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Remove no longer correct usage of "legacy" in offsets

This commit is contained in:
Salman Ahmed 2021-07-20 14:35:21 +03:00
parent 9d92b795fa
commit 300b3f22b1

View File

@ -84,22 +84,22 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase(true, false)] [TestCase(true, false)]
[TestCase(false, true)] [TestCase(false, true)]
[TestCase(false, false)] [TestCase(false, false)]
public void TestLegacyOffsetWithBeatmapColours(bool userHasCustomColours, bool useBeatmapSkin) public void TestComboOffsetWithBeatmapColours(bool userHasCustomColours, bool useBeatmapSkin)
{ {
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets())); PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours); ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
assertCorrectObjectComboColours("is beatmap skin colours with legacy offsets applied", assertCorrectObjectComboColours("is beatmap skin colours with combo offsets applied",
TestBeatmapSkin.Colours, TestBeatmapSkin.Colours,
(i, obj) => i + 1 + obj.ComboOffset); (i, obj) => i + 1 + obj.ComboOffset);
} }
[TestCase(true)] [TestCase(true)]
[TestCase(false)] [TestCase(false)]
public void TestLegacyOffsetWithIgnoredBeatmapColours(bool useBeatmapSkin) public void TestComboOffsetWithIgnoredBeatmapColours(bool useBeatmapSkin)
{ {
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets())); PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true, getHitCirclesWithLegacyOffsets()));
ConfigureTest(useBeatmapSkin, false, true); ConfigureTest(useBeatmapSkin, false, true);
assertCorrectObjectComboColours("is user skin colours without legacy offsets applied", assertCorrectObjectComboColours("is user skin colours without combo offsets applied",
TestSkin.Colours, TestSkin.Colours,
(i, _) => i + 1); (i, _) => i + 1);
} }