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Fix usage of locked context without locking
Raised in the latest Rider EAP, seems valid enough.
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@ -183,7 +183,14 @@ namespace osu.Game.Beatmaps
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#region Beatmap
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public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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public virtual bool BeatmapLoaded
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{
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get
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{
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lock (beatmapFetchLock)
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return beatmapLoadTask?.IsCompleted ?? false;
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}
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}
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public IBeatmap Beatmap
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{
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