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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:47:29 +08:00

Tweak style to more closely match osu!next

This commit is contained in:
Drew DeVault 2016-11-02 21:49:00 -04:00
parent 40e667b2d8
commit 2f990b884e

View File

@ -19,6 +19,7 @@ namespace osu.Game.Overlays
{
public class Options : OverlayContainer
{
internal const float SideMargins = 10;
private const float width = 400;
private FlowContainer optionsContainer;
private BasicStorage storage;
@ -39,13 +40,12 @@ namespace osu.Game.Overlays
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = new Color4(0.1f, 0.1f, 0.1f, 0.9f)
Colour = new Color4(51, 51, 51, 255)
},
// TODO: Links on the side to jump to a section
new ScrollContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 5, Right = 5, Top = 50 },
ScrollDraggerOnLeft = true,
Children = new[]
{
@ -58,25 +58,16 @@ namespace osu.Game.Overlays
{
new SpriteText
{
Text = "Options",
Text = "settings",
TextSize = 40,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Left = SideMargins, Top = 30 },
},
new SpriteText
{
Colour = new Color4(235, 117, 139, 255),
Text = "Change the way osu! behaves",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Bottom = 25 },
},
new SpriteText
{
Text = "TODO: SEARCH",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Bottom = 25 },
TextSize = 18,
Margin = new MarginPadding { Left = SideMargins, Bottom = 30 },
}
}
}
@ -130,7 +121,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X,
Colour = new Color4(14, 132, 165, 255),
Text = "Open osu! folder",
Action = storage.OpenOsuDirectory,
Action = storage.OpenInNativeExplorer,
}
}
}
@ -171,30 +162,49 @@ namespace osu.Game.Overlays
public string Header
{
get { return header.Text; }
set { header.Text = value.ToUpper(); }
set { header.Text = value; }
}
public OptionsSection()
{
const int headerSize = 40, headerMargin = 25;
const int headerSize = 30, headerMargin = 25;
const int borderSize = 2;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
AddInternal(new[]
AddInternal(new Drawable[]
{
header = new SpriteText
new Box
{
TextSize = headerSize,
Colour = new Color4(88, 218, 254, 255),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
content = new FlowContainer
{
Margin = new MarginPadding { Top = headerSize + headerMargin, Left = 10 },
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 25),
AutoSizeAxes = Axes.Y,
Colour = new Color4(3, 3, 3, 255),
RelativeSizeAxes = Axes.X,
Height = borderSize,
},
new Container
{
Padding = new MarginPadding
{
Top = 10 + borderSize,
Left = Options.SideMargins,
Right = Options.SideMargins,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new[]
{
header = new SpriteText
{
TextSize = headerSize,
Colour = new Color4(247, 198, 35, 255),
},
content = new FlowContainer
{
Margin = new MarginPadding { Top = headerSize + headerMargin },
Direction = FlowDirection.VerticalOnly,
Spacing = new Vector2(0, 25),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
}
},
});
}
@ -214,23 +224,15 @@ namespace osu.Game.Overlays
public OptionsSubsection()
{
const int borderWidth = 3, borderMargin = 10;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddInternal(new Drawable[]
{
new Box
{
Colour = new Color4(50, 50, 50, 255),
RelativeSizeAxes = Axes.Y,
Width = borderWidth,
},
content = new FlowContainer
{
Direction = FlowDirection.VerticalOnly,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = borderWidth + borderMargin },
Children = new[]
{
header = new SpriteText