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Populate test scene with control points
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing;
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@ -19,7 +20,7 @@ namespace osu.Game.Tests.Visual.Editing
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public TestSceneTimingScreen()
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public TestSceneTimingScreen()
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{
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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