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mirror of https://github.com/ppy/osu.git synced 2024-12-16 02:22:59 +08:00

Tidy up ProcessFrame and privatise const

This commit is contained in:
Dean Herbert 2022-08-24 15:37:14 +09:00
parent b564c34dbc
commit 2f5be6efca

View File

@ -16,7 +16,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// <summary>
/// The catch up rate.
/// </summary>
public const double CATCHUP_RATE = 2;
private const double catchup_rate = 2;
private readonly GameplayClockContainer masterClock;
@ -68,7 +68,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
}
public double Rate => IsCatchingUp ? CATCHUP_RATE : 1;
public double Rate => IsCatchingUp ? catchup_rate : 1;
double IAdjustableClock.Rate
{
@ -76,13 +76,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
set => throw new NotSupportedException();
}
double IClock.Rate => Rate;
public void ProcessFrame()
{
ElapsedFrameTime = 0;
FramesPerSecond = 0;
if (IsRunning)
{
double elapsedSource = masterClock.ElapsedFrameTime;
@ -92,6 +87,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
ElapsedFrameTime = elapsed;
FramesPerSecond = masterClock.FramesPerSecond;
}
else
{
ElapsedFrameTime = 0;
FramesPerSecond = 0;
}
}
public double ElapsedFrameTime { get; private set; }