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Fix incorrect specification on some sample lookups
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commit
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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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skinSource = new TestSkinSourceContainer
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skinSource = new TestSkinSourceContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
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Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide"))
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},
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},
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};
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};
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});
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});
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@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
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hatSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-hat")),
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clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
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clapSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-clap")),
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kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
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kickSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-kick")),
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finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
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finishSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-finish")),
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};
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};
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}
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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{
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
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InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak"));
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alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
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alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
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}
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}
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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
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AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
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{
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{
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Looping = true,
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Looping = true,
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Volume = { Value = 0 }
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Volume = { Value = 0 }
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