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Merge pull request #1372 from smoogipoo/better-medal-loading
Only update positions when the medalContainer is loaded.
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commit
300cbd3026
@ -27,13 +27,13 @@ namespace osu.Game.Overlays.MedalSplash
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private readonly Sprite medalSprite, medalGlow;
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private readonly OsuSpriteText unlocked, name;
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private readonly TextFlowContainer description;
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private readonly FillFlowContainer infoFlow;
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private DisplayState state;
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public DrawableMedal(Medal medal)
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{
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this.medal = medal;
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Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2);
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FillFlowContainer infoFlow;
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Children = new Drawable[]
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{
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medalContainer = new Container
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@ -108,6 +108,12 @@ namespace osu.Game.Overlays.MedalSplash
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s.Origin = Anchor.TopCentre;
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s.TextSize = 16;
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});
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medalContainer.OnLoadComplete = d =>
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{
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unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
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infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
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};
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}
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[BackgroundDependencyLoader]
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@ -123,9 +129,6 @@ namespace osu.Game.Overlays.MedalSplash
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base.LoadComplete();
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updateState();
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unlocked.Position = new Vector2(0f, medalContainer.DrawSize.Y / 2 + 10);
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infoFlow.Position = new Vector2(0f, unlocked.Position.Y + 90);
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}
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public DisplayState State
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