diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index b2eacc5c6a..5b509b9edc 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills } // Cap deltatime to the OD 300 hitwindow. - // 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, + // 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap. strainTime /= Math.Clamp(speedWindowRatio / 0.93, 0.92, 1); double speedBonus = 1.0;