mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 13:22:55 +08:00
Merge branch 'master' into beatmap-info
This commit is contained in:
commit
2ec29c0f26
@ -30,23 +30,24 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
}));
|
}));
|
||||||
|
|
||||||
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
|
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(rim: true))
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
}));
|
}));
|
||||||
|
|
||||||
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
|
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true, true))
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
|
|
||||||
private Hit createHitAtCurrentTime(bool strong = false)
|
private Hit createHitAtCurrentTime(bool strong = false, bool rim = false)
|
||||||
{
|
{
|
||||||
var hit = new Hit
|
var hit = new Hit
|
||||||
{
|
{
|
||||||
|
Type = rim ? HitType.Rim : HitType.Centre,
|
||||||
IsStrong = strong,
|
IsStrong = strong,
|
||||||
StartTime = Time.Current + 3000,
|
StartTime = Time.Current + 3000,
|
||||||
};
|
};
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
using osu.Game.Rulesets.Taiko.UI;
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Screens.Ranking;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||||
{
|
{
|
||||||
@ -49,12 +50,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
|||||||
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
|
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
|
||||||
// setting zero alpha is supposed to prevent the test from looking broken.
|
// setting zero alpha is supposed to prevent the test from looking broken.
|
||||||
hit.With(h => h.Alpha = 0),
|
hit.With(h => h.Alpha = 0),
|
||||||
|
|
||||||
|
new AspectContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Child =
|
||||||
new HitExplosion(hit.Type)
|
new HitExplosion(hit.Type)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
}.With(explosion => explosion.Apply(hit))
|
}.With(explosion => explosion.Apply(hit))
|
||||||
}
|
}
|
||||||
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -41,12 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
|||||||
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
new CircularContainer
|
new Circle { RelativeSizeAxes = Axes.Both }
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -12,19 +9,19 @@ using osu.Game.Graphics;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||||
{
|
{
|
||||||
internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
|
internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
|
||||||
{
|
{
|
||||||
private readonly HitResult result;
|
private readonly HitResult result;
|
||||||
|
|
||||||
[CanBeNull]
|
private Box? body;
|
||||||
private Box body;
|
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; }
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
public DefaultHitExplosion(HitResult result)
|
public DefaultHitExplosion(HitResult result)
|
||||||
{
|
{
|
||||||
@ -58,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
updateColour();
|
updateColour();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateColour([CanBeNull] DrawableHitObject judgedObject = null)
|
private void updateColour(DrawableHitObject? judgedObject = null)
|
||||||
{
|
{
|
||||||
if (body == null)
|
if (body == null)
|
||||||
return;
|
return;
|
181
osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs
Normal file
181
osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs
Normal file
@ -0,0 +1,181 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
#nullable disable
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Screens.Ranking;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||||
|
{
|
||||||
|
public class DefaultInputDrum : AspectContainer
|
||||||
|
{
|
||||||
|
public DefaultInputDrum()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
const float middle_split = 0.025f;
|
||||||
|
|
||||||
|
InternalChild = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Scale = new Vector2(0.9f),
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new TaikoHalfDrum(false)
|
||||||
|
{
|
||||||
|
Name = "Left Half",
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
|
X = -middle_split / 2,
|
||||||
|
RimAction = TaikoAction.LeftRim,
|
||||||
|
CentreAction = TaikoAction.LeftCentre
|
||||||
|
},
|
||||||
|
new TaikoHalfDrum(true)
|
||||||
|
{
|
||||||
|
Name = "Right Half",
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
RelativePositionAxes = Axes.X,
|
||||||
|
X = middle_split / 2,
|
||||||
|
RimAction = TaikoAction.RightRim,
|
||||||
|
CentreAction = TaikoAction.RightCentre
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A half-drum. Contains one centre and one rim hit.
|
||||||
|
/// </summary>
|
||||||
|
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The key to be used for the rim of the half-drum.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoAction RimAction;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The key to be used for the centre of the half-drum.
|
||||||
|
/// </summary>
|
||||||
|
public TaikoAction CentreAction;
|
||||||
|
|
||||||
|
private readonly Sprite rim;
|
||||||
|
private readonly Sprite rimHit;
|
||||||
|
private readonly Sprite centre;
|
||||||
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
|
public TaikoHalfDrum(bool flipped)
|
||||||
|
{
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
rim = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both
|
||||||
|
},
|
||||||
|
rimHit = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
},
|
||||||
|
centre = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = new Vector2(0.7f)
|
||||||
|
},
|
||||||
|
centreHit = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = new Vector2(0.7f),
|
||||||
|
Alpha = 0,
|
||||||
|
Blending = BlendingParameters.Additive
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures, OsuColour colours)
|
||||||
|
{
|
||||||
|
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
|
||||||
|
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
|
||||||
|
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
|
||||||
|
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
|
||||||
|
|
||||||
|
rimHit.Colour = colours.Blue;
|
||||||
|
centreHit.Colour = colours.Pink;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||||
|
{
|
||||||
|
Drawable target = null;
|
||||||
|
Drawable back = null;
|
||||||
|
|
||||||
|
if (e.Action == CentreAction)
|
||||||
|
{
|
||||||
|
target = centreHit;
|
||||||
|
back = centre;
|
||||||
|
}
|
||||||
|
else if (e.Action == RimAction)
|
||||||
|
{
|
||||||
|
target = rimHit;
|
||||||
|
back = rim;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
const float scale_amount = 0.05f;
|
||||||
|
const float alpha_amount = 0.5f;
|
||||||
|
|
||||||
|
const float down_time = 40;
|
||||||
|
const float up_time = 1000;
|
||||||
|
|
||||||
|
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
||||||
|
.Then()
|
||||||
|
.ScaleTo(1, up_time, Easing.OutQuint);
|
||||||
|
|
||||||
|
target.Animate(
|
||||||
|
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
||||||
|
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
||||||
|
).Then(
|
||||||
|
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
||||||
|
t => t.FadeOut(up_time, Easing.OutQuint)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,9 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osuTK;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -11,8 +8,9 @@ using osu.Framework.Graphics.Effects;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.Skinning.Default
|
||||||
{
|
{
|
||||||
public class DefaultKiaiHitExplosion : CircularContainer
|
public class DefaultKiaiHitExplosion : CircularContainer
|
||||||
{
|
{
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
using osu.Framework.Graphics.Animations;
|
||||||
@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
|
||||||
{
|
{
|
||||||
private Drawable backgroundLayer;
|
private Drawable backgroundLayer = null!;
|
||||||
|
|
||||||
// required for editor blueprints (not sure why these circle pieces are zero size).
|
// required for editor blueprints (not sure why these circle pieces are zero size).
|
||||||
public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
|
public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
|
||||||
@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
|
||||||
{
|
{
|
||||||
Drawable getDrawableFor(string lookup)
|
Drawable? getDrawableFor(string lookup)
|
||||||
{
|
{
|
||||||
const string normal_hit = "taikohit";
|
const string normal_hit = "taikohit";
|
||||||
const string big_hit = "taikobig";
|
const string big_hit = "taikobig";
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -28,11 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private LegacyCirclePiece headCircle;
|
private LegacyCirclePiece headCircle = null!;
|
||||||
|
|
||||||
private Sprite body;
|
private Sprite body = null!;
|
||||||
|
|
||||||
private Sprite tailCircle;
|
private Sprite tailCircle = null!;
|
||||||
|
|
||||||
public LegacyDrumRoll()
|
public LegacyDrumRoll()
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
@ -1,9 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Animations;
|
using osu.Framework.Graphics.Animations;
|
||||||
@ -17,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
private readonly Drawable sprite;
|
private readonly Drawable sprite;
|
||||||
|
|
||||||
[CanBeNull]
|
private readonly Drawable? strongSprite;
|
||||||
private readonly Drawable strongSprite;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new legacy hit explosion.
|
/// Creates a new legacy hit explosion.
|
||||||
@ -29,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="sprite">The normal legacy explosion sprite.</param>
|
/// <param name="sprite">The normal legacy explosion sprite.</param>
|
||||||
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
|
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
|
||||||
public LegacyHitExplosion(Drawable sprite, [CanBeNull] Drawable strongSprite = null)
|
public LegacyHitExplosion(Drawable sprite, Drawable? strongSprite = null)
|
||||||
{
|
{
|
||||||
this.sprite = sprite;
|
this.sprite = sprite;
|
||||||
this.strongSprite = strongSprite;
|
this.strongSprite = strongSprite;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -20,9 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class LegacyInputDrum : Container
|
internal class LegacyInputDrum : Container
|
||||||
{
|
{
|
||||||
private Container content;
|
private Container content = null!;
|
||||||
private LegacyHalfDrum left;
|
private LegacyHalfDrum left = null!;
|
||||||
private LegacyHalfDrum right;
|
private LegacyHalfDrum right = null!;
|
||||||
|
|
||||||
public LegacyInputDrum()
|
public LegacyInputDrum()
|
||||||
{
|
{
|
||||||
@ -142,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
|
|
||||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
||||||
{
|
{
|
||||||
Drawable target = null;
|
Drawable? target = null;
|
||||||
|
|
||||||
if (e.Action == CentreAction)
|
if (e.Action == CentreAction)
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(GameplayState gameplayState)
|
private void load(GameplayState? gameplayState)
|
||||||
{
|
{
|
||||||
if (gameplayState != null)
|
if (gameplayState != null)
|
||||||
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
|
||||||
@ -91,8 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
|
|
||||||
private class ScrollerSprite : CompositeDrawable
|
private class ScrollerSprite : CompositeDrawable
|
||||||
{
|
{
|
||||||
private Sprite passingSprite;
|
private Sprite passingSprite = null!;
|
||||||
private Sprite failingSprite;
|
private Sprite failingSprite = null!;
|
||||||
|
|
||||||
private bool passing = true;
|
private bool passing = true;
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -15,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
public class TaikoLegacyHitTarget : CompositeDrawable
|
public class TaikoLegacyHitTarget : CompositeDrawable
|
||||||
{
|
{
|
||||||
private Container content;
|
private Container content = null!;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource skin)
|
private void load(ISkinSource skin)
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -16,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
|
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
|
||||||
{
|
{
|
||||||
private Sprite kiai;
|
private Sprite kiai = null!;
|
||||||
|
|
||||||
private bool kiaiDisplayed;
|
private bool kiaiDisplayed;
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko
|
namespace osu.Game.Rulesets.Taiko
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko
|
namespace osu.Game.Rulesets.Taiko
|
||||||
{
|
{
|
||||||
public enum TaikoSkinComponents
|
public enum TaikoSkinComponents
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
@ -24,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
public readonly Bindable<JudgementResult> LastResult;
|
public readonly Bindable<JudgementResult> LastResult;
|
||||||
|
|
||||||
private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
|
private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
|
||||||
private TaikoMascotAnimation currentAnimation;
|
|
||||||
|
private TaikoMascotAnimation? currentAnimation;
|
||||||
|
|
||||||
private bool lastObjectHit = true;
|
private bool lastObjectHit = true;
|
||||||
private bool kiaiMode;
|
private bool kiaiMode;
|
||||||
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(GameplayState gameplayState)
|
private void load(GameplayState? gameplayState)
|
||||||
{
|
{
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
@ -1,10 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -13,6 +10,7 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
@ -29,10 +27,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private double? secondHitTime;
|
private double? secondHitTime;
|
||||||
|
|
||||||
[CanBeNull]
|
public DrawableHitObject? JudgedObject;
|
||||||
public DrawableHitObject JudgedObject;
|
|
||||||
|
|
||||||
private SkinnableDrawable skinnable;
|
private SkinnableDrawable skinnable = null!;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
|
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
|
||||||
@ -62,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
skinnable.OnSkinChanged += runAnimation;
|
skinnable.OnSkinChanged += runAnimation;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
|
public void Apply(DrawableHitObject? drawableHitObject)
|
||||||
{
|
{
|
||||||
JudgedObject = drawableHitObject;
|
JudgedObject = drawableHitObject;
|
||||||
secondHitTime = null;
|
secondHitTime = null;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Graphics.Pooling;
|
using osu.Framework.Graphics.Pooling;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
|
@ -1,20 +1,11 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||||
using osu.Framework.Graphics.Textures;
|
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Framework.Input.Events;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Screens.Ranking;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -23,8 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class InputDrum : Container
|
internal class InputDrum : Container
|
||||||
{
|
{
|
||||||
private const float middle_split = 0.025f;
|
|
||||||
|
|
||||||
public InputDrum()
|
public InputDrum()
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.X;
|
AutoSizeAxes = Axes.X;
|
||||||
@ -43,166 +32,5 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DefaultInputDrum : AspectContainer
|
|
||||||
{
|
|
||||||
public DefaultInputDrum()
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Y;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
InternalChild = new Container
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Scale = new Vector2(0.9f),
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new TaikoHalfDrum(false)
|
|
||||||
{
|
|
||||||
Name = "Left Half",
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.CentreRight,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
RelativePositionAxes = Axes.X,
|
|
||||||
X = -middle_split / 2,
|
|
||||||
RimAction = TaikoAction.LeftRim,
|
|
||||||
CentreAction = TaikoAction.LeftCentre
|
|
||||||
},
|
|
||||||
new TaikoHalfDrum(true)
|
|
||||||
{
|
|
||||||
Name = "Right Half",
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
RelativePositionAxes = Axes.X,
|
|
||||||
X = middle_split / 2,
|
|
||||||
RimAction = TaikoAction.RightRim,
|
|
||||||
CentreAction = TaikoAction.RightCentre
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A half-drum. Contains one centre and one rim hit.
|
|
||||||
/// </summary>
|
|
||||||
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The key to be used for the rim of the half-drum.
|
|
||||||
/// </summary>
|
|
||||||
public TaikoAction RimAction;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The key to be used for the centre of the half-drum.
|
|
||||||
/// </summary>
|
|
||||||
public TaikoAction CentreAction;
|
|
||||||
|
|
||||||
private readonly Sprite rim;
|
|
||||||
private readonly Sprite rimHit;
|
|
||||||
private readonly Sprite centre;
|
|
||||||
private readonly Sprite centreHit;
|
|
||||||
|
|
||||||
public TaikoHalfDrum(bool flipped)
|
|
||||||
{
|
|
||||||
Masking = true;
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
rim = new Sprite
|
|
||||||
{
|
|
||||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both
|
|
||||||
},
|
|
||||||
rimHit = new Sprite
|
|
||||||
{
|
|
||||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0,
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
},
|
|
||||||
centre = new Sprite
|
|
||||||
{
|
|
||||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Size = new Vector2(0.7f)
|
|
||||||
},
|
|
||||||
centreHit = new Sprite
|
|
||||||
{
|
|
||||||
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Size = new Vector2(0.7f),
|
|
||||||
Alpha = 0,
|
|
||||||
Blending = BlendingParameters.Additive
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(TextureStore textures, OsuColour colours)
|
|
||||||
{
|
|
||||||
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
|
|
||||||
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
|
|
||||||
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
|
|
||||||
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
|
|
||||||
|
|
||||||
rimHit.Colour = colours.Blue;
|
|
||||||
centreHit.Colour = colours.Pink;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
|
|
||||||
{
|
|
||||||
Drawable target = null;
|
|
||||||
Drawable back = null;
|
|
||||||
|
|
||||||
if (e.Action == CentreAction)
|
|
||||||
{
|
|
||||||
target = centreHit;
|
|
||||||
back = centre;
|
|
||||||
}
|
|
||||||
else if (e.Action == RimAction)
|
|
||||||
{
|
|
||||||
target = rimHit;
|
|
||||||
back = rim;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (target != null)
|
|
||||||
{
|
|
||||||
const float scale_amount = 0.05f;
|
|
||||||
const float alpha_amount = 0.5f;
|
|
||||||
|
|
||||||
const float down_time = 40;
|
|
||||||
const float up_time = 1000;
|
|
||||||
|
|
||||||
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
|
|
||||||
.Then()
|
|
||||||
.ScaleTo(1, up_time, Easing.OutQuint);
|
|
||||||
|
|
||||||
target.Animate(
|
|
||||||
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
|
|
||||||
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
|
|
||||||
).Then(
|
|
||||||
t => t.ScaleTo(1, up_time, Easing.OutQuint),
|
|
||||||
t => t.FadeOut(up_time, Easing.OutQuint)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
using osu.Game.Rulesets.Taiko.Skinning.Default;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
private readonly HitType hitType;
|
private readonly HitType hitType;
|
||||||
|
|
||||||
private SkinnableDrawable skinnable;
|
private SkinnableDrawable skinnable = null!;
|
||||||
|
|
||||||
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
@ -89,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource source)
|
private void load(ISkinSource source)
|
||||||
{
|
{
|
||||||
ISkin skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
|
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
|
||||||
|
|
||||||
if (skin == null) return;
|
if (skin == null) return;
|
||||||
|
|
||||||
@ -120,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ISkinSource source)
|
private void load(ISkinSource source)
|
||||||
{
|
{
|
||||||
ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
|
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
|
||||||
|
|
||||||
if (skin == null) return;
|
if (skin == null) return;
|
||||||
|
|
||||||
@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
private static Texture? getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
|
||||||
{
|
{
|
||||||
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
|
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");
|
||||||
|
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public enum TaikoMascotAnimationState
|
public enum TaikoMascotAnimationState
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
@ -1,8 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
#nullable disable
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.Taiko.Replays;
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
|
@ -59,8 +59,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(25f, 50f),
|
||||||
|
Scale = new Vector2(2f),
|
||||||
State = { Value = DownloadState.NotDownloaded },
|
State = { Value = DownloadState.NotDownloaded },
|
||||||
Scale = new Vector2(2)
|
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -37,7 +37,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
|||||||
beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value);
|
beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value);
|
||||||
beatmapSetInfo.HasFavourited = favourited;
|
beatmapSetInfo.HasFavourited = favourited;
|
||||||
});
|
});
|
||||||
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
|
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
|
||||||
|
{
|
||||||
|
Size = new Vector2(25f, 50f),
|
||||||
|
Scale = new Vector2(2f),
|
||||||
|
});
|
||||||
|
|
||||||
assertCorrectIcon(favourited);
|
assertCorrectIcon(favourited);
|
||||||
AddAssert("correct tooltip text", () => button.TooltipText == (favourited ? BeatmapsetsStrings.ShowDetailsUnfavourite : BeatmapsetsStrings.ShowDetailsFavourite));
|
AddAssert("correct tooltip text", () => button.TooltipText == (favourited ? BeatmapsetsStrings.ShowDetailsUnfavourite : BeatmapsetsStrings.ShowDetailsFavourite));
|
||||||
@ -51,7 +55,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
|
|||||||
BeatmapFavouriteAction? lastRequestAction = null;
|
BeatmapFavouriteAction? lastRequestAction = null;
|
||||||
|
|
||||||
AddStep("create beatmap set", () => beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value));
|
AddStep("create beatmap set", () => beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value));
|
||||||
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
|
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
|
||||||
|
{
|
||||||
|
Size = new Vector2(25f, 50f),
|
||||||
|
Scale = new Vector2(2f),
|
||||||
|
});
|
||||||
|
|
||||||
assertCorrectIcon(false);
|
assertCorrectIcon(false);
|
||||||
|
|
||||||
|
@ -93,6 +93,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
checkRequestCount(1);
|
checkRequestCount(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAutomaticSkipActuatesOnce()
|
||||||
|
{
|
||||||
|
createTest();
|
||||||
|
AddStep("start automated skip", () => skip.SkipWhenReady());
|
||||||
|
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
|
||||||
|
checkRequestCount(1);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestClickOnlyActuatesOnce()
|
public void TestClickOnlyActuatesOnce()
|
||||||
{
|
{
|
||||||
@ -110,6 +119,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
checkRequestCount(1);
|
checkRequestCount(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestAutomaticSkipActuatesMultipleTimes()
|
||||||
|
{
|
||||||
|
createTest();
|
||||||
|
AddStep("set increment lower", () => increment = 3000);
|
||||||
|
AddStep("start automated skip", () => skip.SkipWhenReady());
|
||||||
|
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
|
||||||
|
checkRequestCount(2);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestClickOnlyActuatesMultipleTimes()
|
public void TestClickOnlyActuatesMultipleTimes()
|
||||||
{
|
{
|
||||||
@ -137,8 +156,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
checkRequestCount(0);
|
checkRequestCount(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void checkRequestCount(int expected) =>
|
private void checkRequestCount(int expected)
|
||||||
AddAssert($"request count is {expected}", () => requestCount == expected);
|
{
|
||||||
|
AddAssert($"skip count is {expected}", () => skip.SkipCount, () => Is.EqualTo(expected));
|
||||||
|
AddAssert($"request count is {expected}", () => requestCount, () => Is.EqualTo(expected));
|
||||||
|
}
|
||||||
|
|
||||||
private class TestSkipOverlay : SkipOverlay
|
private class TestSkipOverlay : SkipOverlay
|
||||||
{
|
{
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Tournament.Models
|
|||||||
public Bindable<int> Seed = new BindableInt
|
public Bindable<int> Seed = new BindableInt
|
||||||
{
|
{
|
||||||
MinValue = 1,
|
MinValue = 1,
|
||||||
MaxValue = 64
|
MaxValue = 256
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tournament.Models
|
|||||||
public Bindable<int> Seed = new BindableInt
|
public Bindable<int> Seed = new BindableInt
|
||||||
{
|
{
|
||||||
MinValue = 1,
|
MinValue = 1,
|
||||||
MaxValue = 64
|
MaxValue = 256
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Tournament.Models
|
|||||||
public Bindable<int> LastYearPlacing = new BindableInt
|
public Bindable<int> LastYearPlacing = new BindableInt
|
||||||
{
|
{
|
||||||
MinValue = 1,
|
MinValue = 1,
|
||||||
MaxValue = 64
|
MaxValue = 256
|
||||||
};
|
};
|
||||||
|
|
||||||
[JsonProperty]
|
[JsonProperty]
|
||||||
|
@ -81,7 +81,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
|||||||
FavouriteState = { BindTarget = FavouriteState },
|
FavouriteState = { BindTarget = FavouriteState },
|
||||||
ButtonsCollapsedWidth = CORNER_RADIUS,
|
ButtonsCollapsedWidth = CORNER_RADIUS,
|
||||||
ButtonsExpandedWidth = 30,
|
ButtonsExpandedWidth = 30,
|
||||||
ButtonsPadding = new MarginPadding { Vertical = 35 },
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
|
@ -82,7 +82,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
|||||||
FavouriteState = { BindTarget = FavouriteState },
|
FavouriteState = { BindTarget = FavouriteState },
|
||||||
ButtonsCollapsedWidth = CORNER_RADIUS,
|
ButtonsCollapsedWidth = CORNER_RADIUS,
|
||||||
ButtonsExpandedWidth = 30,
|
ButtonsExpandedWidth = 30,
|
||||||
ButtonsPadding = new MarginPadding { Vertical = 17.5f },
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new FillFlowContainer
|
new FillFlowContainer
|
||||||
|
@ -4,13 +4,16 @@
|
|||||||
#nullable disable
|
#nullable disable
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
||||||
{
|
{
|
||||||
@ -59,6 +62,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
|||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
|
private readonly Box hover;
|
||||||
|
|
||||||
protected BeatmapCardIconButton()
|
protected BeatmapCardIconButton()
|
||||||
{
|
{
|
||||||
@ -69,19 +73,27 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
|
CornerRadius = BeatmapCard.CORNER_RADIUS,
|
||||||
|
Scale = new Vector2(0.8f),
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
hover = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.White.Opacity(0.1f),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
},
|
||||||
Icon = new SpriteIcon
|
Icon = new SpriteIcon
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre
|
Anchor = Anchor.Centre,
|
||||||
}
|
Scale = new Vector2(1.2f),
|
||||||
|
},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Size = new Vector2(24);
|
|
||||||
IconSize = 12;
|
IconSize = 12;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -116,8 +128,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
|
|||||||
{
|
{
|
||||||
bool isHovered = IsHovered && Enabled.Value;
|
bool isHovered = IsHovered && Enabled.Value;
|
||||||
|
|
||||||
content.ScaleTo(isHovered ? 1.2f : 1, 500, Easing.OutQuint);
|
hover.FadeTo(isHovered ? 1f : 0f, 500, Easing.OutQuint);
|
||||||
content.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
content.ScaleTo(isHovered ? 1 : 0.8f, 500, Easing.OutQuint);
|
||||||
|
Icon.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -48,12 +48,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public MarginPadding ButtonsPadding
|
|
||||||
{
|
|
||||||
get => buttons.Padding;
|
|
||||||
set => buttons.Padding = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override Container<Drawable> Content => mainContent;
|
protected override Container<Drawable> Content => mainContent;
|
||||||
|
|
||||||
private readonly Container background;
|
private readonly Container background;
|
||||||
@ -86,9 +80,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
// workaround for masking artifacts at the top & bottom of card,
|
|
||||||
// which become especially visible on downloaded beatmaps (when the icon area has a lime background).
|
|
||||||
Padding = new MarginPadding { Vertical = 1 },
|
|
||||||
Child = new Box
|
Child = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -104,25 +95,34 @@ namespace osu.Game.Beatmaps.Drawables.Cards
|
|||||||
Child = buttons = new Container<BeatmapCardIconButton>
|
Child = buttons = new Container<BeatmapCardIconButton>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
// Padding of 4 avoids touching the card borders when in the expanded (ie. showing difficulties) state.
|
||||||
|
// Left override allows the buttons to visually be wider and look better.
|
||||||
|
Padding = new MarginPadding(4) { Left = 2 },
|
||||||
Children = new BeatmapCardIconButton[]
|
Children = new BeatmapCardIconButton[]
|
||||||
{
|
{
|
||||||
new FavouriteButton(beatmapSet)
|
new FavouriteButton(beatmapSet)
|
||||||
{
|
{
|
||||||
Current = FavouriteState,
|
Current = FavouriteState,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre
|
Origin = Anchor.TopCentre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Height = 0.48f,
|
||||||
},
|
},
|
||||||
new DownloadButton(beatmapSet)
|
new DownloadButton(beatmapSet)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
State = { BindTarget = downloadTracker.State }
|
State = { BindTarget = downloadTracker.State },
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Height = 0.48f,
|
||||||
},
|
},
|
||||||
new GoToBeatmapButton(beatmapSet)
|
new GoToBeatmapButton(beatmapSet)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
Origin = Anchor.BottomCentre,
|
Origin = Anchor.BottomCentre,
|
||||||
State = { BindTarget = downloadTracker.State }
|
State = { BindTarget = downloadTracker.State },
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Height = 0.48f,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -57,15 +57,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
|
|
||||||
private void updateRelativeChildSize()
|
private void updateRelativeChildSize()
|
||||||
{
|
{
|
||||||
// the track may not be loaded completely (only has a length once it is).
|
// If the track is not loaded, assign a default sane length otherwise relative positioning becomes meaningless.
|
||||||
if (!beatmap.Value.Track.IsLoaded)
|
double trackLength = beatmap.Value.Track.IsLoaded ? beatmap.Value.Track.Length : 60000;
|
||||||
{
|
content.RelativeChildSize = new Vector2((float)Math.Max(1, trackLength), 1);
|
||||||
content.RelativeChildSize = Vector2.One;
|
|
||||||
Schedule(updateRelativeChildSize);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
content.RelativeChildSize = new Vector2((float)Math.Max(1, beatmap.Value.Track.Length), 1);
|
// The track may not be loaded completely (only has a length once it is).
|
||||||
|
if (!beatmap.Value.Track.IsLoaded)
|
||||||
|
Schedule(updateRelativeChildSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void LoadBeatmap(EditorBeatmap beatmap)
|
protected virtual void LoadBeatmap(EditorBeatmap beatmap)
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
private readonly Bindable<Track> track = new Bindable<Track>();
|
private readonly Bindable<Track> track = new Bindable<Track>();
|
||||||
|
|
||||||
public double TrackLength => track.Value?.Length ?? 60000;
|
public double TrackLength => track.Value?.IsLoaded == true ? track.Value.Length : 60000;
|
||||||
|
|
||||||
public ControlPointInfo ControlPointInfo => Beatmap.ControlPointInfo;
|
public ControlPointInfo ControlPointInfo => Beatmap.ControlPointInfo;
|
||||||
|
|
||||||
|
@ -27,6 +27,11 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
public class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
public class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The total number of successful skips performed by this overlay.
|
||||||
|
/// </summary>
|
||||||
|
public int SkipCount { get; private set; }
|
||||||
|
|
||||||
private readonly double startTime;
|
private readonly double startTime;
|
||||||
|
|
||||||
public Action RequestSkip;
|
public Action RequestSkip;
|
||||||
@ -124,23 +129,36 @@ namespace osu.Game.Screens.Play
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
button.Action = () => RequestSkip?.Invoke();
|
button.Action = () =>
|
||||||
|
{
|
||||||
|
SkipCount++;
|
||||||
|
RequestSkip?.Invoke();
|
||||||
|
};
|
||||||
|
|
||||||
fadeContainer.TriggerShow();
|
fadeContainer.TriggerShow();
|
||||||
|
|
||||||
if (skipQueued)
|
|
||||||
{
|
|
||||||
Scheduler.AddDelayed(() => button.TriggerClick(), 200);
|
|
||||||
skipQueued = false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggers an "automated" skip to happen as soon as available.
|
||||||
|
/// </summary>
|
||||||
public void SkipWhenReady()
|
public void SkipWhenReady()
|
||||||
{
|
{
|
||||||
if (IsLoaded)
|
if (skipQueued) return;
|
||||||
button.TriggerClick();
|
|
||||||
else
|
|
||||||
skipQueued = true;
|
skipQueued = true;
|
||||||
|
attemptNextSkip();
|
||||||
|
|
||||||
|
void attemptNextSkip() => Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
if (!button.Enabled.Value)
|
||||||
|
{
|
||||||
|
skipQueued = false;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
button.TriggerClick();
|
||||||
|
attemptNextSkip();
|
||||||
|
}, 200);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
Loading…
Reference in New Issue
Block a user