From 304264046b0feba5236722652a81bd70ffe46628 Mon Sep 17 00:00:00 2001 From: Mysfit Date: Sun, 24 Jan 2021 17:46:54 -0500 Subject: [PATCH] Added tests. --- .../TestSceneStoryboardSamplePlayback.cs | 74 +++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs new file mode 100644 index 0000000000..1544f8fd35 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardSamplePlayback.cs @@ -0,0 +1,74 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Storyboards; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneStoryboardSamplePlayback : PlayerTestScene + { + private Storyboard storyboard; + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.Set(OsuSetting.ShowStoryboard, true); + + storyboard = new Storyboard(); + var backgroundLayer = storyboard.GetLayer("Background"); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20)); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20)); + backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20)); + } + + [Test] + public void TestStoryboardSamplesStopDuringPause() + { + checkForFirstSamplePlayback(); + + AddStep("player paused", () => Player.Pause()); + AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value); + AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + + AddStep("player resume", () => Player.Resume()); + AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + } + + [Test] + public void TestStoryboardSamplesStopOnSkip() + { + checkForFirstSamplePlayback(); + + AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying)); + + AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + } + + private void checkForFirstSamplePlayback() + { + AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded); + AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying)); + } + + private IEnumerable allStoryboardSamples => Player.ChildrenOfType(); + + protected override bool AllowFail => false; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false); + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => + new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio); + } +}