
|
||||||
TimeSpan = time_span_default;
|
TimeSpan = time_span_default;
|
||||||
}
|
}
|
||||||
@ -133,17 +133,17 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
// Set the special column + colour + key
|
// Set the special column + colour + key
|
||||||
for (int i = 0; i < columnCount; i++)
|
for (int i = 0; i < columnCount; i++)
|
||||||
{
|
{
|
||||||
Column column = Columns.Children.ElementAt(i);
|
Column column = Columns.ElementAt(i);
|
||||||
column.IsSpecial = isSpecialColumn(i);
|
column.IsSpecial = isSpecialColumn(i);
|
||||||
|
|
||||||
if (!column.IsSpecial)
|
if (!column.IsSpecial)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
column.Key = Key.Space;
|
column.Key.Value = Key.Space;
|
||||||
column.AccentColour = specialColumnColour;
|
column.AccentColour = specialColumnColour;
|
||||||
}
|
}
|
||||||
|
|
||||||
var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
|
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
|
||||||
|
|
||||||
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
// We'll set the colours of the non-special columns in a separate loop, because the non-special
|
||||||
// column colours are mirrored across their centre and special styles mess with this
|
// column colours are mirrored across their centre and special styles mess with this
|
||||||
@ -162,11 +162,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
|
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
|
||||||
if (keyOffset >= 0 && keyOffset < default_keys.Length)
|
if (keyOffset >= 0 && keyOffset < default_keys.Length)
|
||||||
column.Key = default_keys[keyOffset];
|
column.Key.Value = default_keys[keyOffset];
|
||||||
else
|
else
|
||||||
// There is no default key defined for this column. Let's set this to Unknown for now
|
// There is no default key defined for this column. Let's set this to Unknown for now
|
||||||
// however note that this will be gone after bindings are in place
|
// however note that this will be gone after bindings are in place
|
||||||
column.Key = Key.Unknown;
|
column.Key.Value = Key.Unknown;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
|
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
{
|
{
|
||||||
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
|
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
|
||||||
|
|
||||||
barlineContainer.TimeSpan = value;
|
barlineContainer.TimeSpan = value;
|
||||||
Columns.Children.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -51,11 +51,13 @@
|
|||||||
<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
|
<Compile Include="Beatmaps\Patterns\Legacy\DistanceObjectPatternGenerator.cs" />
|
||||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
|
<Compile Include="Beatmaps\Patterns\Legacy\PatternGenerator.cs" />
|
||||||
<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
|
<Compile Include="Beatmaps\Patterns\PatternGenerator.cs" />
|
||||||
|
<Compile Include="Beatmaps\Patterns\Legacy\HitObjectPatternGenerator.cs" />
|
||||||
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
|
<Compile Include="Beatmaps\Patterns\Legacy\PatternType.cs" />
|
||||||
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
<Compile Include="Beatmaps\ManiaBeatmapConverter.cs" />
|
||||||
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
|
||||||
<Compile Include="MathUtils\FastRandom.cs" />
|
<Compile Include="MathUtils\FastRandom.cs" />
|
||||||
<Compile Include="Judgements\HitWindows.cs" />
|
<Compile Include="Judgements\HitWindows.cs" />
|
||||||
|
<Compile Include="Judgements\ManiaHitResult.cs" />
|
||||||
<Compile Include="Judgements\ManiaJudgement.cs" />
|
<Compile Include="Judgements\ManiaJudgement.cs" />
|
||||||
<Compile Include="ManiaDifficultyCalculator.cs" />
|
<Compile Include="ManiaDifficultyCalculator.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
|
||||||
@ -76,6 +78,7 @@
|
|||||||
<Compile Include="Mods\ManiaMod.cs" />
|
<Compile Include="Mods\ManiaMod.cs" />
|
||||||
<Compile Include="UI\SpecialColumnPosition.cs" />
|
<Compile Include="UI\SpecialColumnPosition.cs" />
|
||||||
<Compile Include="Timing\ControlPointContainer.cs" />
|
<Compile Include="Timing\ControlPointContainer.cs" />
|
||||||
|
<Compile Include="Timing\TimingChange.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||||
|
@ -6,8 +6,8 @@ using OpenTK;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
return OsuScoreResult.Miss;
|
return OsuScoreResult.Miss;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -10,6 +9,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
@ -62,13 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
public double Velocity;
|
public double Velocity;
|
||||||
public double TickDistance;
|
public double TickDistance;
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
|
|
||||||
Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
|
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
|
||||||
|
|
||||||
|
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||||
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
TickDistance = scoringDistance / difficulty.SliderTickRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,8 +2,8 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public override bool NewCombo => true;
|
public override bool NewCombo => true;
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
|
||||||
}
|
}
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Database;
|
|||||||
using osu.Game.IO.Serialization;
|
using osu.Game.IO.Serialization;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Rulesets.Beatmaps;
|
using osu.Game.Rulesets.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||||
{
|
{
|
||||||
@ -77,8 +78,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
{
|
{
|
||||||
int repeats = repeatsData?.RepeatCount ?? 1;
|
int repeats = repeatsData?.RepeatCount ?? 1;
|
||||||
|
|
||||||
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
|
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||||
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
|
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||||
|
|
||||||
|
double speedAdjustment = difficultyPoint.SpeedMultiplier;
|
||||||
|
double speedAdjustedBeatLength = timingPoint.BeatLength * speedAdjustment;
|
||||||
|
|
||||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||||
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
||||||
|
@ -5,9 +5,9 @@ using osu.Game.Rulesets.Objects.Types;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps.Timing;
|
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects
|
namespace osu.Game.Rulesets.Taiko.Objects
|
||||||
{
|
{
|
||||||
@ -55,11 +55,13 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private double tickSpacing = 100;
|
private double tickSpacing = 100;
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
|
|
||||||
|
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||||
|
|
||||||
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||||
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects
|
namespace osu.Game.Rulesets.Taiko.Objects
|
||||||
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public double HitWindowMiss = 95;
|
public double HitWindowMiss = 95;
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
||||||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
|
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
|
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="TimingControlPoint.BeatLength"/> of 1000ms.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const double scroll_time = 6000;
|
private const double scroll_time = 6000;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers.
|
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="TimingControlPoint.BeatLength"/> and other speed multipliers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double ScrollTime;
|
public double ScrollTime;
|
||||||
|
|
||||||
@ -51,17 +51,17 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool Kiai { get; protected set; }
|
public bool Kiai { get; protected set; }
|
||||||
|
|
||||||
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
base.ApplyDefaults(timing, difficulty);
|
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||||
|
|
||||||
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / 1000) / difficulty.SliderMultiplier;
|
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||||
|
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||||
|
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
||||||
|
|
||||||
ControlPoint overridePoint;
|
ScrollTime = scroll_time * (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier / 1000) / difficulty.SliderMultiplier;
|
||||||
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;
|
|
||||||
|
|
||||||
if (overridePoint != null)
|
Kiai |= effectPoint.KiaiMode;
|
||||||
Kiai |= overridePoint.KiaiMode;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI;
|
|||||||
using osu.Game.Rulesets.Taiko.Replays;
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Beatmaps;
|
using osu.Game.Rulesets.Beatmaps;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
||||||
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
|
||||||
|
|
||||||
var timingPoints = Beatmap.TimingInfo.ControlPoints.FindAll(cp => cp.TimingChange);
|
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||||
|
|
||||||
if (timingPoints.Count == 0)
|
if (timingPoints.Count == 0)
|
||||||
return;
|
return;
|
||||||
@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
StartTime = time,
|
StartTime = time,
|
||||||
};
|
};
|
||||||
|
|
||||||
barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||||
|
|
||||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
||||||
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Database;
|
|||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
@ -17,7 +18,7 @@ namespace osu.Game.Beatmaps
|
|||||||
where T : HitObject
|
where T : HitObject
|
||||||
{
|
{
|
||||||
public BeatmapInfo BeatmapInfo;
|
public BeatmapInfo BeatmapInfo;
|
||||||
public TimingInfo TimingInfo = new TimingInfo();
|
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
|
||||||
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
|
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
|
||||||
public readonly List<Color4> ComboColors = new List<Color4>
|
public readonly List<Color4> ComboColors = new List<Color4>
|
||||||
{
|
{
|
||||||
@ -46,7 +47,7 @@ namespace osu.Game.Beatmaps
|
|||||||
public Beatmap(Beatmap original = null)
|
public Beatmap(Beatmap original = null)
|
||||||
{
|
{
|
||||||
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
|
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
|
||||||
TimingInfo = original?.TimingInfo ?? TimingInfo;
|
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
|
||||||
Breaks = original?.Breaks ?? Breaks;
|
Breaks = original?.Breaks ?? Breaks;
|
||||||
ComboColors = original?.ComboColors ?? ComboColors;
|
ComboColors = original?.ComboColors ?? ComboColors;
|
||||||
}
|
}
|
||||||
|
17
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
Normal file
17
osu.Game/Beatmaps/ControlPoints/ControlPoint.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.ControlPoints
|
||||||
|
{
|
||||||
|
public class ControlPoint : IComparable<ControlPoint>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The time at which the control point takes effect.
|
||||||
|
/// </summary>
|
||||||
|
public double Time;
|
||||||
|
|
||||||
|
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
|
||||||
|
}
|
||||||
|
}
|
107
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
Normal file
107
osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs
Normal file
@ -0,0 +1,107 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Lists;
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.ControlPoints
|
||||||
|
{
|
||||||
|
public class ControlPointInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// All timing points.
|
||||||
|
/// </summary>
|
||||||
|
public readonly SortedList<TimingControlPoint> TimingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All difficulty points.
|
||||||
|
/// </summary>
|
||||||
|
public readonly SortedList<DifficultyControlPoint> DifficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All sound points.
|
||||||
|
/// </summary>
|
||||||
|
public readonly SortedList<SoundControlPoint> SoundPoints = new SortedList<SoundControlPoint>(Comparer<SoundControlPoint>.Default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// All effect points.
|
||||||
|
/// </summary>
|
||||||
|
public readonly SortedList<EffectControlPoint> EffectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the difficulty control point that is active at <paramref name="time"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||||
|
/// <returns>The difficulty control point.</returns>
|
||||||
|
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearch(DifficultyPoints, time);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="time">The time to find the effect control point at.</param>
|
||||||
|
/// <returns>The effect control point.</returns>
|
||||||
|
public EffectControlPoint EffectPointAt(double time) => binarySearch(EffectPoints, time);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="time">The time to find the sound control point at.</param>
|
||||||
|
/// <returns>The sound control point.</returns>
|
||||||
|
public SoundControlPoint SoundPointAt(double time) => binarySearch(SoundPoints, time);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="time">The time to find the timing control point at.</param>
|
||||||
|
/// <returns>The timing control point.</returns>
|
||||||
|
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.FirstOrDefault());
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the maximum BPM represented by any timing control point.
|
||||||
|
/// </summary>
|
||||||
|
public double BPMMaximum =>
|
||||||
|
60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the minimum BPM represented by any timing control point.
|
||||||
|
/// </summary>
|
||||||
|
public double BPMMinimum =>
|
||||||
|
60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the mode BPM (most common BPM) represented by the control points.
|
||||||
|
/// </summary>
|
||||||
|
public double BPMMode =>
|
||||||
|
60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Binary searches one of the control point lists to find the active control point at <paramref name="time"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="list">The list to search.</param>
|
||||||
|
/// <param name="time">The time to find the control point at.</param>
|
||||||
|
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
|
||||||
|
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||||
|
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
|
||||||
|
where T : ControlPoint, new()
|
||||||
|
{
|
||||||
|
if (list.Count == 0)
|
||||||
|
return new T();
|
||||||
|
|
||||||
|
if (time < list[0].Time)
|
||||||
|
return prePoint ?? new T();
|
||||||
|
|
||||||
|
int index = list.BinarySearch(new T() { Time = time });
|
||||||
|
|
||||||
|
// Check if we've found an exact match (t == time)
|
||||||
|
if (index >= 0)
|
||||||
|
return list[index];
|
||||||
|
|
||||||
|
index = ~index;
|
||||||
|
|
||||||
|
// BinarySearch will return the index of the first element _greater_ than the search
|
||||||
|
// This is the inactive point - the active point is the one before it (index - 1)
|
||||||
|
return list[index - 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
13
osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
Normal file
13
osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.ControlPoints
|
||||||
|
{
|
||||||
|
public class DifficultyControlPoint : ControlPoint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The speed multiplier at this control point.
|
||||||
|
/// </summary>
|
||||||
|
public double SpeedMultiplier = 1;
|
||||||
|
}
|
||||||
|
}
|
18
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
18
osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.ControlPoints
|
||||||
|
{
|
||||||
|
public class EffectControlPoint : ControlPoint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this control point enables Kiai mode.
|
||||||
|
/// </summary>
|
||||||
|
public bool KiaiMode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the first bar line of this control point is ignored.
|
||||||
|
/// </summary>
|
||||||
|
public bool OmitFirstBarLine;
|
||||||
|
}
|
||||||
|
}
|
18
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
18
osu.Game/Beatmaps/ControlPoints/SoundControlPoint.cs
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.ControlPoints
|
||||||
|
{
|
||||||
|
public class SoundControlPoint : ControlPoint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The default sample bank at this control point.
|
||||||
|
/// </summary>
|
||||||
|
public string SampleBank;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The default sample volume at this control point.
|
||||||
|
/// </summary>
|
||||||
|
public int SampleVolume;
|
||||||
|
}
|
||||||
|
}
|
20
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
20
osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
|
||||||
|
namespace osu.Game.Beatmaps.ControlPoints
|
||||||
|
{
|
||||||
|
public class TimingControlPoint : ControlPoint
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The time signature at this control point.
|
||||||
|
/// </summary>
|
||||||
|
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The beat length at this control point.
|
||||||
|
/// </summary>
|
||||||
|
public double BeatLength = 500;
|
||||||
|
}
|
||||||
|
}
|
@ -37,7 +37,7 @@ namespace osu.Game.Beatmaps
|
|||||||
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
|
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
|
||||||
|
|
||||||
foreach (var h in Objects)
|
foreach (var h in Objects)
|
||||||
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);
|
h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
|
||||||
|
|
||||||
PreprocessHitObjects();
|
PreprocessHitObjects();
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,7 @@ using OpenTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Beatmaps.Drawables
|
namespace osu.Game.Beatmaps.Drawables
|
||||||
{
|
{
|
||||||
internal class DifficultyColouredContainer : Container, IHasAccentColour
|
public class DifficultyColouredContainer : Container, IHasAccentColour
|
||||||
{
|
{
|
||||||
public Color4 AccentColour { get; set; }
|
public Color4 AccentColour { get; set; }
|
||||||
|
|
||||||
|
@ -11,7 +11,7 @@ using OpenTK.Graphics;
|
|||||||
namespace osu.Game.Beatmaps.Drawables
|
namespace osu.Game.Beatmaps.Drawables
|
||||||
{
|
{
|
||||||
|
|
||||||
internal class DifficultyIcon : DifficultyColouredContainer
|
public class DifficultyIcon : DifficultyColouredContainer
|
||||||
{
|
{
|
||||||
private readonly BeatmapInfo beatmap;
|
private readonly BeatmapInfo beatmap;
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@ using OpenTK.Graphics;
|
|||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.Timing;
|
||||||
using osu.Game.Beatmaps.Legacy;
|
using osu.Game.Beatmaps.Legacy;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
using osu.Game.Rulesets.Objects.Legacy;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Formats
|
namespace osu.Game.Beatmaps.Formats
|
||||||
{
|
{
|
||||||
@ -241,6 +242,7 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
|
|
||||||
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
double time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo);
|
||||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||||
|
double speedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1;
|
||||||
|
|
||||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||||
if (split.Length >= 3)
|
if (split.Length >= 3)
|
||||||
@ -275,19 +277,49 @@ namespace osu.Game.Beatmaps.Formats
|
|||||||
if (stringSampleSet == @"none")
|
if (stringSampleSet == @"none")
|
||||||
stringSampleSet = @"normal";
|
stringSampleSet = @"normal";
|
||||||
|
|
||||||
beatmap.TimingInfo.ControlPoints.Add(new ControlPoint
|
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||||
|
SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time);
|
||||||
|
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||||
|
|
||||||
|
if (timingChange)
|
||||||
|
{
|
||||||
|
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||||
{
|
{
|
||||||
Time = time,
|
Time = time,
|
||||||
BeatLength = beatLength,
|
BeatLength = beatLength,
|
||||||
SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
|
TimeSignature = timeSignature
|
||||||
TimingChange = timingChange,
|
});
|
||||||
TimeSignature = timeSignature,
|
}
|
||||||
|
|
||||||
|
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||||
|
{
|
||||||
|
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||||
|
{
|
||||||
|
Time = time,
|
||||||
|
SpeedMultiplier = speedMultiplier
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stringSampleSet != soundPoint.SampleBank || sampleVolume != soundPoint.SampleVolume)
|
||||||
|
{
|
||||||
|
beatmap.ControlPointInfo.SoundPoints.Add(new SoundControlPoint
|
||||||
|
{
|
||||||
|
Time = time,
|
||||||
SampleBank = stringSampleSet,
|
SampleBank = stringSampleSet,
|
||||||
SampleVolume = sampleVolume,
|
SampleVolume = sampleVolume
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||||
|
{
|
||||||
|
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||||
|
{
|
||||||
|
Time = time,
|
||||||
KiaiMode = kiaiMode,
|
KiaiMode = kiaiMode,
|
||||||
OmitFirstBarLine = omitFirstBarSignature
|
OmitFirstBarLine = omitFirstBarSignature
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)
|
private void handleColours(Beatmap beatmap, string key, string val, ref bool hasCustomColours)
|
||||||
{
|
{
|
||||||
|
@ -63,5 +63,7 @@ namespace osu.Game.Beatmaps.IO
|
|||||||
return buffer;
|
return buffer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public abstract Stream GetUnderlyingStream();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps.IO
|
|||||||
archive.Dispose();
|
archive.Dispose();
|
||||||
archiveStream.Dispose();
|
archiveStream.Dispose();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Stream GetUnderlyingStream() => archiveStream;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Timing
|
|
||||||
{
|
|
||||||
public class ControlPoint
|
|
||||||
{
|
|
||||||
public string SampleBank;
|
|
||||||
public int SampleVolume;
|
|
||||||
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
|
|
||||||
public double Time;
|
|
||||||
public double BeatLength = 500;
|
|
||||||
public double SpeedMultiplier = 1;
|
|
||||||
public bool TimingChange = true;
|
|
||||||
public bool KiaiMode;
|
|
||||||
public bool OmitFirstBarLine;
|
|
||||||
|
|
||||||
public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,80 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Timing
|
|
||||||
{
|
|
||||||
public class TimingInfo
|
|
||||||
{
|
|
||||||
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
|
||||||
|
|
||||||
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
|
||||||
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
|
|
||||||
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
|
|
||||||
|
|
||||||
public double BPMAt(double time)
|
|
||||||
{
|
|
||||||
return 60000 / BeatLengthAt(time);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Finds the speed multiplier at a time.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="time">The time to find the speed multiplier at.</param>
|
|
||||||
/// <returns>The speed multiplier.</returns>
|
|
||||||
public double SpeedMultiplierAt(double time)
|
|
||||||
{
|
|
||||||
ControlPoint overridePoint;
|
|
||||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
|
||||||
|
|
||||||
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Finds the beat length at a time. This is expressed in milliseconds.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="time">The time to find the beat length at.</param>
|
|
||||||
/// <returns>The beat length.</returns>
|
|
||||||
public double BeatLengthAt(double time)
|
|
||||||
{
|
|
||||||
ControlPoint overridePoint;
|
|
||||||
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
|
|
||||||
|
|
||||||
return timingPoint.BeatLength;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Finds the timing point at a time.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="time">The time to find the timing point at.</param>
|
|
||||||
/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
|
|
||||||
/// <returns>The timing point.</returns>
|
|
||||||
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
|
|
||||||
{
|
|
||||||
overridePoint = null;
|
|
||||||
|
|
||||||
ControlPoint timingPoint = null;
|
|
||||||
foreach (var controlPoint in ControlPoints)
|
|
||||||
{
|
|
||||||
// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
|
|
||||||
// This null check makes it so that the first ControlPoint that makes a timing change is used as
|
|
||||||
// the timingPoint for those HitObject(s).
|
|
||||||
if (controlPoint.Time <= time || timingPoint == null)
|
|
||||||
{
|
|
||||||
if (controlPoint.TimingChange)
|
|
||||||
{
|
|
||||||
timingPoint = controlPoint;
|
|
||||||
overridePoint = null;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
overridePoint = controlPoint;
|
|
||||||
}
|
|
||||||
else break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return timingPoint ?? new ControlPoint();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Beatmaps.Formats;
|
using osu.Game.Beatmaps.Formats;
|
||||||
using osu.Game.Beatmaps.IO;
|
using osu.Game.Beatmaps.IO;
|
||||||
using osu.Game.IPC;
|
using osu.Game.IPC;
|
||||||
|
using osu.Game.Screens.Menu;
|
||||||
using SQLite.Net;
|
using SQLite.Net;
|
||||||
using SQLiteNetExtensions.Extensions;
|
using SQLiteNetExtensions.Extensions;
|
||||||
|
|
||||||
@ -38,6 +39,10 @@ namespace osu.Game.Database
|
|||||||
{
|
{
|
||||||
foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
|
foreach (var b in GetAllWithChildren<BeatmapSetInfo>(b => b.DeletePending))
|
||||||
{
|
{
|
||||||
|
if (b.Hash == Intro.MENU_MUSIC_BEATMAP_HASH)
|
||||||
|
// this is a bit hacky, but will do for now.
|
||||||
|
continue;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Storage.Delete(b.Path);
|
Storage.Delete(b.Path);
|
||||||
@ -97,21 +102,11 @@ namespace osu.Game.Database
|
|||||||
typeof(BeatmapDifficulty),
|
typeof(BeatmapDifficulty),
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
public void Import(string path)
|
||||||
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="paths">Multiple locations on disk</param>
|
|
||||||
public void Import(IEnumerable<string> paths)
|
|
||||||
{
|
|
||||||
foreach (string p in paths)
|
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
BeatmapSetInfo set = getBeatmapSet(p);
|
Import(ArchiveReader.GetReader(Storage, path));
|
||||||
|
|
||||||
//If we have an ID then we already exist in the database.
|
|
||||||
if (set.ID == 0)
|
|
||||||
Import(new[] { set });
|
|
||||||
|
|
||||||
// We may or may not want to delete the file depending on where it is stored.
|
// We may or may not want to delete the file depending on where it is stored.
|
||||||
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
// e.g. reconstructing/repairing database with beatmaps from default storage.
|
||||||
@ -119,11 +114,11 @@ namespace osu.Game.Database
|
|||||||
// TODO: Add a check to prevent files from storage to be deleted.
|
// TODO: Add a check to prevent files from storage to be deleted.
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
File.Delete(p);
|
File.Delete(path);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Logger.Error(e, $@"Could not delete file at {p}");
|
Logger.Error(e, $@"Could not delete file at {path}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
@ -132,15 +127,24 @@ namespace osu.Game.Database
|
|||||||
Logger.Error(e, @"Could not import beatmap set");
|
Logger.Error(e, @"Could not import beatmap set");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Import(ArchiveReader archiveReader)
|
||||||
|
{
|
||||||
|
BeatmapSetInfo set = getBeatmapSet(archiveReader);
|
||||||
|
|
||||||
|
//If we have an ID then we already exist in the database.
|
||||||
|
if (set.ID == 0)
|
||||||
|
Import(new[] { set });
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Import <see cref="BeatmapSetInfo"/> from <paramref name="path"/>.
|
/// Import multiple <see cref="BeatmapSetInfo"/> from <paramref name="paths"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="path">Location on disk</param>
|
/// <param name="paths">Multiple locations on disk</param>
|
||||||
public void Import(string path)
|
public void Import(params string[] paths)
|
||||||
{
|
{
|
||||||
Import(new[] { path });
|
foreach (string p in paths)
|
||||||
|
Import(p);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -148,21 +152,19 @@ namespace osu.Game.Database
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="path">Content location</param>
|
/// <param name="path">Content location</param>
|
||||||
/// <returns><see cref="BeatmapSetInfo"/></returns>
|
/// <returns><see cref="BeatmapSetInfo"/></returns>
|
||||||
private BeatmapSetInfo getBeatmapSet(string path)
|
private BeatmapSetInfo getBeatmapSet(string path) => getBeatmapSet(ArchiveReader.GetReader(Storage, path));
|
||||||
{
|
|
||||||
string hash = null;
|
|
||||||
|
|
||||||
|
private BeatmapSetInfo getBeatmapSet(ArchiveReader archiveReader)
|
||||||
|
{
|
||||||
BeatmapMetadata metadata;
|
BeatmapMetadata metadata;
|
||||||
|
|
||||||
using (var reader = ArchiveReader.GetReader(Storage, path))
|
using (var stream = new StreamReader(archiveReader.GetStream(archiveReader.BeatmapFilenames[0])))
|
||||||
{
|
|
||||||
using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
|
|
||||||
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
|
||||||
}
|
|
||||||
|
|
||||||
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
|
string hash;
|
||||||
{
|
string path;
|
||||||
using (var input = Storage.GetStream(path))
|
|
||||||
|
using (var input = archiveReader.GetUnderlyingStream())
|
||||||
{
|
{
|
||||||
hash = input.GetMd5Hash();
|
hash = input.GetMd5Hash();
|
||||||
input.Seek(0, SeekOrigin.Begin);
|
input.Seek(0, SeekOrigin.Begin);
|
||||||
@ -171,7 +173,6 @@ namespace osu.Game.Database
|
|||||||
using (var output = Storage.GetStream(path, FileAccess.Write))
|
using (var output = Storage.GetStream(path, FileAccess.Write))
|
||||||
input.CopyTo(output);
|
input.CopyTo(output);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
var existing = Connection.Table<BeatmapSetInfo>().FirstOrDefault(b => b.Hash == hash);
|
||||||
|
|
||||||
|
@ -43,6 +43,9 @@ namespace osu.Game.Database
|
|||||||
[Ignore]
|
[Ignore]
|
||||||
public BeatmapMetrics Metrics { get; set; }
|
public BeatmapMetrics Metrics { get; set; }
|
||||||
|
|
||||||
|
[Ignore]
|
||||||
|
public BeatmapOnlineInfo OnlineInfo { get; set; }
|
||||||
|
|
||||||
public string Path { get; set; }
|
public string Path { get; set; }
|
||||||
|
|
||||||
[JsonProperty("file_md5")]
|
[JsonProperty("file_md5")]
|
||||||
|
38
osu.Game/Database/BeatmapOnlineInfo.cs
Normal file
38
osu.Game/Database/BeatmapOnlineInfo.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace osu.Game.Database
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Beatmap info retrieved for previewing locally without having the beatmap downloaded.
|
||||||
|
/// </summary>
|
||||||
|
public class BeatmapOnlineInfo
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The different sizes of cover art for this beatmap: cover, cover@2x, card, card@2x, list, list@2x.
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty(@"covers")]
|
||||||
|
public IEnumerable<string> Covers { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A small sample clip of this beatmap's song.
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty(@"previewUrl")]
|
||||||
|
public string Preview { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of plays this beatmap has.
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty(@"play_count")]
|
||||||
|
public int PlayCount { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of people who have favourited this map.
|
||||||
|
/// </summary>
|
||||||
|
[JsonProperty(@"favourite_count")]
|
||||||
|
public int FavouriteCount { get; set; }
|
||||||
|
}
|
||||||
|
}
|
37
osu.Game/Database/OnlineWorkingBeatmap.cs
Normal file
37
osu.Game/Database/OnlineWorkingBeatmap.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Database
|
||||||
|
{
|
||||||
|
internal class OnlineWorkingBeatmap : WorkingBeatmap
|
||||||
|
{
|
||||||
|
private readonly TextureStore textures;
|
||||||
|
private readonly TrackManager tracks;
|
||||||
|
|
||||||
|
public OnlineWorkingBeatmap(BeatmapInfo beatmapInfo, TextureStore textures, TrackManager tracks) : base(beatmapInfo)
|
||||||
|
{
|
||||||
|
this.textures = textures;
|
||||||
|
this.tracks = tracks;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Beatmap GetBeatmap()
|
||||||
|
{
|
||||||
|
return new Beatmap();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Texture GetBackground()
|
||||||
|
{
|
||||||
|
return textures.Get(BeatmapInfo.OnlineInfo.Covers.FirstOrDefault());
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Track GetTrack()
|
||||||
|
{
|
||||||
|
return tracks.Get(BeatmapInfo.OnlineInfo.Preview);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
23
osu.Game/Database/RankStatus.cs
Normal file
23
osu.Game/Database/RankStatus.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.ComponentModel;
|
||||||
|
|
||||||
|
namespace osu.Game.Database
|
||||||
|
{
|
||||||
|
public enum RankStatus
|
||||||
|
{
|
||||||
|
Any = 7,
|
||||||
|
[Description("Ranked & Approved")]
|
||||||
|
RankedApproved = 0,
|
||||||
|
Approved = 1,
|
||||||
|
Loved = 8,
|
||||||
|
Favourites = 2,
|
||||||
|
[Description("Mod Requests")]
|
||||||
|
ModRequests = 3,
|
||||||
|
Pending = 4,
|
||||||
|
Graveyard = 5,
|
||||||
|
[Description("My Maps")]
|
||||||
|
MyMaps = 6,
|
||||||
|
}
|
||||||
|
}
|
@ -44,6 +44,11 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HideAlphaDiscrepancies = true;
|
public bool HideAlphaDiscrepancies = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The relative velocity of the triangles. Default is 1.
|
||||||
|
/// </summary>
|
||||||
|
public float Velocity = 1;
|
||||||
|
|
||||||
public float TriangleScale
|
public float TriangleScale
|
||||||
{
|
{
|
||||||
get { return triangleScale; }
|
get { return triangleScale; }
|
||||||
@ -78,7 +83,7 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
foreach (var t in Children)
|
foreach (var t in Children)
|
||||||
{
|
{
|
||||||
t.Alpha = adjustedAlpha;
|
t.Alpha = adjustedAlpha;
|
||||||
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
|
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale * Velocity);
|
||||||
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
|
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
|
||||||
t.Expire();
|
t.Expire();
|
||||||
}
|
}
|
||||||
|
67
osu.Game/Graphics/Containers/BeatSyncedContainer.cs
Normal file
67
osu.Game/Graphics/Containers/BeatSyncedContainer.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Containers
|
||||||
|
{
|
||||||
|
public class BeatSyncedContainer : Container
|
||||||
|
{
|
||||||
|
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
|
private int lastBeat;
|
||||||
|
private TimingControlPoint lastTimingPoint;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, TrackAmplitudes)"/>.
|
||||||
|
/// This allows for adding easing to animations that may be synchronised to the beat.
|
||||||
|
/// </summary>
|
||||||
|
protected double EarlyActivationMilliseconds;
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
if (Beatmap.Value?.Track == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
double currentTrackTime = Beatmap.Value.Track.CurrentTime + EarlyActivationMilliseconds;
|
||||||
|
|
||||||
|
TimingControlPoint timingPoint = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||||
|
EffectControlPoint effectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||||
|
|
||||||
|
if (timingPoint.BeatLength == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / timingPoint.BeatLength);
|
||||||
|
|
||||||
|
// The beats before the start of the first control point are off by 1, this should do the trick
|
||||||
|
if (currentTrackTime < timingPoint.Time)
|
||||||
|
beatIndex--;
|
||||||
|
|
||||||
|
if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
|
||||||
|
return;
|
||||||
|
|
||||||
|
double offsetFromBeat = (timingPoint.Time - currentTrackTime) % timingPoint.BeatLength;
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(offsetFromBeat, true))
|
||||||
|
OnNewBeat(beatIndex, timingPoint, effectPoint, Beatmap.Value.Track.CurrentAmplitudes);
|
||||||
|
|
||||||
|
lastBeat = beatIndex;
|
||||||
|
lastTimingPoint = timingPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuGameBase game)
|
||||||
|
{
|
||||||
|
Beatmap.BindTo(game.Beatmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,16 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Containers
|
||||||
|
{
|
||||||
|
public class ReverseDepthFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable
|
||||||
|
{
|
||||||
|
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||||
|
protected override IEnumerable<T> FlowingChildren => base.FlowingChildren.Reverse();
|
||||||
|
}
|
||||||
|
}
|
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
171
osu.Game/Graphics/Containers/SectionsContainer.cs
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.Containers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A container that can scroll to each section inside it.
|
||||||
|
/// </summary>
|
||||||
|
public class SectionsContainer : Container
|
||||||
|
{
|
||||||
|
private Drawable expandableHeader, fixedHeader, footer;
|
||||||
|
public readonly ScrollContainer ScrollContainer;
|
||||||
|
private readonly Container<Drawable> sectionsContainer;
|
||||||
|
|
||||||
|
public Drawable ExpandableHeader
|
||||||
|
{
|
||||||
|
get { return expandableHeader; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == expandableHeader) return;
|
||||||
|
|
||||||
|
if (expandableHeader != null)
|
||||||
|
Remove(expandableHeader);
|
||||||
|
expandableHeader = value;
|
||||||
|
if (value == null) return;
|
||||||
|
|
||||||
|
Add(expandableHeader);
|
||||||
|
lastKnownScroll = float.NaN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Drawable FixedHeader
|
||||||
|
{
|
||||||
|
get { return fixedHeader; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == fixedHeader) return;
|
||||||
|
|
||||||
|
if (fixedHeader != null)
|
||||||
|
Remove(fixedHeader);
|
||||||
|
fixedHeader = value;
|
||||||
|
if (value == null) return;
|
||||||
|
|
||||||
|
Add(fixedHeader);
|
||||||
|
lastKnownScroll = float.NaN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Drawable Footer
|
||||||
|
{
|
||||||
|
get { return footer; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == footer) return;
|
||||||
|
|
||||||
|
if (footer != null)
|
||||||
|
ScrollContainer.Remove(footer);
|
||||||
|
footer = value;
|
||||||
|
if (value == null) return;
|
||||||
|
|
||||||
|
footer.Anchor |= Anchor.y2;
|
||||||
|
footer.Origin |= Anchor.y2;
|
||||||
|
ScrollContainer.Add(footer);
|
||||||
|
lastKnownScroll = float.NaN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Bindable<Drawable> SelectedSection { get; } = new Bindable<Drawable>();
|
||||||
|
|
||||||
|
protected virtual Container<Drawable> CreateScrollContentContainer()
|
||||||
|
=> new FillFlowContainer
|
||||||
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
AutoSizeAxes = Axes.Both
|
||||||
|
};
|
||||||
|
|
||||||
|
private List<Drawable> sections = new List<Drawable>();
|
||||||
|
public IEnumerable<Drawable> Sections
|
||||||
|
{
|
||||||
|
get { return sections; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
foreach (var section in sections)
|
||||||
|
sectionsContainer.Remove(section);
|
||||||
|
|
||||||
|
sections = value.ToList();
|
||||||
|
if (sections.Count == 0) return;
|
||||||
|
|
||||||
|
sectionsContainer.Add(sections);
|
||||||
|
SelectedSection.Value = sections[0];
|
||||||
|
lastKnownScroll = float.NaN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float headerHeight, footerHeight;
|
||||||
|
private readonly MarginPadding originalSectionsMargin;
|
||||||
|
private void updateSectionsMargin()
|
||||||
|
{
|
||||||
|
if (sections.Count == 0) return;
|
||||||
|
|
||||||
|
var newMargin = originalSectionsMargin;
|
||||||
|
newMargin.Top += headerHeight;
|
||||||
|
newMargin.Bottom += footerHeight;
|
||||||
|
|
||||||
|
sectionsContainer.Margin = newMargin;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SectionsContainer()
|
||||||
|
{
|
||||||
|
Add(ScrollContainer = new ScrollContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = false,
|
||||||
|
Children = new Drawable[] { sectionsContainer = CreateScrollContentContainer() }
|
||||||
|
});
|
||||||
|
originalSectionsMargin = sectionsContainer.Margin;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float lastKnownScroll;
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
|
||||||
|
float footerH = Footer?.LayoutSize.Y ?? 0;
|
||||||
|
if (headerH != headerHeight || footerH != footerHeight)
|
||||||
|
{
|
||||||
|
headerHeight = headerH;
|
||||||
|
footerHeight = footerH;
|
||||||
|
updateSectionsMargin();
|
||||||
|
}
|
||||||
|
|
||||||
|
float currentScroll = Math.Max(0, ScrollContainer.Current);
|
||||||
|
if (currentScroll != lastKnownScroll)
|
||||||
|
{
|
||||||
|
lastKnownScroll = currentScroll;
|
||||||
|
|
||||||
|
if (expandableHeader != null && fixedHeader != null)
|
||||||
|
{
|
||||||
|
float offset = Math.Min(expandableHeader.LayoutSize.Y, currentScroll);
|
||||||
|
|
||||||
|
expandableHeader.Y = -offset;
|
||||||
|
fixedHeader.Y = -offset + expandableHeader.LayoutSize.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
Drawable bestMatch = null;
|
||||||
|
float minDiff = float.MaxValue;
|
||||||
|
|
||||||
|
foreach (var section in sections)
|
||||||
|
{
|
||||||
|
float diff = Math.Abs(ScrollContainer.GetChildPosInContent(section) - currentScroll);
|
||||||
|
if (diff < minDiff)
|
||||||
|
{
|
||||||
|
minDiff = diff;
|
||||||
|
bestMatch = section;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bestMatch != null)
|
||||||
|
SelectedSection.Value = bestMatch;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -113,7 +113,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected class OsuDropdownHeader : DropdownHeader
|
public class OsuDropdownHeader : DropdownHeader
|
||||||
{
|
{
|
||||||
private readonly SpriteText label;
|
private readonly SpriteText label;
|
||||||
protected override string Label
|
protected override string Label
|
||||||
|
32
osu.Game/Graphics/UserInterface/OsuEnumDropdown.cs
Normal file
32
osu.Game/Graphics/UserInterface/OsuEnumDropdown.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace osu.Game.Graphics.UserInterface
|
||||||
|
{
|
||||||
|
public class OsuEnumDropdown<T> : OsuDropdown<T>
|
||||||
|
{
|
||||||
|
public OsuEnumDropdown()
|
||||||
|
{
|
||||||
|
if (!typeof(T).IsEnum)
|
||||||
|
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
|
||||||
|
|
||||||
|
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
||||||
|
foreach(var val in (T[])Enum.GetValues(typeof(T)))
|
||||||
|
{
|
||||||
|
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
||||||
|
items.Add(
|
||||||
|
new KeyValuePair<string, T>(
|
||||||
|
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
||||||
|
val
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
Items = items;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -57,9 +57,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class OsuTabItem : TabItem<T>
|
public class OsuTabItem : TabItem<T>
|
||||||
{
|
{
|
||||||
private readonly SpriteText text;
|
protected readonly SpriteText Text;
|
||||||
private readonly Box box;
|
private readonly Box box;
|
||||||
|
|
||||||
private Color4? accentColour;
|
private Color4? accentColour;
|
||||||
@ -70,7 +70,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
accentColour = value;
|
accentColour = value;
|
||||||
if (!Active)
|
if (!Active)
|
||||||
text.Colour = value;
|
Text.Colour = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -94,13 +94,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
private void fadeActive()
|
private void fadeActive()
|
||||||
{
|
{
|
||||||
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
box.FadeIn(transition_length, EasingTypes.OutQuint);
|
||||||
text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
Text.FadeColour(Color4.White, transition_length, EasingTypes.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void fadeInactive()
|
private void fadeInactive()
|
||||||
{
|
{
|
||||||
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
box.FadeOut(transition_length, EasingTypes.OutQuint);
|
||||||
text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
Text.FadeColour(AccentColour, transition_length, EasingTypes.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(InputState state)
|
protected override bool OnHover(InputState state)
|
||||||
@ -130,7 +130,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
text = new OsuSpriteText
|
Text = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
|
@ -41,6 +41,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
private DialogOverlay dialogOverlay;
|
private DialogOverlay dialogOverlay;
|
||||||
|
|
||||||
|
private DirectOverlay direct;
|
||||||
|
|
||||||
private Intro intro
|
private Intro intro
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
@ -70,6 +72,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
public void ToggleSettings() => settings.ToggleVisibility();
|
public void ToggleSettings() => settings.ToggleVisibility();
|
||||||
|
|
||||||
|
public void ToggleDirect() => direct.ToggleVisibility();
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -82,7 +86,7 @@ namespace osu.Game
|
|||||||
if (args?.Length > 0)
|
if (args?.Length > 0)
|
||||||
{
|
{
|
||||||
var paths = args.Where(a => !a.StartsWith(@"-"));
|
var paths = args.Where(a => !a.StartsWith(@"-"));
|
||||||
Task.Run(() => BeatmapDatabase.Import(paths));
|
Task.Run(() => BeatmapDatabase.Import(paths.ToArray()));
|
||||||
}
|
}
|
||||||
|
|
||||||
Dependencies.Cache(this);
|
Dependencies.Cache(this);
|
||||||
@ -160,6 +164,7 @@ namespace osu.Game
|
|||||||
});
|
});
|
||||||
|
|
||||||
//overlay elements
|
//overlay elements
|
||||||
|
LoadComponentAsync(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||||
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
LoadComponentAsync(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
||||||
LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
|
LoadComponentAsync(settings = new SettingsOverlay { Depth = -1 }, overlayContent.Add);
|
||||||
LoadComponentAsync(musicController = new MusicController
|
LoadComponentAsync(musicController = new MusicController
|
||||||
@ -249,6 +254,9 @@ namespace osu.Game
|
|||||||
case Key.O:
|
case Key.O:
|
||||||
settings.ToggleVisibility();
|
settings.ToggleVisibility();
|
||||||
return true;
|
return true;
|
||||||
|
case Key.D:
|
||||||
|
direct.ToggleVisibility();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -280,6 +288,7 @@ namespace osu.Game
|
|||||||
Toolbar.State = Visibility.Hidden;
|
Toolbar.State = Visibility.Hidden;
|
||||||
musicController.State = Visibility.Hidden;
|
musicController.State = Visibility.Hidden;
|
||||||
chat.State = Visibility.Hidden;
|
chat.State = Visibility.Hidden;
|
||||||
|
direct.State = Visibility.Hidden;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
193
osu.Game/Overlays/Direct/DirectGridPanel.cs
Normal file
193
osu.Game/Overlays/Direct/DirectGridPanel.cs
Normal file
@ -0,0 +1,193 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public class DirectGridPanel : DirectPanel
|
||||||
|
{
|
||||||
|
private const float horizontal_padding = 10;
|
||||||
|
private const float vertical_padding = 5;
|
||||||
|
|
||||||
|
private FillFlowContainer bottomPanel;
|
||||||
|
|
||||||
|
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
||||||
|
{
|
||||||
|
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
|
||||||
|
CornerRadius = 4;
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Offset = new Vector2(0f, 1f),
|
||||||
|
Radius = 3f,
|
||||||
|
Colour = Color4.Black.Opacity(0.25f),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
FadeInFromZero(200, EasingTypes.Out);
|
||||||
|
bottomPanel.LayoutDuration = 200;
|
||||||
|
bottomPanel.LayoutEasing = EasingTypes.Out;
|
||||||
|
bottomPanel.Origin = Anchor.BottomLeft;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, LocalisationEngine localisation, TextureStore textures)
|
||||||
|
{
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
},
|
||||||
|
GetBackground(textures),
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black.Opacity(0.5f),
|
||||||
|
},
|
||||||
|
bottomPanel = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Spacing = new Vector2(0f, vertical_padding),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Left = horizontal_padding, Right = horizontal_padding },
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
|
||||||
|
TextSize = 18,
|
||||||
|
Font = @"Exo2.0-BoldItalic",
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
|
||||||
|
Font = @"Exo2.0-BoldItalic",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Padding = new MarginPadding
|
||||||
|
{
|
||||||
|
Top = vertical_padding,
|
||||||
|
Bottom = vertical_padding,
|
||||||
|
Left = horizontal_padding,
|
||||||
|
Right = horizontal_padding,
|
||||||
|
},
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "mapped by ",
|
||||||
|
TextSize = 14,
|
||||||
|
Shadow = false,
|
||||||
|
Colour = colours.Gray5,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = SetInfo.Metadata.Author,
|
||||||
|
TextSize = 14,
|
||||||
|
Font = @"Exo2.0-SemiBoldItalic",
|
||||||
|
Shadow = false,
|
||||||
|
Colour = colours.BlueDark,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Height = 14,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = $"from {SetInfo.Metadata.Source}",
|
||||||
|
TextSize = 14,
|
||||||
|
Shadow = false,
|
||||||
|
Colour = colours.Gray5,
|
||||||
|
Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Height = 20,
|
||||||
|
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||||
|
Children = GetDifficultyIcons(),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Statistic(FontAwesome.fa_play_circle, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.PlayCount ?? 0)
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Right = 1 },
|
||||||
|
},
|
||||||
|
new Statistic(FontAwesome.fa_heart, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.FavouriteCount ?? 0),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
197
osu.Game/Overlays/Direct/DirectListPanel.cs
Normal file
197
osu.Game/Overlays/Direct/DirectListPanel.cs
Normal file
@ -0,0 +1,197 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Localisation;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public class DirectListPanel : DirectPanel
|
||||||
|
{
|
||||||
|
private const float horizontal_padding = 10;
|
||||||
|
private const float vertical_padding = 5;
|
||||||
|
private const float height = 70;
|
||||||
|
|
||||||
|
public DirectListPanel(BeatmapSetInfo beatmap) : base(beatmap)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = height;
|
||||||
|
CornerRadius = 5;
|
||||||
|
Masking = true;
|
||||||
|
EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Offset = new Vector2(0f, 1f),
|
||||||
|
Radius = 3f,
|
||||||
|
Colour = Color4.Black.Opacity(0.25f),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
FadeInFromZero(200, EasingTypes.Out);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(LocalisationEngine localisation, TextureStore textures)
|
||||||
|
{
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
},
|
||||||
|
GetBackground(textures),
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ColourInfo = ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.25f), Color4.Black.Opacity(0.75f)),
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding, Left = horizontal_padding, Right = vertical_padding },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
|
||||||
|
TextSize = 18,
|
||||||
|
Font = @"Exo2.0-BoldItalic",
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
|
||||||
|
Font = @"Exo2.0-BoldItalic",
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Height = 20,
|
||||||
|
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
|
||||||
|
Children = GetDifficultyIcons(),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Margin = new MarginPadding { Right = height - vertical_padding * 2 + vertical_padding },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Statistic(FontAwesome.fa_play_circle, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.PlayCount ?? 0)
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Right = 1 },
|
||||||
|
},
|
||||||
|
new Statistic(FontAwesome.fa_heart, SetInfo.Beatmaps.FirstOrDefault()?.OnlineInfo.FavouriteCount ?? 0),
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "mapped by ",
|
||||||
|
TextSize = 14,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = SetInfo.Metadata.Author,
|
||||||
|
TextSize = 14,
|
||||||
|
Font = @"Exo2.0-SemiBoldItalic",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = $"from {SetInfo.Metadata.Source}",
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
TextSize = 14,
|
||||||
|
Alpha = string.IsNullOrEmpty(SetInfo.Metadata.Source) ? 0f : 1f,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new DownloadButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Size = new Vector2(height - vertical_padding * 2),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DownloadButton : ClickableContainer
|
||||||
|
{
|
||||||
|
private readonly TextAwesome icon;
|
||||||
|
|
||||||
|
public DownloadButton()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
icon = new TextAwesome
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
UseFullGlyphHeight = false,
|
||||||
|
TextSize = 30,
|
||||||
|
Icon = FontAwesome.fa_osu_chevron_down_o,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
icon.ScaleTo(0.9f, 1000, EasingTypes.Out);
|
||||||
|
return base.OnMouseDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||||
|
{
|
||||||
|
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||||
|
return base.OnMouseUp(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
icon.ScaleTo(1.1f, 500, EasingTypes.OutElastic);
|
||||||
|
return base.OnHover(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
icon.ScaleTo(1f, 500, EasingTypes.OutElastic);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
88
osu.Game/Overlays/Direct/DirectPanel.cs
Normal file
88
osu.Game/Overlays/Direct/DirectPanel.cs
Normal file
@ -0,0 +1,88 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Beatmaps.Drawables;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public abstract class DirectPanel : Container
|
||||||
|
{
|
||||||
|
protected readonly BeatmapSetInfo SetInfo;
|
||||||
|
|
||||||
|
protected DirectPanel(BeatmapSetInfo setInfo)
|
||||||
|
{
|
||||||
|
SetInfo = setInfo;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected IEnumerable<DifficultyIcon> GetDifficultyIcons()
|
||||||
|
{
|
||||||
|
var icons = new List<DifficultyIcon>();
|
||||||
|
|
||||||
|
foreach (var b in SetInfo.Beatmaps)
|
||||||
|
icons.Add(new DifficultyIcon(b));
|
||||||
|
|
||||||
|
return icons;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected Drawable GetBackground(TextureStore textures)
|
||||||
|
{
|
||||||
|
return new AsyncLoadWrapper(new BeatmapBackgroundSprite(new OnlineWorkingBeatmap(SetInfo.Beatmaps.FirstOrDefault(), textures, null))
|
||||||
|
{
|
||||||
|
FillMode = FillMode.Fill,
|
||||||
|
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
|
||||||
|
}) { RelativeSizeAxes = Axes.Both };
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Statistic : FillFlowContainer
|
||||||
|
{
|
||||||
|
private readonly SpriteText text;
|
||||||
|
|
||||||
|
private int value;
|
||||||
|
public int Value
|
||||||
|
{
|
||||||
|
get { return value; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
this.value = value;
|
||||||
|
text.Text = Value.ToString(@"N0");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public Statistic(FontAwesome icon, int value = 0)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight;
|
||||||
|
Origin = Anchor.TopRight;
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
Direction = FillDirection.Horizontal;
|
||||||
|
Spacing = new Vector2(5f, 0f);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Font = @"Exo2.0-SemiBoldItalic",
|
||||||
|
},
|
||||||
|
new TextAwesome
|
||||||
|
{
|
||||||
|
Icon = icon,
|
||||||
|
Shadow = true,
|
||||||
|
TextSize = 14,
|
||||||
|
Margin = new MarginPadding { Top = 1 },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
233
osu.Game/Overlays/Direct/FilterControl.cs
Normal file
233
osu.Game/Overlays/Direct/FilterControl.cs
Normal file
@ -0,0 +1,233 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public class FilterControl : Container
|
||||||
|
{
|
||||||
|
public static readonly float HEIGHT = 35 + 32 + 30 + padding * 2; // search + mode toggle buttons + sort tabs + padding
|
||||||
|
|
||||||
|
private const float padding = 10;
|
||||||
|
|
||||||
|
private readonly Box tabStrip;
|
||||||
|
private readonly FillFlowContainer<RulesetToggleButton> modeButtons;
|
||||||
|
|
||||||
|
public readonly SearchTextBox Search;
|
||||||
|
public readonly SortTabControl SortTabs;
|
||||||
|
public readonly OsuEnumDropdown<RankStatus> RankStatusDropdown;
|
||||||
|
public readonly Bindable<DirectOverlay.PanelDisplayStyle> DisplayStyle = new Bindable<DirectOverlay.PanelDisplayStyle>();
|
||||||
|
|
||||||
|
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || RankStatusDropdown.Contains(screenSpacePos);
|
||||||
|
|
||||||
|
public FilterControl()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = HEIGHT;
|
||||||
|
DisplayStyle.Value = DirectOverlay.PanelDisplayStyle.Grid;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = OsuColour.FromHex(@"384552"),
|
||||||
|
Alpha = 0.9f,
|
||||||
|
},
|
||||||
|
tabStrip = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 1,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Padding = new MarginPadding { Left = DirectOverlay.WIDTH_PADDING, Right = DirectOverlay.WIDTH_PADDING },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
Search = new DirectSearchTextBox
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding { Top = padding },
|
||||||
|
},
|
||||||
|
modeButtons = new FillFlowContainer<RulesetToggleButton>
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(padding, 0f),
|
||||||
|
Margin = new MarginPadding { Top = padding },
|
||||||
|
},
|
||||||
|
SortTabs = new SortTabControl
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Spacing = new Vector2(10f, 0f),
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Margin = new MarginPadding { Top = HEIGHT - SlimEnumDropdown<DirectTab>.HEIGHT - padding, Right = DirectOverlay.WIDTH_PADDING },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(5f, 0f),
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new DisplayStyleToggleButton(FontAwesome.fa_th_large, DirectOverlay.PanelDisplayStyle.Grid, DisplayStyle),
|
||||||
|
new DisplayStyleToggleButton(FontAwesome.fa_list_ul, DirectOverlay.PanelDisplayStyle.List, DisplayStyle),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
RankStatusDropdown = new SlimEnumDropdown<RankStatus>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.None,
|
||||||
|
Width = 160f,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
RankStatusDropdown.Current.Value = RankStatus.RankedApproved;
|
||||||
|
SortTabs.Current.Value = SortCriteria.Title;
|
||||||
|
SortTabs.Current.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader(true)]
|
||||||
|
private void load(OsuGame game, RulesetDatabase rulesets, OsuColour colours)
|
||||||
|
{
|
||||||
|
tabStrip.Colour = colours.Yellow;
|
||||||
|
RankStatusDropdown.AccentColour = colours.BlueDark;
|
||||||
|
|
||||||
|
var b = new Bindable<RulesetInfo>(); //backup bindable incase the game is null
|
||||||
|
foreach (var r in rulesets.AllRulesets)
|
||||||
|
{
|
||||||
|
modeButtons.Add(new RulesetToggleButton(game?.Ruleset ?? b, r));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DirectSearchTextBox : SearchTextBox
|
||||||
|
{
|
||||||
|
protected override Color4 BackgroundUnfocused => backgroundColour;
|
||||||
|
protected override Color4 BackgroundFocused => backgroundColour;
|
||||||
|
|
||||||
|
private Color4 backgroundColour;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
backgroundColour = colours.Gray2.Opacity(0.9f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class RulesetToggleButton : ClickableContainer
|
||||||
|
{
|
||||||
|
private readonly TextAwesome icon;
|
||||||
|
|
||||||
|
private RulesetInfo ruleset;
|
||||||
|
public RulesetInfo Ruleset
|
||||||
|
{
|
||||||
|
get { return ruleset; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
ruleset = value;
|
||||||
|
icon.Icon = Ruleset.CreateInstance().Icon;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Bindable<RulesetInfo> bindable;
|
||||||
|
|
||||||
|
private void Bindable_ValueChanged(RulesetInfo obj)
|
||||||
|
{
|
||||||
|
icon.FadeTo(Ruleset.ID == obj?.ID ? 1f : 0.5f, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
public RulesetToggleButton(Bindable<RulesetInfo> bindable, RulesetInfo ruleset)
|
||||||
|
{
|
||||||
|
this.bindable = bindable;
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
icon = new TextAwesome
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
TextSize = 32,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Ruleset = ruleset;
|
||||||
|
bindable.ValueChanged += Bindable_ValueChanged;
|
||||||
|
Bindable_ValueChanged(bindable.Value);
|
||||||
|
Action = () => bindable.Value = Ruleset;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
if (bindable != null)
|
||||||
|
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DisplayStyleToggleButton : ClickableContainer
|
||||||
|
{
|
||||||
|
private readonly TextAwesome icon;
|
||||||
|
private readonly DirectOverlay.PanelDisplayStyle style;
|
||||||
|
private readonly Bindable<DirectOverlay.PanelDisplayStyle> bindable;
|
||||||
|
|
||||||
|
public DisplayStyleToggleButton(FontAwesome icon, DirectOverlay.PanelDisplayStyle style, Bindable<DirectOverlay.PanelDisplayStyle> bindable)
|
||||||
|
{
|
||||||
|
this.bindable = bindable;
|
||||||
|
this.style = style;
|
||||||
|
Size = new Vector2(SlimEnumDropdown<DirectTab>.HEIGHT);
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
this.icon = new TextAwesome
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Icon = icon,
|
||||||
|
TextSize = 18,
|
||||||
|
UseFullGlyphHeight = false,
|
||||||
|
Alpha = 0.5f,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
bindable.ValueChanged += Bindable_ValueChanged;
|
||||||
|
Bindable_ValueChanged(bindable.Value);
|
||||||
|
Action = () => bindable.Value = this.style;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Bindable_ValueChanged(DirectOverlay.PanelDisplayStyle style)
|
||||||
|
{
|
||||||
|
icon.FadeTo(style == this.style ? 1.0f : 0.5f, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
124
osu.Game/Overlays/Direct/Header.cs
Normal file
124
osu.Game/Overlays/Direct/Header.cs
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.ComponentModel;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
using Container = osu.Framework.Graphics.Containers.Container;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public class Header : Container
|
||||||
|
{
|
||||||
|
public static readonly float HEIGHT = 90;
|
||||||
|
|
||||||
|
private readonly Box tabStrip;
|
||||||
|
|
||||||
|
public readonly OsuTabControl<DirectTab> Tabs;
|
||||||
|
|
||||||
|
public Header()
|
||||||
|
{
|
||||||
|
Height = HEIGHT;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = OsuColour.FromHex(@"252f3a"),
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Left = DirectOverlay.WIDTH_PADDING, Right = DirectOverlay.WIDTH_PADDING },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Position = new Vector2(-35f, 5f),
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Spacing = new Vector2(10f, 0f),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new TextAwesome
|
||||||
|
{
|
||||||
|
TextSize = 25,
|
||||||
|
Icon = FontAwesome.fa_osu_chevron_down_o,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 25,
|
||||||
|
Text = @"osu!direct",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
tabStrip = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Width = 282, //todo: make this actually match the tab control's width instead of hardcoding
|
||||||
|
Height = 1,
|
||||||
|
},
|
||||||
|
Tabs = new DirectTabControl
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Tabs.Current.Value = DirectTab.Search;
|
||||||
|
Tabs.Current.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
tabStrip.Colour = colours.Green;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DirectTabControl : OsuTabControl<DirectTab>
|
||||||
|
{
|
||||||
|
protected override TabItem<DirectTab> CreateTabItem(DirectTab value) => new DirectTabItem(value);
|
||||||
|
|
||||||
|
public DirectTabControl()
|
||||||
|
{
|
||||||
|
Height = 25;
|
||||||
|
AccentColour = Color4.White;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DirectTabItem : OsuTabItem
|
||||||
|
{
|
||||||
|
public DirectTabItem(DirectTab value) : base(value)
|
||||||
|
{
|
||||||
|
Text.TextSize = 15;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum DirectTab
|
||||||
|
{
|
||||||
|
Search,
|
||||||
|
[Description("Newest Maps")]
|
||||||
|
NewestMaps,
|
||||||
|
[Description("Top Rated")]
|
||||||
|
TopRated,
|
||||||
|
[Description("Most Played")]
|
||||||
|
MostPlayed
|
||||||
|
}
|
||||||
|
}
|
43
osu.Game/Overlays/Direct/SlimEnumDropdown.cs
Normal file
43
osu.Game/Overlays/Direct/SlimEnumDropdown.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public class SlimEnumDropdown<T> : OsuEnumDropdown<T>
|
||||||
|
{
|
||||||
|
public const float HEIGHT = 25;
|
||||||
|
|
||||||
|
protected override DropdownHeader CreateHeader() => new SlimDropdownHeader { AccentColour = AccentColour };
|
||||||
|
protected override Menu CreateMenu() => new SlimMenu();
|
||||||
|
|
||||||
|
private class SlimDropdownHeader : OsuDropdownHeader
|
||||||
|
{
|
||||||
|
public SlimDropdownHeader()
|
||||||
|
{
|
||||||
|
Height = HEIGHT;
|
||||||
|
Icon.TextSize = 16;
|
||||||
|
Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 };
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
BackgroundColour = Color4.Black.Opacity(0.25f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SlimMenu : OsuMenu
|
||||||
|
{
|
||||||
|
public SlimMenu()
|
||||||
|
{
|
||||||
|
Background.Colour = Color4.Black.Opacity(0.25f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
117
osu.Game/Overlays/Direct/SortTabControl.cs
Normal file
117
osu.Game/Overlays/Direct/SortTabControl.cs
Normal file
@ -0,0 +1,117 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Direct
|
||||||
|
{
|
||||||
|
public class SortTabControl : OsuTabControl<SortCriteria>
|
||||||
|
{
|
||||||
|
protected override TabItem<SortCriteria> CreateTabItem(SortCriteria value) => new SortTabItem(value);
|
||||||
|
|
||||||
|
public SortTabControl()
|
||||||
|
{
|
||||||
|
Height = 30;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class SortTabItem : TabItem<SortCriteria>
|
||||||
|
{
|
||||||
|
private const float transition_duration = 100;
|
||||||
|
|
||||||
|
private readonly Box box;
|
||||||
|
|
||||||
|
public override bool Active
|
||||||
|
{
|
||||||
|
get { return base.Active; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (Active == value) return;
|
||||||
|
|
||||||
|
if (value)
|
||||||
|
slideActive();
|
||||||
|
else
|
||||||
|
slideInactive();
|
||||||
|
base.Active = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public SortTabItem(SortCriteria value) : base(value)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.X;
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = 8, Bottom = 8 },
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Text = (value as Enum).GetDescription() ?? value.ToString(),
|
||||||
|
TextSize = 14,
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
},
|
||||||
|
box = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 5,
|
||||||
|
Scale = new Vector2(1f, 0f),
|
||||||
|
Colour = Color4.White,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
box.Colour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
if (!Active)
|
||||||
|
slideActive();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
if (!Active)
|
||||||
|
slideInactive();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void slideActive()
|
||||||
|
{
|
||||||
|
box.ScaleTo(new Vector2(1f), transition_duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void slideInactive()
|
||||||
|
{
|
||||||
|
box.ScaleTo(new Vector2(1f, 0f), transition_duration);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum SortCriteria
|
||||||
|
{
|
||||||
|
Title,
|
||||||
|
Artist,
|
||||||
|
Creator,
|
||||||
|
Difficulty,
|
||||||
|
Ranked,
|
||||||
|
Rating,
|
||||||
|
}
|
||||||
|
}
|
230
osu.Game/Overlays/DirectOverlay.cs
Normal file
230
osu.Game/Overlays/DirectOverlay.cs
Normal file
@ -0,0 +1,230 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Overlays.Direct;
|
||||||
|
|
||||||
|
using Container = osu.Framework.Graphics.Containers.Container;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays
|
||||||
|
{
|
||||||
|
public class DirectOverlay : WaveOverlayContainer
|
||||||
|
{
|
||||||
|
public static readonly int WIDTH_PADDING = 80;
|
||||||
|
private const float panel_padding = 10f;
|
||||||
|
|
||||||
|
private readonly FilterControl filter;
|
||||||
|
private readonly FillFlowContainer resultCountsContainer;
|
||||||
|
private readonly OsuSpriteText resultCountsText;
|
||||||
|
private readonly FillFlowContainer<DirectPanel> panels;
|
||||||
|
|
||||||
|
private IEnumerable<BeatmapSetInfo> beatmapSets;
|
||||||
|
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||||
|
{
|
||||||
|
get { return beatmapSets; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (beatmapSets?.Equals(value) ?? false) return;
|
||||||
|
beatmapSets = value;
|
||||||
|
|
||||||
|
recreatePanels(filter.DisplayStyle.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private ResultCounts resultAmounts;
|
||||||
|
public ResultCounts ResultAmounts
|
||||||
|
{
|
||||||
|
get { return resultAmounts; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == ResultAmounts) return;
|
||||||
|
resultAmounts = value;
|
||||||
|
|
||||||
|
updateResultCounts();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public DirectOverlay()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
// osu!direct colours are not part of the standard palette
|
||||||
|
|
||||||
|
FirstWaveColour = OsuColour.FromHex(@"19b0e2");
|
||||||
|
SecondWaveColour = OsuColour.FromHex(@"2280a2");
|
||||||
|
ThirdWaveColour = OsuColour.FromHex(@"005774");
|
||||||
|
FourthWaveColour = OsuColour.FromHex(@"003a4e");
|
||||||
|
|
||||||
|
Header header;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = OsuColour.FromHex(@"485e74"),
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new Triangles
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
TriangleScale = 5,
|
||||||
|
ColourLight = OsuColour.FromHex(@"465b71"),
|
||||||
|
ColourDark = OsuColour.FromHex(@"3f5265"),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Top = Header.HEIGHT + FilterControl.HEIGHT },
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new ScrollContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
ScrollDraggerVisible = false,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
resultCountsContainer = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Margin = new MarginPadding { Left = WIDTH_PADDING, Top = 6 },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "Found ",
|
||||||
|
TextSize = 15,
|
||||||
|
},
|
||||||
|
resultCountsText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 15,
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
panels = new FillFlowContainer<DirectPanel>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Padding = new MarginPadding { Top = panel_padding, Bottom = panel_padding, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
|
||||||
|
Spacing = new Vector2(panel_padding),
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
filter = new FilterControl
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||||
|
},
|
||||||
|
header = new Header
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
header.Tabs.Current.ValueChanged += tab => { if (tab != DirectTab.Search) filter.Search.Current.Value = string.Empty; };
|
||||||
|
|
||||||
|
filter.Search.Exit = Hide;
|
||||||
|
filter.Search.Current.ValueChanged += text => { if (text != string.Empty) header.Tabs.Current.Value = DirectTab.Search; };
|
||||||
|
filter.DisplayStyle.ValueChanged += recreatePanels;
|
||||||
|
|
||||||
|
updateResultCounts();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
resultCountsContainer.Colour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateResultCounts()
|
||||||
|
{
|
||||||
|
resultCountsContainer.FadeTo(ResultAmounts == null ? 0f : 1f, 200, EasingTypes.Out);
|
||||||
|
if (ResultAmounts == null) return;
|
||||||
|
|
||||||
|
resultCountsText.Text = pluralize("Artist", ResultAmounts.Artists) + ", " +
|
||||||
|
pluralize("Song", ResultAmounts.Songs) + ", " +
|
||||||
|
pluralize("Tag", ResultAmounts.Tags);
|
||||||
|
}
|
||||||
|
|
||||||
|
private string pluralize(string prefix, int value)
|
||||||
|
{
|
||||||
|
return $@"{value} {prefix}" + (value == 1 ? string.Empty : @"s");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void recreatePanels(PanelDisplayStyle displayStyle)
|
||||||
|
{
|
||||||
|
if (BeatmapSets == null) return;
|
||||||
|
panels.Children = BeatmapSets.Select(b => displayStyle == PanelDisplayStyle.Grid ? (DirectPanel)new DirectGridPanel(b) { Width = 400 } : new DirectListPanel(b));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnFocus(InputState state)
|
||||||
|
{
|
||||||
|
filter.Search.TriggerFocus();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
base.PopIn();
|
||||||
|
|
||||||
|
filter.Search.HoldFocus = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void PopOut()
|
||||||
|
{
|
||||||
|
base.PopOut();
|
||||||
|
|
||||||
|
filter.Search.HoldFocus = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class ResultCounts
|
||||||
|
{
|
||||||
|
public readonly int Artists;
|
||||||
|
public readonly int Songs;
|
||||||
|
public readonly int Tags;
|
||||||
|
|
||||||
|
public ResultCounts(int artists, int songs, int tags)
|
||||||
|
{
|
||||||
|
Artists = artists;
|
||||||
|
Songs = songs;
|
||||||
|
Tags = tags;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum PanelDisplayStyle
|
||||||
|
{
|
||||||
|
Grid,
|
||||||
|
List,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -12,6 +12,7 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.General
|
namespace osu.Game.Overlays.Settings.Sections.General
|
||||||
{
|
{
|
||||||
@ -73,9 +74,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
|||||||
case APIState.Online:
|
case APIState.Online:
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new OsuSpriteText
|
new UserPanel(api.LocalUser.Value)
|
||||||
{
|
{
|
||||||
Text = $"Connected as {api.Username}!",
|
RelativeSizeAxes = Axes.X,
|
||||||
},
|
},
|
||||||
new OsuButton
|
new OsuButton
|
||||||
{
|
{
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -11,11 +12,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
{
|
{
|
||||||
protected override string Header => "Layout";
|
protected override string Header => "Layout";
|
||||||
|
|
||||||
private SettingsSlider<double> letterboxPositionX;
|
private FillFlowContainer letterboxSettings;
|
||||||
private SettingsSlider<double> letterboxPositionY;
|
|
||||||
|
|
||||||
private Bindable<bool> letterboxing;
|
private Bindable<bool> letterboxing;
|
||||||
|
|
||||||
|
private const int transition_duration = 400;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(FrameworkConfigManager config)
|
private void load(FrameworkConfigManager config)
|
||||||
{
|
{
|
||||||
@ -33,34 +35,40 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
LabelText = "Letterboxing",
|
LabelText = "Letterboxing",
|
||||||
Bindable = letterboxing,
|
Bindable = letterboxing,
|
||||||
},
|
},
|
||||||
letterboxPositionX = new SettingsSlider<double>
|
letterboxSettings = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
AutoSizeDuration = transition_duration,
|
||||||
|
AutoSizeEasing = EasingTypes.OutQuint,
|
||||||
|
Masking = true,
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SettingsSlider<double>
|
||||||
{
|
{
|
||||||
LabelText = "Horizontal position",
|
LabelText = "Horizontal position",
|
||||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX)
|
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionX)
|
||||||
},
|
},
|
||||||
letterboxPositionY = new SettingsSlider<double>
|
new SettingsSlider<double>
|
||||||
{
|
{
|
||||||
LabelText = "Vertical position",
|
LabelText = "Vertical position",
|
||||||
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY)
|
Bindable = config.GetBindable<double>(FrameworkSetting.LetterboxPositionY)
|
||||||
},
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
letterboxing.ValueChanged += visibilityChanged;
|
letterboxing.ValueChanged += isVisible =>
|
||||||
letterboxing.TriggerChange();
|
{
|
||||||
}
|
letterboxSettings.ClearTransforms();
|
||||||
|
letterboxSettings.AutoSizeAxes = isVisible ? Axes.Y : Axes.None;
|
||||||
|
|
||||||
private void visibilityChanged(bool newVisibility)
|
if(!isVisible)
|
||||||
{
|
letterboxSettings.ResizeHeightTo(0, transition_duration, EasingTypes.OutQuint);
|
||||||
if (newVisibility)
|
};
|
||||||
{
|
letterboxing.TriggerChange();
|
||||||
letterboxPositionX.Show();
|
|
||||||
letterboxPositionY.Show();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
letterboxPositionX.Hide();
|
|
||||||
letterboxPositionY.Hide();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,32 +1,17 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using osu.Framework.Graphics;
|
||||||
using System.Reflection;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings
|
namespace osu.Game.Overlays.Settings
|
||||||
{
|
{
|
||||||
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
|
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
|
||||||
{
|
{
|
||||||
public SettingsEnumDropdown()
|
protected override Drawable CreateControl() => new OsuEnumDropdown<T>
|
||||||
{
|
{
|
||||||
if (!typeof(T).IsEnum)
|
Margin = new MarginPadding { Top = 5 },
|
||||||
throw new InvalidOperationException("SettingsDropdown only supports enums as the generic type argument");
|
RelativeSizeAxes = Axes.X,
|
||||||
|
};
|
||||||
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
|
||||||
foreach(var val in (T[])Enum.GetValues(typeof(T)))
|
|
||||||
{
|
|
||||||
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
|
||||||
items.Add(
|
|
||||||
new KeyValuePair<string, T>(
|
|
||||||
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
|
||||||
val
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
Items = items;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,34 +1,16 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings
|
namespace osu.Game.Overlays.Settings
|
||||||
{
|
{
|
||||||
public class SettingsHeader : Container
|
public class SettingsHeader : Container
|
||||||
{
|
{
|
||||||
public SearchTextBox SearchTextBox;
|
|
||||||
|
|
||||||
private Box background;
|
|
||||||
|
|
||||||
private readonly Func<float> currentScrollOffset;
|
|
||||||
|
|
||||||
public Action Exit;
|
|
||||||
|
|
||||||
/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
|
|
||||||
public SettingsHeader(Func<float> currentScrollOffset)
|
|
||||||
{
|
|
||||||
this.currentScrollOffset = currentScrollOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
@ -37,11 +19,6 @@ namespace osu.Game.Overlays.Settings
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new Box
|
|
||||||
{
|
|
||||||
Colour = Color4.Black,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
@ -53,7 +30,8 @@ namespace osu.Game.Overlays.Settings
|
|||||||
{
|
{
|
||||||
Text = "settings",
|
Text = "settings",
|
||||||
TextSize = 40,
|
TextSize = 40,
|
||||||
Margin = new MarginPadding {
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
Left = SettingsOverlay.CONTENT_MARGINS,
|
Left = SettingsOverlay.CONTENT_MARGINS,
|
||||||
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
|
Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
|
||||||
},
|
},
|
||||||
@ -63,45 +41,15 @@ namespace osu.Game.Overlays.Settings
|
|||||||
Colour = colours.Pink,
|
Colour = colours.Pink,
|
||||||
Text = "Change the way osu! behaves",
|
Text = "Change the way osu! behaves",
|
||||||
TextSize = 18,
|
TextSize = 18,
|
||||||
Margin = new MarginPadding {
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
Left = SettingsOverlay.CONTENT_MARGINS,
|
Left = SettingsOverlay.CONTENT_MARGINS,
|
||||||
Bottom = 30
|
Bottom = 30
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
SearchTextBox = new SearchTextBox
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Width = 0.95f,
|
|
||||||
Margin = new MarginPadding {
|
|
||||||
Top = 20,
|
|
||||||
Bottom = 20
|
|
||||||
},
|
|
||||||
Exit = () => Exit(),
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
|
||||||
{
|
|
||||||
base.UpdateAfterChildren();
|
|
||||||
|
|
||||||
// the point at which we will start anchoring to the top.
|
|
||||||
float anchorOffset = SearchTextBox.Y;
|
|
||||||
|
|
||||||
float scrollPosition = currentScrollOffset();
|
|
||||||
|
|
||||||
// we want to anchor the search field to the top of the screen when scrolling.
|
|
||||||
Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
|
|
||||||
|
|
||||||
// we don't want the header to scroll when scrolling beyond the upper extent.
|
|
||||||
Y = Math.Min(0, scrollPosition);
|
|
||||||
|
|
||||||
// we get darker as scroll progresses
|
|
||||||
background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
private readonly Box backgroundBox;
|
private readonly Box backgroundBox;
|
||||||
private readonly Box selectionIndicator;
|
private readonly Box selectionIndicator;
|
||||||
private readonly Container text;
|
private readonly Container text;
|
||||||
public Action Action;
|
public Action<SettingsSection> Action;
|
||||||
|
|
||||||
private SettingsSection section;
|
private SettingsSection section;
|
||||||
public SettingsSection Section
|
public SettingsSection Section
|
||||||
@ -75,6 +75,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
{
|
{
|
||||||
Width = Sidebar.DEFAULT_WIDTH,
|
Width = Sidebar.DEFAULT_WIDTH,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Colour = OsuColour.Gray(0.6f),
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
headerText = new OsuSpriteText
|
headerText = new OsuSpriteText
|
||||||
@ -110,7 +111,7 @@ namespace osu.Game.Overlays.Settings
|
|||||||
|
|
||||||
protected override bool OnClick(InputState state)
|
protected override bool OnClick(InputState state)
|
||||||
{
|
{
|
||||||
Action?.Invoke();
|
Action?.Invoke(section);
|
||||||
backgroundBox.FlashColour(Color4.White, 400);
|
backgroundBox.FlashColour(Color4.White, 400);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -7,10 +7,11 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Overlays.Settings;
|
|
||||||
using System;
|
|
||||||
using osu.Game.Overlays.Settings.Sections;
|
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Overlays.Settings;
|
||||||
|
using osu.Game.Overlays.Settings.Sections;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
@ -26,18 +27,13 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
private const float sidebar_padding = 10;
|
private const float sidebar_padding = 10;
|
||||||
|
|
||||||
private ScrollContainer scrollContainer;
|
|
||||||
private Sidebar sidebar;
|
private Sidebar sidebar;
|
||||||
private SidebarButton[] sidebarButtons;
|
private SidebarButton[] sidebarButtons;
|
||||||
private SettingsSection[] sections;
|
private SidebarButton selectedSidebarButton;
|
||||||
|
|
||||||
private SettingsHeader header;
|
private SettingsSectionsContainer sectionsContainer;
|
||||||
|
|
||||||
private SettingsFooter footer;
|
private SearchTextBox searchTextBox;
|
||||||
|
|
||||||
private SearchContainer searchContainer;
|
|
||||||
|
|
||||||
private float lastKnownScroll;
|
|
||||||
|
|
||||||
public SettingsOverlay()
|
public SettingsOverlay()
|
||||||
{
|
{
|
||||||
@ -48,7 +44,7 @@ namespace osu.Game.Overlays
|
|||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(OsuGame game)
|
private void load(OsuGame game)
|
||||||
{
|
{
|
||||||
sections = new SettingsSection[]
|
var sections = new SettingsSection[]
|
||||||
{
|
{
|
||||||
new GeneralSection(),
|
new GeneralSection(),
|
||||||
new GraphicsSection(),
|
new GraphicsSection(),
|
||||||
@ -68,27 +64,27 @@ namespace osu.Game.Overlays
|
|||||||
Colour = Color4.Black,
|
Colour = Color4.Black,
|
||||||
Alpha = 0.6f,
|
Alpha = 0.6f,
|
||||||
},
|
},
|
||||||
scrollContainer = new ScrollContainer
|
sectionsContainer = new SettingsSectionsContainer
|
||||||
{
|
{
|
||||||
ScrollDraggerVisible = false,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Width = width,
|
Width = width,
|
||||||
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
|
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
|
||||||
Children = new Drawable[]
|
ExpandableHeader = new SettingsHeader(),
|
||||||
|
FixedHeader = searchTextBox = new SearchTextBox
|
||||||
{
|
{
|
||||||
searchContainer = new SearchContainer
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Direction = FillDirection.Vertical,
|
Origin = Anchor.TopCentre,
|
||||||
Children = sections,
|
Anchor = Anchor.TopCentre,
|
||||||
},
|
Width = 0.95f,
|
||||||
footer = new SettingsFooter(),
|
Margin = new MarginPadding
|
||||||
header = new SettingsHeader(() => scrollContainer.Current)
|
|
||||||
{
|
{
|
||||||
|
Top = 20,
|
||||||
|
Bottom = 20
|
||||||
|
},
|
||||||
Exit = Hide,
|
Exit = Hide,
|
||||||
},
|
},
|
||||||
}
|
Sections = sections,
|
||||||
|
Footer = new SettingsFooter()
|
||||||
},
|
},
|
||||||
sidebar = new Sidebar
|
sidebar = new Sidebar
|
||||||
{
|
{
|
||||||
@ -96,84 +92,89 @@ namespace osu.Game.Overlays
|
|||||||
Children = sidebarButtons = sections.Select(section =>
|
Children = sidebarButtons = sections.Select(section =>
|
||||||
new SidebarButton
|
new SidebarButton
|
||||||
{
|
{
|
||||||
Selected = sections[0] == section,
|
|
||||||
Section = section,
|
Section = section,
|
||||||
Action = () => scrollContainer.ScrollIntoView(section),
|
Action = sectionsContainer.ScrollContainer.ScrollIntoView,
|
||||||
}
|
}
|
||||||
).ToArray()
|
).ToArray()
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
|
selectedSidebarButton = sidebarButtons[0];
|
||||||
|
selectedSidebarButton.Selected = true;
|
||||||
|
|
||||||
scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
sectionsContainer.SelectedSection.ValueChanged += section =>
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
selectedSidebarButton.Selected = false;
|
||||||
|
selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
|
||||||
|
selectedSidebarButton.Selected = true;
|
||||||
|
};
|
||||||
|
|
||||||
//we need to update these manually because we can't put the SettingsHeader inside the SearchContainer (due to its anchoring).
|
searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
|
||||||
searchContainer.Y = header.DrawHeight;
|
|
||||||
footer.Y = searchContainer.Y + searchContainer.DrawHeight;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
float currentScroll = scrollContainer.Current;
|
|
||||||
if (currentScroll != lastKnownScroll)
|
|
||||||
{
|
|
||||||
lastKnownScroll = currentScroll;
|
|
||||||
|
|
||||||
SettingsSection bestCandidate = null;
|
|
||||||
float bestDistance = float.MaxValue;
|
|
||||||
|
|
||||||
foreach (SettingsSection section in sections)
|
|
||||||
{
|
|
||||||
float distance = Math.Abs(scrollContainer.GetChildPosInContent(section) - currentScroll);
|
|
||||||
if (distance < bestDistance)
|
|
||||||
{
|
|
||||||
bestDistance = distance;
|
|
||||||
bestCandidate = section;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var previous = sidebarButtons.SingleOrDefault(sb => sb.Selected);
|
|
||||||
var next = sidebarButtons.SingleOrDefault(sb => sb.Section == bestCandidate);
|
|
||||||
if (previous != null) previous.Selected = false;
|
|
||||||
if (next != null) next.Selected = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
|
|
||||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||||
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||||
FadeTo(1, TRANSITION_LENGTH / 2);
|
FadeTo(1, TRANSITION_LENGTH / 2);
|
||||||
|
|
||||||
header.SearchTextBox.HoldFocus = true;
|
searchTextBox.HoldFocus = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
base.PopOut();
|
base.PopOut();
|
||||||
|
|
||||||
scrollContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||||
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
|
||||||
FadeTo(0, TRANSITION_LENGTH / 2);
|
FadeTo(0, TRANSITION_LENGTH / 2);
|
||||||
|
|
||||||
header.SearchTextBox.HoldFocus = false;
|
searchTextBox.HoldFocus = false;
|
||||||
header.SearchTextBox.TriggerFocusLost();
|
searchTextBox.TriggerFocusLost();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnFocus(InputState state)
|
protected override bool OnFocus(InputState state)
|
||||||
{
|
{
|
||||||
header.SearchTextBox.TriggerFocus(state);
|
searchTextBox.TriggerFocus(state);
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class SettingsSectionsContainer : SectionsContainer
|
||||||
|
{
|
||||||
|
public SearchContainer SearchContainer;
|
||||||
|
private readonly Box headerBackground;
|
||||||
|
|
||||||
|
protected override Container<Drawable> CreateScrollContentContainer()
|
||||||
|
=> SearchContainer = new SearchContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
};
|
||||||
|
|
||||||
|
public SettingsSectionsContainer()
|
||||||
|
{
|
||||||
|
ScrollContainer.ScrollDraggerVisible = false;
|
||||||
|
Add(headerBackground = new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.Black,
|
||||||
|
RelativeSizeAxes = Axes.X
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
// no null check because the usage of this class is strict
|
||||||
|
headerBackground.Height = ExpandableHeader.LayoutSize.Y + FixedHeader.LayoutSize.Y;
|
||||||
|
headerBackground.Y = ExpandableHeader.Y;
|
||||||
|
headerBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Beatmaps
|
|||||||
return new Beatmap<T>
|
return new Beatmap<T>
|
||||||
{
|
{
|
||||||
BeatmapInfo = original.BeatmapInfo,
|
BeatmapInfo = original.BeatmapInfo,
|
||||||
TimingInfo = original.TimingInfo,
|
ControlPointInfo = original.ControlPointInfo,
|
||||||
HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList()
|
HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList()
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps.Timing;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
@ -33,31 +33,28 @@ namespace osu.Game.Rulesets.Objects
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Applies default values to this HitObject.
|
/// Applies default values to this HitObject.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
/// <param name="controlPointInfo">The control points.</param>
|
||||||
/// <param name="difficulty">The difficulty settings to use.</param>
|
/// <param name="difficulty">The difficulty settings to use.</param>
|
||||||
/// <param name="timing">The timing settings to use.</param>
|
public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
public virtual void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
|
||||||
{
|
{
|
||||||
ControlPoint overridePoint;
|
SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
|
||||||
ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
|
|
||||||
|
|
||||||
ControlPoint samplePoint = overridePoint ?? timingPoint;
|
|
||||||
|
|
||||||
// Initialize first sample
|
// Initialize first sample
|
||||||
Samples.ForEach(s => initializeSampleInfo(s, samplePoint));
|
Samples.ForEach(s => initializeSampleInfo(s, soundPoint));
|
||||||
|
|
||||||
// Initialize any repeat samples
|
// Initialize any repeat samples
|
||||||
var repeatData = this as IHasRepeats;
|
var repeatData = this as IHasRepeats;
|
||||||
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, samplePoint)));
|
repeatData?.RepeatSamples?.ForEach(r => r.ForEach(s => initializeSampleInfo(s, soundPoint)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initializeSampleInfo(SampleInfo sample, ControlPoint controlPoint)
|
private void initializeSampleInfo(SampleInfo sample, SoundControlPoint soundPoint)
|
||||||
{
|
{
|
||||||
if (sample.Volume == 0)
|
if (sample.Volume == 0)
|
||||||
sample.Volume = controlPoint?.SampleVolume ?? 0;
|
sample.Volume = soundPoint?.SampleVolume ?? 0;
|
||||||
|
|
||||||
// If the bank is not assigned a name, assign it from the control point
|
// If the bank is not assigned a name, assign it from the control point
|
||||||
if (string.IsNullOrEmpty(sample.Bank))
|
if (string.IsNullOrEmpty(sample.Bank))
|
||||||
sample.Bank = controlPoint?.SampleBank ?? @"normal";
|
sample.Bank = soundPoint?.SampleBank ?? @"normal";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
// Apply defaults
|
// Apply defaults
|
||||||
foreach (var h in Beatmap.HitObjects)
|
foreach (var h in Beatmap.HitObjects)
|
||||||
h.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
|
h.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.Difficulty);
|
||||||
|
|
||||||
// Post-process the beatmap
|
// Post-process the beatmap
|
||||||
processor.PostProcess(Beatmap);
|
processor.PostProcess(Beatmap);
|
||||||
|
@ -8,7 +8,10 @@ using osu.Framework.Audio.Track;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Beatmaps.IO;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Database;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -19,6 +22,8 @@ namespace osu.Game.Screens.Menu
|
|||||||
{
|
{
|
||||||
private readonly OsuLogo logo;
|
private readonly OsuLogo logo;
|
||||||
|
|
||||||
|
public const string MENU_MUSIC_BEATMAP_HASH = "21c1271b91234385978b5418881fdd88";
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether we have loaded the menu previously.
|
/// Whether we have loaded the menu previously.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -27,7 +32,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
private MainMenu mainMenu;
|
private MainMenu mainMenu;
|
||||||
private SampleChannel welcome;
|
private SampleChannel welcome;
|
||||||
private SampleChannel seeya;
|
private SampleChannel seeya;
|
||||||
private Track bgm;
|
|
||||||
|
|
||||||
internal override bool HasLocalCursorDisplayed => true;
|
internal override bool HasLocalCursorDisplayed => true;
|
||||||
|
|
||||||
@ -60,15 +64,49 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
private Bindable<bool> menuVoice;
|
private Bindable<bool> menuVoice;
|
||||||
private Bindable<bool> menuMusic;
|
private Bindable<bool> menuMusic;
|
||||||
|
private Track track;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, OsuConfigManager config)
|
private void load(AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps, Framework.Game game)
|
||||||
{
|
{
|
||||||
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
|
||||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
||||||
|
|
||||||
bgm = audio.Track.Get(@"circles");
|
var trackManager = audio.Track;
|
||||||
bgm.Looping = true;
|
|
||||||
|
BeatmapSetInfo setInfo = null;
|
||||||
|
|
||||||
|
if (!menuMusic)
|
||||||
|
{
|
||||||
|
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
||||||
|
int count = query.Count();
|
||||||
|
if (count > 0)
|
||||||
|
setInfo = query.ElementAt(RNG.Next(0, count - 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (setInfo == null)
|
||||||
|
{
|
||||||
|
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => b.Hash == MENU_MUSIC_BEATMAP_HASH);
|
||||||
|
|
||||||
|
setInfo = query.FirstOrDefault();
|
||||||
|
|
||||||
|
if (setInfo == null)
|
||||||
|
{
|
||||||
|
// we need to import the default menu background beatmap
|
||||||
|
beatmaps.Import(new OszArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz")));
|
||||||
|
|
||||||
|
setInfo = query.First();
|
||||||
|
|
||||||
|
setInfo.DeletePending = true;
|
||||||
|
beatmaps.Update(setInfo, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
beatmaps.GetChildren(setInfo);
|
||||||
|
Beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
|
||||||
|
|
||||||
|
track = Beatmap.Track;
|
||||||
|
trackManager.SetExclusive(track);
|
||||||
|
|
||||||
welcome = audio.Sample.Get(@"welcome");
|
welcome = audio.Sample.Get(@"welcome");
|
||||||
seeya = audio.Sample.Get(@"seeya");
|
seeya = audio.Sample.Get(@"seeya");
|
||||||
@ -83,8 +121,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(delegate
|
||||||
{
|
{
|
||||||
if (menuMusic)
|
track.Start();
|
||||||
bgm.Start();
|
|
||||||
|
|
||||||
LoadComponentAsync(mainMenu = new MainMenu());
|
LoadComponentAsync(mainMenu = new MainMenu());
|
||||||
|
|
||||||
|
@ -1,18 +1,12 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.MathUtils;
|
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Database;
|
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
using osu.Game.Screens.Charts;
|
using osu.Game.Screens.Charts;
|
||||||
@ -54,37 +48,20 @@ namespace osu.Game.Screens.Menu
|
|||||||
OnSolo = delegate { Push(consumeSongSelect()); },
|
OnSolo = delegate { Push(consumeSongSelect()); },
|
||||||
OnMulti = delegate { Push(new Lobby()); },
|
OnMulti = delegate { Push(new Lobby()); },
|
||||||
OnExit = delegate { Exit(); },
|
OnExit = delegate { Exit(); },
|
||||||
}
|
},
|
||||||
|
new MenuSideFlashes(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private Bindable<bool> menuMusic;
|
|
||||||
private TrackManager trackManager;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuGame game, OsuConfigManager config, BeatmapDatabase beatmaps)
|
private void load(OsuGame game)
|
||||||
{
|
{
|
||||||
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
|
|
||||||
LoadComponentAsync(background);
|
LoadComponentAsync(background);
|
||||||
|
|
||||||
if (!menuMusic)
|
|
||||||
{
|
|
||||||
trackManager = game.Audio.Track;
|
|
||||||
|
|
||||||
var query = beatmaps.Query<BeatmapSetInfo>().Where(b => !b.DeletePending);
|
|
||||||
int count = query.Count();
|
|
||||||
|
|
||||||
if (count > 0)
|
|
||||||
{
|
|
||||||
var beatmap = query.ElementAt(RNG.Next(0, count - 1));
|
|
||||||
beatmaps.GetChildren(beatmap);
|
|
||||||
Beatmap = beatmaps.GetWorkingBeatmap(beatmap.Beatmaps[0]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
buttons.OnSettings = game.ToggleSettings;
|
buttons.OnSettings = game.ToggleSettings;
|
||||||
|
buttons.OnDirect = game.ToggleDirect;
|
||||||
|
|
||||||
preloadSongSelect();
|
preloadSongSelect();
|
||||||
}
|
}
|
||||||
@ -108,14 +85,13 @@ namespace osu.Game.Screens.Menu
|
|||||||
buttons.FadeInFromZero(500);
|
buttons.FadeInFromZero(500);
|
||||||
if (last is Intro && Beatmap != null)
|
if (last is Intro && Beatmap != null)
|
||||||
{
|
{
|
||||||
Task.Run(() =>
|
if (!Beatmap.Track.IsRunning)
|
||||||
{
|
{
|
||||||
trackManager.SetExclusive(Beatmap.Track);
|
|
||||||
Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime);
|
Beatmap.Track.Seek(Beatmap.Metadata.PreviewTime);
|
||||||
if (Beatmap.Metadata.PreviewTime == -1)
|
if (Beatmap.Metadata.PreviewTime == -1)
|
||||||
Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f);
|
Beatmap.Track.Seek(Beatmap.Track.Length * 0.4f);
|
||||||
Beatmap.Track.Start();
|
Beatmap.Track.Start();
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
96
osu.Game/Screens/Menu/MenuSideFlashes.cs
Normal file
96
osu.Game/Screens/Menu/MenuSideFlashes.cs
Normal file
@ -0,0 +1,96 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Menu
|
||||||
|
{
|
||||||
|
public class MenuSideFlashes : BeatSyncedContainer
|
||||||
|
{
|
||||||
|
public override bool HandleInput => false;
|
||||||
|
|
||||||
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
|
private readonly Box leftBox;
|
||||||
|
private readonly Box rightBox;
|
||||||
|
|
||||||
|
private const float amplitude_dead_zone = 0.25f;
|
||||||
|
private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
|
||||||
|
private const float kiai_multiplier = (1 - amplitude_dead_zone * 0.95f) / 0.8f;
|
||||||
|
|
||||||
|
private const int box_max_alpha = 200;
|
||||||
|
private const double box_fade_in_time = 65;
|
||||||
|
private const int box_width = 200;
|
||||||
|
|
||||||
|
public MenuSideFlashes()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
leftBox = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = box_width,
|
||||||
|
Alpha = 0,
|
||||||
|
BlendingMode = BlendingMode.Additive,
|
||||||
|
},
|
||||||
|
rightBox = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = box_width,
|
||||||
|
Alpha = 0,
|
||||||
|
BlendingMode = BlendingMode.Additive,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuGameBase game, OsuColour colours)
|
||||||
|
{
|
||||||
|
beatmap.BindTo(game.Beatmap);
|
||||||
|
|
||||||
|
// linear colour looks better in this case, so let's use it for now.
|
||||||
|
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
|
||||||
|
Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
|
||||||
|
|
||||||
|
leftBox.ColourInfo = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
|
||||||
|
rightBox.ColourInfo = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||||
|
{
|
||||||
|
if (beatIndex < 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (effectPoint.KiaiMode ? beatIndex % 2 == 0 : beatIndex % (int)timingPoint.TimeSignature == 0)
|
||||||
|
flash(leftBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
|
||||||
|
if (effectPoint.KiaiMode ? beatIndex % 2 == 1 : beatIndex % (int)timingPoint.TimeSignature == 0)
|
||||||
|
flash(rightBox, timingPoint.BeatLength, effectPoint.KiaiMode, amplitudes);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void flash(Drawable d, double beatLength, bool kiai, TrackAmplitudes amplitudes)
|
||||||
|
{
|
||||||
|
d.FadeTo(Math.Max(0, ((d.Equals(leftBox) ? amplitudes.LeftChannel : amplitudes.RightChannel) - amplitude_dead_zone) / (kiai ? kiai_multiplier : alpha_multiplier)), box_fade_in_time);
|
||||||
|
using (d.BeginDelayedSequence(box_fade_in_time))
|
||||||
|
d.FadeOut(beatLength, EasingTypes.In);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,13 +5,17 @@ using System;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
using osu.Game.Graphics.Backgrounds;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
@ -20,19 +24,23 @@ namespace osu.Game.Screens.Menu
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// osu! logo and its attachments (pulsing, visualiser etc.)
|
/// osu! logo and its attachments (pulsing, visualiser etc.)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class OsuLogo : Container
|
public class OsuLogo : BeatSyncedContainer
|
||||||
{
|
{
|
||||||
public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1");
|
public readonly Color4 OsuPink = OsuColour.FromHex(@"e967a1");
|
||||||
|
|
||||||
private readonly Sprite logo;
|
private readonly Sprite logo;
|
||||||
private readonly CircularContainer logoContainer;
|
private readonly CircularContainer logoContainer;
|
||||||
private readonly Container logoBounceContainer;
|
private readonly Container logoBounceContainer;
|
||||||
|
private readonly Container logoBeatContainer;
|
||||||
|
private readonly Container logoAmplitudeContainer;
|
||||||
private readonly Container logoHoverContainer;
|
private readonly Container logoHoverContainer;
|
||||||
|
|
||||||
private SampleChannel sampleClick;
|
private SampleChannel sampleClick;
|
||||||
|
|
||||||
private readonly Container colourAndTriangles;
|
private readonly Container colourAndTriangles;
|
||||||
|
|
||||||
|
private readonly Triangles triangles;
|
||||||
|
|
||||||
public Action Action;
|
public Action Action;
|
||||||
|
|
||||||
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
|
public float SizeForFlow => logo == null ? 0 : logo.DrawSize.X * logo.Scale.X * logoBounceContainer.Scale.X * logoHoverContainer.Scale.X * 0.74f;
|
||||||
@ -67,8 +75,12 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
private const float default_size = 480;
|
private const float default_size = 480;
|
||||||
|
|
||||||
|
private const double beat_in_time = 60;
|
||||||
|
|
||||||
public OsuLogo()
|
public OsuLogo()
|
||||||
{
|
{
|
||||||
|
EarlyActivationMilliseconds = beat_in_time;
|
||||||
|
|
||||||
Size = new Vector2(default_size);
|
Size = new Vector2(default_size);
|
||||||
|
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
@ -76,6 +88,11 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
logoHoverContainer = new Container
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
logoBounceContainer = new Container
|
logoBounceContainer = new Container
|
||||||
@ -83,7 +100,28 @@ namespace osu.Game.Screens.Menu
|
|||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
logoHoverContainer = new Container
|
rippleContainer = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
ripple = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
BlendingMode = BlendingMode.Additive,
|
||||||
|
Alpha = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
logoAmplitudeContainer = new Container
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
logoBeatContainer = new Container
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -114,7 +152,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = OsuPink,
|
Colour = OsuPink,
|
||||||
},
|
},
|
||||||
new Triangles
|
triangles = new Triangles
|
||||||
{
|
{
|
||||||
TriangleScale = 4,
|
TriangleScale = 4,
|
||||||
ColourLight = OsuColour.FromHex(@"ff7db7"),
|
ColourLight = OsuColour.FromHex(@"ff7db7"),
|
||||||
@ -139,22 +177,6 @@ namespace osu.Game.Screens.Menu
|
|||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
rippleContainer = new Container
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
ripple = new Sprite
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
BlendingMode = BlendingMode.Additive,
|
|
||||||
Alpha = 0.15f
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
impactContainer = new CircularContainer
|
impactContainer = new CircularContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -186,6 +208,10 @@ namespace osu.Game.Screens.Menu
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -197,13 +223,56 @@ namespace osu.Game.Screens.Menu
|
|||||||
ripple.Texture = textures.Get(@"Menu/logo");
|
ripple.Texture = textures.Get(@"Menu/logo");
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
private int lastBeatIndex;
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
ripple.ScaleTo(ripple.Scale * 1.1f, 500);
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||||
ripple.FadeOut(500);
|
{
|
||||||
ripple.Loop(300);
|
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||||
|
|
||||||
|
lastBeatIndex = beatIndex;
|
||||||
|
|
||||||
|
var beatLength = timingPoint.BeatLength;
|
||||||
|
|
||||||
|
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
|
||||||
|
|
||||||
|
if (beatIndex < 0) return;
|
||||||
|
|
||||||
|
logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||||
|
using (logoBeatContainer.BeginDelayedSequence(beat_in_time))
|
||||||
|
logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
ripple.ClearTransforms();
|
||||||
|
|
||||||
|
ripple.ScaleTo(logoAmplitudeContainer.Scale);
|
||||||
|
ripple.Alpha = 0.15f * amplitudeAdjust;
|
||||||
|
|
||||||
|
ripple.ScaleTo(logoAmplitudeContainer.Scale * (1 + 0.04f * amplitudeAdjust), beatLength, EasingTypes.OutQuint);
|
||||||
|
ripple.FadeOut(beatLength, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
if (effectPoint.KiaiMode && flashLayer.Alpha < 0.4f)
|
||||||
|
{
|
||||||
|
flashLayer.ClearTransforms();
|
||||||
|
|
||||||
|
flashLayer.FadeTo(0.2f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
|
||||||
|
using (flashLayer.BeginDelayedSequence(beat_in_time))
|
||||||
|
flashLayer.FadeOut(beatLength);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
const float scale_adjust_cutoff = 0.4f;
|
||||||
|
const float velocity_adjust_cutoff = 0.98f;
|
||||||
|
|
||||||
|
var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value?.Track?.CurrentAmplitudes.Maximum ?? 0 : 0;
|
||||||
|
logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
if (maxAmplitude > velocity_adjust_cutoff)
|
||||||
|
triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50;
|
||||||
|
else
|
||||||
|
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, 1, 0.995f, Time.Elapsed);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -12,6 +11,7 @@ using osu.Game.Rulesets.Mods;
|
|||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
iconsContainer = new IconFlow
|
iconsContainer = new ReverseDepthFillFlowContainer<ModIcon>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
@ -93,12 +93,5 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
contract();
|
contract();
|
||||||
base.OnHoverLost(state);
|
base.OnHoverLost(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class IconFlow : FillFlowContainer<ModIcon>
|
|
||||||
{
|
|
||||||
// just reverses the depth of flow contents.
|
|
||||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
|
||||||
protected override IEnumerable<ModIcon> FlowingChildren => base.FlowingChildren.Reverse();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,6 @@ namespace osu.Game.Screens.Play
|
|||||||
public readonly SongProgress Progress;
|
public readonly SongProgress Progress;
|
||||||
public readonly ModDisplay ModDisplay;
|
public readonly ModDisplay ModDisplay;
|
||||||
|
|
||||||
private Bindable<bool> showKeyCounter;
|
|
||||||
private Bindable<bool> showHud;
|
private Bindable<bool> showHud;
|
||||||
|
|
||||||
private static bool hasShownNotificationOnce;
|
private static bool hasShownNotificationOnce;
|
||||||
@ -67,24 +66,8 @@ namespace osu.Game.Screens.Play
|
|||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuConfigManager config, NotificationManager notificationManager)
|
private void load(OsuConfigManager config, NotificationManager notificationManager)
|
||||||
{
|
{
|
||||||
showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
|
|
||||||
showKeyCounter.ValueChanged += keyCounterVisibility =>
|
|
||||||
{
|
|
||||||
if (keyCounterVisibility)
|
|
||||||
KeyCounter.FadeIn(duration);
|
|
||||||
else
|
|
||||||
KeyCounter.FadeOut(duration);
|
|
||||||
};
|
|
||||||
showKeyCounter.TriggerChange();
|
|
||||||
|
|
||||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||||
showHud.ValueChanged += hudVisibility =>
|
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
|
||||||
{
|
|
||||||
if (hudVisibility)
|
|
||||||
content.FadeIn(duration);
|
|
||||||
else
|
|
||||||
content.FadeOut(duration);
|
|
||||||
};
|
|
||||||
showHud.TriggerChange();
|
showHud.TriggerChange();
|
||||||
|
|
||||||
if (!showHud && !hasShownNotificationOnce)
|
if (!showHud && !hasShownNotificationOnce)
|
||||||
|
@ -6,11 +6,18 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
|
public class KeyCounterCollection : FillFlowContainer<KeyCounter>
|
||||||
{
|
{
|
||||||
|
private const int duration = 100;
|
||||||
|
|
||||||
|
private Bindable<bool> showKeyCounter;
|
||||||
|
|
||||||
public KeyCounterCollection()
|
public KeyCounterCollection()
|
||||||
{
|
{
|
||||||
AlwaysReceiveInput = true;
|
AlwaysReceiveInput = true;
|
||||||
@ -34,6 +41,14 @@ namespace osu.Game.Screens.Play
|
|||||||
counter.ResetCount();
|
counter.ResetCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuConfigManager config)
|
||||||
|
{
|
||||||
|
showKeyCounter = config.GetBindable<bool>(OsuSetting.KeyOverlay);
|
||||||
|
showKeyCounter.ValueChanged += keyCounterVisibility => FadeTo(keyCounterVisibility ? 1 : 0, duration);
|
||||||
|
showKeyCounter.TriggerChange();
|
||||||
|
}
|
||||||
|
|
||||||
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
|
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
|
||||||
private bool isCounting;
|
private bool isCounting;
|
||||||
public bool IsCounting
|
public bool IsCounting
|
||||||
|
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
|
|||||||
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
|
||||||
|
|
||||||
var firstObjectTime = HitRenderer.Objects.First().StartTime;
|
var firstObjectTime = HitRenderer.Objects.First().StartTime;
|
||||||
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.TimingInfo.BeatLengthAt(firstObjectTime) * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
|
decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(Beatmap.Beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, Beatmap.BeatmapInfo.AudioLeadIn)));
|
||||||
decoupledClock.ProcessFrame();
|
decoupledClock.ProcessFrame();
|
||||||
|
|
||||||
offsetClock = new FramedOffsetClock(decoupledClock);
|
offsetClock = new FramedOffsetClock(decoupledClock);
|
||||||
|
@ -170,8 +170,8 @@ namespace osu.Game.Screens.Select
|
|||||||
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
List<BeatmapGroup> visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList();
|
||||||
if (visibleGroups.Count < 1)
|
if (visibleGroups.Count < 1)
|
||||||
return;
|
return;
|
||||||
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
|
||||||
|
|
||||||
|
BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)];
|
||||||
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
|
BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)];
|
||||||
|
|
||||||
selectGroup(group, panel);
|
selectGroup(group, panel);
|
||||||
|
@ -238,12 +238,12 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
private string getBPMRange(Beatmap beatmap)
|
private string getBPMRange(Beatmap beatmap)
|
||||||
{
|
{
|
||||||
double bpmMax = beatmap.TimingInfo.BPMMaximum;
|
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
|
||||||
double bpmMin = beatmap.TimingInfo.BPMMinimum;
|
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;
|
||||||
|
|
||||||
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
|
if (Precision.AlmostEquals(bpmMin, bpmMax)) return Math.Round(bpmMin) + "bpm";
|
||||||
|
|
||||||
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.TimingInfo.BPMMode) + "bpm)";
|
return Math.Round(bpmMin) + "-" + Math.Round(bpmMax) + "bpm (mostly " + Math.Round(beatmap.ControlPointInfo.BPMMode) + "bpm)";
|
||||||
}
|
}
|
||||||
|
|
||||||
public class InfoLabel : Container
|
public class InfoLabel : Container
|
||||||
|
@ -2,8 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -12,6 +10,7 @@ using osu.Game.Graphics;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using OpenTK.Input;
|
using OpenTK.Input;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Options
|
namespace osu.Game.Screens.Select.Options
|
||||||
{
|
{
|
||||||
@ -71,7 +70,7 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
Scale = new Vector2(1, 0),
|
Scale = new Vector2(1, 0),
|
||||||
Colour = Color4.Black.Opacity(0.5f),
|
Colour = Color4.Black.Opacity(0.5f),
|
||||||
},
|
},
|
||||||
buttonsContainer = new ButtonFlow
|
buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton>
|
||||||
{
|
{
|
||||||
Height = height,
|
Height = height,
|
||||||
RelativePositionAxes = Axes.X,
|
RelativePositionAxes = Axes.X,
|
||||||
@ -109,16 +108,5 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
HotKey = hotkey
|
HotKey = hotkey
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
|
|
||||||
{
|
|
||||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
|
||||||
protected override IEnumerable<BeatmapOptionsButton> FlowingChildren => base.FlowingChildren.Reverse();
|
|
||||||
|
|
||||||
public ButtonFlow()
|
|
||||||
{
|
|
||||||
Direction = FillDirection.Horizontal;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -316,11 +316,12 @@ namespace osu.Game.Screens.Select
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void selectionChanged(BeatmapInfo beatmap)
|
private void selectionChanged(BeatmapInfo beatmap)
|
||||||
{
|
{
|
||||||
bool beatmapSetChange = false;
|
selectionChangedDebounce?.Cancel();
|
||||||
|
|
||||||
if (beatmap.Equals(Beatmap?.BeatmapInfo))
|
if (beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
bool beatmapSetChange = false;
|
||||||
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
|
if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
|
||||||
sampleChangeDifficulty.Play();
|
sampleChangeDifficulty.Play();
|
||||||
else
|
else
|
||||||
@ -331,7 +332,6 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
selectionChangeNoBounce = beatmap;
|
selectionChangeNoBounce = beatmap;
|
||||||
|
|
||||||
selectionChangedDebounce?.Cancel();
|
|
||||||
selectionChangedDebounce = Scheduler.AddDelayed(delegate
|
selectionChangedDebounce = Scheduler.AddDelayed(delegate
|
||||||
{
|
{
|
||||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||||
|
209
osu.Game/Users/UserPanel.cs
Normal file
209
osu.Game/Users/UserPanel.cs
Normal file
@ -0,0 +1,209 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
|
||||||
|
namespace osu.Game.Users
|
||||||
|
{
|
||||||
|
public class UserPanel : Container
|
||||||
|
{
|
||||||
|
private const float height = 100;
|
||||||
|
private const float content_padding = 10;
|
||||||
|
private const float status_height = 30;
|
||||||
|
|
||||||
|
private OsuColour colours;
|
||||||
|
|
||||||
|
private readonly Container statusBar;
|
||||||
|
private readonly Box statusBg;
|
||||||
|
private readonly OsuSpriteText statusMessage;
|
||||||
|
|
||||||
|
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
|
||||||
|
|
||||||
|
public UserPanel(User user)
|
||||||
|
{
|
||||||
|
Height = height - status_height;
|
||||||
|
Masking = true;
|
||||||
|
CornerRadius = 5;
|
||||||
|
EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Colour = Color4.Black.Opacity(0.25f),
|
||||||
|
Radius = 4,
|
||||||
|
};
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new AsyncLoadWrapper(new CoverBackgroundSprite(user)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
FillMode = FillMode.Fill,
|
||||||
|
OnLoadComplete = d => d.FadeInFromZero(200),
|
||||||
|
}) { RelativeSizeAxes = Axes.Both },
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black.Opacity(0.7f),
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Padding = new MarginPadding { Top = content_padding, Left = content_padding, Right = content_padding },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new UpdateableAvatar
|
||||||
|
{
|
||||||
|
Size = new Vector2(height - status_height - content_padding * 2),
|
||||||
|
User = user,
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = 5,
|
||||||
|
EdgeEffect = new EdgeEffect
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Colour = Color4.Black.Opacity(0.25f),
|
||||||
|
Radius = 4,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Left = height - status_height - content_padding },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = user.Username,
|
||||||
|
TextSize = 18,
|
||||||
|
Font = @"Exo2.0-SemiBoldItalic",
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Height = 20f,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Spacing = new Vector2(5f, 0f),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new DrawableFlag(user.Country?.FlagName ?? @"__")
|
||||||
|
{
|
||||||
|
Width = 30f,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Width = 40f,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Width = 20f,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
statusBar = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Alpha = 0f,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
statusBg = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.5f,
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Spacing = new Vector2(5f, 0f),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new TextAwesome
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Icon = FontAwesome.fa_circle_o,
|
||||||
|
Shadow = true,
|
||||||
|
TextSize = 14,
|
||||||
|
},
|
||||||
|
statusMessage = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Font = @"Exo2.0-Semibold",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Status.ValueChanged += displayStatus;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
this.colours = colours;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void displayStatus(UserStatus status)
|
||||||
|
{
|
||||||
|
const float transition_duration = 500;
|
||||||
|
|
||||||
|
if (status == null)
|
||||||
|
{
|
||||||
|
statusBar.ResizeHeightTo(0f, transition_duration, EasingTypes.OutQuint);
|
||||||
|
statusBar.FadeOut(transition_duration, EasingTypes.OutQuint);
|
||||||
|
ResizeHeightTo(height - status_height, transition_duration, EasingTypes.OutQuint);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
statusBar.ResizeHeightTo(status_height, transition_duration, EasingTypes.OutQuint);
|
||||||
|
statusBar.FadeIn(transition_duration, EasingTypes.OutQuint);
|
||||||
|
ResizeHeightTo(height, transition_duration, EasingTypes.OutQuint);
|
||||||
|
|
||||||
|
statusBg.FadeColour(status.GetAppropriateColour(colours), 500, EasingTypes.OutQuint);
|
||||||
|
statusMessage.Text = status.Message;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class CoverBackgroundSprite : Sprite
|
||||||
|
{
|
||||||
|
private readonly User user;
|
||||||
|
|
||||||
|
public CoverBackgroundSprite(User user)
|
||||||
|
{
|
||||||
|
this.user = user;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(user.CoverUrl))
|
||||||
|
Texture = textures.Get(user.CoverUrl);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
61
osu.Game/Users/UserStatus.cs
Normal file
61
osu.Game/Users/UserStatus.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Users
|
||||||
|
{
|
||||||
|
public abstract class UserStatus
|
||||||
|
{
|
||||||
|
public abstract string Message { get; }
|
||||||
|
public abstract Color4 GetAppropriateColour(OsuColour colours);
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class UserStatusAvailable : UserStatus
|
||||||
|
{
|
||||||
|
public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract class UserStatusBusy : UserStatus
|
||||||
|
{
|
||||||
|
public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusOffline : UserStatus
|
||||||
|
{
|
||||||
|
public override string Message => @"Offline";
|
||||||
|
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusOnline : UserStatusAvailable
|
||||||
|
{
|
||||||
|
public override string Message => @"Online";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusSpectating : UserStatusAvailable
|
||||||
|
{
|
||||||
|
public override string Message => @"Spectating a game";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusInLobby : UserStatusAvailable
|
||||||
|
{
|
||||||
|
public override string Message => @"in Multiplayer Lobby";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusSoloGame : UserStatusBusy
|
||||||
|
{
|
||||||
|
public override string Message => @"Solo Game";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusMultiplayerGame: UserStatusBusy
|
||||||
|
{
|
||||||
|
public override string Message => @"Multiplaying";
|
||||||
|
}
|
||||||
|
|
||||||
|
public class UserStatusModding : UserStatus
|
||||||
|
{
|
||||||
|
public override string Message => @"Modding a map";
|
||||||
|
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
|
||||||
|
}
|
||||||
|
}
|
@ -81,15 +81,21 @@
|
|||||||
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
<Compile Include="Overlays\Music\PlaylistItem.cs" />
|
||||||
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
<Compile Include="Overlays\Music\PlaylistList.cs" />
|
||||||
<Compile Include="Overlays\OnScreenDisplay.cs" />
|
<Compile Include="Overlays\OnScreenDisplay.cs" />
|
||||||
|
<Compile Include="Graphics\Containers\SectionsContainer.cs" />
|
||||||
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
|
<Compile Include="Overlays\Settings\SettingsHeader.cs" />
|
||||||
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
|
<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
|
||||||
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
|
||||||
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
|
<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
|
||||||
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
|
<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
|
||||||
|
<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
|
||||||
|
<Compile Include="Beatmaps\ControlPoints\ControlPointInfo.cs" />
|
||||||
|
<Compile Include="Beatmaps\ControlPoints\DifficultyControlPoint.cs" />
|
||||||
|
<Compile Include="Beatmaps\ControlPoints\EffectControlPoint.cs" />
|
||||||
|
<Compile Include="Beatmaps\ControlPoints\SoundControlPoint.cs" />
|
||||||
|
<Compile Include="Beatmaps\ControlPoints\TimingControlPoint.cs" />
|
||||||
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
<Compile Include="Beatmaps\Legacy\LegacyBeatmap.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
<Compile Include="Beatmaps\Timing\BreakPeriod.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
|
<Compile Include="Beatmaps\Timing\TimeSignatures.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\TimingInfo.cs" />
|
|
||||||
<Compile Include="Database\BeatmapMetrics.cs" />
|
<Compile Include="Database\BeatmapMetrics.cs" />
|
||||||
<Compile Include="Database\Database.cs" />
|
<Compile Include="Database\Database.cs" />
|
||||||
<Compile Include="Database\RulesetInfo.cs" />
|
<Compile Include="Database\RulesetInfo.cs" />
|
||||||
@ -183,6 +189,7 @@
|
|||||||
<Compile Include="Database\RulesetDatabase.cs" />
|
<Compile Include="Database\RulesetDatabase.cs" />
|
||||||
<Compile Include="Rulesets\Scoring\Score.cs" />
|
<Compile Include="Rulesets\Scoring\Score.cs" />
|
||||||
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
<Compile Include="Rulesets\Scoring\ScoreProcessor.cs" />
|
||||||
|
<Compile Include="Screens\Menu\MenuSideFlashes.cs" />
|
||||||
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
<Compile Include="Screens\Play\HUD\HealthDisplay.cs" />
|
||||||
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
<Compile Include="Screens\Play\HUDOverlay.cs" />
|
||||||
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
|
<Compile Include="Screens\Play\HUD\StandardHealthDisplay.cs" />
|
||||||
@ -201,7 +208,6 @@
|
|||||||
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
<Compile Include="Beatmaps\Drawables\Panel.cs" />
|
||||||
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
|
<Compile Include="Rulesets\Objects\Drawables\DrawableHitObject.cs" />
|
||||||
<Compile Include="Rulesets\Objects\HitObject.cs" />
|
<Compile Include="Rulesets\Objects\HitObject.cs" />
|
||||||
<Compile Include="Beatmaps\Timing\ControlPoint.cs" />
|
|
||||||
<Compile Include="Configuration\OsuConfigManager.cs" />
|
<Compile Include="Configuration\OsuConfigManager.cs" />
|
||||||
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
|
<Compile Include="Overlays\Notifications\IHasCompletionTarget.cs" />
|
||||||
<Compile Include="Overlays\Notifications\Notification.cs" />
|
<Compile Include="Overlays\Notifications\Notification.cs" />
|
||||||
@ -292,6 +298,7 @@
|
|||||||
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
<Compile Include="Graphics\UserInterface\RollingCounter.cs" />
|
||||||
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
<Compile Include="Graphics\UserInterface\Volume\VolumeControlReceptor.cs" />
|
||||||
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
<Compile Include="Graphics\Backgrounds\Background.cs" />
|
||||||
|
<Compile Include="Graphics\Containers\BeatSyncedContainer.cs" />
|
||||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||||
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
<Compile Include="Graphics\Cursor\MenuCursor.cs" />
|
||||||
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
<Compile Include="Graphics\Processing\RatioAdjust.cs" />
|
||||||
@ -428,6 +435,21 @@
|
|||||||
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
|
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
|
||||||
<Compile Include="Online\Multiplayer\Room.cs" />
|
<Compile Include="Online\Multiplayer\Room.cs" />
|
||||||
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
|
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
|
||||||
|
<Compile Include="Users\UserPanel.cs" />
|
||||||
|
<Compile Include="Users\UserStatus.cs" />
|
||||||
|
<Compile Include="Overlays\DirectOverlay.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\FilterControl.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\Header.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\SortTabControl.cs" />
|
||||||
|
<Compile Include="Graphics\UserInterface\OsuEnumDropdown.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\DirectPanel.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\DirectGridPanel.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\DirectListPanel.cs" />
|
||||||
|
<Compile Include="Database\OnlineWorkingBeatmap.cs" />
|
||||||
|
<Compile Include="Database\BeatmapOnlineInfo.cs" />
|
||||||
|
<Compile Include="Overlays\Direct\SlimEnumDropdown.cs" />
|
||||||
|
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
|
||||||
|
<Compile Include="Database\RankStatus.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||||
|
Loading…
Reference in New Issue
Block a user