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Fix crashes when opening scale/rotation popovers during selection box operations
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6cd1367329
commit
2fda45cad4
@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override void Begin()
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{
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if (objectsInRotation != null)
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if (OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!");
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base.Begin();
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changeHandler?.BeginChange();
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objectsInRotation = selectedMovableObjects.ToArray();
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@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override void Update(float rotation, Vector2? origin = null)
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{
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if (objectsInRotation == null)
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!");
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Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
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Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null);
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override void Commit()
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{
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if (objectsInRotation == null)
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
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changeHandler?.EndChange();
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base.Commit();
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objectsInRotation = null;
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originalPositions = null;
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originalPathControlPointPositions = null;
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@ -72,9 +72,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override void Begin()
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{
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if (objectsInScale != null)
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if (OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!");
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base.Begin();
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changeHandler?.BeginChange();
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objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho));
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@ -86,10 +88,10 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both)
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{
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if (objectsInScale == null)
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!");
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Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null);
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Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null);
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Vector2 actualOrigin = origin ?? defaultOrigin.Value;
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@ -117,11 +119,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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public override void Commit()
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{
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if (objectsInScale == null)
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if (!OperationInProgress.Value)
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throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!");
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changeHandler?.EndChange();
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base.Commit();
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objectsInScale = null;
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OriginalSurroundingQuad = null;
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defaultOrigin = null;
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@ -77,13 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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case GlobalAction.EditorToggleRotateControl:
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{
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rotateButton.TriggerClick();
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if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value)
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rotateButton.TriggerClick();
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return true;
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}
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case GlobalAction.EditorToggleScaleControl:
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{
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scaleButton.TriggerClick();
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if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value)
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scaleButton.TriggerClick();
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return true;
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}
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}
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@ -67,6 +67,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (rotationHandler == null) return false;
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if (rotationHandler.OperationInProgress.Value)
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return false;
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rotationHandler.Begin();
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return true;
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}
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@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (scaleHandler == null) return false;
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if (scaleHandler.OperationInProgress.Value)
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return false;
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originalAnchor = Anchor;
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scaleHandler.Begin();
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@ -12,6 +12,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public partial class SelectionRotationHandler : Component
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{
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/// <summary>
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/// Whether there is any ongoing scale operation right now.
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/// </summary>
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public Bindable<bool> OperationInProgress { get; private set; } = new BindableBool();
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/// <summary>
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/// Whether rotation anchored by the selection origin can currently be performed.
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/// </summary>
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@ -50,6 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </remarks>
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public virtual void Begin()
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{
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OperationInProgress.Value = true;
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}
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/// <summary>
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@ -85,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </remarks>
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public virtual void Commit()
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{
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OperationInProgress.Value = false;
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}
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}
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}
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@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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public partial class SelectionScaleHandler : Component
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{
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/// <summary>
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/// Whether there is any ongoing scale operation right now.
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/// </summary>
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public Bindable<bool> OperationInProgress { get; private set; } = new BindableBool();
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/// <summary>
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/// Whether horizontal scaling (from the left or right edge) support should be enabled.
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/// </summary>
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@ -63,6 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </remarks>
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public virtual void Begin()
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{
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OperationInProgress.Value = true;
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}
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/// <summary>
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@ -99,6 +105,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </remarks>
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public virtual void Commit()
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{
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OperationInProgress.Value = false;
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}
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}
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}
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