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Update OsuDifficultyCalculator.cs
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@ -41,6 +41,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier;
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double speedNotes = ((Speed)skills[2]).RelevantNoteCount();
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double aimDifficultyFactor = skills[0].DifficultyFactor();
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double speedDifficultyFactor = skills[2].DifficultyFactor();
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double flashlightRating = 0.0;
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if (mods.Any(h => h is OsuModFlashlight))
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@ -99,7 +102,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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StarRating = starRating,
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Mods = mods,
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AimDifficulty = aimRating,
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AimDifficultyFactor = aimDifficultyFactor,
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SpeedDifficulty = speedRating,
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SpeedDifficultyFactor = speedDifficultyFactor,
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SpeedNoteCount = speedNotes,
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FlashlightDifficulty = flashlightRating,
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SliderFactor = sliderFactor,
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