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Using enum to determine the action

This commit is contained in:
Ganendra Afrasya 2019-10-11 16:41:54 +07:00
parent b07c477aad
commit 3008ade8a2

View File

@ -27,6 +27,8 @@ namespace osu.Game.Overlays
public IBindableList<BeatmapSetInfo> BeatmapSets => beatmapSets;
private const double restart_cutoff_point = 5000;
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
public bool IsUserPaused { get; private set; }
@ -135,22 +137,26 @@ namespace osu.Game.Overlays
return true;
}
private PreviousButtonAction? prevAction;
/// <summary>
/// Play the previous track or restart the current track if it's current time below 5000ms
/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool PrevTrack()
{
var currentTrackPosition = current?.Track.CurrentTime;
if (currentTrackPosition >= 5000)
if (currentTrackPosition >= restart_cutoff_point)
{
SeekTo(0);
prevAction = PreviousButtonAction.Restart;
return true;
}
queuedDirection = TrackChangeDirection.Prev;
prevAction = PreviousButtonAction.Previous;
var playable = BeatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? BeatmapSets.LastOrDefault();
@ -269,9 +275,8 @@ namespace osu.Game.Overlays
return true;
case GlobalAction.MusicPrev:
var shouldRestart = current?.Track.CurrentTime >= 5000;
if (PrevTrack())
onScreenDisplay?.Display(new MusicControllerToast(shouldRestart ? "Restart track" : "Previous track"));
onScreenDisplay?.Display(new MusicControllerToast(prevAction == PreviousButtonAction.Restart ? "Restart track" : "Previous track"));
return true;
}
@ -296,4 +301,11 @@ namespace osu.Game.Overlays
Next,
Prev
}
internal enum PreviousButtonAction
{
None,
Restart,
Previous
}
}