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Fix errors in tests due to mismatching NRT annotations
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@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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LastPlayedSamples = samples;
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}
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public new HitObject GetMostValidObject() => base.GetMostValidObject();
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public new HitObject? GetMostValidObject() => base.GetMostValidObject();
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}
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}
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}
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@ -215,7 +215,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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}
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public new HitObject GetMostValidObject() => base.GetMostValidObject();
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public new HitObject? GetMostValidObject() => base.GetMostValidObject();
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}
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}
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}
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