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Clarify todo comment
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@ -283,7 +283,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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Quad selectionQuad = getSurroundingQuad(hitObjects);
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//todo: this is not always correct for selections involving sliders
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//todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead.
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Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y);
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//max Size -> playfield bounds
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