mirror of
https://github.com/ppy/osu.git
synced 2025-02-12 11:52:57 +08:00
Clamp estimateImproperlyFollowedDifficultSliders
between 0 and attributes.AimDifficultSliderCount
(#31736)
This commit is contained in:
parent
46144960e5
commit
2ee480c442
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
// We add tick misses here since they too mean that the player didn't follow the slider properly
|
// We add tick misses here since they too mean that the player didn't follow the slider properly
|
||||||
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
|
// We however aren't adding misses here because missing slider heads has a harsh penalty by itself and doesn't mean that the rest of the slider wasn't followed properly
|
||||||
estimateImproperlyFollowedDifficultSliders = Math.Min(countSliderEndsDropped + countSliderTickMiss, attributes.AimDifficultSliderCount);
|
estimateImproperlyFollowedDifficultSliders = Math.Clamp(countSliderEndsDropped + countSliderTickMiss, 0, attributes.AimDifficultSliderCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / attributes.AimDifficultSliderCount, 3) + attributes.SliderFactor;
|
double sliderNerfFactor = (1 - attributes.SliderFactor) * Math.Pow(1 - estimateImproperlyFollowedDifficultSliders / attributes.AimDifficultSliderCount, 3) + attributes.SliderFactor;
|
||||||
|
Loading…
Reference in New Issue
Block a user