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Merge pull request #22182 from stanriders/status-icon
Update status icon design
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commit
2f2ab445c9
@ -7,10 +7,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Users.Drawables;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Login
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{
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{
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public const float LABEL_LEFT_MARGIN = 20;
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public const float LABEL_LEFT_MARGIN = 20;
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private readonly SpriteIcon statusIcon;
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private readonly StatusIcon statusIcon;
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public Color4 StatusColour
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public Color4 StatusColour
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{
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{
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@ -101,11 +101,10 @@ namespace osu.Game.Overlays.Login
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Icon.Size = new Vector2(14);
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Icon.Size = new Vector2(14);
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Icon.Margin = new MarginPadding(0);
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Icon.Margin = new MarginPadding(0);
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Foreground.Add(statusIcon = new SpriteIcon
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Foreground.Add(statusIcon = new StatusIcon
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Regular.Circle,
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Size = new Vector2(14),
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Size = new Vector2(14),
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});
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});
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26
osu.Game/Users/Drawables/StatusIcon.cs
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26
osu.Game/Users/Drawables/StatusIcon.cs
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@ -0,0 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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namespace osu.Game.Users.Drawables
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{
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public partial class StatusIcon : CircularContainer
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{
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public StatusIcon()
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{
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Size = new Vector2(25);
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BorderThickness = 4;
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BorderColour = Colour4.White; // the colour is being applied through Colour - since it's multiplicative it applies to the border as well
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Masking = true;
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.White.Opacity(0)
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};
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}
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}
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Users.Drawables;
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using osu.Game.Users.Drawables;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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@ -25,7 +24,7 @@ namespace osu.Game.Users
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protected TextFlowContainer LastVisitMessage { get; private set; }
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protected TextFlowContainer LastVisitMessage { get; private set; }
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private SpriteIcon statusIcon;
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private StatusIcon statusIcon;
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private OsuSpriteText statusMessage;
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private OsuSpriteText statusMessage;
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protected ExtendedUserPanel(APIUser user)
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protected ExtendedUserPanel(APIUser user)
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@ -59,11 +58,7 @@ namespace osu.Game.Users
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Action = Action,
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Action = Action,
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};
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};
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protected SpriteIcon CreateStatusIcon() => statusIcon = new SpriteIcon
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protected Container CreateStatusIcon() => statusIcon = new StatusIcon();
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{
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Icon = FontAwesome.Regular.Circle,
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Size = new Vector2(25)
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};
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protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren)
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protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren)
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{
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{
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