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Fix lookup through transformers
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@ -23,7 +23,7 @@ namespace osu.Game.Skinning
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/// The <see cref="ISkin"/> which is being transformed.
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/// </summary>
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[NotNull]
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protected ISkin Skin { get; }
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protected internal ISkin Skin { get; }
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protected LegacySkinTransformer([NotNull] ISkin skin)
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{
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -83,7 +84,7 @@ namespace osu.Game.Skinning
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// Round-about way of getting the user's skin to find available resources.
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// In the future we'll probably want to allow access to resources from the fallbacks, or potentially other skins
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// but that requires further thought.
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var highestPrioritySkin = ((SkinnableSprite)SettingSourceObject).source.AllSources.First() as Skin;
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var highestPrioritySkin = getHighestPriorityUserSkin(((SkinnableSprite)SettingSourceObject).source.AllSources) as Skin;
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string[] availableFiles = highestPrioritySkin?.SkinInfo.PerformRead(s => s.Files
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.Where(f => f.Filename.EndsWith(".png", StringComparison.Ordinal)
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@ -92,6 +93,26 @@ namespace osu.Game.Skinning
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if (availableFiles?.Length > 0)
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Items = availableFiles;
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static ISkin getHighestPriorityUserSkin(IEnumerable<ISkin> skins)
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{
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foreach (var skin in skins)
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{
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if (skin is LegacySkinTransformer transformer && isUserSkin(transformer.Skin))
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return transformer.Skin;
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if (isUserSkin(skin))
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return skin;
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}
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return null;
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}
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// Temporarily used to exclude undesirable ISkin implementations
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static bool isUserSkin(ISkin skin)
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=> skin.GetType() == typeof(DefaultSkin)
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|| skin.GetType() == typeof(DefaultLegacySkin)
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|| skin.GetType() == typeof(LegacySkin);
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}
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}
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