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Add failing test steps for selection behaviour on new point creation

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Bartłomiej Dach 2021-12-22 09:32:38 +01:00
parent e22745397d
commit 307d3709e0
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@ -92,6 +92,21 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSelectionCount(1);
assertSelected(0);
AddStep("move mouse to new point position", () =>
{
Vector2 position = slider.Position + (slider.Path.ControlPoints[2].Position + slider.Path.ControlPoints[3].Position) / 2;
InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
});
AddStep("ctrl+click to create new point", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("slider has 6 control points", () => slider.Path.ControlPoints.Count == 6);
assertSelectionCount(1);
assertSelected(3);
void assertSelectionCount(int count) =>
AddAssert($"{count} control point pieces selected", () => this.ChildrenOfType<PathControlPointPiece>().Count(piece => piece.IsSelected.Value) == count);