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mirror of https://github.com/ppy/osu.git synced 2024-09-22 14:07:25 +08:00

Expose AccentColour/GlowColour from hud elements, and set from HudOverlay.

This commit is contained in:
smoogipooo 2017-04-13 10:04:12 +09:00
parent 2987a57588
commit 3054697f98
6 changed files with 54 additions and 32 deletions

View File

@ -31,12 +31,6 @@ namespace osu.Game.Graphics.UserInterface
Current.Value = DisplayedCount = 1.0f;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
DisplayedCountSpriteText.Colour = colours.BlueLighter;
}
protected override string FormatCount(double count)
{
return $@"{count:P2}";

View File

@ -10,10 +10,11 @@ using osu.Game.Graphics.Sprites;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public abstract class RollingCounter<T> : Container
public abstract class RollingCounter<T> : Container, IHasAccentColour
{
/// <summary>
/// The current value.
@ -80,6 +81,12 @@ namespace osu.Game.Graphics.UserInterface
}
}
public Color4 AccentColour
{
get { return DisplayedCountSpriteText.Colour; }
set { DisplayedCountSpriteText.Colour = value; }
}
/// <summary>
/// Skeleton of a numeric counter which value rolls over time.
/// </summary>

View File

@ -35,12 +35,6 @@ namespace osu.Game.Graphics.UserInterface
LeadingZeroes = leading;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
DisplayedCountSpriteText.Colour = colours.BlueLighter;
}
protected override double GetProportionalDuration(double currentValue, double newValue)
{
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
@ -38,12 +39,6 @@ namespace osu.Game.Graphics.UserInterface
Current.Value = Current + amount;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
DisplayedCountSpriteText.Colour = colours.BlueLighter;
}
protected class TransformCount : Transform<int>
{
public override int CurrentValue

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -12,10 +13,35 @@ using osu.Game.Graphics;
namespace osu.Game.Modes.UI
{
public class StandardHealthDisplay : HealthDisplay
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
{
private readonly Container fill;
public Color4 AccentColour
{
get { return fill.Colour; }
set { fill.Colour = value; }
}
private Color4 glowColour;
public Color4 GlowColour
{
get { return glowColour; }
set
{
if (glowColour == value)
return;
glowColour = value;
fill.EdgeEffect = new EdgeEffect
{
Colour = glowColour,
Radius = 8,
Type = EdgeEffectType.Glow
};
}
}
public StandardHealthDisplay()
{
Children = new Drawable[]
@ -41,18 +67,6 @@ namespace osu.Game.Modes.UI
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = colours.BlueLighter;
fill.EdgeEffect = new EdgeEffect
{
Colour = colours.BlueDarker.Opacity(0.6f),
Radius = 8,
Type = EdgeEffectType.Glow
};
}
protected override void SetHealth(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
}
}

View File

@ -2,8 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
@ -53,5 +56,20 @@ namespace osu.Game.Modes.UI
TextSize = 40,
Position = new Vector2(0, 30),
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
ComboCounter.AccentColour = colours.BlueLighter;
AccuracyCounter.AccentColour = colours.BlueLighter;
ScoreCounter.AccentColour = colours.BlueLighter;
var shd = HealthDisplay as StandardHealthDisplay;
if (shd != null)
{
shd.AccentColour = colours.BlueLighter;
shd.GlowColour = colours.BlueDarker.Opacity(0.6f);
}
}
}
}