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Merge pull request #1437 from peppy/direct-performance
Fix osu!direct panel load performance
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commit
2ef906177a
@ -17,6 +17,7 @@ namespace osu.Game.Beatmaps
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private int? onlineBeatmapSetID;
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[NotMapped]
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[JsonProperty(@"id")]
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public int? OnlineBeatmapSetID
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{
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get { return onlineBeatmapSetID; }
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@ -9,7 +9,7 @@ using osu.Game.Rulesets;
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namespace osu.Game.Online.API.Requests
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{
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public class GetBeatmapSetsResponse : BeatmapMetadata
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public class GetBeatmapSetsResponse : BeatmapMetadata // todo: this is a bit wrong...
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{
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[JsonProperty(@"covers")]
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private BeatmapSetOnlineCovers covers { get; set; }
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@ -23,9 +23,6 @@ namespace osu.Game.Online.API.Requests
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[JsonProperty(@"favourite_count")]
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private int favouriteCount { get; set; }
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[JsonProperty(@"id")]
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private int onlineId { get; set; }
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[JsonProperty(@"user_id")]
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private long creatorId {
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set { Author.Id = value; }
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@ -38,7 +35,7 @@ namespace osu.Game.Online.API.Requests
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{
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = onlineId,
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OnlineBeatmapSetID = OnlineBeatmapSetID,
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Metadata = this,
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OnlineInfo = new BeatmapSetOnlineInfo
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{
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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@ -65,9 +66,7 @@ namespace osu.Game.Overlays
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ResultAmounts = new ResultCounts(distinctCount(artists), distinctCount(songs), distinctCount(tags));
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if (beatmapSets.Any() && panels == null)
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// real use case? currently only seems to be for test case
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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}
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}
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@ -274,13 +273,17 @@ namespace osu.Game.Overlays
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Filter.DisplayStyleControl.Dropdown.Current.Value,
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Filter.Tabs.Current.Value); //todo: sort direction (?)
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getSetsRequest.Success += r =>
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getSetsRequest.Success += response =>
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{
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BeatmapSets = r?.
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Select(response => response.ToBeatmapSet(rulesets)).
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Where(b => beatmaps.QueryBeatmapSet(q => q.OnlineBeatmapSetID == b.OnlineBeatmapSetID) == null);
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Task.Run(() =>
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{
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var onlineIds = response.Select(r => r.OnlineBeatmapSetID).ToList();
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var presentOnlineIds = beatmaps.QueryBeatmapSets(s => onlineIds.Contains(s.OnlineBeatmapSetID)).Select(r => r.OnlineBeatmapSetID).ToList();
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var sets = response.Select(r => r.ToBeatmapSet(rulesets)).Where(b => !presentOnlineIds.Contains(b.OnlineBeatmapSetID)).ToList();
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recreatePanels(Filter.DisplayStyleControl.DisplayStyle.Value);
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// may not need scheduling; loads async internally.
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Schedule(() => BeatmapSets = sets);
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});
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};
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api.Queue(getSetsRequest);
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets
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/// <summary>
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/// All available rulesets.
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/// </summary>
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public IEnumerable<RulesetInfo> AvailableRulesets => GetContext().RulesetInfo.Where(r => r.Available);
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public IEnumerable<RulesetInfo> AvailableRulesets;
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private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name);
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@ -93,6 +93,8 @@ namespace osu.Game.Rulesets
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}
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context.SaveChanges();
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AvailableRulesets = context.RulesetInfo.Where(r => r.Available).ToList();
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}
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private static void loadRulesetFromFile(string file)
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