mirror of
https://github.com/ppy/osu.git
synced 2025-01-16 04:32:57 +08:00
Merge remote-tracking branch 'ppy/master' into select_resolution_in_fullscreen_mode
This commit is contained in:
commit
2ecf78e3d2
29
osu.Desktop.Deploy/.vscode/launch.json
vendored
29
osu.Desktop.Deploy/.vscode/launch.json
vendored
@ -1,29 +0,0 @@
|
|||||||
{
|
|
||||||
// Use IntelliSense to learn about possible attributes.
|
|
||||||
// Hover to view descriptions of existing attributes.
|
|
||||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
|
|
||||||
"version": "0.2.0",
|
|
||||||
"configurations": [{
|
|
||||||
"name": "Deploy (Debug)",
|
|
||||||
"request": "launch",
|
|
||||||
"type": "mono",
|
|
||||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
|
|
||||||
"cwd": "${workspaceRoot}",
|
|
||||||
"preLaunchTask": "Build (Debug)",
|
|
||||||
"runtimeExecutable": null,
|
|
||||||
"env": {},
|
|
||||||
"console": "internalConsole"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Deploy (Release)",
|
|
||||||
"request": "launch",
|
|
||||||
"type": "clr",
|
|
||||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
|
|
||||||
"cwd": "${workspaceRoot}",
|
|
||||||
"preLaunchTask": "Build (Release)",
|
|
||||||
"runtimeExecutable": null,
|
|
||||||
"env": {},
|
|
||||||
"console": "internalConsole"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
64
osu.Desktop.Deploy/.vscode/tasks.json
vendored
64
osu.Desktop.Deploy/.vscode/tasks.json
vendored
@ -1,64 +0,0 @@
|
|||||||
{
|
|
||||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
|
||||||
// for the documentation about the tasks.json format
|
|
||||||
"version": "2.0.0",
|
|
||||||
"command": "msbuild",
|
|
||||||
"type": "shell",
|
|
||||||
"suppressTaskName": true,
|
|
||||||
"args": [
|
|
||||||
"/property:GenerateFullPaths=true",
|
|
||||||
"/property:DebugType=portable",
|
|
||||||
"/verbosity:minimal",
|
|
||||||
"/m" //parallel compiling support.
|
|
||||||
],
|
|
||||||
"tasks": [{
|
|
||||||
"taskName": "Build (Debug)",
|
|
||||||
"group": {
|
|
||||||
"kind": "build",
|
|
||||||
"isDefault": true
|
|
||||||
},
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Build (Release)",
|
|
||||||
"group": "build",
|
|
||||||
"args": [
|
|
||||||
"/property:Configuration=Release"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Clean (Debug)",
|
|
||||||
"args": [
|
|
||||||
"/target:Clean"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Clean (Release)",
|
|
||||||
"args": [
|
|
||||||
"/target:Clean",
|
|
||||||
"/property:Configuration=Release"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"taskName": "Clean All",
|
|
||||||
"dependsOn": [
|
|
||||||
"Clean (Debug)",
|
|
||||||
"Clean (Release)"
|
|
||||||
],
|
|
||||||
"problemMatcher": [
|
|
||||||
"$msCompile"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
@ -30,6 +30,7 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
||||||
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
|
||||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Resources">
|
<ItemGroup Label="Resources">
|
||||||
|
@ -0,0 +1,19 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Rulesets.Mods;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
|
{
|
||||||
|
public class CatchDifficultyAttributes : DifficultyAttributes
|
||||||
|
{
|
||||||
|
public double ApproachRate;
|
||||||
|
public int MaxCombo;
|
||||||
|
|
||||||
|
public CatchDifficultyAttributes(Mod[] mods, double starRating)
|
||||||
|
: base(mods, starRating)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,19 +1,146 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Difficulty;
|
using osu.Game.Rulesets.Difficulty;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Difficulty
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
{
|
{
|
||||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||||
{
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size STRAIN_STEP.
|
||||||
|
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
|
||||||
|
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
|
||||||
|
/// </summary>
|
||||||
|
private const double strain_step = 750;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The weighting of each strain value decays to this number * it's previous value
|
||||||
|
/// </summary>
|
||||||
|
private const double decay_weight = 0.94;
|
||||||
|
|
||||||
|
private const double star_scaling_factor = 0.145;
|
||||||
|
|
||||||
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
public CatchDifficultyCalculator(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate) => new DifficultyAttributes(mods, 0);
|
protected override DifficultyAttributes Calculate(IBeatmap beatmap, Mod[] mods, double timeRate)
|
||||||
|
{
|
||||||
|
if (!beatmap.HitObjects.Any())
|
||||||
|
return new CatchDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
|
var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty);
|
||||||
|
float halfCatchWidth = catcher.CatchWidth * 0.5f;
|
||||||
|
|
||||||
|
var difficultyHitObjects = new List<CatchDifficultyHitObject>();
|
||||||
|
|
||||||
|
foreach (var hitObject in beatmap.HitObjects)
|
||||||
|
{
|
||||||
|
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
|
||||||
|
if (hitObject is Fruit)
|
||||||
|
{
|
||||||
|
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
|
||||||
|
}
|
||||||
|
if (hitObject is JuiceStream)
|
||||||
|
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
|
||||||
|
}
|
||||||
|
|
||||||
|
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||||
|
|
||||||
|
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||||
|
return new CatchDifficultyAttributes(mods, 0);
|
||||||
|
|
||||||
|
// this is the same as osu!, so there's potential to share the implementation... maybe
|
||||||
|
double preEmpt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / timeRate;
|
||||||
|
double starRating = Math.Sqrt(calculateDifficulty(difficultyHitObjects, timeRate)) * star_scaling_factor;
|
||||||
|
|
||||||
|
return new CatchDifficultyAttributes(mods, starRating)
|
||||||
|
{
|
||||||
|
ApproachRate = preEmpt > 1200.0 ? -(preEmpt - 1800.0) / 120.0 : -(preEmpt - 1200.0) / 150.0 + 5.0,
|
||||||
|
MaxCombo = difficultyHitObjects.Count
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool calculateStrainValues(List<CatchDifficultyHitObject> objects, double timeRate)
|
||||||
|
{
|
||||||
|
CatchDifficultyHitObject lastObject = null;
|
||||||
|
|
||||||
|
if (!objects.Any()) return false;
|
||||||
|
|
||||||
|
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
|
||||||
|
foreach (var currentObject in objects)
|
||||||
|
{
|
||||||
|
if (lastObject != null)
|
||||||
|
currentObject.CalculateStrains(lastObject, timeRate);
|
||||||
|
|
||||||
|
lastObject = currentObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private double calculateDifficulty(List<CatchDifficultyHitObject> objects, double timeRate)
|
||||||
|
{
|
||||||
|
// The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
|
||||||
|
double actualStrainStep = strain_step * timeRate;
|
||||||
|
|
||||||
|
// Find the highest strain value within each strain step
|
||||||
|
var highestStrains = new List<double>();
|
||||||
|
double intervalEndTime = actualStrainStep;
|
||||||
|
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
|
||||||
|
|
||||||
|
CatchDifficultyHitObject previousHitObject = null;
|
||||||
|
foreach (CatchDifficultyHitObject hitObject in objects)
|
||||||
|
{
|
||||||
|
// While we are beyond the current interval push the currently available maximum to our strain list
|
||||||
|
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
|
||||||
|
{
|
||||||
|
highestStrains.Add(maximumStrain);
|
||||||
|
|
||||||
|
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
|
||||||
|
// until the beginning of the next interval.
|
||||||
|
if (previousHitObject == null)
|
||||||
|
{
|
||||||
|
maximumStrain = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
|
||||||
|
maximumStrain = previousHitObject.Strain * decay;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Go to the next time interval
|
||||||
|
intervalEndTime += actualStrainStep;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Obtain maximum strain
|
||||||
|
maximumStrain = Math.Max(hitObject.Strain, maximumStrain);
|
||||||
|
|
||||||
|
previousHitObject = hitObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Build the weighted sum over the highest strains for each interval
|
||||||
|
double difficulty = 0;
|
||||||
|
double weight = 1;
|
||||||
|
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
|
||||||
|
|
||||||
|
foreach (double strain in highestStrains)
|
||||||
|
{
|
||||||
|
difficulty += weight * strain;
|
||||||
|
weight *= decay_weight;
|
||||||
|
}
|
||||||
|
|
||||||
|
return difficulty;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
130
osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
Normal file
130
osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyHitObject.cs
Normal file
@ -0,0 +1,130 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Difficulty
|
||||||
|
{
|
||||||
|
public class CatchDifficultyHitObject
|
||||||
|
{
|
||||||
|
internal static readonly double DECAY_BASE = 0.20;
|
||||||
|
private const float normalized_hitobject_radius = 41.0f;
|
||||||
|
private const float absolute_player_positioning_error = 16f;
|
||||||
|
private readonly float playerPositioningError;
|
||||||
|
|
||||||
|
internal CatchHitObject BaseHitObject;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Measures jump difficulty. CtB doesn't have something like button pressing speed or accuracy
|
||||||
|
/// </summary>
|
||||||
|
internal double Strain = 1;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// This is required to keep track of lazy player movement (always moving only as far as necessary)
|
||||||
|
/// Without this quick repeat sliders / weirdly shaped streams might become ridiculously overrated
|
||||||
|
/// </summary>
|
||||||
|
internal float PlayerPositionOffset;
|
||||||
|
internal float LastMovement;
|
||||||
|
|
||||||
|
internal float NormalizedPosition;
|
||||||
|
internal float ActualNormalizedPosition => NormalizedPosition + PlayerPositionOffset;
|
||||||
|
|
||||||
|
internal CatchDifficultyHitObject(CatchHitObject baseHitObject, float catcherWidthHalf)
|
||||||
|
{
|
||||||
|
BaseHitObject = baseHitObject;
|
||||||
|
|
||||||
|
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
|
||||||
|
float scalingFactor = normalized_hitobject_radius / catcherWidthHalf;
|
||||||
|
|
||||||
|
playerPositioningError = absolute_player_positioning_error; // * scalingFactor;
|
||||||
|
NormalizedPosition = baseHitObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||||
|
}
|
||||||
|
|
||||||
|
private const double direction_change_bonus = 12.5;
|
||||||
|
internal void CalculateStrains(CatchDifficultyHitObject previousHitObject, double timeRate)
|
||||||
|
{
|
||||||
|
// Rather simple, but more specialized things are inherently inaccurate due to the big difference playstyles and opinions make.
|
||||||
|
// See Taiko feedback thread.
|
||||||
|
double timeElapsed = (BaseHitObject.StartTime - previousHitObject.BaseHitObject.StartTime) / timeRate;
|
||||||
|
double decay = Math.Pow(DECAY_BASE, timeElapsed / 1000);
|
||||||
|
|
||||||
|
// Update new position with lazy movement.
|
||||||
|
PlayerPositionOffset =
|
||||||
|
MathHelper.Clamp(
|
||||||
|
previousHitObject.ActualNormalizedPosition,
|
||||||
|
NormalizedPosition - (normalized_hitobject_radius - playerPositioningError),
|
||||||
|
NormalizedPosition + (normalized_hitobject_radius - playerPositioningError)) // Obtain new lazy position, but be stricter by allowing for an error of a certain degree of the player.
|
||||||
|
- NormalizedPosition; // Subtract HitObject position to obtain offset
|
||||||
|
|
||||||
|
LastMovement = DistanceTo(previousHitObject);
|
||||||
|
double addition = spacingWeight(LastMovement);
|
||||||
|
|
||||||
|
if (NormalizedPosition < previousHitObject.NormalizedPosition)
|
||||||
|
{
|
||||||
|
LastMovement = -LastMovement;
|
||||||
|
}
|
||||||
|
|
||||||
|
CatchHitObject previousHitCircle = previousHitObject.BaseHitObject;
|
||||||
|
|
||||||
|
double additionBonus = 0;
|
||||||
|
double sqrtTime = Math.Sqrt(Math.Max(timeElapsed, 25));
|
||||||
|
|
||||||
|
// Direction changes give an extra point!
|
||||||
|
if (Math.Abs(LastMovement) > 0.1)
|
||||||
|
{
|
||||||
|
if (Math.Abs(previousHitObject.LastMovement) > 0.1 && Math.Sign(LastMovement) != Math.Sign(previousHitObject.LastMovement))
|
||||||
|
{
|
||||||
|
double bonus = direction_change_bonus / sqrtTime;
|
||||||
|
|
||||||
|
// Weight bonus by how
|
||||||
|
double bonusFactor = Math.Min(playerPositioningError, Math.Abs(LastMovement)) / playerPositioningError;
|
||||||
|
|
||||||
|
// We want time to play a role twice here!
|
||||||
|
addition += bonus * bonusFactor;
|
||||||
|
|
||||||
|
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||||
|
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||||
|
{
|
||||||
|
additionBonus += 0.3 * bonusFactor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Base bonus for every movement, giving some weight to streams.
|
||||||
|
addition += 7.5 * Math.Min(Math.Abs(LastMovement), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bonus for "almost" hyperdashes at corner points
|
||||||
|
if (previousHitCircle != null && previousHitCircle.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||||
|
{
|
||||||
|
if (!previousHitCircle.HyperDash)
|
||||||
|
{
|
||||||
|
additionBonus += 1.0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// After a hyperdash we ARE in the correct position. Always!
|
||||||
|
PlayerPositionOffset = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
addition *= 1.0 + additionBonus * ((10 - previousHitCircle.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
addition *= 850.0 / Math.Max(timeElapsed, 25);
|
||||||
|
|
||||||
|
Strain = previousHitObject.Strain * decay + addition;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static double spacingWeight(float distance)
|
||||||
|
{
|
||||||
|
return Math.Pow(distance, 1.3) / 500;
|
||||||
|
}
|
||||||
|
|
||||||
|
internal float DistanceTo(CatchDifficultyHitObject other)
|
||||||
|
{
|
||||||
|
return Math.Abs(ActualNormalizedPosition - other.ActualNormalizedPosition);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
|
|
||||||
public int ComboIndex { get; set; }
|
public int ComboIndex { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The distance for a fruit to to next hyper if it's not a hyper.
|
||||||
|
/// </summary>
|
||||||
|
public float DistanceToHyperDash { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The next fruit starts a new combo. Used for explodey.
|
/// The next fruit starts a new combo. Used for explodey.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -105,6 +105,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
public class Catcher : Container, IKeyBindingHandler<CatchAction>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Width of the area that can be used to attempt catches during gameplay.
|
||||||
|
/// </summary>
|
||||||
|
internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X);
|
||||||
|
|
||||||
private Container<DrawableHitObject> caughtFruit;
|
private Container<DrawableHitObject> caughtFruit;
|
||||||
|
|
||||||
public Container ExplodingFruitTarget;
|
public Container ExplodingFruitTarget;
|
||||||
@ -232,15 +237,15 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
/// <returns>Whether the catch is possible.</returns>
|
/// <returns>Whether the catch is possible.</returns>
|
||||||
public bool AttemptCatch(CatchHitObject fruit)
|
public bool AttemptCatch(CatchHitObject fruit)
|
||||||
{
|
{
|
||||||
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
|
float halfCatchWidth = CatchWidth * 0.5f;
|
||||||
|
|
||||||
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
|
||||||
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
|
||||||
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
|
||||||
|
|
||||||
var validCatch =
|
var validCatch =
|
||||||
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
|
catchObjectPosition >= catcherPosition - halfCatchWidth &&
|
||||||
catchObjectPosition <= catcherPosition + halfCatcherWidth;
|
catchObjectPosition <= catcherPosition + halfCatchWidth;
|
||||||
|
|
||||||
if (validCatch && fruit.HyperDash)
|
if (validCatch && fruit.HyperDash)
|
||||||
{
|
{
|
||||||
|
@ -27,14 +27,12 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
|
|
||||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||||
{
|
{
|
||||||
|
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||||
|
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
||||||
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
new KeyBinding(InputKey.D, TaikoAction.LeftRim),
|
||||||
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
new KeyBinding(InputKey.F, TaikoAction.LeftCentre),
|
||||||
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
new KeyBinding(InputKey.J, TaikoAction.RightCentre),
|
||||||
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
new KeyBinding(InputKey.K, TaikoAction.RightRim),
|
||||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
|
||||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.RightCentre),
|
|
||||||
new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim),
|
|
||||||
new KeyBinding(InputKey.MouseRight, TaikoAction.RightRim),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
|
||||||
|
@ -8,6 +8,8 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Online.Multiplayer;
|
using osu.Game.Online.Multiplayer;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens;
|
||||||
|
using osu.Game.Screens.Backgrounds;
|
||||||
using osu.Game.Screens.Multi.Components;
|
using osu.Game.Screens.Multi.Components;
|
||||||
using osu.Game.Screens.Multi.Screens.Lounge;
|
using osu.Game.Screens.Multi.Screens.Lounge;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
@ -198,6 +200,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
private class TestLounge : Lounge
|
private class TestLounge : Lounge
|
||||||
{
|
{
|
||||||
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
|
||||||
|
|
||||||
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
|
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
|
||||||
public Room SelectedRoom => Inspector.Room;
|
public Room SelectedRoom => Inspector.Room;
|
||||||
|
|
||||||
|
142
osu.Game.Tests/Visual/TestCaseMatch.cs
Normal file
142
osu.Game.Tests/Visual/TestCaseMatch.cs
Normal file
@ -0,0 +1,142 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Online.Multiplayer;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens.Multi.Screens.Match;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseMatch : OsuTestCase
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(RulesetStore rulesets)
|
||||||
|
{
|
||||||
|
Room room = new Room
|
||||||
|
{
|
||||||
|
Name = { Value = @"One Awesome Room" },
|
||||||
|
Status = { Value = new RoomStatusOpen() },
|
||||||
|
Availability = { Value = RoomAvailability.Public },
|
||||||
|
Type = { Value = new GameTypeTeamVersus() },
|
||||||
|
Beatmap =
|
||||||
|
{
|
||||||
|
Value = new BeatmapInfo
|
||||||
|
{
|
||||||
|
StarDifficulty = 5.02,
|
||||||
|
Ruleset = rulesets.GetRuleset(1),
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"Paradigm Shift",
|
||||||
|
Artist = @"Morimori Atsushi",
|
||||||
|
AuthorString = @"eiri-",
|
||||||
|
},
|
||||||
|
BeatmapSet = new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
OnlineInfo = new BeatmapSetOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new BeatmapSetOnlineCovers
|
||||||
|
{
|
||||||
|
Cover = @"https://assets.ppy.sh/beatmaps/765055/covers/cover.jpg?1526955337",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
MaxParticipants = { Value = 5 },
|
||||||
|
Participants =
|
||||||
|
{
|
||||||
|
Value = new[]
|
||||||
|
{
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"eiri-",
|
||||||
|
Id = 3388410,
|
||||||
|
Country = new Country { FlagName = @"US" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/3388410/00a8486a247831e1cc4375db519f611ac970bda8bc0057d78b0f540ea38c3e58.jpeg",
|
||||||
|
IsSupporter = true,
|
||||||
|
},
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"Nepuri",
|
||||||
|
Id = 6637817,
|
||||||
|
Country = new Country { FlagName = @"DE" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/6637817/9085fc60248b6b5327a72c1dcdecf2dbedba810ae0ab6bcf7224e46b1339632a.jpeg",
|
||||||
|
IsSupporter = true,
|
||||||
|
},
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"goheegy",
|
||||||
|
Id = 8057655,
|
||||||
|
Country = new Country { FlagName = @"GB" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8057655/21cec27c25a11dc197a4ec6a74253dbabb495949b0e0697113352f12007018c5.jpeg",
|
||||||
|
},
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"Alumetri",
|
||||||
|
Id = 5371497,
|
||||||
|
Country = new Country { FlagName = @"RU" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5371497/e023b8c7fbe3613e64bd4856703517ea50fbed8a5805dc9acda9efe9897c67e2.jpeg",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
Match match = new Match(room);
|
||||||
|
|
||||||
|
AddStep(@"show", () => Add(match));
|
||||||
|
AddStep(@"null beatmap", () => room.Beatmap.Value = null);
|
||||||
|
AddStep(@"change name", () => room.Name.Value = @"Two Awesome Rooms");
|
||||||
|
AddStep(@"change status", () => room.Status.Value = new RoomStatusPlaying());
|
||||||
|
AddStep(@"change availability", () => room.Availability.Value = RoomAvailability.FriendsOnly);
|
||||||
|
AddStep(@"change type", () => room.Type.Value = new GameTypeTag());
|
||||||
|
AddStep(@"change beatmap", () => room.Beatmap.Value = new BeatmapInfo
|
||||||
|
{
|
||||||
|
StarDifficulty = 4.33,
|
||||||
|
Ruleset = rulesets.GetRuleset(2),
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"Yasashisa no Riyuu",
|
||||||
|
Artist = @"ChouCho",
|
||||||
|
AuthorString = @"celerih",
|
||||||
|
},
|
||||||
|
BeatmapSet = new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
OnlineInfo = new BeatmapSetOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new BeatmapSetOnlineCovers
|
||||||
|
{
|
||||||
|
Cover = @"https://assets.ppy.sh/beatmaps/685391/covers/cover.jpg?1524597970",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"null max participants", () => room.MaxParticipants.Value = null);
|
||||||
|
AddStep(@"change participants", () => room.Participants.Value = new[]
|
||||||
|
{
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"Spectator",
|
||||||
|
Id = 702598,
|
||||||
|
Country = new Country { FlagName = @"KR" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/702598/3bbf4cb8b8d2cf8b03145000a975ff27e191ab99b0920832e7dd67386280e288.jpeg",
|
||||||
|
IsSupporter = true,
|
||||||
|
},
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"celerih",
|
||||||
|
Id = 4696296,
|
||||||
|
Country = new Country { FlagName = @"CA" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/4696296/7f8500731d0ac66d5472569d146a7be07d9460273361913f22c038867baddaef.jpeg",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"exit", match.Exit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
43
osu.Game.Tests/Visual/TestCaseMatchHeader.cs
Normal file
43
osu.Game.Tests/Visual/TestCaseMatchHeader.cs
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Screens.Multi.Screens.Match;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseMatchHeader : OsuTestCase
|
||||||
|
{
|
||||||
|
public TestCaseMatchHeader()
|
||||||
|
{
|
||||||
|
Header header = new Header();
|
||||||
|
Add(header);
|
||||||
|
|
||||||
|
AddStep(@"set beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
OnlineInfo = new BeatmapSetOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new BeatmapSetOnlineCovers
|
||||||
|
{
|
||||||
|
Cover = @"https://assets.ppy.sh/beatmaps/760757/covers/cover.jpg?1526944540",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"change beatmap set", () => header.BeatmapSet = new BeatmapSetInfo
|
||||||
|
{
|
||||||
|
OnlineInfo = new BeatmapSetOnlineInfo
|
||||||
|
{
|
||||||
|
Covers = new BeatmapSetOnlineCovers
|
||||||
|
{
|
||||||
|
Cover = @"https://assets.ppy.sh/beatmaps/761883/covers/cover.jpg?1525557400",
|
||||||
|
},
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"null beatmap set", () => header.BeatmapSet = null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
57
osu.Game.Tests/Visual/TestCaseMatchInfo.cs
Normal file
57
osu.Game.Tests/Visual/TestCaseMatchInfo.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Online.Multiplayer;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Screens.Multi.Screens.Match;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseMatchInfo : OsuTestCase
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(RulesetStore rulesets)
|
||||||
|
{
|
||||||
|
Info info = new Info();
|
||||||
|
Add(info);
|
||||||
|
|
||||||
|
AddStep(@"set name", () => info.Name = @"Room Name?");
|
||||||
|
AddStep(@"set availability", () => info.Availability = RoomAvailability.FriendsOnly);
|
||||||
|
AddStep(@"set status", () => info.Status = new RoomStatusPlaying());
|
||||||
|
AddStep(@"set beatmap", () => info.Beatmap = new BeatmapInfo
|
||||||
|
{
|
||||||
|
StarDifficulty = 2.4,
|
||||||
|
Ruleset = rulesets.GetRuleset(0),
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"My Song",
|
||||||
|
Artist = @"VisualTests",
|
||||||
|
AuthorString = @"osu!lazer",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"set type", () => info.Type = new GameTypeTagTeam());
|
||||||
|
|
||||||
|
AddStep(@"change name", () => info.Name = @"Room Name!");
|
||||||
|
AddStep(@"change availability", () => info.Availability = RoomAvailability.InviteOnly);
|
||||||
|
AddStep(@"change status", () => info.Status = new RoomStatusOpen());
|
||||||
|
AddStep(@"null beatmap", () => info.Beatmap = null);
|
||||||
|
AddStep(@"change type", () => info.Type = new GameTypeTeamVersus());
|
||||||
|
AddStep(@"change beatmap", () => info.Beatmap = new BeatmapInfo
|
||||||
|
{
|
||||||
|
StarDifficulty = 4.2,
|
||||||
|
Ruleset = rulesets.GetRuleset(3),
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
Title = @"Your Song",
|
||||||
|
Artist = @"Tester",
|
||||||
|
AuthorString = @"Someone",
|
||||||
|
},
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
56
osu.Game.Tests/Visual/TestCaseMatchParticipants.cs
Normal file
56
osu.Game.Tests/Visual/TestCaseMatchParticipants.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Screens.Multi.Screens.Match;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestCaseMatchParticipants : OsuTestCase
|
||||||
|
{
|
||||||
|
public TestCaseMatchParticipants()
|
||||||
|
{
|
||||||
|
Participants participants;
|
||||||
|
Add(participants = new Participants
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"set max to null", () => participants.Max = null);
|
||||||
|
AddStep(@"set users", () => participants.Users = new[]
|
||||||
|
{
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"Feppla",
|
||||||
|
Id = 4271601,
|
||||||
|
Country = new Country { FlagName = @"SE" },
|
||||||
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
|
||||||
|
IsSupporter = true,
|
||||||
|
},
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"Xilver",
|
||||||
|
Id = 3099689,
|
||||||
|
Country = new Country { FlagName = @"IL" },
|
||||||
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg",
|
||||||
|
IsSupporter = true,
|
||||||
|
},
|
||||||
|
new User
|
||||||
|
{
|
||||||
|
Username = @"Wucki",
|
||||||
|
Id = 5287410,
|
||||||
|
Country = new Country { FlagName = @"FI" },
|
||||||
|
CoverUrl = @"https://assets.ppy.sh/user-profile-covers/5287410/5cfeaa9dd41cbce038ecdc9d781396ed4b0108089170bf7f50492ef8eadeb368.jpeg",
|
||||||
|
IsSupporter = true,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep(@"set max", () => participants.Max = 10);
|
||||||
|
AddStep(@"clear users", () => participants.Users = new User[] { });
|
||||||
|
AddStep(@"set max to null", () => participants.Max = null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
26
osu.Game.Tests/Visual/TestCaseParallaxContainer.cs
Normal file
26
osu.Game.Tests/Visual/TestCaseParallaxContainer.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
public class TestCaseParallaxContainer : OsuTestCase
|
||||||
|
{
|
||||||
|
public TestCaseParallaxContainer()
|
||||||
|
{
|
||||||
|
ParallaxContainer parallax;
|
||||||
|
|
||||||
|
Add(parallax = new ParallaxContainer
|
||||||
|
{
|
||||||
|
Child = new BackgroundScreenDefault { Alpha = 0.8f }
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("default parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
|
||||||
|
AddStep("high parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * 10);
|
||||||
|
AddStep("no parallax", () => parallax.ParallaxAmount = 0);
|
||||||
|
AddStep("negative parallax", () => parallax.ParallaxAmount = -ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -16,6 +16,9 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
|
public const float DEFAULT_PARALLAX_AMOUNT = 0.02f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of parallax movement. Negative values will reverse the direction of parallax relative to user input.
|
||||||
|
/// </summary>
|
||||||
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
|
public float ParallaxAmount = DEFAULT_PARALLAX_AMOUNT;
|
||||||
|
|
||||||
private Bindable<bool> parallaxEnabled;
|
private Bindable<bool> parallaxEnabled;
|
||||||
@ -45,7 +48,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
if (!parallaxEnabled)
|
if (!parallaxEnabled)
|
||||||
{
|
{
|
||||||
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
content.MoveTo(Vector2.Zero, firstUpdate ? 0 : 1000, Easing.OutQuint);
|
||||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
content.Scale = new Vector2(1 + System.Math.Abs(ParallaxAmount));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -69,7 +72,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
|
double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
|
||||||
|
|
||||||
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
|
content.Position = Interpolation.ValueAt(elapsed, content.Position, offset, 0, 1000, Easing.OutQuint);
|
||||||
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + ParallaxAmount), 0, 1000, Easing.OutQuint);
|
content.Scale = Interpolation.ValueAt(elapsed, content.Scale, new Vector2(1 + System.Math.Abs(ParallaxAmount)), 0, 1000, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
firstUpdate = false;
|
firstUpdate = false;
|
||||||
|
376
osu.Game/Migrations/20180621044111_UpdateTaikoDefaultBindings.Designer.cs
generated
Normal file
376
osu.Game/Migrations/20180621044111_UpdateTaikoDefaultBindings.Designer.cs
generated
Normal file
@ -0,0 +1,376 @@
|
|||||||
|
// <auto-generated />
|
||||||
|
using System;
|
||||||
|
using Microsoft.EntityFrameworkCore;
|
||||||
|
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||||
|
using osu.Game.Database;
|
||||||
|
|
||||||
|
namespace osu.Game.Migrations
|
||||||
|
{
|
||||||
|
[DbContext(typeof(OsuDbContext))]
|
||||||
|
[Migration("20180621044111_UpdateTaikoDefaultBindings")]
|
||||||
|
partial class UpdateTaikoDefaultBindings
|
||||||
|
{
|
||||||
|
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||||
|
{
|
||||||
|
#pragma warning disable 612, 618
|
||||||
|
modelBuilder
|
||||||
|
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<float>("ApproachRate");
|
||||||
|
|
||||||
|
b.Property<float>("CircleSize");
|
||||||
|
|
||||||
|
b.Property<float>("DrainRate");
|
||||||
|
|
||||||
|
b.Property<float>("OverallDifficulty");
|
||||||
|
|
||||||
|
b.Property<double>("SliderMultiplier");
|
||||||
|
|
||||||
|
b.Property<double>("SliderTickRate");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapDifficulty");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("AudioLeadIn");
|
||||||
|
|
||||||
|
b.Property<int>("BaseDifficultyID");
|
||||||
|
|
||||||
|
b.Property<int>("BeatDivisor");
|
||||||
|
|
||||||
|
b.Property<int>("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.Property<bool>("Countdown");
|
||||||
|
|
||||||
|
b.Property<double>("DistanceSpacing");
|
||||||
|
|
||||||
|
b.Property<int>("GridSize");
|
||||||
|
|
||||||
|
b.Property<string>("Hash");
|
||||||
|
|
||||||
|
b.Property<bool>("Hidden");
|
||||||
|
|
||||||
|
b.Property<bool>("LetterboxInBreaks");
|
||||||
|
|
||||||
|
b.Property<string>("MD5Hash");
|
||||||
|
|
||||||
|
b.Property<int?>("MetadataID");
|
||||||
|
|
||||||
|
b.Property<int?>("OnlineBeatmapID");
|
||||||
|
|
||||||
|
b.Property<string>("Path");
|
||||||
|
|
||||||
|
b.Property<int>("RulesetID");
|
||||||
|
|
||||||
|
b.Property<bool>("SpecialStyle");
|
||||||
|
|
||||||
|
b.Property<float>("StackLeniency");
|
||||||
|
|
||||||
|
b.Property<double>("StarDifficulty");
|
||||||
|
|
||||||
|
b.Property<string>("StoredBookmarks");
|
||||||
|
|
||||||
|
b.Property<double>("TimelineZoom");
|
||||||
|
|
||||||
|
b.Property<string>("Version");
|
||||||
|
|
||||||
|
b.Property<bool>("WidescreenStoryboard");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("BaseDifficultyID");
|
||||||
|
|
||||||
|
b.HasIndex("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.HasIndex("Hash");
|
||||||
|
|
||||||
|
b.HasIndex("MD5Hash");
|
||||||
|
|
||||||
|
b.HasIndex("MetadataID");
|
||||||
|
|
||||||
|
b.HasIndex("OnlineBeatmapID")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.HasIndex("RulesetID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<string>("Artist");
|
||||||
|
|
||||||
|
b.Property<string>("ArtistUnicode");
|
||||||
|
|
||||||
|
b.Property<string>("AudioFile");
|
||||||
|
|
||||||
|
b.Property<string>("AuthorString")
|
||||||
|
.HasColumnName("Author");
|
||||||
|
|
||||||
|
b.Property<string>("BackgroundFile");
|
||||||
|
|
||||||
|
b.Property<int>("PreviewTime");
|
||||||
|
|
||||||
|
b.Property<string>("Source");
|
||||||
|
|
||||||
|
b.Property<string>("Tags");
|
||||||
|
|
||||||
|
b.Property<string>("Title");
|
||||||
|
|
||||||
|
b.Property<string>("TitleUnicode");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapMetadata");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.Property<int>("FileInfoID");
|
||||||
|
|
||||||
|
b.Property<string>("Filename")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("BeatmapSetInfoID");
|
||||||
|
|
||||||
|
b.HasIndex("FileInfoID");
|
||||||
|
|
||||||
|
b.ToTable("BeatmapSetFileInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<bool>("DeletePending");
|
||||||
|
|
||||||
|
b.Property<string>("Hash");
|
||||||
|
|
||||||
|
b.Property<int?>("MetadataID");
|
||||||
|
|
||||||
|
b.Property<int?>("OnlineBeatmapSetID");
|
||||||
|
|
||||||
|
b.Property<bool>("Protected");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("DeletePending");
|
||||||
|
|
||||||
|
b.HasIndex("Hash")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.HasIndex("MetadataID");
|
||||||
|
|
||||||
|
b.HasIndex("OnlineBeatmapSetID")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.ToTable("BeatmapSetInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("IntKey")
|
||||||
|
.HasColumnName("Key");
|
||||||
|
|
||||||
|
b.Property<int?>("RulesetID");
|
||||||
|
|
||||||
|
b.Property<string>("StringValue")
|
||||||
|
.HasColumnName("Value");
|
||||||
|
|
||||||
|
b.Property<int?>("Variant");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("RulesetID", "Variant");
|
||||||
|
|
||||||
|
b.ToTable("Settings");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("IntAction")
|
||||||
|
.HasColumnName("Action");
|
||||||
|
|
||||||
|
b.Property<string>("KeysString")
|
||||||
|
.HasColumnName("Keys");
|
||||||
|
|
||||||
|
b.Property<int?>("RulesetID");
|
||||||
|
|
||||||
|
b.Property<int?>("Variant");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("IntAction");
|
||||||
|
|
||||||
|
b.HasIndex("RulesetID", "Variant");
|
||||||
|
|
||||||
|
b.ToTable("KeyBinding");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<string>("Hash");
|
||||||
|
|
||||||
|
b.Property<int>("ReferenceCount");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("Hash")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.HasIndex("ReferenceCount");
|
||||||
|
|
||||||
|
b.ToTable("FileInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int?>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<bool>("Available");
|
||||||
|
|
||||||
|
b.Property<string>("InstantiationInfo");
|
||||||
|
|
||||||
|
b.Property<string>("Name");
|
||||||
|
|
||||||
|
b.Property<string>("ShortName");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("Available");
|
||||||
|
|
||||||
|
b.HasIndex("ShortName")
|
||||||
|
.IsUnique();
|
||||||
|
|
||||||
|
b.ToTable("RulesetInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<int>("FileInfoID");
|
||||||
|
|
||||||
|
b.Property<string>("Filename")
|
||||||
|
.IsRequired();
|
||||||
|
|
||||||
|
b.Property<int>("SkinInfoID");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.HasIndex("FileInfoID");
|
||||||
|
|
||||||
|
b.HasIndex("SkinInfoID");
|
||||||
|
|
||||||
|
b.ToTable("SkinFileInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||||
|
{
|
||||||
|
b.Property<int>("ID")
|
||||||
|
.ValueGeneratedOnAdd();
|
||||||
|
|
||||||
|
b.Property<string>("Creator");
|
||||||
|
|
||||||
|
b.Property<bool>("DeletePending");
|
||||||
|
|
||||||
|
b.Property<string>("Name");
|
||||||
|
|
||||||
|
b.HasKey("ID");
|
||||||
|
|
||||||
|
b.ToTable("SkinInfo");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("BaseDifficultyID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||||
|
.WithMany("Beatmaps")
|
||||||
|
.HasForeignKey("BeatmapSetInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||||
|
.WithMany("Beatmaps")
|
||||||
|
.HasForeignKey("MetadataID");
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("RulesetID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||||
|
.WithMany("Files")
|
||||||
|
.HasForeignKey("BeatmapSetInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("FileInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||||
|
.WithMany("BeatmapSets")
|
||||||
|
.HasForeignKey("MetadataID");
|
||||||
|
});
|
||||||
|
|
||||||
|
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||||
|
{
|
||||||
|
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||||
|
.WithMany()
|
||||||
|
.HasForeignKey("FileInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
|
||||||
|
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||||
|
.WithMany("Files")
|
||||||
|
.HasForeignKey("SkinInfoID")
|
||||||
|
.OnDelete(DeleteBehavior.Cascade);
|
||||||
|
});
|
||||||
|
#pragma warning restore 612, 618
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,19 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
using osu.Framework.Logging;
|
||||||
|
|
||||||
|
namespace osu.Game.Migrations
|
||||||
|
{
|
||||||
|
public partial class UpdateTaikoDefaultBindings : Migration
|
||||||
|
{
|
||||||
|
protected override void Up(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE RulesetID = 1");
|
||||||
|
Logger.Log("osu!taiko bindings have been reset due to new defaults", LoggingTarget.Runtime, LogLevel.Important);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
// we can't really tell if these should be restored or not, so let's just not do so.
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,11 +1,9 @@
|
|||||||
// <auto-generated />
|
// <auto-generated />
|
||||||
|
using System;
|
||||||
using Microsoft.EntityFrameworkCore;
|
using Microsoft.EntityFrameworkCore;
|
||||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||||
using Microsoft.EntityFrameworkCore.Metadata;
|
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||||
using Microsoft.EntityFrameworkCore.Migrations;
|
|
||||||
using Microsoft.EntityFrameworkCore.Storage;
|
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace osu.Game.Migrations
|
namespace osu.Game.Migrations
|
||||||
{
|
{
|
||||||
@ -16,7 +14,7 @@ namespace osu.Game.Migrations
|
|||||||
{
|
{
|
||||||
#pragma warning disable 612, 618
|
#pragma warning disable 612, 618
|
||||||
modelBuilder
|
modelBuilder
|
||||||
.HasAnnotation("ProductVersion", "2.0.3-rtm-10026");
|
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
|
||||||
|
|
||||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||||
{
|
{
|
||||||
|
@ -101,6 +101,8 @@ namespace osu.Game
|
|||||||
public OsuGame(string[] args = null)
|
public OsuGame(string[] args = null)
|
||||||
{
|
{
|
||||||
this.args = args;
|
this.args = args;
|
||||||
|
|
||||||
|
forwardLoggedErrorsToNotifications();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ToggleSettings() => settings.ToggleVisibility();
|
public void ToggleSettings() => settings.ToggleVisibility();
|
||||||
@ -305,8 +307,6 @@ namespace osu.Game
|
|||||||
Depth = -6,
|
Depth = -6,
|
||||||
}, overlayContent.Add);
|
}, overlayContent.Add);
|
||||||
|
|
||||||
forwardLoggedErrorsToNotifications();
|
|
||||||
|
|
||||||
dependencies.Cache(settings);
|
dependencies.Cache(settings);
|
||||||
dependencies.Cache(onscreenDisplay);
|
dependencies.Cache(onscreenDisplay);
|
||||||
dependencies.Cache(social);
|
dependencies.Cache(social);
|
||||||
@ -394,31 +394,40 @@ namespace osu.Game
|
|||||||
|
|
||||||
private void forwardLoggedErrorsToNotifications()
|
private void forwardLoggedErrorsToNotifications()
|
||||||
{
|
{
|
||||||
int recentErrorCount = 0;
|
int recentLogCount = 0;
|
||||||
|
|
||||||
const double debounce = 5000;
|
const double debounce = 5000;
|
||||||
|
|
||||||
Logger.NewEntry += entry =>
|
Logger.NewEntry += entry =>
|
||||||
{
|
{
|
||||||
if (entry.Level < LogLevel.Error || entry.Target == null) return;
|
if (entry.Level < LogLevel.Important || entry.Target == null) return;
|
||||||
|
|
||||||
if (recentErrorCount < 2)
|
const int short_term_display_limit = 3;
|
||||||
|
|
||||||
|
if (recentLogCount < short_term_display_limit)
|
||||||
{
|
{
|
||||||
notifications.Post(new SimpleNotification
|
Schedule(() => notifications.Post(new SimpleNotification
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.fa_bomb,
|
Icon = entry.Level == LogLevel.Important ? FontAwesome.fa_exclamation_circle : FontAwesome.fa_bomb,
|
||||||
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
|
Text = entry.Message,
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
else if (recentLogCount == short_term_display_limit)
|
||||||
|
{
|
||||||
|
Schedule(() => notifications.Post(new SimpleNotification
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.fa_ellipsis_h,
|
||||||
|
Text = "Subsequent messages have been logged. Click to view log files.",
|
||||||
Activated = () =>
|
Activated = () =>
|
||||||
{
|
{
|
||||||
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
|
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
});
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
Interlocked.Increment(ref recentErrorCount);
|
Interlocked.Increment(ref recentLogCount);
|
||||||
|
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentLogCount), debounce);
|
||||||
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 16)
|
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.TextSize = 14)
|
||||||
{
|
{
|
||||||
Colour = OsuColour.Gray(128),
|
Colour = OsuColour.Gray(128),
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
|
@ -185,9 +185,9 @@ namespace osu.Game.Screens.Edit
|
|||||||
protected override bool OnScroll(InputState state)
|
protected override bool OnScroll(InputState state)
|
||||||
{
|
{
|
||||||
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
|
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
|
||||||
clock.SeekBackward(true);
|
clock.SeekBackward(!clock.IsRunning);
|
||||||
else
|
else
|
||||||
clock.SeekForward(true);
|
clock.SeekForward(!clock.IsRunning);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -164,7 +164,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
|
|||||||
|
|
||||||
// open the room if its selected and is clicked again
|
// open the room if its selected and is clicked again
|
||||||
if (room.State == SelectionState.Selected)
|
if (room.State == SelectionState.Selected)
|
||||||
Push(new Match());
|
Push(new Match.Match(room.Room));
|
||||||
}
|
}
|
||||||
|
|
||||||
private class RoomsFilterContainer : FillFlowContainer<DrawableRoom>, IHasFilterableChildren
|
private class RoomsFilterContainer : FillFlowContainer<DrawableRoom>, IHasFilterableChildren
|
||||||
|
@ -1,37 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Screens;
|
|
||||||
using osu.Game.Screens.Backgrounds;
|
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Screens.Select;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Multi.Screens
|
|
||||||
{
|
|
||||||
public class Match : ScreenWhiteBox
|
|
||||||
{
|
|
||||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
|
||||||
typeof(MatchSongSelect),
|
|
||||||
typeof(Player),
|
|
||||||
};
|
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
|
||||||
|
|
||||||
protected override void OnEntering(Screen last)
|
|
||||||
{
|
|
||||||
base.OnEntering(last);
|
|
||||||
|
|
||||||
Background.FadeColour(Color4.DarkGray, 500);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
|
||||||
{
|
|
||||||
Background.FadeColour(Color4.White, 500);
|
|
||||||
return base.OnExiting(next);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
184
osu.Game/Screens/Multi/Screens/Match/Header.cs
Normal file
184
osu.Game/Screens/Multi/Screens/Match/Header.cs
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Colour;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.Drawables;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Overlays.SearchableList;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Multi.Screens.Match
|
||||||
|
{
|
||||||
|
public class Header : Container
|
||||||
|
{
|
||||||
|
public const float HEIGHT = 200;
|
||||||
|
|
||||||
|
private readonly Box tabStrip;
|
||||||
|
private readonly UpdateableBeatmapSetCover cover;
|
||||||
|
|
||||||
|
public readonly PageTabControl<MatchHeaderPage> Tabs;
|
||||||
|
|
||||||
|
public BeatmapSetInfo BeatmapSet
|
||||||
|
{
|
||||||
|
set => cover.BeatmapSet = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Action OnRequestSelectBeatmap;
|
||||||
|
|
||||||
|
public Header()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = HEIGHT;
|
||||||
|
|
||||||
|
BeatmapSelectButton beatmapButton;
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
cover = new UpdateableBeatmapSetCover
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Color4.Black.Opacity(0.5f)),
|
||||||
|
},
|
||||||
|
tabStrip = new Box
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 1,
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Width = 200,
|
||||||
|
Padding = new MarginPadding { Vertical = 5 },
|
||||||
|
Child = beatmapButton = new BeatmapSelectButton
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
Tabs = new PageTabControl<MatchHeaderPage>
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
beatmapButton.Action = () => OnRequestSelectBeatmap?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
tabStrip.Colour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class BeatmapSelectButton : OsuClickableContainer
|
||||||
|
{
|
||||||
|
private const float corner_radius = 5;
|
||||||
|
private const float bg_opacity = 0.5f;
|
||||||
|
private const float transition_duration = 100;
|
||||||
|
|
||||||
|
private readonly Box bg;
|
||||||
|
private readonly Container border;
|
||||||
|
|
||||||
|
public BeatmapSelectButton()
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
CornerRadius = corner_radius;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
bg = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
Alpha = bg_opacity,
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
Text = "Select Beatmap",
|
||||||
|
},
|
||||||
|
border = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
CornerRadius = corner_radius,
|
||||||
|
BorderThickness = 4,
|
||||||
|
Alpha = 0,
|
||||||
|
Child = new Box // needs a child to show the border
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
AlwaysPresent = true
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
border.BorderColour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(InputState state)
|
||||||
|
{
|
||||||
|
border.FadeIn(transition_duration);
|
||||||
|
return base.OnHover(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(InputState state)
|
||||||
|
{
|
||||||
|
base.OnHoverLost(state);
|
||||||
|
border.FadeOut(transition_duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
bg.FadeTo(0.75f, 1000, Easing.Out);
|
||||||
|
return base.OnMouseDown(state, args);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||||
|
{
|
||||||
|
bg.FadeTo(bg_opacity, transition_duration);
|
||||||
|
return base.OnMouseUp(state, args);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum MatchHeaderPage
|
||||||
|
{
|
||||||
|
Settings,
|
||||||
|
Room,
|
||||||
|
}
|
||||||
|
}
|
210
osu.Game/Screens/Multi/Screens/Match/Info.cs
Normal file
210
osu.Game/Screens/Multi/Screens/Match/Info.cs
Normal file
@ -0,0 +1,210 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.Multiplayer;
|
||||||
|
using osu.Game.Overlays.SearchableList;
|
||||||
|
using osu.Game.Screens.Multi.Components;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Multi.Screens.Match
|
||||||
|
{
|
||||||
|
public class Info : Container
|
||||||
|
{
|
||||||
|
public const float HEIGHT = 128;
|
||||||
|
|
||||||
|
private readonly OsuSpriteText name, availabilityStatus;
|
||||||
|
private readonly BeatmapTypeInfo beatmapTypeInfo;
|
||||||
|
private readonly ReadyButton readyButton;
|
||||||
|
|
||||||
|
private OsuColour colours;
|
||||||
|
|
||||||
|
public Bindable<bool> Ready => readyButton.Ready;
|
||||||
|
|
||||||
|
public string Name
|
||||||
|
{
|
||||||
|
set { name.Text = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private RoomAvailability availability;
|
||||||
|
public RoomAvailability Availability
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == availability) return;
|
||||||
|
availability = value;
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
updateAvailabilityStatus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private RoomStatus status;
|
||||||
|
public RoomStatus Status
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == status) return;
|
||||||
|
status = value;
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
updateAvailabilityStatus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapInfo Beatmap
|
||||||
|
{
|
||||||
|
set { beatmapTypeInfo.Beatmap = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameType Type
|
||||||
|
{
|
||||||
|
set { beatmapTypeInfo.Type = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public Info()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
Height = HEIGHT;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = OsuColour.FromHex(@"28242d"),
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Padding = new MarginPadding { Vertical = 20 },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
name = new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 30,
|
||||||
|
},
|
||||||
|
availabilityStatus = new OsuSpriteText
|
||||||
|
{
|
||||||
|
TextSize = 14,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
beatmapTypeInfo = new BeatmapTypeInfo
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
readyButton = new ReadyButton
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Size = new Vector2(200, 1),
|
||||||
|
Padding = new MarginPadding { Vertical = 10 },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
this.colours = colours;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
updateAvailabilityStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateAvailabilityStatus()
|
||||||
|
{
|
||||||
|
if (status != null)
|
||||||
|
{
|
||||||
|
availabilityStatus.FadeColour(status.GetAppropriateColour(colours), 100);
|
||||||
|
availabilityStatus.Text = $"{availability.GetDescription()}, {status.Message}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ReadyButton : TriangleButton
|
||||||
|
{
|
||||||
|
public readonly Bindable<bool> Ready = new Bindable<bool>();
|
||||||
|
|
||||||
|
protected override SpriteText CreateText() => new OsuSpriteText
|
||||||
|
{
|
||||||
|
Depth = -1,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Font = @"Exo2.0-Light",
|
||||||
|
TextSize = 30,
|
||||||
|
};
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
BackgroundColour = OsuColour.FromHex(@"1187aa");
|
||||||
|
Triangles.ColourLight = OsuColour.FromHex(@"277b9c");
|
||||||
|
Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
|
||||||
|
Triangles.TriangleScale = 1.5f;
|
||||||
|
|
||||||
|
Container active;
|
||||||
|
Add(active = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0f,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.15f,
|
||||||
|
Blending = BlendingMode.Additive,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Action = () => Ready.Value = !Ready.Value;
|
||||||
|
|
||||||
|
Ready.BindValueChanged(value =>
|
||||||
|
{
|
||||||
|
if (value)
|
||||||
|
{
|
||||||
|
Text = "Not Ready";
|
||||||
|
active.FadeIn(200);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Text = "Ready";
|
||||||
|
active.FadeOut(200);
|
||||||
|
}
|
||||||
|
}, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
81
osu.Game/Screens/Multi/Screens/Match/Match.cs
Normal file
81
osu.Game/Screens/Multi/Screens/Match/Match.cs
Normal file
@ -0,0 +1,81 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Online.Multiplayer;
|
||||||
|
using osu.Game.Screens.Select;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Multi.Screens.Match
|
||||||
|
{
|
||||||
|
public class Match : MultiplayerScreen
|
||||||
|
{
|
||||||
|
private readonly Room room;
|
||||||
|
private readonly Participants participants;
|
||||||
|
|
||||||
|
private readonly Bindable<string> nameBind = new Bindable<string>();
|
||||||
|
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
|
||||||
|
private readonly Bindable<RoomAvailability> availabilityBind = new Bindable<RoomAvailability>();
|
||||||
|
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||||
|
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
|
||||||
|
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
|
||||||
|
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
|
||||||
|
|
||||||
|
protected override Container<Drawable> TransitionContent => participants;
|
||||||
|
|
||||||
|
public override string Type => "room";
|
||||||
|
public override string Title => room.Name.Value;
|
||||||
|
|
||||||
|
public Match(Room room)
|
||||||
|
{
|
||||||
|
this.room = room;
|
||||||
|
Header header;
|
||||||
|
Info info;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
header = new Header(),
|
||||||
|
info = new Info
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding { Top = Header.HEIGHT },
|
||||||
|
},
|
||||||
|
participants = new Participants
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Top = Header.HEIGHT + Info.HEIGHT },
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
header.OnRequestSelectBeatmap = () => Push(new MatchSongSelect());
|
||||||
|
|
||||||
|
beatmapBind.BindTo(room.Beatmap);
|
||||||
|
beatmapBind.BindValueChanged(b =>
|
||||||
|
{
|
||||||
|
header.BeatmapSet = b?.BeatmapSet;
|
||||||
|
info.Beatmap = b;
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
nameBind.BindTo(room.Name);
|
||||||
|
nameBind.BindValueChanged(n => info.Name = n, true);
|
||||||
|
|
||||||
|
statusBind.BindTo(room.Status);
|
||||||
|
statusBind.BindValueChanged(s => info.Status = s, true);
|
||||||
|
|
||||||
|
availabilityBind.BindTo(room.Availability);
|
||||||
|
availabilityBind.BindValueChanged(a => info.Availability = a, true);
|
||||||
|
|
||||||
|
typeBind.BindTo(room.Type);
|
||||||
|
typeBind.BindValueChanged(t => info.Type = t, true);
|
||||||
|
|
||||||
|
maxParticipantsBind.BindTo(room.MaxParticipants);
|
||||||
|
maxParticipantsBind.BindValueChanged(m => { participants.Max = m; }, true);
|
||||||
|
|
||||||
|
participantsBind.BindTo(room.Participants);
|
||||||
|
participantsBind.BindValueChanged(p => participants.Users = p, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
74
osu.Game/Screens/Multi/Screens/Match/Participants.cs
Normal file
74
osu.Game/Screens/Multi/Screens/Match/Participants.cs
Normal file
@ -0,0 +1,74 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Overlays.SearchableList;
|
||||||
|
using osu.Game.Screens.Multi.Components;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Multi.Screens.Match
|
||||||
|
{
|
||||||
|
public class Participants : Container
|
||||||
|
{
|
||||||
|
private readonly ParticipantCount count;
|
||||||
|
private readonly FillFlowContainer<UserPanel> usersFlow;
|
||||||
|
|
||||||
|
public IEnumerable<User> Users
|
||||||
|
{
|
||||||
|
set {
|
||||||
|
usersFlow.Children = value.Select(u => new UserPanel(u)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Width = 300,
|
||||||
|
OnLoadComplete = d => d.FadeInFromZero(60),
|
||||||
|
}).ToList();
|
||||||
|
|
||||||
|
count.Count = value.Count();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public int? Max
|
||||||
|
{
|
||||||
|
set => count.Max = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Participants()
|
||||||
|
{
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new ScrollContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Top = 10 },
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
count = new ParticipantCount
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
},
|
||||||
|
usersFlow = new FillFlowContainer<UserPanel>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Spacing = new Vector2(5),
|
||||||
|
Padding = new MarginPadding { Top = 40 },
|
||||||
|
LayoutDuration = 200,
|
||||||
|
LayoutEasing = Easing.OutQuint,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,20 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Multi.Screens
|
|
||||||
{
|
|
||||||
public class MatchCreate : ScreenWhiteBox
|
|
||||||
{
|
|
||||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
|
||||||
typeof(Match)
|
|
||||||
};
|
|
||||||
|
|
||||||
public MatchCreate()
|
|
||||||
{
|
|
||||||
ValidForResume = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -10,9 +10,6 @@ namespace osu.Game.Screens.Multi.Screens
|
|||||||
{
|
{
|
||||||
public abstract class MultiplayerScreen : OsuScreen
|
public abstract class MultiplayerScreen : OsuScreen
|
||||||
{
|
{
|
||||||
private const Easing in_easing = Easing.OutQuint;
|
|
||||||
private const Easing out_easing = Easing.InSine;
|
|
||||||
|
|
||||||
protected virtual Container<Drawable> TransitionContent => Content;
|
protected virtual Container<Drawable> TransitionContent => Content;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -24,16 +21,15 @@ namespace osu.Game.Screens.Multi.Screens
|
|||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
|
|
||||||
TransitionContent.MoveToX(200);
|
Content.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||||
|
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||||
TransitionContent.FadeInFromZero(WaveContainer.APPEAR_DURATION, in_easing);
|
TransitionContent.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||||
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
protected override bool OnExiting(Screen next)
|
||||||
{
|
{
|
||||||
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
|
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||||
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, out_easing);
|
TransitionContent.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||||
|
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
@ -42,16 +38,16 @@ namespace osu.Game.Screens.Multi.Screens
|
|||||||
{
|
{
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
|
|
||||||
Content.FadeIn(WaveContainer.APPEAR_DURATION, in_easing);
|
Content.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||||
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, in_easing);
|
TransitionContent.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnSuspending(Screen next)
|
protected override void OnSuspending(Screen next)
|
||||||
{
|
{
|
||||||
base.OnSuspending(next);
|
base.OnSuspending(next);
|
||||||
|
|
||||||
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, out_easing);
|
Content.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||||
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, out_easing);
|
TransitionContent.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,12 +7,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
protected override bool OnStart()
|
protected override bool OnStart()
|
||||||
{
|
{
|
||||||
Schedule(() =>
|
if (IsCurrentScreen) Exit();
|
||||||
{
|
|
||||||
// needs to be scheduled else we enter an infinite feedback loop.
|
|
||||||
if (IsCurrentScreen) Exit();
|
|
||||||
});
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Framework.Testing;
|
using osu.Framework.Testing;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Screens.Backgrounds;
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
|
||||||
namespace osu.Game.Tests
|
namespace osu.Game.Tests
|
||||||
@ -13,7 +14,11 @@ namespace osu.Game.Tests
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
|
LoadComponentAsync(new BackgroundScreenDefault
|
||||||
|
{
|
||||||
|
Colour = OsuColour.Gray(0.5f),
|
||||||
|
Depth = 10
|
||||||
|
}, AddInternal);
|
||||||
|
|
||||||
// Have to construct this here, rather than in the constructor, because
|
// Have to construct this here, rather than in the constructor, because
|
||||||
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
// we depend on some dependencies to be loaded within OsuGameBase.load().
|
||||||
|
Loading…
Reference in New Issue
Block a user