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Add placement mask testcase
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
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{
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
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protected override PlacementMask CreateMask() => new HitCirclePlacementMask();
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}
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}
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63
osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs
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63
osu.Game/Tests/Visual/HitObjectPlacementMaskTestCase.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public abstract class HitObjectPlacementMaskTestCase : OsuTestCase, IPlacementHandler
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{
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private readonly Container hitObjectContainer;
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private PlacementMask currentMask;
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protected HitObjectPlacementMaskTestCase()
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{
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Add(hitObjectContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(new StopwatchClock())
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(currentMask = CreateMask());
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IAdjustableClock>(new StopwatchClock());
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return dependencies;
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}
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public void BeginPlacement(HitObject hitObject)
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{
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}
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public void EndPlacement(HitObject hitObject)
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{
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hitObjectContainer.Add(CreateHitObject(hitObject));
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Remove(currentMask);
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Add(currentMask = CreateMask());
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}
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public void Delete(HitObject hitObject)
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{
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}
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protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
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protected abstract PlacementMask CreateMask();
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}
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}
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