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Add failing test steps for selection behaviour on new point creation
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@ -92,6 +92,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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assertSelectionCount(1);
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assertSelected(0);
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AddStep("move mouse to new point position", () =>
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{
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Vector2 position = slider.Position + (slider.Path.ControlPoints[2].Position + slider.Path.ControlPoints[3].Position) / 2;
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InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
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});
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AddStep("ctrl+click to create new point", () =>
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{
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InputManager.PressKey(Key.ControlLeft);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.ControlLeft);
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});
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AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
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assertSelectionCount(1);
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assertSelected(3);
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void assertSelectionCount(int count) =>
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AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);
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