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refactor(osu.Game): improve code quality
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@@ -62,7 +62,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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createTest(CreateDistributedHitEvents(0, 50).Select(h =>
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{
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var offset = Math.Abs(h.TimeOffset);
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double offset = Math.Abs(h.TimeOffset);
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var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect;
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return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
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}).ToList());
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@@ -73,13 +73,13 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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var wide = CreateDistributedHitEvents(0, 50).Select(h =>
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{
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var offset = Math.Abs(h.TimeOffset);
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double offset = Math.Abs(h.TimeOffset);
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var result = offset > 36 ? HitResult.Miss : offset > 32 ? HitResult.Meh : offset > 24 ? HitResult.Ok : offset > 16 ? HitResult.Good : offset > 8 ? HitResult.Great : HitResult.Perfect;
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return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
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});
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var narrow = CreateDistributedHitEvents(0, 50).Select(h =>
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{
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var offset = Math.Abs(h.TimeOffset);
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double offset = Math.Abs(h.TimeOffset);
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var result = offset > 25 ? HitResult.Miss : offset > 20 ? HitResult.Meh : offset > 15 ? HitResult.Ok : offset > 10 ? HitResult.Good : offset > 5 ? HitResult.Great : HitResult.Perfect;
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return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
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});
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