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Merge pull request #6538 from peppy/fix-editor-clock-stopping

Fix editor's clock not being processed unless composer is loaded
This commit is contained in:
Dan Balasescu 2019-10-18 19:15:43 +09:00 committed by GitHub
commit 2f4f1c6d99
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 1 deletions

View File

@ -57,7 +57,8 @@ namespace osu.Game.Rulesets.Edit
{ {
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>())) drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
{ {
Clock = framedClock Clock = framedClock,
ProcessCustomClock = false
}; };
} }
catch (Exception e) catch (Exception e)

View File

@ -173,6 +173,12 @@ namespace osu.Game.Screens.Edit
bottomBackground.Colour = colours.Gray2; bottomBackground.Colour = colours.Gray2;
} }
protected override void Update()
{
base.Update();
clock.ProcessFrame();
}
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
switch (e.Key) switch (e.Key)