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Remove local handling of NoFail
addition
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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@ -9,7 +8,6 @@ using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Solo;
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using osu.Game.Online.Solo;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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@ -17,22 +15,15 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
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public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
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{
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{
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protected override bool AllowFail => false;
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protected override bool AllowFail => allowFail;
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private bool allowFail;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
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protected override bool HasCustomSteps => true;
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protected override bool HasCustomSteps => true;
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private bool allowFail;
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = !allowFail
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? new[] { ruleset.GetAllMods().OfType<ModNoFail>().First() }
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: Array.Empty<Mod>();
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return new TestPlayer(false);
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}
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[Test]
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[Test]
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public void TestNoSubmissionOnResultsWithNoToken()
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public void TestNoSubmissionOnResultsWithNoToken()
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