mirror of
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synced 2025-01-15 08:53:20 +08:00
Merge branch 'master' into osu-fontusage
This commit is contained in:
commit
3015d40f8f
8
.github/pull_request_template.md
vendored
8
.github/pull_request_template.md
vendored
@ -1,8 +0,0 @@
|
|||||||
Add any details pertaining to developers above the break.
|
|
||||||
|
|
||||||
- [ ] Depends on #PR
|
|
||||||
- Closes #ISSUE
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
Add a sentence or two describing this change in plain english. This will be displayed on the [changelog](https://osu.ppy.sh/home/changelog). A single screenshot or short gif is also welcomed.
|
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
|
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset(), beatmap);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||||
}
|
}
|
||||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
|
||||||
|
|
||||||
public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override int? LegacyID => 2;
|
public override int? LegacyID => 2;
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
@ -55,9 +56,9 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
return default_flashlight_size;
|
return default_flashlight_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnComboChange(int newCombo)
|
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||||
{
|
{
|
||||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
|
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string FragmentShader => "CircularFlashlight";
|
protected override string FragmentShader => "CircularFlashlight";
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
|
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset(), beatmap);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Mania.Configuration;
|
using osu.Game.Rulesets.Mania.Configuration;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
|
||||||
|
|
||||||
public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override int? LegacyID => 3;
|
public override int? LegacyID => 3;
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnComboChange(int newCombo)
|
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
@ -75,11 +76,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
AddNested(Tail);
|
AddNested(Tail);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||||
{
|
{
|
||||||
base.OnDirectionChanged(direction);
|
base.OnDirectionChanged(e);
|
||||||
|
|
||||||
bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Color4 AccentColour
|
public override Color4 AccentColour
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
@ -41,9 +41,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
protected override bool ShouldBeAlive => AlwaysAlive || base.ShouldBeAlive;
|
||||||
|
|
||||||
protected virtual void OnDirectionChanged(ScrollingDirection direction)
|
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||||
{
|
{
|
||||||
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -31,11 +32,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
InternalChild = headPiece = new NotePiece();
|
InternalChild = headPiece = new NotePiece();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnDirectionChanged(ScrollingDirection direction)
|
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
|
||||||
{
|
{
|
||||||
base.OnDirectionChanged(direction);
|
base.OnDirectionChanged(e);
|
||||||
|
|
||||||
headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override Color4 AccentColour
|
public override Color4 AccentColour
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
private void load(IScrollingInfo scrollingInfo)
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
direction.BindValueChanged(direction =>
|
direction.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
colouredBox.Anchor = colouredBox.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Types;
|
using osu.Game.Rulesets.Mania.Objects.Types;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
|
|||||||
|
|
||||||
public virtual int Column
|
public virtual int Column
|
||||||
{
|
{
|
||||||
get => ColumnBindable;
|
get => ColumnBindable.Value;
|
||||||
set => ColumnBindable.Value = value;
|
set => ColumnBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.UI.Components;
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
TopLevelContainer.Add(explosionContainer.CreateProxy());
|
||||||
|
|
||||||
Direction.BindValueChanged(d =>
|
Direction.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
hitTargetContainer.Padding = new MarginPadding
|
hitTargetContainer.Padding = new MarginPadding
|
||||||
{
|
{
|
||||||
Top = d == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
Top = e.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||||
Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
Bottom = e.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
keyArea.Anchor = keyArea.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -156,7 +156,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements)
|
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||||
@ -167,7 +167,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public bool OnPressed(ManiaAction action)
|
public bool OnPressed(ManiaAction action)
|
||||||
{
|
{
|
||||||
if (action != Action)
|
if (action != Action.Value)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
var nextObject =
|
var nextObject =
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
@ -48,9 +48,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
};
|
};
|
||||||
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
direction.BindValueChanged(direction =>
|
direction.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
backgroundOverlay.Anchor = backgroundOverlay.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
updateColours();
|
updateColours();
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
private void load(IScrollingInfo scrollingInfo)
|
private void load(IScrollingInfo scrollingInfo)
|
||||||
{
|
{
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
direction.BindValueChanged(direction =>
|
direction.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
Anchor anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
Anchor anchor = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
|
|
||||||
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
|
||||||
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
};
|
};
|
||||||
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
direction.BindValueChanged(direction =>
|
direction.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
gradient.Colour = ColourInfo.GradientVertical(
|
gradient.Colour = ColourInfo.GradientVertical(
|
||||||
direction == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
e.NewValue == ScrollingDirection.Up ? Color4.Black : Color4.Black.Opacity(0),
|
||||||
direction == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
e.NewValue == ScrollingDirection.Up ? Color4.Black.Opacity(0) : Color4.Black);
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
BarLines.ForEach(Playfield.Add);
|
BarLines.ForEach(Playfield.Add);
|
||||||
|
|
||||||
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||||
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
|
configDirection.BindValueChanged(e => Direction.Value = (ScrollingDirection)e.NewValue, true);
|
||||||
|
|
||||||
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
||||||
}
|
}
|
||||||
|
@ -136,12 +136,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
AddColumn(column);
|
AddColumn(column);
|
||||||
}
|
}
|
||||||
|
|
||||||
Direction.BindValueChanged(d =>
|
Direction.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
barLineContainer.Padding = new MarginPadding
|
barLineContainer.Padding = new MarginPadding
|
||||||
{
|
{
|
||||||
Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
Top = e.NewValue == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
|
||||||
Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
Bottom = e.NewValue == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
|
||||||
};
|
};
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
@ -185,7 +185,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
if (!judgedObject.DisplayResult || !DisplayJudgements)
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
judgements.Clear();
|
judgements.Clear();
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
|
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset(), beatmap);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||||
}
|
}
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
|||||||
|
|
||||||
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
|
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
|
||||||
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
|
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
|
||||||
ScaleBindable.BindValueChanged(v => Scale = new Vector2(v), true);
|
ScaleBindable.BindValueChanged(e => Scale = new Vector2(e.NewValue), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
|
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
|||||||
body.BorderColour = colours.Yellow;
|
body.BorderColour = colours.Yellow;
|
||||||
|
|
||||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||||
ScaleBindable.BindValueChanged(v => body.PathWidth = v * 64, true);
|
ScaleBindable.BindValueChanged(e => body.PathWidth = e.NewValue * 64, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePosition() => Position = slider.StackedPosition;
|
private void updatePosition() => Position = slider.StackedPosition;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
|||||||
|
|
||||||
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
PositionBindable.BindValueChanged(_ => updatePosition(), true);
|
||||||
StackHeightBindable.BindValueChanged(_ => updatePosition());
|
StackHeightBindable.BindValueChanged(_ => updatePosition());
|
||||||
ScaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v), true);
|
ScaleBindable.BindValueChanged(e => ring.Scale = new Vector2(e.NewValue), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updatePosition() => Position = spinner.Position;
|
private void updatePosition() => Position = spinner.Position;
|
||||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||||
{
|
{
|
||||||
scoreProcessor.Health.ValueChanged += val => { blinds.AnimateClosedness((float)val); };
|
scoreProcessor.Health.ValueChanged += health => { blinds.AnimateClosedness((float)health.NewValue); };
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
@ -41,9 +42,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
return default_flashlight_size;
|
return default_flashlight_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnComboChange(int newCombo)
|
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||||
{
|
{
|
||||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
|
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string FragmentShader => "CircularFlashlight";
|
protected override string FragmentShader => "CircularFlashlight";
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||||
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||||
scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
|
scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true);
|
||||||
|
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
positionBindable.BindTo(HitObject.PositionBindable);
|
||||||
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
|
||||||
|
@ -8,7 +8,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
|
config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
|
||||||
|
|
||||||
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
|
||||||
scaleBindable.BindValueChanged(v =>
|
scaleBindable.BindValueChanged(e =>
|
||||||
{
|
{
|
||||||
Body.PathWidth = HitObject.Scale * 64;
|
Body.PathWidth = HitObject.Scale * 64;
|
||||||
Ball.Scale = new Vector2(HitObject.Scale);
|
Ball.Scale = new Vector2(HitObject.Scale);
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
@ -11,7 +11,7 @@ using osuTK.Graphics;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
circle.Colour = colours.BlueDark;
|
circle.Colour = colours.BlueDark;
|
||||||
glow.Colour = colours.BlueDark;
|
glow.Colour = colours.BlueDark;
|
||||||
|
|
||||||
positionBindable.BindValueChanged(v => Position = v);
|
positionBindable.BindValueChanged(e => Position = e.NewValue);
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
positionBindable.BindTo(HitObject.PositionBindable);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -54,18 +54,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
var spanProgress = slider.ProgressAt(completionProgress);
|
var spanProgress = slider.ProgressAt(completionProgress);
|
||||||
|
|
||||||
double start = 0;
|
double start = 0;
|
||||||
double end = SnakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
double end = SnakingIn.Value ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadeIn, 0, 1) : 1;
|
||||||
|
|
||||||
if (span >= slider.SpanCount() - 1)
|
if (span >= slider.SpanCount() - 1)
|
||||||
{
|
{
|
||||||
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
|
||||||
{
|
{
|
||||||
start = 0;
|
start = 0;
|
||||||
end = SnakingOut ? spanProgress : 1;
|
end = SnakingOut.Value ? spanProgress : 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
start = SnakingOut ? spanProgress : 0;
|
start = SnakingOut.Value ? spanProgress : 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public virtual Vector2 Position
|
public virtual Vector2 Position
|
||||||
{
|
{
|
||||||
get => PositionBindable;
|
get => PositionBindable.Value;
|
||||||
set => PositionBindable.Value = value;
|
set => PositionBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public int StackHeight
|
public int StackHeight
|
||||||
{
|
{
|
||||||
get => StackHeightBindable;
|
get => StackHeightBindable.Value;
|
||||||
set => StackHeightBindable.Value = value;
|
set => StackHeightBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
public float Scale
|
public float Scale
|
||||||
{
|
{
|
||||||
get => ScaleBindable;
|
get => ScaleBindable.Value;
|
||||||
set => ScaleBindable.Value = value;
|
set => ScaleBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7,8 +7,8 @@ using osu.Game.Rulesets.Objects.Types;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
|
||||||
|
|
||||||
public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
|
@ -11,9 +11,9 @@ using osuTK;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Replays
|
namespace osu.Game.Rulesets.Osu.Replays
|
||||||
{
|
{
|
||||||
public class OsuReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
|
public class OsuFramedReplayInputHandler : FramedReplayInputHandler<OsuReplayFrame>
|
||||||
{
|
{
|
||||||
public OsuReplayInputHandler(Replay replay)
|
public OsuFramedReplayInputHandler(Replay replay)
|
||||||
: base(replay)
|
: base(replay)
|
||||||
{
|
{
|
||||||
}
|
}
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -183,13 +183,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
};
|
};
|
||||||
|
|
||||||
this.beatmap.BindTo(beatmap);
|
this.beatmap.BindTo(beatmap);
|
||||||
this.beatmap.ValueChanged += v => calculateScale();
|
this.beatmap.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
|
||||||
cursorScale.ValueChanged += v => calculateScale();
|
cursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
autoCursorScale.ValueChanged += v => calculateScale();
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
calculateScale();
|
calculateScale();
|
||||||
}
|
}
|
||||||
@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
{
|
{
|
||||||
float scale = (float)cursorScale.Value;
|
float scale = (float)cursorScale.Value;
|
||||||
|
|
||||||
if (autoCursorScale && beatmap.Value != null)
|
if (autoCursorScale.Value && beatmap.Value != null)
|
||||||
{
|
{
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
|
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
|
||||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
if (!judgedObject.DisplayResult || !DisplayJudgements)
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
|
DrawableOsuJudgement explosion = new DrawableOsuJudgement(result, judgedObject)
|
||||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
|
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay);
|
||||||
|
|
||||||
public override double GameplayStartTime
|
public override double GameplayStartTime
|
||||||
{
|
{
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
protected override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
|
protected override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset(), beatmap);
|
||||||
|
|
||||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -48,9 +49,9 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
|||||||
return default_flashlight_size;
|
return default_flashlight_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnComboChange(int newCombo)
|
protected override void OnComboChange(ValueChangedEvent<int> e)
|
||||||
{
|
{
|
||||||
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(newCombo)), FLASHLIGHT_FADE_DURATION);
|
this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override string FragmentShader => "CircularFlashlight";
|
protected override string FragmentShader => "CircularFlashlight";
|
||||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
|
||||||
|
|
||||||
public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new TaikoDifficultyCalculator(this, beatmap);
|
||||||
|
|
||||||
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new TaikoPerformanceCalculator(this, beatmap, score);
|
||||||
|
|
||||||
|
@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
if (!DisplayJudgements)
|
if (!DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!judgedObject.DisplayResult)
|
if (!judgedObject.DisplayResult)
|
||||||
|
@ -2,9 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Preprocessing;
|
||||||
|
using osu.Game.Rulesets.Difficulty.Skills;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
namespace osu.Game.Tests.NonVisual
|
namespace osu.Game.Tests.NonVisual
|
||||||
@ -136,7 +139,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModA), typeof(ModB) };
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestLegacyDifficultyCalculator : LegacyDifficultyCalculator
|
private class TestLegacyDifficultyCalculator : DifficultyCalculator
|
||||||
{
|
{
|
||||||
public TestLegacyDifficultyCalculator(params Mod[] mods)
|
public TestLegacyDifficultyCalculator(params Mod[] mods)
|
||||||
: base(null, null)
|
: base(null, null)
|
||||||
@ -146,7 +149,20 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
|
|
||||||
protected override Mod[] DifficultyAdjustmentMods { get; }
|
protected override Mod[] DifficultyAdjustmentMods { get; }
|
||||||
|
|
||||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double clockRate) => throw new NotImplementedException();
|
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Skill[] CreateSkills(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
protected override void AddCheckSteps(Func<Player> player)
|
protected override void AddCheckSteps(Func<Player> player)
|
||||||
{
|
{
|
||||||
base.AddCheckSteps(player);
|
base.AddCheckSteps(player);
|
||||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore > 0, "score above zero");
|
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0, "score above zero");
|
||||||
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
AddUntilStep(() => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0), "key counter counted keys");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
private bool selectedBeatmapVisible()
|
private bool selectedBeatmapVisible()
|
||||||
{
|
{
|
||||||
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State == CarouselItemState.Selected);
|
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
||||||
if (currentlySelected == null)
|
if (currentlySelected == null)
|
||||||
return true;
|
return true;
|
||||||
return currentlySelected.Item.Visible;
|
return currentlySelected.Item.Visible;
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("show", () =>
|
AddStep("show", () =>
|
||||||
{
|
{
|
||||||
infoWedge.State = Visibility.Visible;
|
infoWedge.State = Visibility.Visible;
|
||||||
infoWedge.Beatmap = Beatmap;
|
infoWedge.Beatmap = Beatmap.Value;
|
||||||
});
|
});
|
||||||
|
|
||||||
// select part is redundant, but wait for load isn't
|
// select part is redundant, but wait for load isn't
|
||||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
});
|
});
|
||||||
|
|
||||||
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
|
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
|
||||||
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();
|
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.NewValue.ToString();
|
||||||
|
|
||||||
AddStep("Add random private channel", addRandomPrivateChannel);
|
AddStep("Add random private channel", addRandomPrivateChannel);
|
||||||
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
|
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
|
||||||
|
@ -13,10 +13,10 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
|
@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
drawableDate.Current.ValueChanged += v => flash.FadeOutFromOne(500);
|
drawableDate.Current.ValueChanged += _ => flash.FadeOutFromOne(500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
|
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
|
||||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
|
|
||||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void press(Key key)
|
private void press(Key key)
|
||||||
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
AddStep("Up arrow", () => press(Key.Up));
|
AddStep("Up arrow", () => press(Key.Up));
|
||||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected);
|
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
}
|
}
|
||||||
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Show overlay", () => pauseOverlay.Show());
|
AddStep("Show overlay", () => pauseOverlay.Show());
|
||||||
|
|
||||||
AddStep("Down arrow", () => press(Key.Down));
|
AddStep("Down arrow", () => press(Key.Down));
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
}
|
}
|
||||||
@ -132,11 +132,11 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Show overlay", () => failOverlay.Show());
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
AddStep("Up arrow", () => press(Key.Up));
|
AddStep("Up arrow", () => press(Key.Up));
|
||||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||||
AddStep("Up arrow", () => press(Key.Up));
|
AddStep("Up arrow", () => press(Key.Up));
|
||||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||||
AddStep("Up arrow", () => press(Key.Up));
|
AddStep("Up arrow", () => press(Key.Up));
|
||||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
}
|
}
|
||||||
@ -149,11 +149,11 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Show overlay", () => failOverlay.Show());
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
AddStep("Down arrow", () => press(Key.Down));
|
AddStep("Down arrow", () => press(Key.Down));
|
||||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||||
AddStep("Down arrow", () => press(Key.Down));
|
AddStep("Down arrow", () => press(Key.Down));
|
||||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected);
|
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||||
AddStep("Down arrow", () => press(Key.Down));
|
AddStep("Down arrow", () => press(Key.Down));
|
||||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
}
|
}
|
||||||
@ -169,8 +169,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
AddStep("Down arrow", () => press(Key.Down));
|
AddStep("Down arrow", () => press(Key.Down));
|
||||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
|
||||||
AddAssert("Second button selected", () => secondButton.Selected);
|
AddAssert("Second button selected", () => secondButton.Selected.Value);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
}
|
}
|
||||||
@ -190,8 +190,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||||
AddStep("Up arrow", () => press(Key.Up));
|
AddStep("Up arrow", () => press(Key.Up));
|
||||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
AddAssert("Second button not selected", () => !secondButton.Selected.Value);
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
|
||||||
|
|
||||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
}
|
}
|
||||||
@ -208,7 +208,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
|
||||||
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||||
AddStep("Down arrow", () => press(Key.Down));
|
AddStep("Down arrow", () => press(Key.Down));
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
|
||||||
|
|
||||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||||
}
|
}
|
||||||
|
@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
idleTracker.IsIdle.BindValueChanged(idle => box.Colour = idle ? Color4.White : Color4.Black, true);
|
idleTracker.IsIdle.BindValueChanged(e => box.Colour = e.NewValue ? Color4.White : Color4.Black, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,7 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Screens.Multi.Match.Components;
|
using osu.Game.Screens.Multi.Match.Components;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
@ -5,7 +5,7 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -52,16 +52,16 @@ namespace osu.Game.Tests.Visual
|
|||||||
Room.Playlist.Clear();
|
Room.Playlist.Clear();
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled);
|
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
|
||||||
|
|
||||||
AddStep("set name", () => Room.Name.Value = "Room name");
|
AddStep("set name", () => Room.Name.Value = "Room name");
|
||||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled);
|
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
|
||||||
|
|
||||||
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo }));
|
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = new DummyWorkingBeatmap().BeatmapInfo }));
|
||||||
AddAssert("button enabled", () => settings.ApplyButton.Enabled);
|
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
|
||||||
|
|
||||||
AddStep("clear name", () => Room.Name.Value = "");
|
AddStep("clear name", () => Room.Name.Value = "");
|
||||||
AddAssert("button disabled", () => !settings.ApplyButton.Enabled);
|
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Osu.Mods;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Overlays.Mods.Sections;
|
using osu.Game.Overlays.Mods.Sections;
|
||||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||||
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||||
|
|
||||||
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||||
|
|
||||||
setState(Visibility.Visible);
|
setState(Visibility.Visible);
|
||||||
AddStep(@"simple #1", sendHelloNotification);
|
AddStep(@"simple #1", sendHelloNotification);
|
||||||
|
@ -8,7 +8,7 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
@ -187,8 +187,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
||||||
AddAssert("empty mods", () => !selectedMods.Value.Any());
|
AddAssert("empty mods", () => !selectedMods.Value.Any());
|
||||||
|
|
||||||
void onModChange(IEnumerable<Mod> mods) => modChangeIndex = actionIndex++;
|
void onModChange(ValueChangedEvent<IEnumerable<Mod>> e) => modChangeIndex = actionIndex++;
|
||||||
void onRulesetChange(RulesetInfo ruleset) => rulesetChangeIndex = actionIndex--;
|
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex--;
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -56,6 +56,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
});
|
});
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
[Ignore("polling is threaded, and it's very hard to hook into it correctly")]
|
||||||
public void TestInstantPolling()
|
public void TestInstantPolling()
|
||||||
{
|
{
|
||||||
createPoller(true);
|
createPoller(true);
|
||||||
@ -106,8 +107,11 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
private void checkCount(int checkValue)
|
private void checkCount(int checkValue)
|
||||||
{
|
{
|
||||||
Logger.Log($"value is {count}");
|
AddAssert($"count is {checkValue}", () =>
|
||||||
AddAssert($"count is {checkValue}", () => count == checkValue);
|
{
|
||||||
|
Logger.Log($"value is {count}");
|
||||||
|
return count == checkValue;
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void createPoller(bool instant) => AddStep("create poller", () =>
|
private void createPoller(bool instant) => AddStep("create poller", () =>
|
||||||
|
@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
AddStep(@"Hit! :D", delegate
|
AddStep(@"Hit! :D", delegate
|
||||||
{
|
{
|
||||||
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current > 0 ? comboCounter.Current - 1 : 0) / 25.0);
|
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
|
||||||
comboCounter.Increment();
|
comboCounter.Increment();
|
||||||
numerator++;
|
numerator++;
|
||||||
denominator++;
|
denominator++;
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
breadcrumbs.Current.ValueChanged += s => titleText.Text = $"Changed to {s.ToString()}";
|
breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue.ToString()}";
|
||||||
breadcrumbs.Current.TriggerChange();
|
breadcrumbs.Current.TriggerChange();
|
||||||
|
|
||||||
waitForCurrent();
|
waitForCurrent();
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -58,15 +59,15 @@ namespace osu.Game.Tests.Visual
|
|||||||
Beatmap.ValueChanged += beatmapChanged;
|
Beatmap.ValueChanged += beatmapChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void beatmapChanged(WorkingBeatmap working)
|
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||||
=> loadStoryboard(working);
|
=> loadStoryboard(e.NewValue);
|
||||||
|
|
||||||
private void restart()
|
private void restart()
|
||||||
{
|
{
|
||||||
var track = Beatmap.Value.Track;
|
var track = Beatmap.Value.Track;
|
||||||
|
|
||||||
track.Reset();
|
track.Reset();
|
||||||
loadStoryboard(Beatmap);
|
loadStoryboard(Beatmap.Value);
|
||||||
track.Start();
|
track.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
|
||||||
storyboardContainer.Clock = decoupledClock;
|
storyboardContainer.Clock = decoupledClock;
|
||||||
|
|
||||||
storyboard = working.Storyboard.CreateDrawable(Beatmap);
|
storyboard = working.Storyboard.CreateDrawable(Beatmap.Value);
|
||||||
storyboard.Passing = false;
|
storyboard.Passing = false;
|
||||||
|
|
||||||
storyboardContainer.Add(storyboard);
|
storyboardContainer.Add(storyboard);
|
||||||
|
@ -33,9 +33,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
filter.PinItem(GroupMode.All);
|
filter.PinItem(GroupMode.All);
|
||||||
filter.PinItem(GroupMode.RecentlyPlayed);
|
filter.PinItem(GroupMode.RecentlyPlayed);
|
||||||
|
|
||||||
filter.Current.ValueChanged += newFilter =>
|
filter.Current.ValueChanged += grouping =>
|
||||||
{
|
{
|
||||||
text.Text = "Currently Selected: " + newFilter.ToString();
|
text.Text = "Currently Selected: " + grouping.NewValue.ToString();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Drawables;
|
using osu.Game.Beatmaps.Drawables;
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.IO.Stores;
|
using osu.Framework.IO.Stores;
|
||||||
|
@ -6,12 +6,12 @@ using System.Diagnostics;
|
|||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps
|
namespace osu.Game.Beatmaps
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
|
/// A <see cref="Bindable{T}"/> for the <see cref="OsuGame"/> beatmap.
|
||||||
/// This should be used sparingly in-favour of <see cref="IBindable<WorkingBeatmap>"/>.
|
/// This should be used sparingly in-favour of <see cref="IBindable<WorkingBeatmap>"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
|
public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
|
||||||
@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
this.audioManager = audioManager;
|
this.audioManager = audioManager;
|
||||||
|
|
||||||
ValueChanged += registerAudioTrack;
|
ValueChanged += b => registerAudioTrack(b.NewValue);
|
||||||
|
|
||||||
// If the track has changed prior to this being called, let's register it
|
// If the track has changed prior to this being called, let's register it
|
||||||
if (Value != Default)
|
if (Value != Default)
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
@ -20,7 +20,7 @@ namespace osu.Game.Beatmaps.Drawables
|
|||||||
|
|
||||||
public UpdateableBeatmapBackgroundSprite()
|
public UpdateableBeatmapBackgroundSprite()
|
||||||
{
|
{
|
||||||
Beatmap.BindValueChanged(b => Model = b);
|
Beatmap.BindValueChanged(e => Model = e.NewValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateDrawable(BeatmapInfo model)
|
protected override Drawable CreateDrawable(BeatmapInfo model)
|
||||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
|
|||||||
|
|
||||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
|
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new DummyBeatmapConverter { Beatmap = beatmap };
|
||||||
|
|
||||||
public override LegacyDifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
|
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => null;
|
||||||
|
|
||||||
public override string Description => "dummy";
|
public override string Description => "dummy";
|
||||||
|
|
||||||
|
@ -2,16 +2,16 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Storyboards;
|
using osu.Game.Storyboards;
|
||||||
using osu.Framework.IO.File;
|
using osu.Framework.IO.File;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.IO.Serialization;
|
using osu.Game.IO.Serialization;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
|
|||||||
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
BeatmapSetInfo = beatmapInfo.BeatmapSet;
|
||||||
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
Metadata = beatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
|
||||||
|
|
||||||
Mods.ValueChanged += mods => applyRateAdjustments();
|
Mods.ValueChanged += _ => applyRateAdjustments();
|
||||||
|
|
||||||
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
beatmap = new RecyclableLazy<IBeatmap>(() =>
|
||||||
{
|
{
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
|
||||||
@ -60,9 +61,9 @@ namespace osu.Game.Configuration
|
|||||||
databasedSettings.Add(setting);
|
databasedSettings.Add(setting);
|
||||||
}
|
}
|
||||||
|
|
||||||
bindable.ValueChanged += v =>
|
bindable.ValueChanged += b =>
|
||||||
{
|
{
|
||||||
setting.Value = v;
|
setting.Value = b.NewValue;
|
||||||
settings.Update(setting);
|
settings.Update(setting);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -33,14 +33,14 @@ namespace osu.Game.Configuration
|
|||||||
Set(OsuSetting.Username, string.Empty);
|
Set(OsuSetting.Username, string.Empty);
|
||||||
Set(OsuSetting.Token, string.Empty);
|
Set(OsuSetting.Token, string.Empty);
|
||||||
|
|
||||||
Set(OsuSetting.SavePassword, false).ValueChanged += val =>
|
Set(OsuSetting.SavePassword, false).ValueChanged += enabled =>
|
||||||
{
|
{
|
||||||
if (val) Set(OsuSetting.SaveUsername, true);
|
if (enabled.NewValue) Set(OsuSetting.SaveUsername, true);
|
||||||
};
|
};
|
||||||
|
|
||||||
Set(OsuSetting.SaveUsername, true).ValueChanged += val =>
|
Set(OsuSetting.SaveUsername, true).ValueChanged += enabled =>
|
||||||
{
|
{
|
||||||
if (!val) Set(OsuSetting.SavePassword, false);
|
if (!enabled.NewValue) Set(OsuSetting.SavePassword, false);
|
||||||
};
|
};
|
||||||
|
|
||||||
Set(OsuSetting.ExternalLinkWarning, true);
|
Set(OsuSetting.ExternalLinkWarning, true);
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
@ -4,9 +4,9 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
@ -90,7 +90,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
switch (visibility)
|
switch (visibility)
|
||||||
{
|
{
|
||||||
case Visibility.Visible:
|
case Visibility.Visible:
|
||||||
if (OverlayActivationMode != OverlayActivation.Disabled)
|
if (OverlayActivationMode.Value != OverlayActivation.Disabled)
|
||||||
{
|
{
|
||||||
if (PlaySamplesOnStateChange) samplePopIn?.Play();
|
if (PlaySamplesOnStateChange) samplePopIn?.Play();
|
||||||
}
|
}
|
||||||
|
@ -6,8 +6,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.Containers
|
namespace osu.Game.Graphics.Containers
|
||||||
@ -45,7 +45,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
|
parallaxEnabled = config.GetBindable<bool>(OsuSetting.MenuParallax);
|
||||||
parallaxEnabled.ValueChanged += delegate
|
parallaxEnabled.ValueChanged += delegate
|
||||||
{
|
{
|
||||||
if (!parallaxEnabled)
|
if (!parallaxEnabled.Value)
|
||||||
{
|
{
|
||||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||||
content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
|
content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
|
||||||
@ -65,7 +65,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (parallaxEnabled)
|
if (parallaxEnabled.Value)
|
||||||
{
|
{
|
||||||
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
|
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
@ -74,10 +74,10 @@ namespace osu.Game.Graphics.Containers
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void scaleChanged(float value)
|
private void scaleChanged(ValueChangedEvent<float> args)
|
||||||
{
|
{
|
||||||
this.ScaleTo(new Vector2(value), 500, Easing.Out);
|
this.ScaleTo(new Vector2(args.NewValue), 500, Easing.Out);
|
||||||
this.ResizeTo(new Vector2(1 / value), 500, Easing.Out);
|
this.ResizeTo(new Vector2(1 / args.NewValue), 500, Easing.Out);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -108,7 +108,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
sizableContainer.FinishTransforms();
|
sizableContainer.FinishTransforms();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool requiresBackgroundVisible => (scalingMode == ScalingMode.Everything || scalingMode == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
|
private bool requiresBackgroundVisible => (scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays) && (sizeX.Value != 1 || sizeY.Value != 1);
|
||||||
|
|
||||||
private void updateSize()
|
private void updateSize()
|
||||||
{
|
{
|
||||||
@ -137,8 +137,8 @@ namespace osu.Game.Graphics.Containers
|
|||||||
|
|
||||||
bool scaling = targetMode == null || scalingMode.Value == targetMode;
|
bool scaling = targetMode == null || scalingMode.Value == targetMode;
|
||||||
|
|
||||||
var targetSize = scaling ? new Vector2(sizeX, sizeY) : Vector2.One;
|
var targetSize = scaling ? new Vector2(sizeX.Value, sizeY.Value) : Vector2.One;
|
||||||
var targetPosition = scaling ? new Vector2(posX, posY) * (Vector2.One - targetSize) : Vector2.Zero;
|
var targetPosition = scaling ? new Vector2(posX.Value, posY.Value) * (Vector2.One - targetSize) : Vector2.Zero;
|
||||||
bool requiresMasking = scaling && targetSize != Vector2.One;
|
bool requiresMasking = scaling && targetSize != Vector2.One;
|
||||||
|
|
||||||
if (requiresMasking)
|
if (requiresMasking)
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
@ -11,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using System;
|
using System;
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
@ -80,7 +80,7 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.Button == MouseButton.Left && cursorRotate)
|
if (e.Button == MouseButton.Left && cursorRotate.Value)
|
||||||
{
|
{
|
||||||
dragRotationState = DragRotationState.DragStarted;
|
dragRotationState = DragRotationState.DragStarted;
|
||||||
positionMouseDown = e.MousePosition;
|
positionMouseDown = e.MousePosition;
|
||||||
@ -156,7 +156,7 @@ namespace osu.Game.Graphics.Cursor
|
|||||||
};
|
};
|
||||||
|
|
||||||
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
|
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
|
||||||
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale * base_scale);
|
cursorScale.ValueChanged += scale => cursorContainer.Scale = new Vector2((float)scale.NewValue * base_scale);
|
||||||
cursorScale.TriggerChange();
|
cursorScale.TriggerChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,7 @@ using System.Threading.Tasks;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
@ -127,7 +127,7 @@ namespace osu.Game.Graphics
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (cursorVisibility == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
|
if (cursorVisibility.Value == false && Interlocked.CompareExchange(ref screenShotTasks, 0, 0) == 0)
|
||||||
cursorVisibility.Value = true;
|
cursorVisibility.Value = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -27,12 +27,12 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
Height = 32;
|
Height = 32;
|
||||||
TabContainer.Spacing = new Vector2(padding, 0f);
|
TabContainer.Spacing = new Vector2(padding, 0f);
|
||||||
Current.ValueChanged += tab =>
|
Current.ValueChanged += index =>
|
||||||
{
|
{
|
||||||
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
|
||||||
{
|
{
|
||||||
var tIndex = TabContainer.IndexOf(t);
|
var tIndex = TabContainer.IndexOf(t);
|
||||||
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
|
var tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]);
|
||||||
|
|
||||||
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
|
||||||
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, Easing.OutQuint);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -12,7 +13,6 @@ using osu.Game.Graphics.Backgrounds;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
@ -233,9 +233,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
Selected.Value = false;
|
Selected.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void selectionChanged(bool isSelected)
|
private void selectionChanged(ValueChangedEvent<bool> args)
|
||||||
{
|
{
|
||||||
if (isSelected)
|
if (args.NewValue)
|
||||||
{
|
{
|
||||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||||
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
colourContainer.ResizeTo(new Vector2(hover_width, 1f), hover_duration, Easing.OutElastic);
|
||||||
|
@ -5,7 +5,7 @@ using System;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -41,9 +41,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
Current.ValueChanged += newValue =>
|
Current.ValueChanged += filled =>
|
||||||
{
|
{
|
||||||
if (newValue)
|
if (filled.NewValue)
|
||||||
fill.FadeIn(200, Easing.OutQuint);
|
fill.FadeIn(200, Easing.OutQuint);
|
||||||
else
|
else
|
||||||
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
Enabled.BindValueChanged(e => this.FadeColour(e.NewValue ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
@ -46,13 +47,13 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
new HoverClickSounds(HoverSampleSet.Loud),
|
new HoverClickSounds(HoverSampleSet.Loud),
|
||||||
});
|
});
|
||||||
|
|
||||||
Enabled.ValueChanged += enabled_ValueChanged;
|
Enabled.ValueChanged += enabledChanged;
|
||||||
Enabled.TriggerChange();
|
Enabled.TriggerChange();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void enabled_ValueChanged(bool enabled)
|
private void enabledChanged(ValueChangedEvent<bool> e)
|
||||||
{
|
{
|
||||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
this.FadeColour(e.NewValue ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Audio.Sample;
|
using osu.Framework.Audio.Sample;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
@ -86,9 +86,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
Current.ValueChanged += newValue =>
|
Current.ValueChanged += enabled =>
|
||||||
{
|
{
|
||||||
if (newValue)
|
if (enabled.NewValue)
|
||||||
sampleChecked?.Play();
|
sampleChecked?.Play();
|
||||||
else
|
else
|
||||||
sampleUnchecked?.Play();
|
sampleUnchecked?.Play();
|
||||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
CurrentNumber.BindValueChanged(updateTooltipText, true);
|
CurrentNumber.BindValueChanged(e => updateTooltipText(e.NewValue), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
@ -6,7 +6,7 @@ using System.Linq;
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -107,7 +107,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
set
|
set
|
||||||
{
|
{
|
||||||
accentColour = value;
|
accentColour = value;
|
||||||
if (!Active)
|
if (!Active.Value)
|
||||||
Text.Colour = value;
|
Text.Colour = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -128,14 +128,14 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
if (!Active)
|
if (!Active.Value)
|
||||||
fadeActive();
|
fadeActive();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
if (!Active)
|
if (!Active.Value)
|
||||||
fadeInactive();
|
fadeInactive();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -173,7 +173,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
};
|
};
|
||||||
|
|
||||||
Active.BindValueChanged(val => Text.Font = Text.Font.With(Typeface.Exo, weight: val ? FontWeight.Bold : FontWeight.Medium), true);
|
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnActivated() => fadeActive();
|
protected override void OnActivated() => fadeActive();
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
accentColour = value;
|
accentColour = value;
|
||||||
|
|
||||||
if (Current)
|
if (Current.Value)
|
||||||
{
|
{
|
||||||
text.Colour = AccentColour;
|
text.Colour = AccentColour;
|
||||||
icon.Colour = AccentColour;
|
icon.Colour = AccentColour;
|
||||||
@ -67,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
if (!Current)
|
if (!Current.Value)
|
||||||
fadeOut();
|
fadeOut();
|
||||||
|
|
||||||
base.OnHoverLost(e);
|
base.OnHoverLost(e);
|
||||||
@ -114,9 +114,9 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
Current.ValueChanged += v =>
|
Current.ValueChanged += selected =>
|
||||||
{
|
{
|
||||||
if (v)
|
if (selected.NewValue)
|
||||||
{
|
{
|
||||||
fadeIn();
|
fadeIn();
|
||||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
new HoverClickSounds()
|
new HoverClickSounds()
|
||||||
};
|
};
|
||||||
|
|
||||||
Active.BindValueChanged(val => Text.Font = Text.Font.With(Typeface.Exo, weight: val ? FontWeight.Bold : FontWeight.Medium), true);
|
Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Exo, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -70,14 +70,14 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
if (!Active)
|
if (!Active.Value)
|
||||||
slideActive();
|
slideActive();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
if (!Active)
|
if (!Active.Value)
|
||||||
slideInactive();
|
slideInactive();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public override void Increment(double amount)
|
public override void Increment(double amount)
|
||||||
{
|
{
|
||||||
Current.Value = Current + amount;
|
Current.Value = Current.Value + amount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,13 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
@ -87,11 +87,11 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
TextSize = 40;
|
TextSize = 40;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
DisplayedCount = Current;
|
DisplayedCount = Current.Value;
|
||||||
|
|
||||||
Current.ValueChanged += newValue =>
|
Current.ValueChanged += val =>
|
||||||
{
|
{
|
||||||
if (IsLoaded) TransformCount(displayedCount, newValue);
|
if (IsLoaded) TransformCount(displayedCount, val.NewValue);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -99,7 +99,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
DisplayedCountSpriteText.Text = FormatCount(Current);
|
DisplayedCountSpriteText.Text = FormatCount(Current.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -118,7 +118,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
public virtual void StopRolling()
|
public virtual void StopRolling()
|
||||||
{
|
{
|
||||||
FinishTransforms(false, nameof(DisplayedCount));
|
FinishTransforms(false, nameof(DisplayedCount));
|
||||||
DisplayedCount = Current;
|
DisplayedCount = Current.Value;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public override void Increment(double amount)
|
public override void Increment(double amount)
|
||||||
{
|
{
|
||||||
Current.Value = Current + amount;
|
Current.Value = Current.Value + amount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
onPushed(null, stack.CurrentScreen);
|
onPushed(null, stack.CurrentScreen);
|
||||||
|
|
||||||
Current.ValueChanged += newScreen => newScreen.MakeCurrent();
|
Current.ValueChanged += current => current.NewValue.MakeCurrent();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onPushed(IScreen lastScreen, IScreen newScreen)
|
private void onPushed(IScreen lastScreen, IScreen newScreen)
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public override void Increment(int amount)
|
public override void Increment(int amount)
|
||||||
{
|
{
|
||||||
Current.Value = Current + amount;
|
Current.Value = Current.Value + amount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user