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Add passing/failing test
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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@ -10,7 +12,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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public TestSceneTaikoScroller()
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public TestSceneTaikoScroller()
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{
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{
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Drawable.Empty())));
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.Passing = !passing));
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}
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}
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}
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Skinning
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namespace osu.Game.Rulesets.Taiko.Skinning
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{
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{
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@ -17,6 +18,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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private bool passing = true;
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public bool Passing
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{
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get => passing;
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set
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{
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if (value == passing)
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return;
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passing = value;
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foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
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sprite.Passing = passing;
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}
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}
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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